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EVE API and Public CREST discussion

First post First post First post
Author
Savant Alabel
Phoenix Tag.
GF Company
#821 - 2016-04-08 21:25:43 UTC
CCP FoxFour wrote:
We have no intentions at this time to add LP transactions to any of our APIs.


Because it mean to write entire LP subsystem from scratch?Big smile
Monster Dude
Raging Angels
#822 - 2016-04-10 17:25:59 UTC
CCP FoxFour wrote:
We have no intentions at this time to add LP transactions to any of our APIs.


That's clear sadly :(

Would you please consider LP being taxable according to corporation tax? This is actually same kind of income as bounty for NPC isn't it?
If there are issues in that matter with high-sec mission runners perhaps taxation of LP could be a separate option in corporation configuration so that e.g. for NPC corps it would be swithced off but for other corps it would be up to them?

Rollo Brinalle
Imaginary Rats.
#823 - 2016-04-12 03:08:36 UTC
So it was mentioned that Member Counts would be added to the Alliance endpoint; however, I do not see it. Am I looking in the wrong spot?

https://public-crest.eveonline.com/alliances/99000739/

does not contain any info on member counts. it has corporations but not members.

Idame Isqua
Caldari Colonial Defense Ministry
Templis CALSF
#824 - 2016-04-20 04:53:47 UTC
CCP FoxFour wrote:
We have no intentions at this time to add LP transactions to any of our APIs.


Lowsec having too much fun and content to be bothered with unimportant stuff gets shortchanged again.

FW the biggest content driver in the game.

Is driven by LP transactions.

CCPlease recognize the most important player group!
Steve Ronuken
Fuzzwork Enterprises
Vote Steve Ronuken for CSM
#825 - 2016-04-20 15:44:07 UTC
Idame Isqua wrote:
CCP FoxFour wrote:
We have no intentions at this time to add LP transactions to any of our APIs.


Lowsec having too much fun and content to be bothered with unimportant stuff gets shortchanged again.

FW the biggest content driver in the game.

Is driven by LP transactions.

CCPlease recognize the most important player group!



It's probably because lp transactions don't exist in the database. Just totals.

So exposing them involves first storing them.

Woo! CSM XI!

Fuzzwork Enterprises

Twitter: @fuzzysteve on Twitter

Aineko Macx
#826 - 2016-04-20 18:23:02 UTC  |  Edited by: Aineko Macx
CREST performance has been quite bad the last few days, achieving only a fraction of the usual requests per second. Fetching market orders and history in bulk there are occasional bursts of fast responses, especially for hot items in active regions, but for the majority of the item/region permutations it is quite slow. So it kinda looks like a caching issue or rather a slow DB lookup.

EDIT: A looked at the X-Cache-Status header of the responses and the HITs do not correlate with fast response bursts, so it doesn't look like that is the cause.
Aineko Macx
#827 - 2016-04-24 08:20:10 UTC  |  Edited by: Aineko Macx
As of right now CREST is performing much better already. Market history for 0.0 regions still is slower than it used to be.
Coriaria Myrtifolia
Plantae Malum
#828 - 2016-05-05 23:09:21 UTC
Idea: CREST/XMP Market API to show the Character Name/Character ID of who placed the Market Order
Description: With the market hub module now being available on a Citadel it is possible to use access lists to control market availability and tax rates. Currently there is no way in the API to find out WHO owns a given order ( without first buying or selling an item ) to help manage access list memberships.

Example: F-YH5B has a few orders that are obvious market PvP rubbish. Adaptive Invulnerability Field II's for 1,000,000,000 ISK being the most prominent. With the release of Citadel's I would like to be able to deny market access ( or impose a very high tax rate ) on the entities who place these unrealistic orders. The in game market window does not provide details of market order ownership, nor do the maket API's. If the owner of a market order was exposed in the in-game client or the API's it would make policing market access lists more practicable.

Idame Isqua
Caldari Colonial Defense Ministry
Templis CALSF
#829 - 2016-05-09 11:09:30 UTC
Steve Ronuken wrote:
Idame Isqua wrote:
CCP FoxFour wrote:
We have no intentions at this time to add LP transactions to any of our APIs.


Lowsec having too much fun and content to be bothered with unimportant stuff gets shortchanged again.

FW the biggest content driver in the game.

Is driven by LP transactions.

CCPlease recognize the most important player group!



It's probably because lp transactions don't exist in the database. Just totals.

So exposing them involves first storing them.


Can you get CCP onto this please
Ideki
E.A.D Alliance
#830 - 2016-05-19 16:05:37 UTC  |  Edited by: Ideki
I am trying to use the PI API and got some weird things back.

I am pretty sure I have a plan running at the moment on my Lava planet.
Yet the API returns with all my extractors having no products on them.

Quote:
row pinID="1021146489586" typeID="3062" typeName="Lava Extractor Control Unit" schematicID="0" lastLaunchTime="2016-05-15 23:50:49" cycleTime="120" quantityPerCycle="1440" installTime="2016-05-15 17:50:49" expiryTime="2016-05-21 21:50:49" contentTypeID="0" contentTypeName="" contentQuantity="0" longitude="-5.69035378774" latitude="2.77678791679"


Is this normal, or am I doing something wrong ?
I haven't touch the PI API in a long time now, could it be that it changed drastically ?
Bruce Warhead
VG Slaves United
#831 - 2016-05-22 16:51:44 UTC
Idea: Allow opening of conversations from crest
Description: I updated Warp To Me Incursion's Waitlist to use the new Fleet Crest endpoint. People are now able to mange fleetinvites from out of game browser! Which is actually pretty awesome.
But some times you need to start a conversation with people because their fits need to change. Currently you need to either open the Waitlist in in game browser and click their name or copy the name and search for the person in game to start a conversion.
Making that a clickable button that opens a conversation using CREST would be awesome.

Steve Ronuken
Fuzzwork Enterprises
Vote Steve Ronuken for CSM
#832 - 2016-05-22 17:34:32 UTC
Ideki wrote:
I am trying to use the PI API and got some weird things back.

I am pretty sure I have a plan running at the moment on my Lava planet.
Yet the API returns with all my extractors having no products on them.

Quote:
row pinID="1021146489586" typeID="3062" typeName="Lava Extractor Control Unit" schematicID="0" lastLaunchTime="2016-05-15 23:50:49" cycleTime="120" quantityPerCycle="1440" installTime="2016-05-15 17:50:49" expiryTime="2016-05-21 21:50:49" contentTypeID="0" contentTypeName="" contentQuantity="0" longitude="-5.69035378774" latitude="2.77678791679"


Is this normal, or am I doing something wrong ?
I haven't touch the PI API in a long time now, could it be that it changed drastically ?



If you don't look at it in game, it doesn't update. (it's a performance thing. Only doing the updates when someone actually looks, massively reduces the time taken to do things.)

Woo! CSM XI!

Fuzzwork Enterprises

Twitter: @fuzzysteve on Twitter

Ideki
E.A.D Alliance
#833 - 2016-05-23 20:54:41 UTC
Steve Ronuken wrote:
Ideki wrote:
I am trying to use the PI API and got some weird things back.

I am pretty sure I have a plan running at the moment on my Lava planet.
Yet the API returns with all my extractors having no products on them.

Quote:
row pinID="1021146489586" typeID="3062" typeName="Lava Extractor Control Unit" schematicID="0" lastLaunchTime="2016-05-15 23:50:49" cycleTime="120" quantityPerCycle="1440" installTime="2016-05-15 17:50:49" expiryTime="2016-05-21 21:50:49" contentTypeID="0" contentTypeName="" contentQuantity="0" longitude="-5.69035378774" latitude="2.77678791679"


Is this normal, or am I doing something wrong ?
I haven't touch the PI API in a long time now, could it be that it changed drastically ?



If you don't look at it in game, it doesn't update. (it's a performance thing. Only doing the updates when someone actually looks, massively reduces the time taken to do things.)



I looked at it ingame, still same thing. :/
Beside you look at it when you start the program, so at least the starting values should be there
Som Boty
Super Mother Fan Club
#834 - 2016-05-24 16:35:30 UTC  |  Edited by: Som Boty
Sent this CCP FoxFour but in case he doesn't read eve mail,

What is the status on fixing the character sheet api for characters who have had skils extracted or injected? I've got several toons whose api is drastically out of date, by days or even weeks in at least one case.


Psych! Just kidding. I was relying on Eve Mon but I wrote a separate script to add up all the independent skillpoints and it matches. Thanks!

Edit edit:. Nope, just kidding. I don't know what's going on. The skill points aren't being updated,. Even when I log into the game hours after each other, my character doesn't appear to being going sp but even though my queue time is decreasing.
The api does match the in game char sheet total though.
Gendo z
OSEF Corp
#835 - 2016-06-03 19:15:30 UTC
Hello,


The XML API for wallet transaction currently return a empty station name for order in citadel, will this be changed ?

< row transactionDateTime="xxxxxxxx" transactionID="xxxxxxxx" quantity="1" 
typeName="Nuclear S" typeID="179" price="5.00" clientID="xxxxxxx" clientName="xxxxxxx"
stationID="1021159407897" stationName=""
transactionType="buy" transactionFor="personal" journalTransactionID="xxxxxx" clientTypeID="xxxxxx"  >


stationID="1021159407897" stationName=""


is there a way to get the citadel name from its ID ?


Thank you!
CCP Tellus
C C P
C C P Alliance
#836 - 2016-06-04 02:22:03 UTC
Gendo z wrote:
The XML API for wallet transaction currently return a empty station name for order in citadel, will this be changed ?

It's a known issue. We'll get it fixed soon.

Gendo z wrote:
is there a way to get the citadel name from its ID ?

Not at the moment, no.
Bruce Sotken
Small Hole Much Liquid
#837 - 2016-06-05 14:45:49 UTC
Will the market orders endpoint be updated to include orders placed in citadels?

With the introduction of offshoring around Jita, there is currently no automated way of getting the highest/lowest orders accurately
Pete Butcher
The Scope
Gallente Federation
#838 - 2016-06-05 14:53:28 UTC
Bruce Sotken wrote:
Will the market orders endpoint be updated to include orders placed in citadels?

With the introduction of offshoring around Jita, there is currently no automated way of getting the highest/lowest orders accurately


+100

http://evernus.com - the ultimate multiplatform EVE trade tool + nullsec Alliance Market tool

CCP FoxFour
C C P
C C P Alliance
#839 - 2016-06-05 20:27:32 UTC
Bruce Sotken wrote:
Will the market orders endpoint be updated to include orders placed in citadels?

With the introduction of offshoring around Jita, there is currently no automated way of getting the highest/lowest orders accurately


Unfortunately no it will not, at least not at this time. :(

@CCP_FoxFour // Technical Designer // Team Tech Co

Third-party developer? Check out the official developers site for dev blogs, resources, and more.

Som Boty
Super Mother Fan Club
#840 - 2016-06-05 20:30:13 UTC
CCP FoxFour wrote:
Bruce Sotken wrote:
Will the market orders endpoint be updated to include orders placed in citadels?

With the introduction of offshoring around Jita, there is currently no automated way of getting the highest/lowest orders accurately


Unfortunately no it will not, at least not at this time. :(




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....that's a real kick in the pants.