These forums have been archived and are now read-only.

The new forums are live and can be found at https://forums.eveonline.com/

Assembly Hall

 
  • Topic is locked indefinitely.
 

[Proposal]Extend escalation timers.

Author
X Mary
Lousy T-Shirt Corp
#1 - 2014-03-20 19:59:48 UTC
Recently CCP in all their wisdom decided to "fix" escalation timers. Now you can't refresh them anymore.
Aaparently the refreshing timers was "just" a bug. But it was stanard practice for the past few years. A lot of people running anomalies relied on refreshing timers. Also because CCP didn't make any offical announcement about the change so you had to find out through trial and error.

But, current sitation is that you have 24 hours only to do an ecalation. Especially for the harder sites (which I do with friends) this is only a very small window of opportunity. I play like 4-6 hours/day on weekdays.
Such a short timer makes it basically impossible for people with limited time, to get a group together on a weekday and run them.

To make those site more doable I would like to propose to increase the timers to 72 hours. Which is still a limited time. And remove the ability to cargoscan npcs so people can't abuse that.
Nariya Kentaya
Ministry of War
Amarr Empire
#2 - 2014-03-24 02:34:20 UTC
X Mary wrote:
Recently CCP in all their wisdom decided to "fix" escalation timers. Now you can't refresh them anymore.
Aaparently the refreshing timers was "just" a bug. But it was stanard practice for the past few years. A lot of people running anomalies relied on refreshing timers. Also because CCP didn't make any offical announcement about the change so you had to find out through trial and error.

But, current sitation is that you have 24 hours only to do an ecalation. Especially for the harder sites (which I do with friends) this is only a very small window of opportunity. I play like 4-6 hours/day on weekdays.
Such a short timer makes it basically impossible for people with limited time, to get a group together on a weekday and run them.

To make those site more doable I would like to propose to increase the timers to 72 hours. Which is still a limited time. And remove the ability to cargoscan npcs so people can't abuse that.

plnety of people cant do this or that on weekdays, its common assumption in EVE that NOTHING will ever get done on a weekday, unless your in a wormhole corp cause were all hardcore like that (girlfriend taking up too much time? buy her an EVE account!). But in all seriousness, 24 hours is plenty fo time for most people, if you and your buddies' schedules are so conflicting that it is difficult to find time to run an escalation within 24 hours, then you either need to coordinate your efforts to do escalations on the weekends, or expand your pool of friends so as to have more people available.
Gekkoh
Circle of Steel Inc.
#3 - 2014-06-09 05:25:36 UTC
Why have a limit at all?

Is it a data storage issue?

Because I can't think of a gameplay reason to put a 24 hour limit on escalations.

In my case, it's 10:30pm on a sunday night, and I was about to hit the sack. I'm in the middle of crunch at work (trying to make Beta... i'm sure CCP engineers will understand), so all week long I'll be working at least 12 hour days.

I pretty much have time to sleep, commute and work.

And of course, on the only site I do tonight, I get an escalation... with a 24 hour timer.

I don't see why that timer needs to be so short, or even exist at all. If they're worried about having to store the data, then put a limit on how many any given pilot can have active at any one time.