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Deadspace Mining/Industry pockets

Author
Daichi Yamato
Jabbersnarks and Wonderglass
#41 - 2014-03-24 18:10:58 UTC
Dominic karin wrote:
lol


so ur only complaint is my grammar?

if u dnt want to take me seriously over something as pathetic as grammar, then u dnt have to. but the criticisms to the idea are relative despite my poor grammar, and my claims about the OP's agenda and the assumptions of his idea are valid concerns. otherwise u'd be criticising them rather than just my grammar.

mike, all this time u know ive been referring to hi-sec. all this time u know ive been pushing for the vulnerability of those inside the site, which goes without saying in low sec. but only now are u addressing it with 'it wont be that good in hi-sec'. and half way through u also made a vague mention to concord not responding in such space

ur trying to subtly change where the goal posts are. u could have just said 'good points daichi, lets address them' from the very first post.

EVE FAQ "7.2 CAN I AVOID PVP COMPLETELY? No; there are no systems or locations in New Eden where PvP may be completely avoided"

Daichi Yamato's version of structure based decs

Mike Voidstar
Voidstar Free Flight Foundation
#42 - 2014-03-24 18:51:54 UTC
No, I am not moving goal posts.

The concern of even more warning from local in such a site is only valid in low and null sec. High Sec local is all but useless unless you have made a name for yourself as a ganker or joined a grief corp that people know to set standings too. Regardless, I accept that as a valid concern and further developed the idea to the inner pocket being in a seperate space so that local is only a factor in the outer pocket with the defending fleet.

I further accepted, though i do not neccesarily agree with, your point of added vunerability of the ships within the inner pocket by not having CONCORD respond there, but it still being a factor in the outer pocket where the defending fleet is. If you outmanuver the defending fleet so that you can get some cloaked ships in there, you should be able to exploit that.... I dont like it, and would want it balanced with even greater reward for the increased risk outside the rules of highsec... But I can see the merit in that stance and accept the compromise.

We have vastly opposed playstyles and general morals, even though I am not a miner. Despite your grammer I do take your concerns seriously when are not just spewing rhetoric about how you should be allowed to kill anyone anywhere in a barely fit newb ship by just logging on because sandbox.

I do not have an agenda to make high sec safe. I addressed your concerns about high sec because that was where you focused your argument, but this whole idea is really about the management of risk and getting PvP combat ships to face combat ships, a much bigger issue in other parts of space. Like any income, it would get better in lower security space, where the rules of that space would put the defenders against stronger forces and more tools, like bombs, interdiction spheres, bubbles from heavy interdictors, faster attack and response to threats from cynos, etc...

What you see as moving goalposts is me engaging in the discussion and development of an idea, and then agreeing with a point you made. Frankly the point of larger groups holding them is of more concern, but also part of the benefit and intended on a smaller scale. I am interested in ideas to help keep the scale more effective to middle sized groups, and I personally find it hilarious that you think a guy or two multiboxing could keep one of these secure for any length of time.
Daichi Yamato
Jabbersnarks and Wonderglass
#43 - 2014-03-24 19:43:43 UTC
if cloaked ships can get into these sites and then can attack without a CONCORD response then that has addressed a major concern of mine. assuming they cant be excluded from using the stargate for being T2 of course. and yes, showing up in local by that point is little issue.

trying to get combat ships to engage combat ships is all well and good and noble. but raids against industrial elements should always be a thing.

EVE FAQ "7.2 CAN I AVOID PVP COMPLETELY? No; there are no systems or locations in New Eden where PvP may be completely avoided"

Daichi Yamato's version of structure based decs

Mike Voidstar
Voidstar Free Flight Foundation
#44 - 2014-03-24 20:05:48 UTC
The cloaked ship would not be able to simply slip by, the defending fleet would still have to be dealt with and the cloaks enter while the gate is unlocked by normal means.

Then they would show up in the local of the inner pocket, and being restricted to the grid would have at least some chance of being decloaked through active hunting... Better than the in system somewhere of null sec anyway. The bigger the group you pull this on, the better they can try and deal with it. I still disagree with cloaked ships in space having no chance of being hunted through active effort.

Cloaks are a whole other tired discussion though, and not super relavant to this one as you could get a combat wing in there the same way and log off.

Its also a fact that this idea does not prevent raids against industrial elements. It does raise the bar on the difficulty of doing so, especially solo, but the whole idea is that you know where they are, and they have a need and desire to stay and defend even in the face of shiploss if it can buy enough time to attempt evacuation if necessary. Kill their defense and raid all you like.

It is directly aimed at making it possible to effectively defend PvE activity against hostile action with combat ships before engaging non-combat ships in a game of duck hunt with lasers.

Carebears are not the only risk adverse players, there are plenty of risk adverse predators in EVE who want to ignore any opposition in favor of easy risk free profit too.
Mike Voidstar
Voidstar Free Flight Foundation
#45 - 2014-03-24 20:12:36 UTC
As to how the restricting works on gates, I was thinking along to the general lines of mission gates, which are usually hull size, not really type. It has been a very long time since I ran anything that would not fit all subcaps though, so I can be mistaken there.

I would certainly not restrict recons and bombers, they would seem to me to be vital to scouting at least the outer pocket to determine what you need to get through, much less getting lucky and sneaking all the way in if they leave it undefended.
Daichi Yamato
Jabbersnarks and Wonderglass
#46 - 2014-03-24 20:47:36 UTC
if a cloaked ship can get by while the owning corp is logged off and then lies in wait, thats alright. will they know hes on grid by some kind of sub-local? because the afk cloaking threads will be a head ache. normal local is fine in hi-sec just like u say. but knowing hes within the site somewhere makes it just as bad as null.

if a cloaked ship can activate the gate at the same time its been unlocked for a friendly, thats not only alright, thats very cool.

EVE FAQ "7.2 CAN I AVOID PVP COMPLETELY? No; there are no systems or locations in New Eden where PvP may be completely avoided"

Daichi Yamato's version of structure based decs

Mike Voidstar
Voidstar Free Flight Foundation
#47 - 2014-03-24 21:35:47 UTC
I was thinking in terms of the FC setting a password... But making them actually unlock the gate and giving cov ops a window to sneak through is better.

It would potentially be more feasable to allow part of the development of the inner pocket to provide some kind of anti-cloak technology to allow them to be actively hunted. I dont mind cloaks being nigh impossible to find by people who are not trying, but a structure that could be manually activated for just that grid would satisfy me.
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