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High sec Mission runners just got completely screwed by CCP

First post First post
Author
baltec1
Bat Country
Pandemic Horde
#281 - 2014-03-21 18:20:19 UTC
Anabella Rella wrote:
baltec1 wrote:
The best part of all of this is that the best income levels from missions involve no looting at all.


So everyone should just blitz and not even think about looting/salvaging? Not all of us who run missions are min/maxers looking for the absolute best isk per hour. I don't fly a ridiculously expensive mission ship. I don't have a specially implanted clone for PVE. I do missions as a way to make income, yes but, I also do them as a way to add a little variety to my game play.

By your logic CCP should just remove all the loot/salvage drops from missions. Oh, and remove Marauders as well since they'd serve no real purpose anymore.


If you are going to whine about losing income you cannot say my point does not count.

You dont want to lose this isk yet you refuse to do missions in a way that would produce even greater isk. Its your logic that is wonky here. You either do not care about isk income in which case there is no issue or you do do them for isk in which case you should be blitzing them in which case there is no issue.

Ramona McCandless
Silent Vale
LinkNet
#282 - 2014-03-21 18:20:34 UTC
Lucas Kell wrote:
You really must be doing it wrong, and that's not even a troll. You need to find any station with a base 50% refine (Any station in Amarr for example, and hundreds of others all over high sec). You then need 6.67 standing with the corporation that owns the station, including connections, so a bunch of missions and connections 4 takes you no time at all, can be done inside a day (connections maybe slightly longer but that applies retroactively anyway as it's a static boost to your standing). That takes care of tax.

Then you just need Refining 5, Refinery Efficiency 4, and the specific ore skill of 1. At that point you are perfect refine in any 50% station owned by that corp.

EDIT: Oh and for your final point, the 100% refine is independent of tax. I imagine the tax rules will still apply on top of the refine yield even once the changes go in. The only way to reduce tax in an NPC station is to increase standings.


Oh Im not suggesting any trolling here, this is 100% (excuse the pun) genuine.

Yes, all of that is in place, perhaps its the 50% thats confusing me.

But if I take say a 150mm Rail I and have all of those things as you describe (I dont but my friend does), then I get the same minerals out as went in to make it?

Of course, I just had a though. If my freind was using BPCs rather than BPs to do the comparison that would have the effect of it seeming like it wasnt returning what it should.

But then

If you made a 150mm Rail 1 with a max researched BPC and then reprocessed it, would you get more minerals back than you put in?

"Yea, some dude came in and was normal for first couple months, so I gave him director." - Sean Dunaway

"A singular character could be hired to penetrate another corps space... using gorilla like tactics..." - Chane Morgann

Twenty Five Percent
Doomheim
#283 - 2014-03-21 18:24:31 UTC
Notorious Fellon wrote:
Ramona McCandless wrote:
Vaerah Vahrokha wrote:
WHs are riskier than sov null sec



lolno they really arent



I have flown extensively in all types of space. No place in the game is more challenging to survive in than a wormhole (assuming one is actually doing something other than sitting cloaked in a safe).

WH space is null with no local and no safe place to dock. There is no 250 man fleet of supers and support ready to cyno in to save your POS either.

Don't even try to claim null is anywhere close to WH space.


I would ask PL how much assets they had locked in B-R that was enough to throw 59 Titans at and then ask N3 how much stuff is locked into 0-W. Risk in a WH is what you are flying in, risk in 0.0 is an entire coalitions assets.
Ramona McCandless
Silent Vale
LinkNet
#284 - 2014-03-21 18:25:41 UTC
Vaerah Vahrokha wrote:


So, let's REMOVE IMMEDIATELY local chat.

Deal? LolLolLolLolLol


Well that gets my vote!


Notorious Fellon wrote:

I have flown extensively in all types of space. No place in the game is more challenging to survive in than a wormhole (assuming one is actually doing something other than sitting cloaked in a safe).

WH space is null with no local and no safe place to dock. There is no 250 man fleet of supers and support ready to cyno in to save your POS either.

Don't even try to claim null is anywhere close to WH space.


No, Null has no safe place to dock. Anyone can pop up a POS in a WH and with no more than half a dozen folk run that WH with no problem at all.

Lack of local is GOOD, not bad. It means they dont know you are there.

And I dont have 250 supers, so yeah, Null is somewhat more dangerous to me than any WH Ive ever been in.

Stations in NPC Null are death traps and I cant dock at stations in Sov Null, so please tell me again how a trip to Venal is safer than C1-4.

"Yea, some dude came in and was normal for first couple months, so I gave him director." - Sean Dunaway

"A singular character could be hired to penetrate another corps space... using gorilla like tactics..." - Chane Morgann

Notorious Fellon
#285 - 2014-03-21 18:28:52 UTC
Twenty Five Percent wrote:
Notorious Fellon wrote:
Ramona McCandless wrote:
Vaerah Vahrokha wrote:
WHs are riskier than sov null sec



lolno they really arent



I have flown extensively in all types of space. No place in the game is more challenging to survive in than a wormhole (assuming one is actually doing something other than sitting cloaked in a safe).

WH space is null with no local and no safe place to dock. There is no 250 man fleet of supers and support ready to cyno in to save your POS either.

Don't even try to claim null is anywhere close to WH space.


I would ask PL how much assets they had locked in B-R that was enough to throw 59 Titans at and then ask N3 how much stuff is locked into 0-W. Risk in a WH is what you are flying in, risk in 0.0 is an entire coalitions assets.



Not even close to true. If you think WH dwellers have nothing to risk other than their current ship then you don't understand what living in a hole is like. Your notion is only true for daytrippers.

You are also conveniently ignoring the fact that many of those assets you mentioned are mobile platforms capable of defending your claim with near instant travel for huge fleets.

Crime, it is not a "career", it is a lifestyle.

Twenty Five Percent
Doomheim
#286 - 2014-03-21 18:43:17 UTC
Notorious Fellon wrote:
Not even close to true. If you think WH dwellers have nothing to risk other than their current ship then you don't understand what living in a hole is like. Your notion is only true for daytrippers.

You are also conveniently ignoring the fact that many of those assets you mentioned are mobile platforms capable of defending your claim with near instant travel for huge fleets.


But Gevlon Goblin told me WH are full of zombie PVE farmers and AFK leadership, how risky could it be? The dude is never wrong about anything..
baltec1
Bat Country
Pandemic Horde
#287 - 2014-03-21 18:47:26 UTC
Notorious Fellon wrote:



Not even close to true. If you think WH dwellers have nothing to risk other than their current ship then you don't understand what living in a hole is like. Your notion is only true for daytrippers.

You are also conveniently ignoring the fact that many of those assets you mentioned are mobile platforms capable of defending your claim with near instant travel for huge fleets.


When was the last time you had a deadzoned WH, trapping trillions of assets in it?

When was the last time you saw a WH fight involving a trillion isk in ship losses?
Real Serious PVPer
Doomheim
#288 - 2014-03-21 18:48:17 UTC
What's all this got to do with PVP ?

[b] Serious about being serious- Putting the "P "into PVP one fight at a time.  MUFC[/b]

Kaivar Lancer
Doomheim
#289 - 2014-03-21 18:53:43 UTC
This change is going to hurt low SP players badly. Since they lack the SP to blitz missions, their main source of income will be from mission loot, and CCP just kicked them in the balls. This is basically a nerf against newbies.
baltec1
Bat Country
Pandemic Horde
#290 - 2014-03-21 18:57:05 UTC
Kaivar Lancer wrote:
This change is going to hurt low SP players badly. Since they lack the SP to blitz missions, their main source of income will be from mission loot, and CCP just kicked them in the balls. This is basically a nerf against newbies.


I have a t1 caracal blitzing level 2s that provides enough income for a few faction frigs + t2 fittings every day.
Carmen Electra
AlcoDOTTE
Test Alliance Please Ignore
#291 - 2014-03-21 19:05:09 UTC
Little PSA for everyone advocating blitizing over full loot/salvage. I used to be a 100% blitzer, but I've discovered that the marauder rebalance in combination with MTUs changes this dynamic quite a bit. I take a hybrid approach now.
Winchester Steele
#292 - 2014-03-21 19:10:18 UTC
Dinsdale Pirannha wrote:
Folks, read the newest dev blog. The goons in the post are gloating in their posts, so you know it is terrible for high sec.
In a few months, mission runners will now have to invest weeks and weeks of training, plus buy a hideously expensive implant, to get the privilege of a 27.6% nerf to all mission loot refines.



Posting in a Dinsdale tinfoil thread.


o/ Hi Mom!

...

Lucas Kell
Solitude Trading
S.N.O.T.
#293 - 2014-03-21 19:12:54 UTC
Dinsdale Pirannha wrote:
You are clearly mathematically challenged.
Under optimal conditions, every salvager/ reprocessor just received a 45%, nerf to their income.
And guess what, loot is far far from a "small percentage of mission income".

Propagandists keep throwing around lies trivializing loot, but that is part of the campaign.
If you get enough people lying the same lie, repeatedly, eventually many will believe it.
How, in the name of all that is holy, did you come to that conclusion? Please explain your perfect math behind a 45% nerf to their income from a 27% reduction in the value of a single type of their loot.

Dude
mission income is comprised of:
1. Mission Reward
2. Mission Bonus
3. Bounties
4. LP reward
5. Salvaged materials
6. Loot to list for sale
7. Loot to process

The only one being changed is number 7, and that is by 27%.

Now we all know that rewards and LP make up the majority of a missions value, but lets for arguments sake equally split those, so each is worth 100% / 7 of the reward. That means each component is worth 14.3% of the total mission income. Now if the last part of that is being nerfed to 73% of it's old value (100-27) that means it will now be worth (relative to the old 100%) 10.4%. That means the total mission loot is nerfed by 14.3-10.4 = 3.9%.

The Indecisive Noob - EVE fan blog.

Wholesale Trading - The new bulk trading mailing list.

Jenn aSide
Worthless Carebears
The Initiative.
#294 - 2014-03-21 19:17:52 UTC  |  Edited by: Jenn aSide
Lucas Kell wrote:
That means the total mission loot is nerfed by 14.3-10.4 = 3.9%.


And yet the 5% nerf to null bounties (and only null bounties) was "nothing to complain about" according to the poster you replied to be "CCP has the numbers and knows what needs to be done" lol.

So much faith he has in CCP until it's some part of high sec getting rebalanced lol.
Kiryen O'Bannon
SUNDERING
Goonswarm Federation
#295 - 2014-03-21 19:24:16 UTC
baltec1 wrote:
Anabella Rella wrote:
baltec1 wrote:
The best part of all of this is that the best income levels from missions involve no looting at all.


So everyone should just blitz and not even think about looting/salvaging? Not all of us who run missions are min/maxers looking for the absolute best isk per hour. I don't fly a ridiculously expensive mission ship. I don't have a specially implanted clone for PVE. I do missions as a way to make income, yes but, I also do them as a way to add a little variety to my game play.

By your logic CCP should just remove all the loot/salvage drops from missions. Oh, and remove Marauders as well since they'd serve no real purpose anymore.


If you are going to whine about losing income you cannot say my point does not count.

You dont want to lose this isk yet you refuse to do missions in a way that would produce even greater isk. Its your logic that is wonky here. You either do not care about isk income in which case there is no issue or you do do them for isk in which case you should be blitzing them in which case there is no issue.



Except that "you should be blitzing them" is based on the ability to blitz missions, and the current state of affairs wherein not everyone blitzes them.

A) Not everyone has enough time in a block to effectively blitz missions. When I used to run highsec missions, it was becuase I could sneak in a mission and a salvage run of that mission before work. I couldn't effectively do 2 missions back-to-back blitz-style unless I happened to be very lucky with the missions, getting easily-blitzed ones, or ones that were short and easily completed. Thankfully I've been able to change my play habits and avoid highsec missions altogether since then, but "just blitz missions" was never practical for me. If I DID have time to blitz them, I went and did Incursions instead.

B) If no one (or even just very, very few people) looted missions, those components from the mission loot and salvage would... become much more rare. That would (via supply and demand) cause their value to rise; especially those modules that are already in demand such as meta 3 and 4 damage controls, most forms of meta 4 EWAR modules, and some other ones.

C) Simultaneously, if everyone blitzed missions all the time, there would be a lot more loyalty point stuff on the market and thus its price would fall.

Now, the upshot of this is that Dinsdle hasn't bothered to consider this effect either - if looting has suddenly become worth a lot less, fewer people will do it, supply will drop, prices will rise, and income from looting missions will trend back towards where it originally was.

Still, you and the rest of this "we did all this research, and blitzing highsec missions produces all this income!" crowd are either not thinking all the way through the ramifications of claiming people are "doing it wrong" by looting missions and what the potential effects would be of everyone starting to do it "right". You're also not considering different play habits.

I by no means think this change is a bad thing; I can certainly see the benefits of it to the overall game, but really, it's one of two things- you guys are deliberately letting the second-and-third-order effects remain unstated hoping no one will notice, or you just can't be assed to think them all the way through because you're looking for a way to confirm what you believe about relative income rather than doing research with a "find the facts first" mentality.

Eternal Father, King of birth, /Who didst create the heaven and earth, /And bid the planets and the sun/ Their own appointed orbits run; /O hear us when we seek thy grace /For those who soar through outer space.

Lucas Kell
Solitude Trading
S.N.O.T.
#296 - 2014-03-21 19:24:20 UTC
Salvos Rhoska wrote:
Reprocessing wreck loot is and was a "real" profession. Whether you think so or not is not relevant to that. Nobody has disputed that the players who bring that loot to market make more ISK from blitzing. This is also true of Combat Signature runners. But the loot on the wrecks is a core component of those activities that though unremarkable uptil now, is even further reduced after the proposed change.
But you are wrongly grouping the loot that is being changged with loot that isn't. You don't go to a wreck, selectively choose only the parts that don't sell for a decent value as is and take them to reprocess. You take the whole lot.

Salvos Rhoska wrote:
The "mining point of view" is ****ing months outdated. What miners had to go through then has no bearing on the current status quo. The situation is different today, and it is on todays situation that changes are to be decided. Otherwise its like saying "Look at it from the Jews perspective 50 yrs ago". Who fking cares. Its not relevant to this day and age, and the decisions at hand. If anything consideration of miners point of view back then, supports the contention that this change makes trash reprocessors an extinct species in a very similar way that mission loot threatened miners back then. Which collapses your argument and supports the opposition.
How is it outdated? Gun mining still affects the mineral index which directly affects miners income. And they won't be extinct, they'll simply have reduced income from 1 part of their loot.

Salvos Rhoska wrote:
Nobody is disputing that 100% reprocessing was silly. If you think that, you are barking up the wrong tree and have completely misunderstood the nature of the contention here. Infact the primary abusers of that 100% reprocessing rate, are the null sec entities who used it to transport minerals in the form of 425mms as low volume units into null for perfect refinement into their constituent minerals. This is no longer necessary or the case in the proposed changes, again which are NOT in dispute in this thread or by myself.
So if you aren't complaining about the proposed changes, what are you complaining about? It certainly seems the problem is the proposed changes.

Salvos Rhoska wrote:
I mean you had the outrageous audacity to twice claim I am not objective, first by claiming I am "generating my isk through reprocessing and am therefore self-interested and not objective" and once I said I do not, you then converted your argument to say that "you are not even involved in the generation of isk reprocessing, and therefore not self-interested and therefore not objective" and then you expect ME to believe that you are speaking objectively, based on the fact you are a new player, and that I should accept your view that "the way it will work is balanced" based on that? Circular logic. Utterly.
It certainly seems like you have a bug up your ass about something. Maybe you're just terrible at getting across what your point is, but from the way you come across, you are upset that the reprocessing of meta 1 and 2 items will be nerfed. I'm not sure why anyone not involved directly in that would be even remotely phased by it.

Salvos Rhoska wrote:
I however, do not want your response to these.
I want you to let me walk away from this discussion without being incessantly forced back by aspersions thrown at my back
Like I give a flying **** whether you want my opinion or not. You'll get it all the same. If you don;t want to be involved, stop posting. Simples.

The Indecisive Noob - EVE fan blog.

Wholesale Trading - The new bulk trading mailing list.

Lucas Kell
Solitude Trading
S.N.O.T.
#297 - 2014-03-21 19:35:52 UTC
Ramona McCandless wrote:
Lucas Kell wrote:
You really must be doing it wrong, and that's not even a troll. You need to find any station with a base 50% refine (Any station in Amarr for example, and hundreds of others all over high sec). You then need 6.67 standing with the corporation that owns the station, including connections, so a bunch of missions and connections 4 takes you no time at all, can be done inside a day (connections maybe slightly longer but that applies retroactively anyway as it's a static boost to your standing). That takes care of tax.

Then you just need Refining 5, Refinery Efficiency 4, and the specific ore skill of 1. At that point you are perfect refine in any 50% station owned by that corp.

EDIT: Oh and for your final point, the 100% refine is independent of tax. I imagine the tax rules will still apply on top of the refine yield even once the changes go in. The only way to reduce tax in an NPC station is to increase standings.


Oh Im not suggesting any trolling here, this is 100% (excuse the pun) genuine.

Yes, all of that is in place, perhaps its the 50% thats confusing me.

But if I take say a 150mm Rail I and have all of those things as you describe (I dont but my friend does), then I get the same minerals out as went in to make it?

Of course, I just had a though. If my freind was using BPCs rather than BPs to do the comparison that would have the effect of it seeming like it wasnt returning what it should.

But then

If you made a 150mm Rail 1 with a max researched BPC and then reprocessed it, would you get more minerals back than you put in?
Yes, BPO/BPC levels would affect it. You would have to get a completely perfect BPO to do it with 0 loss, which with the railgun I would be at ML 491, way past the point of being worth it. To see the prefect amounts look up the BPO here. Realistically, you are always going to have tiny losses due to it being pointless to research a blueprint for years to save on a few hundred tritanium.

At the absolute perfect ML and ME skill, you'd get back exactly 100% of what you put in under the current system. You could never refine more mineral than you put in.

But to see your yield, if in a reprocess window it says 0 wasted and 0 taken as tax, that's a perfect refine.

The Indecisive Noob - EVE fan blog.

Wholesale Trading - The new bulk trading mailing list.

Andski
Science and Trade Institute
Caldari State
#298 - 2014-03-21 19:37:08 UTC
imagine if dinsdale provided reasoned arguments rather than tinfoil hattery about nullsec cartels that work with the prime minister of canada to destroy hisec or something

Twitter: @EVEAndski

"It's easy to speak for the silent majority. They rarely object to what you put into their mouths."    - Abrazzar

Ramona McCandless
Silent Vale
LinkNet
#299 - 2014-03-21 19:38:45 UTC
Lucas Kell wrote:
]Yes, BPO/BPC levels would affect it. You would have to get a completely perfect BPO to do it with 0 loss, which with the railgun I would be at ML 491, way past the point of being worth it. To see the prefect amounts look up the BPO here. Realistically, you are always going to have tiny losses due to it being pointless to research a blueprint for years to save on a few hundred tritanium.

At the absolute perfect ML and ME skill, you'd get back exactly 100% of what you put in under the current system. You could never refine more mineral than you put in.

But to see your yield, if in a reprocess window it says 0 wasted and 0 taken as tax, that's a perfect refine.


Oh gotcha

Yeah I see where I was going wrong, my data set for comparisons was the entirely wrong stats.

My friend will be very pleased to know he has been doing it at the best possible level all along.

He will be very unpleased to find he's going to take a small hit in that, but meh thats cool.

"Yea, some dude came in and was normal for first couple months, so I gave him director." - Sean Dunaway

"A singular character could be hired to penetrate another corps space... using gorilla like tactics..." - Chane Morgann

Kaarous Aldurald
Black Hydra Consortium.
#300 - 2014-03-21 19:39:56 UTC
Grath Telkin wrote:


*Snip*

Supporting changes has nothing to do with a narrative or wanting to hurt high sec and everything with wanting to make the game better. If thats unacceptable to you that in the overall attempt to make the game better your particular playstyle has to change a bit, well, tough ****. Our playstyles change near constantly because the game gets changed for the better, welcome to the life of every other player in EVE.


Is anyone else laughing like crazy seeing Grath say something like this? Especially in light of the carrier/drone assist discussions over the last few months.

"Verily, I have often laughed at the weaklings who thought themselves good because they had no claws."

One of ours, ten of theirs.

Best Meltdown Ever.