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High sec Mission runners just got completely screwed by CCP

First post First post
Author
Cipher Jones
The Thomas Edwards Taco Tuesday All Stars
#1041 - 2014-05-06 18:40:23 UTC
baltec1 wrote:
Dinsdale Pirannha wrote:


Yeah, I was.
This is just another cut in the "death by a thousand cuts" to high sec.
CCP truly does hate the majority of its subscription base.


You do know that the best income from missions involves no looting right?

This will have no impact at all to mission runners who run missions effectively.


You can know everything in the universe, if you don't have the skills already trained it will effect you.

You can know everything in the universe and if you don't enjoy blitzing missions it will effect you.

If you are running mining bots it will positively effect you.

Yes, a change that helps bots, hurts noobs and people who play the game for fun, and will increase PLEX prices thereby effecting everyone.


Yeah, sounds like another CCP **** move to me. Check eve-offline.net for mor info on CCP **** moves.

internet spaceships

are serious business sir.

and don't forget it

Ramona McCandless
Silent Vale
LinkNet
#1042 - 2014-05-06 18:42:13 UTC
Hoshi Sorano wrote:

If you want to equate your intelligence level to that of mere beasts who function primarily on instinct, then I suppose that's your call.

We tend to expect more from humans than we do animals.



Confirmed, you think Military Strategists arent human

Thats an interesting and completely wierd point of view.

"Yea, some dude came in and was normal for first couple months, so I gave him director." - Sean Dunaway

"A singular character could be hired to penetrate another corps space... using gorilla like tactics..." - Chane Morgann

NEONOVUS
Mindstar Technology
Goonswarm Federation
#1043 - 2014-05-06 19:47:46 UTC
Ramona McCandless wrote:
Hoshi Sorano wrote:

If you want to equate your intelligence level to that of mere beasts who function primarily on instinct, then I suppose that's your call.

We tend to expect more from humans than we do animals.



Confirmed, you think Military Strategists arent human

Thats an interesting and completely wierd point of view.

I agree
I tend to think of them as enemies or ambulatory assholes that somehow emulate speech through rhythmic farting
March rabbit
Aliastra
Gallente Federation
#1044 - 2014-05-07 06:34:09 UTC
Ramona McCandless wrote:
Hoshi Sorano wrote:

If you want to equate your intelligence level to that of mere beasts who function primarily on instinct, then I suppose that's your call.

We tend to expect more from humans than we do animals.



Confirmed, you think Military Strategists arent human

Thats an interesting and completely wierd point of view.

they are.

because they mostly plan to kill humans to make some other people richer.
And 'making some already rich people richer' is the only REAL reason to any war to be started. Only kids can think otherwise

The Mittani: "the inappropriate drunked joke"

James Amril-Kesh
Viziam
Amarr Empire
#1045 - 2014-05-07 06:35:58 UTC
Man Dinsdale you're so convinced CCP wants to ruin highsec, the one thing I can't figure out is why you think they haven't done so already.

Enjoying the rain today? ;)

Tuttomenui II
Aliastra
Gallente Federation
#1046 - 2014-05-07 08:18:01 UTC
Mission loot and bounties are good and all for entry lvl missioning but once you stop going after the loot and just focus on lp you tend to make more so the change wont really hurt missioning much. It will just make it easier for people to ween them selves off the loot teets and discover the deliciousness of lp.
baltec1
Bat Country
Pandemic Horde
#1047 - 2014-05-07 08:27:52 UTC
Cipher Jones wrote:
baltec1 wrote:
Dinsdale Pirannha wrote:


Yeah, I was.
This is just another cut in the "death by a thousand cuts" to high sec.
CCP truly does hate the majority of its subscription base.


You do know that the best income from missions involves no looting right?

This will have no impact at all to mission runners who run missions effectively.


You can know everything in the universe, if you don't have the skills already trained it will effect you.

You can know everything in the universe and if you don't enjoy blitzing missions it will effect you.

If you are running mining bots it will positively effect you.

Yes, a change that helps bots, hurts noobs and people who play the game for fun, and will increase PLEX prices thereby effecting everyone.


Yeah, sounds like another CCP **** move to me. Check eve-offline.net for mor info on CCP **** moves.


Its a less than 5% drop in income to people who kill and loot everything. It is a lower nerf to income that was seen to null anoms a few months back, yet I didnt see you against that nerf.
Tar'z
Doomheim
#1048 - 2014-05-07 08:54:50 UTC  |  Edited by: Tar'z
This thread is still alive eh?

I'm honestly not quite sure how people struggle to make ISK. In that, I don't understand how anyone can complain about a 5% or 10% nerf or whatever rather small number it is.

To ask CCP to cater changes that affect the entirety of industry to a group of players who want to solo run high-sec missions and loot their goods after is a bit selfish. While that group of players is quite large in numbers, I reckon they also make up one of the larger groups of players that quit the game after a year or two.

I'm losing 8% mining yield with the new changes personally (more like others are gaining 8% while I get nada) and I haven't complained once about it because it's balanced and makes sense for the general health of the game.

If you really want your choice of PVE buffed I ask angry mission runners suggest a higher drop multiplier for loot, which in itself wouldn't affect the rest of industry too drastically since blitzing is still the logical choice anyways.
Yim Sei
Ontogenic Achronycal PLC
#1049 - 2014-05-07 09:37:57 UTC
Pestilen Ratte wrote:
The attraction of any game lies in discovering the complex methods of solving problems.

And picking on the weak, for the mentally disturbed. But leaving bully fantasies to one side for a moment, a game is a game because it presents problems and ways to solve them.

Having read a significant part of this thread, the biggest "problem" in Eve just now seems to be the entrenched power of the large alliances in NullSec. It seems to be a problem, because it isn't changing. It isn't chaining because.....

So why isn't this situation changing?

Why are the power brokers in NullSec so secure in their tenure?

Why is life in NullSec one of obedience to established powers?

I don't know, but it does seem weird that these people are so powerful, for so long, in a game where changing circumstances are supposed to present new problems to be solved.

It is also highly unrealistic. If four Empires exist, dominated by established cultures of law and order, why would they allow childish alliances to remain secure in such vast expanses of space?

A possible way to bring back the challenge for the Nullbears would be for the Empires to begin demonstrating imperial mandates.

For example, it would be both realistic and interesting if the major empires started recruiting expeditionary forces to go and "clear" certain neighbouring null sec regions. Such expeditions would be temporary, for the most part, and the aim would be to stop essentially lawless and barbarian organisations to flourish nearby. Because that is what Empires do. It is sort of their business model.

If the major empires were to begin these "clearance" missions into null sec, it would give the high sec bears a way of engaging in fleet war without becoming the cattle of the null bear elite.

It would also force the Nullbears to fight for their space, instead of inheriting it from groups of null bears they have successfully sucked up to. As all we hear from the null bears are that they live to fight, they should embrace the cause.

If the Gallente Empire made a call to clear out an alliance of null bears from a given region of space, I would jump at that chance.

Not because I think Nullbears are cowards who prey on the weak and who think being territorial about digital space is good fun. Rather, I want to share the joy of problem solving, as it forms the basis of all games.

The null bear elite have had their day in the sun, and they are boring the pants of the rest of us. The back story of eve is paralysed, and the empires are not acting as empires should.

Please consider, nothing is as absurd as the notion that the goons are more powerful than the Gallente. Or the Ammar. Or any backstory empire, whose story covers thousands of generations.

Let the Empires man up, and make life interesting in Null sec.


This is just the kind of thing I was trying to propose in this thread:

https://forums.eveonline.com/default.aspx?g=posts&m=4556479#post4556479&_ga=1.259470154.1752186656.1396867879

A landscape of changing sec status allowing players to move around sec, giving CBs access to higher value regions and Criminals access to high er sec if the security 'slips'


Post with my main? This is my main - I just overtrain and overplay my alts.

Hoshi Sorano
Federal Navy Academy
Gallente Federation
#1050 - 2014-05-07 17:21:31 UTC  |  Edited by: Hoshi Sorano
Ramona McCandless wrote:
Hoshi Sorano wrote:

If you want to equate your intelligence level to that of mere beasts who function primarily on instinct, then I suppose that's your call.

We tend to expect more from humans than we do animals.



Confirmed, you think Military Strategists arent human

Thats an interesting and completely wierd point of view.


Military strategists of modern, civilized nations go to extreme lengths to focus on military/combatant targets and to limit civilian casualties. As such, including them in your list didn't really support your point to begin with. When they "target the weak," it is not done simply "for the lulz," so I suggest you quit with the asinine comparisons.

Of course, there are some military strategists in the world who do take delight in causing harm to the weak, and I would most definitely classify them as mentally disturbed. But this quality is not unique to these select military strategists; as any observation of the human condition will tell you that there are those among us in all walks of life who are less than stable mentally. EVE players are no exception to this.

Of course, you were the one who attempted to rationalize behavior as acceptable by equating the motives behind it with that of beasts, so I guess we can draw some conclusions as to your frame of reference for what constitutes normal and stable behavior.
Josef Djugashvilis
#1051 - 2014-05-09 18:24:12 UTC
Dinsdale Pirannha wrote:
Batelle wrote:
Dinsdale Pirannha wrote:
Folks, read the newest dev blog. The goons in the post are gloating in their posts, so you know it is terrible for high sec.
In a few months, mission runners will now have to invest weeks and weeks of training, plus buy a hideously expensive implant, to get the privilege of a 27.6% nerf to all mission loot refines.


Or you could just sell your loot to someone that makes such refines their profession in the first place, as most people already do.

Guess who else it nerfs? nullsec anomaly runners. MTUs plus chained anomalies makes looting very efficient and a large portion of income.

Guess who it doesn't nerf at all? hisec mission blitzers that don't loot.


What you say is true, but for the fact is that vast majority of null sec anom runners don't loot.
And most mission runners do loot in high sec.

Guess the MTU was to popular a module, and the tractor beam bonus of the Marauder just became even more useless.


I know many, many hi-sec mission runners and none of them who have been running missions more than a few days bother looting.

Blitz missions, convert isk to pvp ships, lose pvp ships, run missions, rinse repeat.

This is not a signature.

Malcanis
Vanishing Point.
The Initiative.
#1052 - 2014-05-09 18:28:10 UTC
Josef Djugashvilis wrote:
Dinsdale Pirannha wrote:
Batelle wrote:
Dinsdale Pirannha wrote:
Folks, read the newest dev blog. The goons in the post are gloating in their posts, so you know it is terrible for high sec.
In a few months, mission runners will now have to invest weeks and weeks of training, plus buy a hideously expensive implant, to get the privilege of a 27.6% nerf to all mission loot refines.


Or you could just sell your loot to someone that makes such refines their profession in the first place, as most people already do.

Guess who else it nerfs? nullsec anomaly runners. MTUs plus chained anomalies makes looting very efficient and a large portion of income.

Guess who it doesn't nerf at all? hisec mission blitzers that don't loot.


What you say is true, but for the fact is that vast majority of null sec anom runners don't loot.
And most mission runners do loot in high sec.

Guess the MTU was to popular a module, and the tractor beam bonus of the Marauder just became even more useless.


I know many, many hi-sec mission runners and none of them who have been running missions more than a few days bother looting.

Blitz missions, convert isk to pvp ships, lose pvp ships, run missions, rinse repeat.


There are a few missions it's worth looting, especially the faction tag ones where you have to loot the tags anyway so you might as well get the rest.

"Just remember later that I warned against any change to jump ranges or fatigue. You earned whats coming."

Grath Telkin, 11.10.2016

Ramona McCandless
Silent Vale
LinkNet
#1053 - 2014-05-09 18:28:16 UTC
Hoshi Sorano wrote:


Military strategists of modern, civilized nations go to extreme lengths to focus on military/combatant targets and to limit civilian casualties. As such, including them in your list didn't really support your point to begin with. When they "target the weak," it is not done simply "for the lulz," so I suggest you quit with the asinine comparisons.

Of course, there are some military strategists in the world who do take delight in causing harm to the weak, and I would most definitely classify them as mentally disturbed. But this quality is not unique to these select military strategists; as any observation of the human condition will tell you that there are those among us in all walks of life who are less than stable mentally. EVE players are no exception to this.

Of course, you were the one who attempted to rationalize behavior as acceptable by equating the motives behind it with that of beasts, so I guess we can draw some conclusions as to your frame of reference for what constitutes normal and stable behavior.


Not only are you able to put words in my mouth, but you claim to know my state of mind.

Fascinating.

Im sure you pay for the most expensive item rather than the cheapest?

And you attack where the enemy has his strong points and not the soft spots in his defense?

You shoot at Blood Raiders with kinetic do you?

Stop being so obtuse and listen to yourself.

Your attempt to attack my character has nothing to do with the fact that you stated that people who take the easy sensible path are some how deficient as human beings.

"Yea, some dude came in and was normal for first couple months, so I gave him director." - Sean Dunaway

"A singular character could be hired to penetrate another corps space... using gorilla like tactics..." - Chane Morgann

Josef Djugashvilis
#1054 - 2014-05-09 18:41:48 UTC
Some missions drop faction tags?

Dear me, shows how often I loot them :(

This is not a signature.

Pubbie Spy
Caldari Provisions
Caldari State
#1055 - 2014-05-09 19:27:17 UTC
Just checking in to confirm goons are behind every nerf to highsec.
Josef Djugashvilis
#1056 - 2014-05-09 19:28:47 UTC
Pubbie Spy wrote:
Just checking in to confirm goons are behind every nerf to highsec.


No, they just wish that they had that level of influence on CCP Smile

This is not a signature.

Nalelmir Ahashion
Industrial Management and Engineering
Mouth Trumpet Cavalry
#1057 - 2014-05-09 19:35:36 UTC
Some missions are worth looting, check on eve survival.
If you got a noctis with ORE industrial to 4 and T2 tractor beams u got 100km +- range on your tractors.
drop in middle of the pocket and pull everything inside.

Some missions got implants\named loot\meta 4 items which worth decent amount of cash, in some missions it's so easy (1 pocket) to loot and the loot will double your bounties income it's sin to leave it there.

When I do missions I just toss all the trash worth less then 100k into "junk" hangar container and I'll donate it someday to newbie corp or something, all other stuff I'll sell when I'll get the time and get bored.
Barbara Nichole
Royal Amarr Institute
Amarr Empire
#1058 - 2014-05-09 19:51:37 UTC
baltec1 wrote:
So mining is being buffed.

relevance?

  - remove the cloaked from local; free intel is the real problem, not  "afk" cloaking -

[IMG]http://i12.photobucket.com/albums/a208/DawnFrostbringer/consultsig.jpg[/IMG]

Barbara Nichole
Royal Amarr Institute
Amarr Empire
#1059 - 2014-05-09 20:00:19 UTC  |  Edited by: Barbara Nichole
Tuttomenui II wrote:
Mission loot and bounties are good and all for entry lvl missioning but once you stop going after the loot and just focus on lp you tend to make more so the change wont really hurt missioning much. It will just make it easier for people to ween them selves off the loot teets and discover the deliciousness of lp.

I think your false characterization is out right stupid. There should be more that people do to make money not less... and no one "sucks at the tit" of loot for all their earnings (by the way out right disgusting imagery- yes I know you are not the first to portray gaming function that way ..but it's no less disgusting when applied to other activities other than actual nursing). I'm not happy with the loot nerf completely either..yes, I think the op has a point. maybe I'm not as worried as he is.. but like I've said all along, at the point where you cannot play the game well enough in high sec to make it worth doing people will leave the game.. not because they are enraged but because it's just not worth while. Many have no place in null sec....and not from lack of trying to find a spot.

  - remove the cloaked from local; free intel is the real problem, not  "afk" cloaking -

[IMG]http://i12.photobucket.com/albums/a208/DawnFrostbringer/consultsig.jpg[/IMG]

baltec1
Bat Country
Pandemic Horde
#1060 - 2014-05-10 05:27:56 UTC
Barbara Nichole wrote:
baltec1 wrote:
So mining is being buffed.

relevance?


Less mins from junk means more isk for mins from miners.