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Wardecs Need Changes

First post
Author
Tippia
Sunshine and Lollipops
#161 - 2014-05-15 21:00:23 UTC
Malcanis wrote:
How wardecs should be:

People I like can dec anyone
People I don't like can't dec anyone

Only people I like are allowed to win.

This is an excellent mechanic. You should be on the CSM or something to bring it to CCP properly, and also to be in a position to be the proverbial “I” under that mechanic.
Kaarous Aldurald
Black Hydra Consortium.
#162 - 2014-05-15 21:03:29 UTC
Tippia wrote:
Malcanis wrote:
How wardecs should be:

People I like can dec anyone
People I don't like can't dec anyone

Only people I like are allowed to win.

This is an excellent mechanic. You should be on the CSM or something to bring it to CCP properly, and also to be in a position to be the proverbial “I” under that mechanic.


I agree. Malcanis for CSM 10.

"Verily, I have often laughed at the weaklings who thought themselves good because they had no claws."

One of ours, ten of theirs.

Best Meltdown Ever.

Beta Maoye
#163 - 2014-05-15 21:35:26 UTC
Malcanis wrote:
How wardecs should be:

People I like can dec anyone
People I don't like can't dec anyone

Only people I like are allowed to win.


Taking about extremes, removing high sec would be a more thorough solution.
Abla Tive
#164 - 2014-05-15 21:37:18 UTC
I agree that wardec needs to change.

When decced I typically stop playing for a week.

If I really feel like playing EvE and am decced, I play an alt.
I don't change corps cause it messes my employment history.

It seems strange for CCP to have a mechanic that encourages me to not play.
SurrenderMonkey
State Protectorate
Caldari State
#165 - 2014-05-15 21:56:26 UTC
Abla Tive wrote:
I agree that wardec needs to change.

When decced I typically stop playing for a week.

If I really feel like playing EvE and am decced, I play an alt.
I don't change corps cause it messes my employment history.

It seems strange for CCP to have a mechanic that encourages me to not play.


There isn't a mechanic that encourages you not to play. There's a mechanic that allows other players to shoot at you, and your insane level of risk aversion when it comes to losing spacepixels simply cannot be accounted for.

"Help, I'm bored with missions!"

http://swiftandbitter.com/eve/wtd/

Gully Alex Foyle
The Scope
Gallente Federation
#166 - 2014-05-15 21:57:30 UTC
Abla Tive wrote:
I agree that wardec needs to change.

When decced I typically stop playing for a week.

If I really feel like playing EvE and am decced, I play an alt.
I don't change corps cause it messes my employment history.

It seems strange for CCP to have a mechanic that encourages me to not play.

What do you usually do in EVE when you're not decced?

Make space glamorous! Is EVE dying or not? Ask the EVE-O Death-o-meter!

Jegrey Dozer
Aliastra
Gallente Federation
#167 - 2014-05-16 00:14:02 UTC  |  Edited by: Jegrey Dozer
SurrenderMonkey wrote:

So what does this have to do with wardecs, precisely? I've never really found dedicated PvE combat pilots to be any more war-capable than industrialists.


I should have explained in my earlier posts where I was deriving my argument from. It relates to what the OP mentioned in passing.

Amund Aldent wrote:

I feel they are being abused by mercs and griefers who have made highsec their home and simply choose to pick on people weaker than themselves. It is rare for mercs to fight each other, making it difficult to even the playing field.


I am under the assumption that most of the "weaker corps" are industry. Perhaps it's a bit arrogant to extrapolate and imprint my own ideas onto what OP was saying.

I would agree with you that PvE combat pilots are just as 'inexperienced' as Industry pilots when it comes to PvP; meaning almost as ineffective in PvP fleets. However, PvE combat pilots can actually put a fleet together that has potential. Their skills are not as polar as an Indy pilot's skills.

That is why I do not consider PvE combat pilots the same as Indy pilots. PvE combat pilots have the necessary skills to compete. They simply choose not to. It's their own fault that they suck in PvP.


Scipio Artelius wrote:

Industry sucking is a totally different topic, not related to this thread.

I'm sure there would be many, many people that would disagree with that opinion too; but if you want to discuss that then open a thread on it.


My posts are a bit misleading. I failed at establishing a connection between my point and the OP's from the beginning. I will try to remedy that here.

The reason I brought up Industry is because I would argue that it is intertwined with OP's plea. I said in an earlier post that many newer players are not familiar with the concept of player driven content; they follow whatever recommendation the game directed to them last. For a lot of newer players, that ends up being mining. (Why this is the case, I can not say)

Except for the few brave pilots who dare to break the trend, these miners go hard at work and either burn themselves out and drop the game entirely or find themselves in an Industry corp. I believe that these Industry corps are the true "weak corps" that the OP mentioned in his first post.

My suggestion was to stop promoting mining as a viable income source in the beginning of the game. Not because mining is "too pro to train for" as Erufen Rito said sarcastically, but because combat skills are what allow players to have power over their game time. It helps prevent merc/pirate corp harassment of newer players. This harassment primarily being new pilots' fear of undocking during a war and not playing the game they paid for.

Why can I not just say that it is working as intended? Because it leads to these corps breaking apart and potential friendships and cooperation being eradicated. Which translates into no player driven content because no new corps with potential springing up and escaping high sec. The game does not dynamically change and it becomes very monotone. No new threats arise and it's always the same corps and alliances fighting with each other.(This is a generalization. There are obviously exceptions and this point is arguable)

----------v--------------v------------------v------------This is a bit of a side track----------v----------------v-----------------v---------------------
If that is not enough to convince people, I made another assertion. There is a reason why Industry corps are not really preferred in null and low sec. They can not provide anything comparably useful in combat situations. Combat pilots do not need their own corp to mine and manufacture their equipment and ships. They can buy them with their own money that they generated from the many other means of making money in the game. This does not mean that pilots without combat skills are useless. I understand that with just a week or two work of combat/E-war/logi skills they can contribute to a fight(please stop mentioning this, we all know). Nevertheless, Industry corp pilots are not willing to jump into PvP combat on their own and merc corps are just as happy to oblige and wardecc them because of their decision. Even if they do join larger corps/alliances, they are forced to pick a skill training in order to be useful during war. A lot of the times, this means new pilots end up not doing the things they were interested in and growing bored, once again, with EvE.
----------^------------------^----------------^-------------This is a bit of a side track--------^---------------^---------------------^---------------------


Finally I want to say one last thing. In the fanfest keynote, it was mentioned that they desire for all "space structures [sic]to be destructible." That elevates combat skills to a higher priority. I would even go as far as to say it elevates it higher than all other skill career paths. Everything you do in the game must be protected. Therefore, stop directing new players into mining so that they can actually fight back, create content, have a voice and protect whatever assets they accumulate. Especially if we are heading down a road where everything is going to be destructible.


Edit: Feel free to rip apart this post. I would like to have this mentality challenged.
Jarod Garamonde
Federal Navy Academy
Gallente Federation
#168 - 2014-05-16 06:44:18 UTC
Frostys Virpio wrote:

So as long as people are not silly with their target selection for wardecs, we should stop seeing "wardecs are meaningless" threads since you can select a target with something to defend instead of corp with nothing to defend.


As long as highsec carebears keep making themselves wardec targets by flying blinged-out Maraduers and Pirate BShips in missions and not paying attention to their surroundings or having adequate backup, then raging at the people who kill them, they will keep finding themselves permadec'd, and rightly so.

That moment when you realize the crazy lady with all the cats was right...

    [#savethelance]
Malcolm Lionel
Lionel War Industries
Gooseflock Featheration
#169 - 2014-05-16 11:49:37 UTC
You could also get out of high sec. The mechanic is irrelevant there.
More money in null anyway :)
Silky Cyno
School of Applied Knowledge
Caldari State
#170 - 2014-05-16 11:58:50 UTC
Silly highsec warriors low and null are free.
Sibyyl
Garoun Investment Bank
Gallente Federation
#171 - 2014-05-16 12:00:18 UTC
Don Purple wrote:
Make wars cost more, then make characters in war unable to drop corp or disband without permission from the aggressor.

Sounds fair?

This doesn't work for character transfers. It also doesn't work for organizations like Brave which are wardecc'd constantly. There has to be options for quitting corp somewhere in the solution..

Joffy Aulx-Gao for CSM. Fix links and OGB. Ban stabs from plexes. Fulfill karmic justice.

Kagura Nikon
Native Freshfood
Minmatar Republic
#172 - 2014-05-16 12:06:13 UTC
Amund Aldent wrote:
Wardecs were created as a means of establishing legal fighting in highsec. Clearly, it was always intended that there be a purpose behind starting a confrontation with someone who is in highsec. Generally, that reason would have some strategic significance behind it, but they can be started for basically any reason. I feel they are being abused by mercs and griefers who have made highsec their home and simply choose to pick on people weaker than themselves. It is rare for mercs to fight each other, making it difficult to even the playing field. That said,I try to separate mercs and griefers, because I believe they are very different from one another. Many mercs are respectable, but some mercs should really fall under the category of griefer.

I feel some simple changes to wardecs would curb abuse with minimal disruption to the vast majority of wardecs:
Increase the cost of wardecs that are renewed each week so that wars cannot go on in perpetuity. (If both parties want a perpetual war, they need simply set the war to mutual.)

When a wardec does end, restrict the aggressor from redeclaring war on the defending party for a specified period of time in order to prevent them from getting around the first point.

Increase the cost of wardecs based on how many active wars an aggressor corp has initiated. (The ones doing the bullying often have hundreds going at any given time.)

I have been part of the merc community in two separate alliances. The first was honorable and made up of people I would come to call my friends, the second was not. In the case of the latter, the executor declared war on so many corps that he cleaned out the corp coffers and sent out a mail asking for donations to the corp so he could declare even more. This is what makes me feel the above would be helpful.



Stop whining. ITs a chance for you to learn something. And theare are mecs that fight others. HIre us for example. We have basically fought almost every merc in high sec at least once already.



Do not try to ruin the game of others by making impossible for us to play. We spend A lot of billions every week to have wars.

And before you say anythgin we do not stop you from playign your game. You have all the chances to fight back and usually if someone war decced you means you have apilot flying a shiny pinnata AFK around or you made someoen angry withyou.

"If brute force does not solve your problem....  then you are  surely not using enough!"

Kagura Nikon
Native Freshfood
Minmatar Republic
#173 - 2014-05-16 12:07:03 UTC
Silky Cyno wrote:
Silly highsec warriors low and null are free.



But there you have annoying capitalship non fun warfare. That is why most of us prefer high sec combat.

"If brute force does not solve your problem....  then you are  surely not using enough!"

Kagura Nikon
Native Freshfood
Minmatar Republic
#174 - 2014-05-16 12:08:46 UTC
Abla Tive wrote:
I agree that wardec needs to change.

When decced I typically stop playing for a week.

If I really feel like playing EvE and am decced, I play an alt.
I don't change corps cause it messes my employment history.

It seems strange for CCP to have a mechanic that encourages me to not play.



We are as entitled to play and have fun as you are. EVE is a PVP centric game. HIre other mercs to force the agressors to drop the war. Or learn to fight. OR oo my god ENJOY IT AND HAVE FUN FLYIGN SOME FRIGATES!

"If brute force does not solve your problem....  then you are  surely not using enough!"

Kagura Nikon
Native Freshfood
Minmatar Republic
#175 - 2014-05-16 12:12:05 UTC
Beta Maoye wrote:
Wardec is an important war registry for PVP corporations. One don't want his enemy to get away easily under the wing of mighty Concord.

Wardec also creats disturbance to the growth of small corp. Many times I saw new players of several months old banding together to form a small corp. for the purpose of group activities such as mining or exploration. Whenever their number of members grows to a double digit that wardec is worth the effort, wardec comes in and they have to quit the corp to evade becoming a victims of bullying. They may be green but they are no fool. They know they stand zero chance against experienced pvper with their mining ships. No wonder CCP found most high sec players spent their time solo mining or solo mission. Because pve corporation in high sec is simply not an option. If a corporation stands a chance to grow bigger, it has to be a pvp corporation in the beginning.

I really hope there is a way to keep the wardec mechanism but leave those small pve corporations alone(in high sec) so that they have chance to grow as a corporation and may be able to participate in PVP in corporation/alliance level when they are ready. So we can find less lonely miners and solitary missioners in EVE.



The problem there is that there is no incentive to be in a larger corp in high sec. NEeds some mechanics for that. Simple as

corp tax for NPC corps 50% (yes 50%) 1 man corp same 50%. For each extra new memvber drops by 1%. Now larger corps have a meaning


Wehn you achieve that you can simply make small corps war dec increase in price. Make all wars for exampel cost 200M not scaling from 50m to 500M. That way declarign war on a 5 man corp becomes a dumb idea. At same time being in a 5 man corp forever becomes dumb idea.

Why that is needed? Because if you make too hard to war dec small corps everyone will be flyign in 1 man corps.

"If brute force does not solve your problem....  then you are  surely not using enough!"

Aralyn Cormallen
Deep Core Mining Inc.
Caldari State
#176 - 2014-05-16 12:49:24 UTC  |  Edited by: Aralyn Cormallen
Amund Aldent wrote:

but they can be started for basically any reason. I feel they are being abused by mercs and griefers who have made highsec their home and simply choose to pick on people weaker than themselves.


Stronger groups and individuals picking on those weaker than themselves happens throughout the game, in fact, it pretty much is the game - highsec pvpers target the unskilled or unprepared, suicide gankers target unarmed and lightly armoured miners and haulers, small lowsec and npc-null outfits target the lower-skilled and unorganised carebear sov-null outfits, and the big nullsec coalitions consume or destroy their smaller competition. It isn't something unique to highsec, it's how the game works from the top down.

Jegrey Dozer wrote:

There is a reason why Industry corps are not really preferred in null and low sec. They can not provide anything comparably useful in combat situations. Combat pilots do not need their own corp to mine and manufacture their equipment and ships. They can buy them with their own money that they generated from the many other means of making money in the game.


There are a lot of valuable uses throughout the game for a dedicated and (heres the kicker) altuistic industrial player. Jump Freighter services, POS fuellers (and POS set-uppers, god bless you GSOL), market stockers, jump bridge fuellers, miners and PI enthusiasts (POS and capital fuels come from somewhere), outpost builders, supercap builders, the list goes on.

Pvpers in null and lowsec are expected to pvp for the good of their organisation (which is why defence fleets exist, and why shooting blues is a no-no), yet the vast majority of industrialists seem to think they don't need to pull their weight, and that they should be warmly embraced into the defensive arms of an organisation while making no contribution to the greater good. I'm not saying they can't make money, that would be daft. But if I'm spending my time protecting your POS, or time killing the enemy POS that once sat in that spot, I sure as hell expect you to sell that Supercap you are producing from it to our organisation, for less than if I bought it from a neutral using Chribba as a third party. If your mining operation is only kept safe by me and a hundred others taking the time to feed accurate intel in to the channels to make you aware of incoming threats, I would hope your minerals are being sold to alliance buy orders instead of to Jita, so that the alliance Supercap producers can pass the benefit down the chain. I enjoy PVPing, and it is not much of a task to use that enjoyment for the good of my alliance, all I expect is that somebody who enjoys industrial work, also take that slight inconvenience if they want the benefit that being within the same alliance affords them. In an ideal situation, the pvpers and industrialists can work in symbiosis - it is only when one expects the benefit of the other without providing a reciprocal benefit that things break down.
Malcanis
Vanishing Point.
The Initiative.
#177 - 2014-05-16 12:51:04 UTC
Beta Maoye wrote:
Malcanis wrote:
How wardecs should be:

People I like can dec anyone
People I don't like can't dec anyone

Only people I like are allowed to win.


Taking about extremes, removing high sec would be a more thorough solution.


But that would imply that I like all of you!

"Just remember later that I warned against any change to jump ranges or fatigue. You earned whats coming."

Grath Telkin, 11.10.2016

Kaarous Aldurald
Black Hydra Consortium.
#178 - 2014-05-16 12:51:06 UTC
Sibyyl wrote:
Don Purple wrote:
Make wars cost more, then make characters in war unable to drop corp or disband without permission from the aggressor.

Sounds fair?

This doesn't work for character transfers. It also doesn't work for organizations like Brave which are wardecc'd constantly. There has to be options for quitting corp somewhere in the solution..


This is why my suggestion is to generate killrights against people who drop corp during an active war.

One killright, which can be used by anyone with director roles in the attacking alliance. It cannot be set free or public.

"Verily, I have often laughed at the weaklings who thought themselves good because they had no claws."

One of ours, ten of theirs.

Best Meltdown Ever.

Kristalll
Caldari Provisions
Caldari State
#179 - 2014-05-16 13:16:55 UTC
Gully Alex Foyle wrote:
Kristalll wrote:
Not necessarily fight, but adapt. Some people get wardecced, and they don't watchlist the attackers, don't watch local, don't stay aligned, don't scout. They just don't do anything to protect themselves.

The reality is it's VERY hard to lose a ship in a wardec if you absolutely don't want to. Marmites Dec'd us, and since we could never easily guarantee a fight we had a chance of winning, we evaded them. We still spent our time under that wardec undocked, and even flying through hubs and trade routes and killing our own war targets.

Kristall, I get it, you know how to evade combat. Your KB shows that you know how to shoot too. So naturally wardecs are, if anything, fun for you.

But what about people that don't know PVP basics for the simple reason that they don't enjoy it (strangely, I might add, but still...)? I know nothing about mining/reprocessing for example. And very little about PVE. Swarms of red crosses, ugh What?

Say they're really good at PVE instead, run LVL 4s like pros, help out newbros by letting them salvage and loot the missions. They flood the market with cheap SOE ships and their newbro friends flood the market with cheap meta 4 items and rigs (made of salvage). All for the joy of PVPers like us.

Why should these guys, that are reasonably smart, nice and useful members of the EVE community, be encouraged to stay in NPC or one-man corps as the smartest way to continue on doing what they enjoy and do best?


Knowledge is power. I know far more about missioning and mining than I'd ever care to, and plenty about other aspects of the game I don't generally deal with. One day the information may be useful and I'll be prepared.

Then again, I'm also the "Always Prepared" guy in real life, too. Ensuring I have Trauma Kits, Food, and other supplies always ready to go.

But anyway, in how we deal with wardecs against "carebears" is we really just try to teach them. If they play along, and try to learn and adapt, even just a bit, it's a success and we let them carry on. If they talk ****, we keep the wardec going.

In one recent wardec, they were being really good sports, even as we were repeatedly slaying a bunch of their ships, so we would let them send out a destroyer to loot and salvage the field, and we'd let it live.

“Die trying” is the proudest human thing.

Murder-Face
Doomheim
#180 - 2014-05-16 13:19:29 UTC
Kaarous Aldurald wrote:
Sibyyl wrote:
Don Purple wrote:
Make wars cost more, then make characters in war unable to drop corp or disband without permission from the aggressor.

Sounds fair?

This doesn't work for character transfers. It also doesn't work for organizations like Brave which are wardecc'd constantly. There has to be options for quitting corp somewhere in the solution..


This is why my suggestion is to generate killrights against people who drop corp during an active war.

One killright, which can be used by anyone with director roles in the attacking alliance. It cannot be set free or public.


That's actually not a bad idea.

You could even justify it in the lore, since desertion during wartime is traditionally a criminal act.