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High sec Mission runners just got completely screwed by CCP

First post First post
Author
Deunan Tenephais
#861 - 2014-03-30 14:41:46 UTC
baltec1 wrote:
And we are back to it making no sense to reward the safest areas of space the same as the most dangerous.

No matter which argument you try here there is no reason at all to have high sec on par with null.

But the rewards are not the same, it's only that nullseccers refuse to take the risk to reap the rewards.
Stop refusing to take the risk and wanting security above all else, low risk and low reward are for highsec, high risk and high reward are for nullsec but only if nullseccers want to take that risk, and many do not, or else they would not be farming high sec.

The root of the problem does not lie in highsec vs nullsec incomes, it lies in the fact that nullseccers refuse to accept the risk of their environment and they blame highsec for that while it is simply not true, it's their own fault and not anyone else's.

Face it, if you do not want to take risks then your place is not in nullsec but in highsec, because you have a carebear mentality and do not truly want to lose the certainty of security, you only want to pretend that there is risk in what you do.

The donut is a lie.
Ramona McCandless
Silent Vale
LinkNet
#862 - 2014-03-30 14:44:54 UTC  |  Edited by: Ramona McCandless
Prt Scr wrote:
Ramona McCandless wrote:
Prt Scr wrote:

LOL main trade hubs will NEVER EVER be in null sec. No trader with a single working brain cell will place his/her stock in a station that can be taken over at any time and have its access refused to anyone who wants to use it . There will always be profit in buying in high sec and transporting to null for sale.


Can I quote you on that when GoonEcom1 goes active?


Yes i will be camping the station exit with my cyno ships and we will buttfuck ever undocking freighter . Grow a brain cell and use it. Where would you gank if Jita 4/4 was in null sec?


Hmm yes Im sure the entirity of the GSF membership all shop at Jita, and wouldnt shop at a closer cheaper hub if they could.

And Im sure that you would be able to get within 4 jumps of any Null Hub safely *sarcasm*

Oh and good luck ganking the Jump Freighters. Please train Basic Null Tactics to 1.

Also, "brain cells" arent what help in deductive reasoning.

That's synapses you are thinking of.

"Yea, some dude came in and was normal for first couple months, so I gave him director." - Sean Dunaway

"A singular character could be hired to penetrate another corps space... using gorilla like tactics..." - Chane Morgann

stoicfaux
#863 - 2014-03-30 14:45:57 UTC
baltec1 wrote:


And we are back to it making no sense to reward the safest areas of space the same as the most dangerous.

No matter which argument you try here there is no reason at all to have high sec on par with null.

One exception. If an entity cannot secure null sec well enough to benefit from null's advantages, then that entity would want high sec to be on par with null.

So if an entity actively campaigns for null's rewards to buffed in line with null's increased risks, then that entity believes that they can secure null well enough to take advantage of null's increased rewards.


Pon Farr Memorial: once every 7 years, all the carebears in high-sec must PvP or they will be temp-banned.

Prt Scr
569th Freelancers
#864 - 2014-03-30 14:47:47 UTC
Oh and good luck ganking the Jump Freighters. Please train Basic Null Tactics to 1.



lol heavy dictor or bubble on exit noob

uɐıssnɹ pɐǝɹ ʇ,uɐɔ ı ʇnq ʎɹɹos ɯ,ı

Tippia
Sunshine and Lollipops
#865 - 2014-03-30 14:53:21 UTC
Deunan Tenephais wrote:
The root of the problem does not lie in highsec vs nullsec incomes, it lies in the fact that nullseccers refuse to accept the risk of their environment and they blame highsec for that while it is simply not true, it's their own fault and not anyone else's.
No, the problem lies in the mechanical impossibility to make nullsec on par with highsec in many areas.

People would accept the risks just fine if there was something to balance them out. There isn't. In pretty much every way that nullsec could potentially offer some kind of improvement, highsec is already as good as it gets. With no margins for other parts of space to be better, there is no room for and no rationale to not operate in highsec. To fix that problem, those margins have to be created. Only then, if the problem actually persists, do you have a point… but at the moment, you're just trying to shift blame away from the real problem and trying to blame people who have actually done the maths (and the empirical testing) on what does and does not work.
Prt Scr
569th Freelancers
#866 - 2014-03-30 14:53:59 UTC
Also, "brain cells" arent what help in deductive reasoning.

That's synapses you are thinking of.

i am truely sorry, you need 2 brain cells for a single synapse

uɐıssnɹ pɐǝɹ ʇ,uɐɔ ı ʇnq ʎɹɹos ɯ,ı

admiral root
Red Galaxy
#867 - 2014-03-30 14:54:35 UTC
Prt Scr wrote:
If high sec carebears are forced into a null sec environment they will just leave the game...and then EVE will be dead and it will all be your fault P


Then it's a good thing no-one credible is trying to force anyone to go anywhere.

No, your rights end in optimal+2*falloff

Ramona McCandless
Silent Vale
LinkNet
#868 - 2014-03-30 14:58:58 UTC
Prt Scr wrote:
Also, "brain cells" arent what help in deductive reasoning.

That's synapses you are thinking of.

i am truely sorry, you need 2 brain cells for a single synapse


Yes, so growing a "brain cell" as you say wouldnt actually help.

Prt Scr wrote:
Oh and good luck ganking the Jump Freighters. Please train Basic Null Tactics to 1.

lol heavy dictor or bubble on exit noob


Bubbles cant be deployed that close to a station, noob.

And you think a heavy dictor will last for more 3/4ths of a second outside? Or even be allowed to arrive in a NullHub in the first place?

Also, L2quotes

"Yea, some dude came in and was normal for first couple months, so I gave him director." - Sean Dunaway

"A singular character could be hired to penetrate another corps space... using gorilla like tactics..." - Chane Morgann

Prt Scr
569th Freelancers
#869 - 2014-03-30 15:04:48 UTC
Ramona McCandless wrote:
Prt Scr wrote:
Also, "brain cells" arent what help in deductive reasoning.

That's synapses you are thinking of.

i am truely sorry, you need 2 brain cells for a single synapse


Yes, so growing a "brain cell" as you say wouldnt actually help.

Prt Scr wrote:
Oh and good luck ganking the Jump Freighters. Please train Basic Null Tactics to 1.

lol heavy dictor or bubble on exit noob


Bubbles cant be deployed that close to a station, noob.

And you think a heavy dictor will last for more 3/4ths of a second outside? Or even be allowed to arrive in a NullHub in the first place?

Also, L2quotes


OK bubbles catch the incoming jump freighters and yes heavy dictors will last forever, because there wont just be 1, if any major alliance set up a trade hub to rival jita 4/4 (even if it was only 1/10th as active) all the other alliances and pvp groups and any day old noob who wants a kill would be sitting on the undock.

uɐıssnɹ pɐǝɹ ʇ,uɐɔ ı ʇnq ʎɹɹos ɯ,ı

Ramona McCandless
Silent Vale
LinkNet
#870 - 2014-03-30 15:07:50 UTC
Prt Scr wrote:


OK bubbles catch the incoming jump freighters and yes heavy dictors will last forever, because there wont just be 1, if any major alliance set up a trade hub to rival jita 4/4 (even if it was only 1/10th as active) all the other alliances and pvp groups and any day old noob who wants a kill would be sitting on the undock.


Why would it be EASIER for them to get there in that instance than it is for them to go anywhere in enemy territory now?

Incoming JFs? The ones that Bamph onto station and instantly dock?

Yes I see how you could bubbles would in some way be relevant there.......

"Yea, some dude came in and was normal for first couple months, so I gave him director." - Sean Dunaway

"A singular character could be hired to penetrate another corps space... using gorilla like tactics..." - Chane Morgann

Prt Scr
569th Freelancers
#871 - 2014-03-30 15:07:58 UTC
and cant be arsed to L2quote

uɐıssnɹ pɐǝɹ ʇ,uɐɔ ı ʇnq ʎɹɹos ɯ,ı

baltec1
Bat Country
Pandemic Horde
#872 - 2014-03-30 15:28:11 UTC
Prt Scr wrote:


Actualy as EVE is run by CCP and they want profit, it makes sence that as most players are high sec carebears they should have better proits from mining /industry then null sec..they have fewer resources per capita

If high sec carebears are forced into a null sec environment they will just leave the game...and then EVE will be dead and it will all be your fault P


Nobody is going to force them into null.
Tauranon
Weeesearch
CAStabouts
#873 - 2014-03-30 16:30:14 UTC
Deunan Tenephais wrote:
baltec1 wrote:
And we are back to it making no sense to reward the safest areas of space the same as the most dangerous.

No matter which argument you try here there is no reason at all to have high sec on par with null.

But the rewards are not the same, it's only that nullseccers refuse to take the risk to reap the rewards.
Stop refusing to take the risk and wanting security above all else, low risk and low reward are for highsec, high risk and high reward are for nullsec but only if nullseccers want to take that risk, and many do not, or else they would not be farming high sec.

The root of the problem does not lie in highsec vs nullsec incomes, it lies in the fact that nullseccers refuse to accept the risk of their environment and they blame highsec for that while it is simply not true, it's their own fault and not anyone else's.



No the root of the problem is that a few professions that deal with scarcity (namely complex running, and miniprof cherry picking), make good isk. That completely fails to map to strategic power. ie 50 goons per system come home from a war, and 49 of those characters per system are ratting anoms, because that is all that works for any serious population.

Quote:


Face it, if you do not want to take risks then your place is not in nullsec but in highsec, because you have a carebear mentality and do not truly want to lose the certainty of security, you only want to pretend that there is risk in what you do.

The donut is a lie.


No, the inherent flipside of risk in EVE is not earning anything, and more than anyone else, people that PVP kinda lack time to deal with random number skinnerbox based income, with non availability of content and with the tendency of all PVPers to need to PVE at the same time.

In anycase, this is thread is not even about those people, its about the fact that nullsec industry is broken, and that CCP is making many decisions that will fix it, but they are also making sure that they kill more minerals in the process, because as I've pointed out in several threads before, excess gold won't kill a game, but excess resources certainly can and does.

Mario Putzo
#874 - 2014-03-30 16:56:50 UTC
baltec1 wrote:
Prt Scr wrote:


Actualy as EVE is run by CCP and they want profit, it makes sence that as most players are high sec carebears they should have better proits from mining /industry then null sec..they have fewer resources per capita

If high sec carebears are forced into a null sec environment they will just leave the game...and then EVE will be dead and it will all be your fault P


Nobody is going to force them into null.


Exactly.

Hence why this change is going to **** on production.

Or is Goonswarm investing in a miner wing now loool.
Tippia
Sunshine and Lollipops
#875 - 2014-03-30 17:00:09 UTC  |  Edited by: Tippia
Mario Putzo wrote:
Exactly.

Hence why this change is going to **** on production.
This change does not really affect production.
At most, it affects logistics, but only for the better.
Mario Putzo
#876 - 2014-03-30 17:04:09 UTC  |  Edited by: Mario Putzo
Tippia wrote:
Mario Putzo wrote:
Exactly.

Hence why this change is going to **** on production.
This change does not really affect production.
At most, it affects logistics, but only for the better.


It does affect it. If there is less mineral availability on the market, less production gets done. Fancy that.
Tippia
Sunshine and Lollipops
#877 - 2014-03-30 17:08:52 UTC  |  Edited by: Tippia
Mario Putzo wrote:
It does affect it. If there is less mineral availability on the market, less production gets done. Fancy that.

There nothing to suggest that there really will be any less minerals on the market though. The market is kind of fancy that way.

I suppose you're right in a way, though: it will affect production in that manufacturers will have much better access to production facilities. But I'd clump that in with the general logistical improvements.
Mario Putzo
#878 - 2014-03-30 17:13:07 UTC
Tippia wrote:
Mario Putzo wrote:
It does affect it. If there is less mineral availability on the market, less production gets done. Fancy that.

There nothing to suggest that there really will be any less minerals on the market though. The market is kind of fancy that way.

I suppose you're right in a way, though: it will affect production in that manufacturers will have much better access to production facilities. But I'd clump that in with the general logistical improvements.


Except removing 12-15% of ALL minerals in the game will impact mineral availability. Or was basic math to hard for you in school?
baltec1
Bat Country
Pandemic Horde
#879 - 2014-03-30 17:14:16 UTC
Mario Putzo wrote:
Tippia wrote:
Mario Putzo wrote:
Exactly.

Hence why this change is going to **** on production.
This change does not really affect production.
At most, it affects logistics, but only for the better.


It does affect it. If there is less mineral availability on the market, less production gets done. Fancy that.


Exactly the same amount of minerals will be mined in high sec after the changes as now.
Mario Putzo
#880 - 2014-03-30 17:17:33 UTC
baltec1 wrote:
Mario Putzo wrote:
Tippia wrote:
Mario Putzo wrote:
Exactly.

Hence why this change is going to **** on production.
This change does not really affect production.
At most, it affects logistics, but only for the better.


It does affect it. If there is less mineral availability on the market, less production gets done. Fancy that.


Exactly the same amount of minerals will be mined in high sec after the changes as now.


And more will be bought off the market in order to facilitate current production.

Spin it how ever you want, you can not remove 15% of all minerals in this game, without it impacting production.