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High sec Mission runners just got completely screwed by CCP

First post First post
Author
Benny Ohu
Royal Amarr Institute
Amarr Empire
#381 - 2014-03-22 00:44:26 UTC
Mario Putzo wrote:
Meta 1-3 are balanced to Meta 4 though. They have never been a problem.

nah noone uses them

meta 0 - used by the noobiest of newbies (less than a week old) and t2 production, otherwise completely useless
meta 1 to 3 - useless except for guns where meta 4 is often too expensive, and prop mods
meta 4 - only used for fitting or if you haven't trained t2
meta 5 - standard

faction/officer - guns are useless. some faction are useless, and let's not talk about cosmos

non-t1 meta 0 - wtf is this
Vaerah Vahrokha
Vahrokh Consulting
#382 - 2014-03-22 00:44:27 UTC
Mario Putzo wrote:
Tippia wrote:
Mario Putzo wrote:
Just complaining that CCP seems content on killing newbie friendly professions. But hey **** new players right.

No newbie profession is being killed here.


Its cute that you think that, but most salvagers/reprocessors are newbs.


And most looters are newbies who can't affort neither the ship nor the tank to survive rooms aggro for the blitzing.
Tippia
Sunshine and Lollipops
#383 - 2014-03-22 00:46:07 UTC  |  Edited by: Tippia
Salvos Rhoska wrote:
The sheer fact that the efficiency change results in a universal devaluing of the base mineral reprocessed value of ALL non-ice/oremitems in the entire game already substantiates that unequivocably.
…and the doom and gloom you paint as a consequence of this remains unsubstantiated.

Mario Putzo wrote:
There are no issues. You can't even name one.
Oh, you meant “no reason to touch” that way? I read it as you trying to parrot Salvos' claim that no-one will touch the skills.
But if you mean that there's no reason to change how reprocessing works, then I have already described one. Feel free to respond to it rather than pretend it doesn't exist.
Mario Putzo
#384 - 2014-03-22 01:00:59 UTC  |  Edited by: ISD Ezwal
Tippia wrote:
Salvos Rhoska wrote:
The sheer fact that the efficiency change results in a universal devaluing of the base mineral reprocessed value of ALL non-ice/oremitems in the entire game already substantiates that unequivocably.
…and the doom and gloom you paint as a consequence of this remains unsubstantiated.

Mario Putzo wrote:
There are no issues. You can't even name one.
Oh, you meant “no reason to touch” that way? I read it as you trying to parrot Salvos' claim that no-one will touch the skills.
But if you mean that there's no reason to change how reprocessing works, then I have already described one. Feel free to respond to it rather than pretend it doesn't exist.


What that the market part is a burden. Only if you want it to be. It doesn't impact people who crush loot scooped from missions and use it to make ships made from BPC's bought with LP from missions. Lots of people do this.
- Well this isn't going to change anything other than lowering the price and demand for these mods. Market will still be involved, people will still buy them/sell them, smash them and use them. No change after this.


Or is your complaint about some other trivial thing where people buy up all the Meta 1-3 just to smash them and take minerals.
-What is different about people buying up a bunch of Ore and smashing it for minerals


Or is your complaint about people making components to transport ore from HS to NS withouth needing compression because it is nonexistant in HS.
- New pos mod fixes that.

So what is your reason hun? You got a real gripe that has caused a serious issue with the game when people loot missions and smash the ore? Got a miner who lost out on 10M in the construction of an Astero because some guy looted his Angel Extravaganza? Got a Production alt who is angry that they can't find a 425 BPC because the evil null guys are using them all to run Trit from HS?


*Snip* Please refrain from personal attacks. ISD Ezwal.

(Did I miss any of the complaints or did I catch them all?)
Salvos Rhoska
#385 - 2014-03-22 01:02:18 UTC  |  Edited by: Salvos Rhoska
Tippia wrote:
Salvos Rhoska wrote:
The sheer fact that the efficiency change results in a universal devaluing of the base mineral reprocessed value of ALL non-ice/oremitems in the entire game already substantiates that unequivocably.
…and the doom and gloom you paint as a consequence of this remains unsubstantiated.


It is a fact :)

The mineral value of every single non-ore/ice refinable item in the entire game, whether made by players or dropped as loot, is devalued directly by this change.

Do you understand that?

This directly means there is less profit (from the already tiny amount) in bothering to bring loot back from wrecks.
This means there are less reprocessable items brought to market for purchase for reprocessing for a small profit in minerals.
But not only are there LESS brought to market, but you also MAKE LESS from every item brought to market.

Do you understand this?

The trash loot went from crap to ******. And the profession of reprocessing them, from niche to dead.

And why? Because null sec used to exploit 425mm transport with 100% efficiency reprocessing on arrival?
(Which was silly to begin with. I mean its not like the guys arent sitting on vast expanses of the most lucrative rocks anywhere in the universe and with thr military power to ensure only their own guys mine them. But for reasons beyond the purview of this thread, most of those rocks havent been lasered in years, instead preferring to ship 425mms.. Go figure.)

Anyways, they wont be doing it anymore. That is already handled in the two core other changes.

It simply is not necessary to nerf non-ice/ore reprocessing as hard as this change proposes.
The other two changes to compression and null refining yields already solve the extant problem.
stoicfaux
#386 - 2014-03-22 01:13:39 UTC
So based on the loot and mineral numbers here in the spreadsheet from here.
We're looking at a ~40% loot nerf. (The items that sell for more than their mineral value prevent it from being a straight 50% nerf.)

So at 800 isk/LP, the normalized assets earned per hour goes from 87M/hour to 80M/hour, or an 8% drop.

Meh.

Pon Farr Memorial: once every 7 years, all the carebears in high-sec must PvP or they will be temp-banned.

Tippia
Sunshine and Lollipops
#387 - 2014-03-22 01:14:34 UTC  |  Edited by: Tippia
Mario Putzo wrote:
What that the market part is a burden.
No, that's the reason why the skill will still be used and trained.

Quote:
So what is your reason hun?
Have you tried reading my posts where I describe the problem with reprocessing? It'll be a more accurate way of finding the answer than trying to invent your own…

Quote:
Did I miss any of the complaints or did I catch them all?
You missed it all.

Salvos Rhoska wrote:
It is a fact
No, the doom and gloom is still as unsubstantiated as ever. Just because you say it isn't doesn't suddenly change that.

Quote:
This directly means there is less profit (from the already tiny amount) in bothering to bring loot back from wrecks.
This means there are less reprocessable items brought to market for purchase for reprocessing for a small profit in minerals.
But not only are there LESS brought to market, but you also MAKE LESS from every item brought to market.
…and the first won't matter since it's still more profit than choosing not to do so, so people will keep doing it. As a result, the second won't happen, and the third one is just a pointless tautology. Not to mention the very simple fact that reprocessed mineral value doesn't matter for manufactured items.

Oh, and all of what you just said is speculation. So it's still rich that you, of all people, get all uppety about speculations, especially since your speculation hinges on the notion that when faced with making more money or less money doing the same thing, people will choose the lesser option.
Ranamar
Nobody in Local
Of Sound Mind
#388 - 2014-03-22 01:14:54 UTC
Mario Putzo wrote:

Or is your complaint about some other trivial thing where people buy up all the Meta 1-3 just to smash them and take minerals.
-What is different about people buying up a bunch of Ore and smashing it for minerals


I'm not Tippia, but it is ridiculous that people think it's a better idea to melt meta 1-3 items for minerals instead of melting ore for minerals. It's even more immersion-breaking for me (if I had any left after going bittervet with several alts) that people build 425mm Railguns or Bastion modules to move minerals around, as opposed to, you know, compress ore and use that to move things around. EVE has always tried to be a somewhat organic universe, and moving compressed ore around has a lot more versimilitude than moving battleship parts as a packing mechanism. (Or, for another example, building or buying capitals, jumping them into nullsec, and then reprocessing them for the parts because it was less effort than building the parts yourself. I wonder how many supers are effectively made by running bunches of carriers through a chop-shop.)

Furthermore, the scrapmetal nerf was going to be coming no matter what. While rebalancing frigates and cruisers, they discovered that you can't increase the cost of things you've made better by adding minerals, because some jackass will build them for the old mineral cost and reprocess for magic minerals. (which is both immersion-breaking *and* game-breaking) After adding bad solutions like extra materials, they needed to find a way to undo it. For example, some of the T1 cruisers are damn close to 50% extra materials as a result. This screws up insurance pricing as a side effect.
Mario Putzo
#389 - 2014-03-22 01:19:00 UTC  |  Edited by: Mario Putzo
Ranamar wrote:
Mario Putzo wrote:

Or is your complaint about some other trivial thing where people buy up all the Meta 1-3 just to smash them and take minerals.
-What is different about people buying up a bunch of Ore and smashing it for minerals

Furthermore, the scrapmetal nerf was going to be coming no matter what. While rebalancing frigates and cruisers, they discovered that you can't increase the cost of things you've made better by adding minerals, because some jackass will build them for the old mineral cost and reprocess for magic minerals. (which is both immersion-breaking *and* game-breaking) After adding bad solutions like extra materials, they needed to find a way to undo it. For example, some of the T1 cruisers are damn close to 50% extra materials as a result. This screws up insurance pricing as a side effect.


Ahh a good complaint!

Now I must ask why do the costs of ships have to increase? What is the reasoning behind that?

Why after balancing ships MUST CCP Increase the cost of said ships? What prompted this sudden increase in production costs?

Don't need to change ships costs just because you changed their stats. Cost doesn't balance ships its combat role and effectiveness do that

We are almost at the core of the answer we might make it before I get off work!
Zifrian
The Frog Pond
Ribbit.
#390 - 2014-03-22 01:21:26 UTC
Does this also nerf null sec anom runners? Since they lose out on the same loot reprocessing? Where's their rage? Did I miss it?

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Import CCP's SDE - EVE SDE Database Builder

Tippia
Sunshine and Lollipops
#391 - 2014-03-22 01:22:31 UTC  |  Edited by: Tippia
Mario Putzo wrote:
Now I must ask why do the costs of ships have to increase? What is the reasoning behind that?
Why after balancing ships MUST CCP Increase the cost of said ships?
Because the alternative would have been to reduce every other cost, and that would have broken things even more.

Zifrian wrote:
Does this also nerf null sec anom runners? Since they lose out on the same loot reprocessing? Where's their rage? Did I miss it?
If they collect loot, then sure.
But they (indeed, everyone who relied on bounty pay-outs) already had a 5% reduction in income, and apparently, that was fine and CCP had obviously run the numbers and provided good reasons…
dexington
Caldari Provisions
Caldari State
#392 - 2014-03-22 01:24:17 UTC
Mario Putzo wrote:
Now I must ask why do the costs of ships have to increase? What is the reasoning behind that?


The old ship tiers had different build cost, and when the tiers was removed that price was adjusted.

I'm a relatively respectable citizen. Multiple felon perhaps, but certainly not dangerous.

Ranamar
Nobody in Local
Of Sound Mind
#393 - 2014-03-22 01:26:45 UTC
Mario Putzo wrote:
Ranamar wrote:
Mario Putzo wrote:

Or is your complaint about some other trivial thing where people buy up all the Meta 1-3 just to smash them and take minerals.
-What is different about people buying up a bunch of Ore and smashing it for minerals

Furthermore, the scrapmetal nerf was going to be coming no matter what. While rebalancing frigates and cruisers, they discovered that you can't increase the cost of things you've made better by adding minerals, because some jackass will build them for the old mineral cost and reprocess for magic minerals. (which is both immersion-breaking *and* game-breaking) After adding bad solutions like extra materials, they needed to find a way to undo it. For example, some of the T1 cruisers are damn close to 50% extra materials as a result. This screws up insurance pricing as a side effect.


Ahh a good complaint!

Now I must ask why do the costs of ships have to increase? What is the reasoning behind that?

Why after balancing ships MUST CCP Increase the cost of said ships? What prompted this sudden increase in production costs?

Don't need to change ships costs just because you changed their stats. Cost doesn't balance ships its combat role and effectiveness do that

We are almost at the core of the answer we might make it before I get off work!


The ships needed to increase in cost because they were no longer pieces of ****.
The Caracal, to pick a favorite example of mine, gained two low slots. It needed them to be anything other than a joke compared to T2 ships. The Condor, that scourge of FW plexes gained, IIRC, a mid *and* a low. (I remember flying a 1-lowslot condor as a newbie; it was completely ******* useless.) Heck, even the non-tier-3 battleships gained a ton of minerals because they were buffed up to tier-3 effectiveness, at least in theory, and the intent was to have them cost similar resources to produce as a result.

It used to be that first you flew a cheap, crappy cruiser and then a non-crappy cruiser, or, really, just went straight for BCs because T1 cruisers were almost all crappy. (Hurricanes and Drakes online, remember?) When they changed it for ships to have niches rather than being strictly better or worse despite doing completely different things, they needed to make the former "cheap, crappy" ships not as cheap, because they weren't as crappy, either.
Salvos Rhoska
#394 - 2014-03-22 01:40:40 UTC
It is irrational to choose non-ice/ore reprocessing over ice/ore refining after this change.
So there goes that argument of yours out the window.

It is also irrational to waste time on bringing trash to market after this change.
So there goes that argument out the window.

It is irrational to claim that the base mineral value of all non-ice/ore items in the entire game is NOT reduced by the change, when the change explicitly and absolutely reduces the base mineral yield from those very same items.
So there goes that argument out the window.

I am reminded of the scene in Blade Runner where Batty ecxlaims to Deckard:
"That was irrational of you. Not to mention unsportsmanlike".
Lucas Kell
Solitude Trading
S.N.O.T.
#395 - 2014-03-22 01:43:08 UTC
Mario Putzo wrote:
Tippia wrote:
Mario Putzo wrote:
Just complaining that CCP seems content on killing newbie friendly professions. But hey **** new players right.
No newbie profession is being killed here.
Its cute that you think that, but most salvagers/reprocessors are newbs.
Any newb that is reprocessing is unlikely to be doing it anywhere close to 100% efficiency. By the time they are, if they haven't switched professions, they are losing out, even now. And the majority of their income will be in salvage and sold items. The reprocessed minerals are only a small portion of the income.

Salvos Rhoska wrote:
This change foreseeably kills the loot/item reprocessing business for mineral yield.
Even by Goons, this is acknowledged humorously, as a "slight buff to mining".
It is a small buff to mining. That's the idea. Gun mining has always been something CCP have been looking to reduce in favour of regular mining. This change will give a reason for people to specialise in refining, as well as opening up a whole new compression mechanic previously restricted to roquals.

Sure, there's an effect on loot income, but it is tiny in comparison to the rest of the combat income that goes directly with it. Not to mention that very same income was recently given a massive boost with the implementation of MTUs, which improves the efficiency of gathering the loot by a staggering amount.

But yeah, it's perfectly fine to nerf null bounties, but buffing then mildly nerfing mission income in high sec to create a new viable profession? How dare they!

The Indecisive Noob - EVE fan blog.

Wholesale Trading - The new bulk trading mailing list.

Tippia
Sunshine and Lollipops
#396 - 2014-03-22 01:43:52 UTC  |  Edited by: Tippia
Salvos Rhoska wrote:
It is irrational to choose non-ice/ore reprocessing over ice/ore refining after this change.
How is it irrational to get more minerals?

Quote:
It is also irrational to waste time on bringing trash to market after this change.
How is it irrational to get more for the same amount of work?

Quote:
It is irrational to claim that the base mineral value of all non-ice/ore items in the entire game is NOT reduced by the change, when the change explicitly and absolutely reduces the base mineral yield from those very same items.
…except that none of the base values are being changed other than for mined products, where they go up.
Moreover, the mineral value of anything produced is whatever is used in the production — what you get out when refining the item does not affect its value. This is fundamental market understanding and knowledge that you're failing here…
Lucas Kell
Solitude Trading
S.N.O.T.
#397 - 2014-03-22 01:45:31 UTC
Mario Putzo wrote:
Tippia wrote:
Mario Putzo wrote:
Its cute that you think that, but most salvagers/reprocessors are newbs.
…and they can keep salvaging and reprocessing..

That's the core flaw of this entire complaint: the absurd exaggeration that “less” somehow means “none”.


Yet there is absolutely no reason to even touch reprocessing. At all. Zero reason to do so. It didn't impact mining/production before, yet it will have a negative effect after. Change for change sake is not good.

Name me one reason why reprocessing is poor for the game.
How about:
Manufacture: Previously, you could manufacture a whole heap of most items, then if the market dropped away just recycle them back to minerals and try something else. Now industrialists will be forced to commit to a product, which is a good thing. If you mess up and you build 2 million units of something and they won't sell, you either have to take the hit or keep pushing sales. You can't just effectively undo your manufacture and try something else.

The Indecisive Noob - EVE fan blog.

Wholesale Trading - The new bulk trading mailing list.

Mario Putzo
#398 - 2014-03-22 01:45:53 UTC  |  Edited by: ISD Ezwal
Ranamar wrote:
Mario Putzo wrote:
Ranamar wrote:
Mario Putzo wrote:

Or is your complaint about some other trivial thing where people buy up all the Meta 1-3 just to smash them and take minerals.
-What is different about people buying up a bunch of Ore and smashing it for minerals

Furthermore, the scrapmetal nerf was going to be coming no matter what. While rebalancing frigates and cruisers, they discovered that you can't increase the cost of things you've made better by adding minerals, because some jackass will build them for the old mineral cost and reprocess for magic minerals. (which is both immersion-breaking *and* game-breaking) After adding bad solutions like extra materials, they needed to find a way to undo it. For example, some of the T1 cruisers are damn close to 50% extra materials as a result. This screws up insurance pricing as a side effect.


Ahh a good complaint!

Now I must ask why do the costs of ships have to increase? What is the reasoning behind that?

Why after balancing ships MUST CCP Increase the cost of said ships? What prompted this sudden increase in production costs?

Don't need to change ships costs just because you changed their stats. Cost doesn't balance ships its combat role and effectiveness do that

We are almost at the core of the answer we might make it before I get off work!


The ships needed to increase in cost because they were no longer pieces of ****.
The Caracal, to pick a favorite example of mine, gained two low slots. It needed them to be anything other than a joke compared to T2 ships. The Condor, that scourge of FW plexes gained, IIRC, a mid *and* a low. (I remember flying a 1-lowslot condor as a newbie; it was completely ******* useless.) Heck, even the non-tier-3 battleships gained a ton of minerals because they were buffed up to tier-3 effectiveness, at least in theory, and the intent was to have them cost similar resources to produce as a result.

It used to be that first you flew a cheap, crappy cruiser and then a non-crappy cruiser, or, really, just went straight for BCs because T1 cruisers were almost all crappy. (Hurricanes and Drakes online, remember?) When they changed it for ships to have niches rather than being strictly better or worse despite doing completely different things, they needed to make the former "cheap, crappy" ships not as cheap, because they weren't as crappy, either.


*Snip* Please refrain from personal attacks. ISD Ezwal.

There was no reason to change the cost. "Better" is relative. Your Caracal is countered by many ships even in its own weight class, heck even under its weight class! Basing cost increase on ship performance is an arbitrary change. Just as the change to processing is an arbitrary change. Change for the sake of change, grounded in no factual reasoning other than change. That is it.

But here is the kicker. The price of a Caracal is based on the mineral cost input + premium. If you go buy caracals on the market and crush them for minerals you lose money. Sure you may evade the mining of ore, but you lose on an ISK cost ratio every single time. Such is the beauty of a self correcting economy.

So no the change has nothing to do with the cost increases of ships, because people who buy ships for minerals are doing so at a loss, its cheaper to buy the ore and smash it if you are after ore. The only reason one would buy product for minerals is to transport it. But that issue was remedied with the changes to compression announced, and has nothing to do with reprocessing of scrap.

Ultimately it is change for change sake. Just as CCP didn't have to change costs of ships, they don't have to change % of scrap processing. They do so simply because they have decided to. It has no bearing on the markets, it has no impact on mining, it has no impact on mass production, it is an arbitrary change.
Lucas Kell
Solitude Trading
S.N.O.T.
#399 - 2014-03-22 02:02:08 UTC  |  Edited by: Lucas Kell
Salvos Rhoska wrote:
It is irrational to choose non-ice/ore reprocessing over ice/ore refining after this change.
So there goes that argument of yours out the window.
Except it will still be an "as well as" rather than an "over", since the skills are linked. Not to mention that the skills for scrap reprocessing will have less effect, so an untrained player is closer to a trained player in terms of reprocess amount.

Salvos Rhoska wrote:
It is also irrational to waste time on bringing trash to market after this change.
So there goes that argument out the window.
Why? You're already bringing all the other loot to the market. Are you really going to sit in space and avoid looting all of the meta 1-3s? No. You'll still bring it in, just that portion of your income will be reduced. And in the lifecycle of a mission, that's a very small subset of income.

Salvos Rhoska wrote:
It is irrational to claim that the base mineral value of all non-ice/ore items in the entire game is NOT reduced by the change, when the change explicitly and absolutely reduces the base mineral yield from those very same items.
So there goes that argument out the window.
How is it? The base REPROCESS value will be different, sure. But since most items aren't at all based on that value, it will have no real effect on the market. All manufactured items will still be measured by their manufacture input for example, and the others will be based on demand. So no, I'd avoid the use of the word "All" there and I'd probably avoid words like "most" or "many" too.

The Indecisive Noob - EVE fan blog.

Wholesale Trading - The new bulk trading mailing list.

Salvos Rhoska
#400 - 2014-03-22 02:04:58 UTC  |  Edited by: Salvos Rhoska
Tippia wrote:
How is it irrational to get more minerals?

You get more minerals from ore refinement. Hence it would be irrational to not choose ore reprocessing.
Tippia wrote:
How is it irrational to get more for the same amount of work?

It is not the same amount of work. It takes longer to loot than it takes not to loot. If the potential yield of that loot is reduced (as it directly is by this change) that time is increasingly better spent by moving to the next combat activity. Hence it would be irrational to spend the same amount of work looting reduced value loot, rather than moving to next activity.

Tippia wrote:
…except that none of the base values are being changed other than for mined products, where they go up.
Moreover, the mineral value of anything produced is whatever is used in the production — what you get out when refining the item does not affect its value. This is fundamental market understanding and knowledge that you're failing here…


The reprocessed mineral base value of ALL non-ice/ore refinable items is reduced in the change, as a factor of the reduced efficiency. ALL of them. Whereas ice/ore refining has greater efficiency. What you get out of an item on reprocessing is INTRINSIC to the items value, post production. This is a fundamental market understanding and knowledge YOU are utterly failing in here. It does not entirely define it, but it is a significant influence upon it. Consider if there was no reprocessing value for **** modules. They would be worth exactly 0 then. Consider if there was no reprocessing value for 425mms in the games current incarnation. Hmm? Do you see the point with your puffy eyes?

And what is the most ridiculous and self-defeating part of that claim you make above, since you claim reprocessing value has no bearing on the value of an item, consider if NO item had a reprocessing value. Then there would be no ******* reprocessing profession at all, would there. No wonder you dont understand the issues at hand here since you seem capable of actually thinking that would be reasonable.

Every single non-ore/ice item has its mineral value reduced by this change. It doesn't matter whether the perceived value of the item is vested in its function, its color, its name or whatever else. That has no bearing on the fact that beneath that, the structural actual mineral value of that item is effectively reduced, due to the reduced efficiency of reprocessing that item to get to them.

You don't seem to be able to grasp the enormity of this. I keep restating it, but its not sinking in for you.

The base mineral value of ALL ships and modules is reduced by this, because their value in minerals as a factor of efficiency in reprocessing them into them, is reduced by this change. Everything, everywhere, now yields less minerals when reprocessed, than before.