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High sec Mission runners just got completely screwed by CCP

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Author
Mario Putzo
#781 - 2014-03-30 04:04:03 UTC
Mr Epeen wrote:
Mario Putzo wrote:
Mr Epeen wrote:
I don't know exactly what the changes are. As I said, I haven't run a mission in years.


Has very limited impact on missions, or their functionality at all. Might hit a player for 9-10M/hr if that. The real issues are what will happen to the markets when the mineral supply falls behind demand.




Thanks for the heads up. Since I do dabble in the building industry, I guess I should hit the dev blogs and see what's in the pipe.

Mr Epeen Cool


Basically just buffing Sov Null refining. It will be about 18% better than every where else in the game. HS, LS, NPC NULL will all remain the same. (assuming you have skills and pos). Refine rates go down, but Batch volumes required are also dropping to balance it out.

The big issue is the 45% reduction to reprocessed mineral amounts, which I think represents a large portion of the mineral market (25-30%) be it direct minerals on market, or producers using said minerals for direct production (thus not needing market minerals).

Also adding ore compression to Posses without need of a Rorqual.



Dinsdale Pirannha
Pirannha Corp
#782 - 2014-03-30 04:04:25 UTC
Mario Putzo wrote:
Mr Epeen wrote:
I don't know exactly what the changes are. As I said, I haven't run a mission in years.


Has very limited impact on missions, or their functionality at all. Might hit a player for 9-10M/hr if that. The real issues are what will happen to the markets when the mineral supply falls behind demand.




It will be more than that, at least in any missions I run.
I run in Amarr space, and get a ton of rich loot missions.

Like I said, CCP could crunch the numbers and tell us precisely what the impact is, but there is zero chance the cartels will let that information get out.
Katran Luftschreck
Royal Ammatar Engineering Corps
#783 - 2014-03-30 04:08:14 UTC
baltec1 wrote:
EVE will never have arenas. They do not fit and they will gut the game.


So hey, who won the Alliance Tournament?

http://youtu.be/t0q2F8NsYQ0

Mario Putzo
#784 - 2014-03-30 04:19:13 UTC
Dinsdale Pirannha wrote:
Mario Putzo wrote:
Mr Epeen wrote:
I don't know exactly what the changes are. As I said, I haven't run a mission in years.


Has very limited impact on missions, or their functionality at all. Might hit a player for 9-10M/hr if that. The real issues are what will happen to the markets when the mineral supply falls behind demand.




It will be more than that, at least in any missions I run.
I run in Amarr space, and get a ton of rich loot missions.

Like I said, CCP could crunch the numbers and tell us precisely what the impact is, but there is zero chance the cartels will let that information get out.


Eh Maybe but not much more. I currently peak out at about 80M/hr running SOE stuff, and Id say maybe 30M or so comes from loot/Salvage. I also don't loot every mission, If I did maybe Id see about 40M.

I use my mission loot strictly for ship production. It is pretty close to 1:1 as in the amount of missions I run nets me enough LP to buy a ship BP and the amount of loot from those missions lets me build that ship. After the changes this will no longer be the case, even if I did loot every single mission.

Of course ill just buy market minerals then to keep up my production, which is my whole point on reducing the available market minerals. I will either need to reduce my ship production, or buy more minerals. Since LP ships are the main source of my missioning income, I will simply use my bounty/mission income to pay for minerals off market to make up the loss.
Sarah McKnobbo
Sebiestor Tribe
Minmatar Republic
#785 - 2014-03-30 04:25:52 UTC
Katran Luftschreck wrote:
baltec1 wrote:
EVE will never have arenas. They do not fit and they will gut the game.


So hey, who won the Alliance Tournament?


Totally different things, don't use obvious misdirection, it doesn't help your case Roll

Mario Putzo wrote:
Of course ill just buy market minerals then to keep up my production, which is my whole point on reducing the available market minerals. I will either need to reduce my ship production, or buy more minerals. Since LP ships are the main source of my missioning income, I will simply use my bounty/mission income to pay for minerals off market to make up the loss.


Given the huge stockpiles that are lying around i'd say it would be a long time before an impact would be seen, other than the inevitable blip caused by speculation trading.
Kyperion
#786 - 2014-03-30 04:41:23 UTC
Sarah McKnobbo wrote:
Katran Luftschreck wrote:
baltec1 wrote:
EVE will never have arenas. They do not fit and they will gut the game.


So hey, who won the Alliance Tournament?


Totally different things, don't use obvious misdirection, it doesn't help your case Roll

Mario Putzo wrote:
Of course ill just buy market minerals then to keep up my production, which is my whole point on reducing the available market minerals. I will either need to reduce my ship production, or buy more minerals. Since LP ships are the main source of my missioning income, I will simply use my bounty/mission income to pay for minerals off market to make up the loss.


Given the huge stockpiles that are lying around i'd say it would be a long time before an impact would be seen, other than the inevitable blip caused by speculation trading.

The alliance tournament is not misdirection, its a good precedent to use, as well as the newish deuling system... lets expand upon those things and bring in even more emergent gameplay...

There could even be a new skill "fight club running" which could effect how many players can be in a player run 'fight club league'
Tauranon
Weeesearch
CAStabouts
#787 - 2014-03-30 05:35:10 UTC  |  Edited by: Tauranon
Mario Putzo wrote:
Mr Epeen wrote:
I don't know exactly what the changes are. As I said, I haven't run a mission in years.


Has very limited impact on missions, or their functionality at all. Might hit a player for 9-10M/hr if that. The real issues are what will happen to the markets when the mineral supply falls behind demand.




What exactly do you think happened when gun-mining of drones was removed altogether ?

(note gunmining drones was paying the equivalent of bounty in minerals, and was a far larger proportion of mineral supply than module gunmining is).
Sarah McKnobbo
Sebiestor Tribe
Minmatar Republic
#788 - 2014-03-30 05:39:30 UTC
Kyperion wrote:
The alliance tournament is not misdirection, its a good precedent to use, as well as the newish deuling system... lets expand upon those things and bring in even more emergent gameplay...

There could even be a new skill "fight club running" which could effect how many players can be in a player run 'fight club league'


No, no it wouldn't be at all. How is a setting, with predefined rules that is designed to test the best pilots head-to-head, a good precedent for an open ended sandbox game?

Also, more and more 'scripting' and confinement would in no way foster emergent gameplay.

Or

Sarcasm and i'm too tired at the end of a night-shift to tell!
Kyperion
#789 - 2014-03-30 05:42:30 UTC
Sarah McKnobbo wrote:
Kyperion wrote:
The alliance tournament is not misdirection, its a good precedent to use, as well as the newish deuling system... lets expand upon those things and bring in even more emergent gameplay...

There could even be a new skill "fight club running" which could effect how many players can be in a player run 'fight club league'


No, no it wouldn't be at all. How is a setting, with predefined rules that is designed to test the best pilots head-to-head, a good precedent for an open ended sandbox game?

Also, more and more 'scripting' and confinement would in no way foster emergent gameplay.

Or

Sarcasm and i'm too tired at the end of a night-shift to tell!

Can you imagine what could happen with CCP's current ground rules on scamming, and a 'fight club' like mechanic... there would be remakes of every boxing/mafia movie all over New Eden!
Barbara Nichole
Royal Amarr Institute
Amarr Empire
#790 - 2014-03-30 05:51:42 UTC
Only a scammer or Obama apologist would try to sell a loot nerf as a buff to anything.. Sorry but I will wait to see the real impact on mineral prices before I pronounce this as any kind of a buff at all. What I suspect will happen is there will be more miners hitting the belts...and holding back any kind of bump to prices.

  - remove the cloaked from local; free intel is the real problem, not  "afk" cloaking -

[IMG]http://i12.photobucket.com/albums/a208/DawnFrostbringer/consultsig.jpg[/IMG]

Mario Putzo
#791 - 2014-03-30 06:05:49 UTC
Tauranon wrote:
Mario Putzo wrote:
Mr Epeen wrote:
I don't know exactly what the changes are. As I said, I haven't run a mission in years.


Has very limited impact on missions, or their functionality at all. Might hit a player for 9-10M/hr if that. The real issues are what will happen to the markets when the mineral supply falls behind demand.




What exactly do you think happened when gun-mining of drones was removed altogether ?

(note gunmining drones was paying the equivalent of bounty in minerals, and was a far larger proportion of mineral supply than module gunmining is).


Prices all across new eden went up...
Kaarous Aldurald
Black Hydra Consortium.
#792 - 2014-03-30 06:07:42 UTC
Mario Putzo wrote:
Tauranon wrote:
Mario Putzo wrote:
Mr Epeen wrote:
I don't know exactly what the changes are. As I said, I haven't run a mission in years.


Has very limited impact on missions, or their functionality at all. Might hit a player for 9-10M/hr if that. The real issues are what will happen to the markets when the mineral supply falls behind demand.




What exactly do you think happened when gun-mining of drones was removed altogether ?

(note gunmining drones was paying the equivalent of bounty in minerals, and was a far larger proportion of mineral supply than module gunmining is).


Prices all across new eden went up...


To be fair, you must admit that was largely because, at the time, less people mined than simply farmed drones.

This meant that a lot of the pathway to the supply dried up overnight.

Such a thing is not the case here.

"Verily, I have often laughed at the weaklings who thought themselves good because they had no claws."

One of ours, ten of theirs.

Best Meltdown Ever.

Nevyn Auscent
Broke Sauce
#793 - 2014-03-30 06:08:52 UTC
Barbara Nichole wrote:
Only a scammer or Obama apologist would try to sell a loot nerf as a buff to anything.. Sorry but I will wait to see the real impact on mineral prices before I pronounce this as any kind of a buff at all. What I suspect will happen is there will be more miners hitting the belts...and holding back any kind of bump to prices.

We could easily see mineral prices fall. Null gains nearly 20% extra reprocessing for the same Ore. So it's actually profitable for them to buy ore in highsec, compress, ship to null, refine, then ship back to high sec. Compared to the same ore being refined in High sec despite the extra logistics it's cheaper for null. Or null could just use their cheaper minerals to destroy high sec industry by price wars if they really want.

Expect to see high end minerals in high sec become pricier as more get used in null though.

Back onto the real topic. Any blitzing missioner who used the salvaging corps services will see a significant hit to their income as will anyone who ran an alt to salvage. So it is fair to say that missioners are going to have a significant cut to their income on this, and this entire change is purely a null sec buff in ways that aren't needed, and in ways that disadvantage high sec the same way null has been complaining about for years, except by order of magnitudes greater disadvantage.

Basically it's fine when Null wins, but high sec can never win according to them.

The base principle of the changes to make skill matter however, is a good thing. It's just the ratio's are bad.
Kaarous Aldurald
Black Hydra Consortium.
#794 - 2014-03-30 06:13:37 UTC
Nevyn Auscent wrote:

Back onto the real topic. Any blitzing missioner who used the salvaging corps services will see a significant hit to their income as will anyone who ran an alt to salvage. So it is fair to say that missioners are going to have a significant cut to their income on this, and this entire change is purely a null sec buff in ways that aren't needed, and in ways that disadvantage high sec the same way null has been complaining about for years, except by order of magnitudes greater disadvantage.

Basically it's fine when Null wins, but high sec can never win according to them.

The base principle of the changes to make skill matter however, is a good thing. It's just the ratio's are bad.


First, if they were blitzing, they weren't looting.

Secondly, no, missioners will not have a large cut on their income from this. The important part of mission rewards is raw isk and LP, neither of which are touched.

Thirdly, nullsec has drastically needed industrial incentives for years. They're finally getting it, and all you can think of is "but highsec!". Roll

"Verily, I have often laughed at the weaklings who thought themselves good because they had no claws."

One of ours, ten of theirs.

Best Meltdown Ever.

Mario Putzo
#795 - 2014-03-30 06:16:17 UTC  |  Edited by: Mario Putzo
Kaarous Aldurald wrote:
Mario Putzo wrote:
Tauranon wrote:
Mario Putzo wrote:
Mr Epeen wrote:
I don't know exactly what the changes are. As I said, I haven't run a mission in years.


Has very limited impact on missions, or their functionality at all. Might hit a player for 9-10M/hr if that. The real issues are what will happen to the markets when the mineral supply falls behind demand.




What exactly do you think happened when gun-mining of drones was removed altogether ?

(note gunmining drones was paying the equivalent of bounty in minerals, and was a far larger proportion of mineral supply than module gunmining is).


Prices all across new eden went up...


To be fair, you must admit that was largely because, at the time, less people mined than simply farmed drones.

This meant that a lot of the pathway to the supply dried up overnight.

Such a thing is not the case here.


We will have to see. Or CCP could simply release the numbers on how much minerals are put into the server through loot mining. Based on old numbers and simply using the % changes to drops since the last CCP numbers and is likely around 25-30% of all mineral consumption in EVE, down from the roughly 45-50% it once was.

You don't seriously think that mining produces the most minerals do you? It might make up the most Trit and Pyrite, but it certainly doesn't hold a candle to the demands of Zydrine, Mexallon, Megacyte and Noxium.


This nerf would essentially remove 12-15% of all minerals from the game specifically the mid - high end minerals required for all production.

Or do you believe that suddenly miners will see that LS and NS mining are worth the isk, despite them always being more profitable places to mine, but much much riskier to do so. I doubt that any miners are going to be jumping onto the LS/NS mining market anytime soon.
Kyperion
#796 - 2014-03-30 06:19:16 UTC
Kaarous Aldurald wrote:
Nevyn Auscent wrote:

Back onto the real topic. Any blitzing missioner who used the salvaging corps services will see a significant hit to their income as will anyone who ran an alt to salvage. So it is fair to say that missioners are going to have a significant cut to their income on this, and this entire change is purely a null sec buff in ways that aren't needed, and in ways that disadvantage high sec the same way null has been complaining about for years, except by order of magnitudes greater disadvantage.

Basically it's fine when Null wins, but high sec can never win according to them.

The base principle of the changes to make skill matter however, is a good thing. It's just the ratio's are bad.


First, if they were blitzing, they weren't looting.

Secondly, no, missioners will not have a large cut on their income from this. The important part of mission rewards is raw isk and LP, neither of which are touched.

Thirdly, nullsec has drastically needed industrial incentives for years. They're finally getting it, and all you can think of is "but highsec!". Roll

yeah, well missioning has needed new gameplay mechanics since THE BEGINNING OF EVE, we have never gotten anything substantially interesting....

And no one complains about it enough.
Kaarous Aldurald
Black Hydra Consortium.
#797 - 2014-03-30 06:20:22 UTC
Kyperion wrote:

yeah, well missioning has needed new gameplay mechanics since THE BEGINNING OF EVE, we have never gotten anything substantially interesting....

And no one complains about it enough.


Incursions and DED sites.

While not strictly missioning, I believe the point stands nonetheless.

"Verily, I have often laughed at the weaklings who thought themselves good because they had no claws."

One of ours, ten of theirs.

Best Meltdown Ever.

Kyperion
#798 - 2014-03-30 06:22:03 UTC
Kaarous Aldurald wrote:
Kyperion wrote:

yeah, well missioning has needed new gameplay mechanics since THE BEGINNING OF EVE, we have never gotten anything substantially interesting....

And no one complains about it enough.


Incursions and DED sites.

While not strictly missioning, I believe the point stands nonetheless.

Neither of which have anything to do with the actual profession of missioning, which is as you said previously the 'living wage' of EVE....

As in the CORE of missioning, needs a complete overhaul, not just tertiary distractions.
Nevyn Auscent
Broke Sauce
#799 - 2014-03-30 06:23:02 UTC
Kaarous Aldurald wrote:


First, if they were blitzing, they weren't looting.

Secondly, no, missioners will not have a large cut on their income from this. The important part of mission rewards is raw isk and LP, neither of which are touched.

Thirdly, nullsec has drastically needed industrial incentives for years. They're finally getting it, and all you can think of is "but highsec!". Roll

Seriously, learn to read.

Firstly, even a blitzing mission runner can use the services of the emergent game play loot & salvage corps that operate. Meaning even blitzing mission runners can/will be affected by this change because they will get far lower income.

Secondly as has been posted a number of times with figures, a lot of people who do mission get a reasonable percentage of their actual income from mission loot. Exactly how big a nerf on average this is, only CCP can say, and they are refusing to, which suggests the figures aren't insignificant.

Thirdly, yes, Null sec has needed industrial incentives, but guess what, you just got massive ones in the last year already.
You do not need BETTER refining with perfect skills than highsec has, not when you already have better ores, moon goo, better PI, better POS costs due to POS fuel discounts with Sov, etc. Especially not when you have complained that the 2% difference assuming perfect skills has left Null Sec unable to compete, yet now that it is nearly 20% discount, TEN TIMES THE DIFFERENCE, somehow it's fair, just because it is in Null Sec's favour. I'm on board with the general change to refining making it so perfect skills are needed in high sec, I am on board with POS refining getting a benefit since POS's require upkeep. However an Outpost does in and of itself not require any upkeep. Sov bills are for the whole system not just the outpost, and you gain massive benefits for those sov bills already. You did not need additional benefits beyond equality to high sec for refining.
Kaarous Aldurald
Black Hydra Consortium.
#800 - 2014-03-30 06:23:55 UTC
Mario Putzo wrote:


We will have to see. Or CCP could simply release the numbers on how much minerals are put into the server through loot mining. Based on old numbers and simply using the % changes to drops since the last CCP numbers and is likely around 25-30% of all mineral consumption in EVE, down from the roughly 45-50% it once was.

You don't seriously think that mining produces the most minerals do you? It might make up the most Trit and Pyrite, but it certainly doesn't hold a candle to the demands of Zydrine, Mexallon, Megacyte and Noxium.


This nerf would essentially remove 12-15% of all minerals from the game specifically the mid - high end minerals required for all production.

Or do you believe that suddenly miners will see that LS and NS mining are worth the isk, despite them always being more profitable places to mine, but much much riskier to do so. I doubt that any miners are going to be jumping onto the LS/NS mining market anytime soon.


No, but those among the community who already live there might see some value in getting into industry. Especially if the higher end minerals get choked out as badly as you seem to believe may be the case.

Increased diversity of economic incentives across different areas of space is awesome, is all I'm saying. Lowsec is probably still borked, but at least there are some steps being made.

"Verily, I have often laughed at the weaklings who thought themselves good because they had no claws."

One of ours, ten of theirs.

Best Meltdown Ever.