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Fleet Ceptors open for discussion.

Author
Lyonic
State War Academy
Caldari State
#1 - 2014-03-20 10:21:01 UTC  |  Edited by: Lyonic
I have flown Interceptors for a while now and been a fair few fleets. One thing that always makes me cringe is seeing how people fit their interceptors. One thing in particular, when people fit Shield extenders and Plates to them... I was always taught the correct way to fit your ceptor was....



1. Fit your mid slots first - for a fleet ceptor I would argue long point should be the only warp disrupter you should have. Cap stability is VERY important as you may find yourself having to hold down targets for 10 mins while people batter through that tanked primary or if you are x jumps out from your fleet racing to help tackle x. A Tracking Disrupter will save you more than a MSE will in most circumstances, so stop fitting MSE... FFS. With 4 Mid slots you should go for this..

4 slot layout
Tracking Disrupter,
MWD,
Cap Recharger,
Warp Disruptor,

2. Next fit your lows - You will NEED a Damage Control as that is the only tank a good ceptor needs. Next fit your real tank, speed and agility. Plates are a no no, as are active reps... just stop with this ffs. A fleet ceptor does not need this as i will explain later.

3 slot layout
Damage Control,
Nanofibre,
Overdrive,

3. Finally your rigs - Remember I said plug the gaps? well thats what you have todo here, the one thing that will save you is greasy speed, speed is what we need. I dont know how many time i have outran 95% of all failfit ceptors who want to try and dps you and therefore have failfit, slow ships.

Rigs
Small Polycarbon Engine Housing I
Small Low Friction Nozzle Joints I

Plugging holes, the nano gives a bonus to speed and agility.
Speed 1 Agility 1

the overdirve gives you a bonus to speed
Speed 2 Agility 1

the polycarbon is like a crap nano, speed and agility
Speed 3 Agility 2

the friction gives you a bonus to agility
Speed 3 Agility 3


By doing this, you get what i think is the best case scenario considering stacking penalties etc Using this fit on my crow and a few hardwire which are really value for money when you think about things like quafe zero.


Ok so my explanation, as a fleet ceptor I would say your roles are...

1. Tackle and hold
2. Stay on pings

If you fit your ship so it has tank and dps but is not that fast you will NOT be able to stay on a ping in a fleet fight because other ceptors will burn for you and you will have to warp off. Remember your role. If you are faster than them you can Trololol all day at pings as they try to burn for you. And... the dmg control is all you need for a tank, and speed is your tank. Tracking Disrupter with skills adn a script also saves u. Never fit scrams or Webs because if you get in range for that you are doing it wrong.

I apreciate people have different views, and remember I am talking about a Fleet Ceptor, not a small gang-bang-arang fit.

Dps is not important, why did i not include highs? apart from shooting drones which you can outrun (engage heat, and lulz). I would suggest fitt
Scipio Artelius
Weaponised Vegemite
Flying Dangerous
#2 - 2014-03-20 10:25:36 UTC  |  Edited by: Scipio Artelius
While I agree with most of what you've written, it's unfortunately in the wrong forum.

Ships and modules is probably where this will end up,
Pew Terror
All of it
#3 - 2014-03-20 10:42:56 UTC
Yeah go for full speed and no lockrange! Sounds smart...
No tank also means you can never go for the quick engage ever.
Sounds like you are flying as cepter #53 in fleet that just orbits and points after the pros done the initial job.
Lyonic
State War Academy
Caldari State
#4 - 2014-03-20 10:49:52 UTC  |  Edited by: Lyonic
Hey fantastic 4 dude, why don't you take that flame on somewhere else or bring me some stats? like a pro.

http://eve-kill.net/?a=kill_detail&kll_id=21958292

My ceptor goes 600 m/s faster than you and has 22.5km more point range. all that extra lock range you have for all your long range mods... derp.


one of your 'pro-fit' ceptors.
ACE McFACE
Dirt 'n' Glitter
Local Is Primary
#5 - 2014-03-20 10:52:55 UTC
You mad I fit a plate to my Malediction?

Now, more than ever, we need a dislike button.

Lyonic
State War Academy
Caldari State
#6 - 2014-03-20 10:57:15 UTC
Not really, just makes you look stupid and means i can loot your wreck.
Karen Avioras
The Raging Raccoons
#7 - 2014-03-20 11:07:22 UTC
Xearal
Dead's Prostitutes
The Initiative.
#8 - 2014-03-20 11:08:56 UTC
And then showed up the hyena..

Does railgun ammunition come in Hollow Point?

Lyonic
State War Academy
Caldari State
#9 - 2014-03-20 11:19:47 UTC



yeah those are for sure old killmails back when i used raptor and was still in a renting alliance. So was a noob. Lets keep it recent chap.
Silvetica Dian
Imperial Shipment
Amarr Empire
#10 - 2014-03-20 12:59:01 UTC
4 midslots and no space for a sensor booster? Sad

Money at its root is a form of rationing. When the richest 85 people have as much wealth as the poorest 3.5 billion (50% of humanity) it is clear where the source of poverty is. http://www.theguardian.com/commentisfree/2014/jan/20/trickle-down-economics-broken-promise-richest-85

Aquila Sagitta
Blue-Fire
#11 - 2014-03-20 17:14:23 UTC  |  Edited by: Aquila Sagitta
Malediction with cheap set of implants/quafe is much better for this type of flying. Imps aren't necessary but they make it work so much better for 50mil

Also as a veteran ceptor pilot I highly advocate for the MSE + speed combo. This diction outruns all drones unless they have speed mods and the mse will keep you alive from glancing blows if theres a few long range ships on grid. You can't tracking disrupt the enemy fleet with your one td P
God's Apples
Wilderness
IIIIIIIIIIIIIIIIIIIIIIIII
#12 - 2014-03-20 17:19:59 UTC
This thread is so cringe worthy. You genius "fit all the speed mods" logic that apparently is used by everyone in null sec is why it's so easy to kill inties. Do you know what hard to kill? A crow with MSE and MASB with a scram and an plated/AAR long point + scram maledictions. Do you know what's fun to 2 shot in my nomen or heretic? 6 speed mod crows and maledictions. If you need to fit a cap mod to your inty you should probably just biomass tbh.

But please, continue propagating this fitting theory. It just makes my job easier.

And yes, don't fit a scram to your inties because abusing 17km linked scram range makes no sense whatsoever.

"Hydra Reloaded are just jealous / butthurt on me / us because we can get tons of PVP action in empire while they aren't good enough to get that." - NightmareX

Batelle
Federal Navy Academy
#13 - 2014-03-20 17:21:54 UTC
"here's my guide on fitting inties"

"cap recharger"


biomass op

"**CCP is changing policy, and has asked that we discontinue the bonus credit program after November 7th. So until then, enjoy a super-bonus of 1B Blink Credit for each 60-day GTC you buy!"**

Never forget.

Pew Terror
All of it
#14 - 2014-03-20 19:05:11 UTC
Lyonic wrote:
Hey fantastic 4 dude, why don't you take that flame on somewhere else or bring me some stats? like a pro.

http://eve-kill.net/?a=kill_detail&kll_id=21958292

My ceptor goes 600 m/s faster than you and has 22.5km more point range. all that extra lock range you have for all your long range mods... derp.


one of your 'pro-fit' ceptors.


Yeah, that ares is obviously not for killing other ceptors.
Comes to show again you do only 1 thing: Follow somewhere in the fleet and apply a long point.

Personally not a fleet ceptor pilot btw, but you certainly no none of them because all the great ones i know fly MSE or get instagibbed while going hero...
Caviar Liberta
The Scope
Gallente Federation
#15 - 2014-03-20 19:12:52 UTC


Say it isn't so.
Liam Inkuras
Furnace
#16 - 2014-03-20 19:42:37 UTC
God's Apples wrote:
This thread is so cringe worthy. You genius "fit all the speed mods" logic that apparently is used by everyone in null sec is why it's so easy to kill inties. Do you know what hard to kill? A crow with MSE and MASB with a scram and an plated/AAR long point + scram maledictions. Do you know what's fun to 2 shot in my nomen or heretic? 6 speed mod crows and maledictions. If you need to fit a cap mod to your inty you should probably just biomass tbh.

But please, continue propagating this fitting theory. It just makes my job easier.

And yes, don't fit a scram to your inties because abusing 17km linked scram range makes no sense whatsoever.

Not empty quoting


Also, OP, your fits are horrible. Just going to be blunt. A MSE will save you more than a TD will because, get this, turret ships can't hit you regardless of TD when you're manually orbiting them at ~24km. Also, get this, there are DRONES and MISSILES; neither of which your TD will help against. Sure, speed mods are good, but fitting *just* speed mods is why inties die so quickly.

Here is an example of a proper fleet Stiletto:

Stiletto - Caught

Nanofiber Internal Structure II
Micro Auxiliary Power Core I
Signal Amplifier II

Limited 1MN Microwarpdrive I
Warp Disruptor II
Faint Epsilon Warp Scrambler I
Medium Shield Extender II

125mm Gatling Autocannon II
125mm Gatling Autocannon II

Small Polycarbon Engine Housing I
Small Polycarbon Engine Housing I

And voila, you now have a tanky, fast, and drone-killing interceptor for fleets.

I wear my goggles at night.

Any spelling/grammatical errors come complimentary with my typing on a phone

Lyonic
State War Academy
Caldari State
#17 - 2014-03-21 00:42:19 UTC
Hey, the reason i fit a cap recharger is so you are cap stable moron, or else it would run out in under 3 mins. I think people who don't fly fleet ceptor in large scale pvp should go back to camping their crappy lowsec hole. I explained the need for pings, its staying on ping aslong as possible. I also only fit 3 speed mods which is why your fits would never catch me... Ever... And if we have more tackle than you, you are going to die because u r trying to dps and tank a ceptor.
Lyonic
State War Academy
Caldari State
#18 - 2014-03-21 00:44:07 UTC  |  Edited by: Lyonic
Liam Inkuras wrote:
God's Apples wrote:
This thread is so cringe worthy. You genius "fit all the speed mods" logic that apparently is used by everyone in null sec is why it's so easy to kill inties. Do you know what hard to kill? A crow with MSE and MASB with a scram and an plated/AAR long point + scram maledictions. Do you know what's fun to 2 shot in my nomen or heretic? 6 speed mod crows and maledictions. If you need to fit a cap mod to your inty you should probably just biomass tbh.

But please, continue propagating this fitting theory. It just makes my job easier.

And yes, don't fit a scram to your inties because abusing 17km linked scram range makes no sense whatsoever.

Not empty quoting


Also, OP, your fits are horrible. Just going to be blunt. A MSE will save you more than a TD will because, get this, turret ships can't hit you regardless of TD when you're manually orbiting them at ~24km. Also, get this, there are DRONES and MISSILES; neither of which your TD will help against. Sure, speed mods are good, but fitting *just* speed mods is why inties die so quickly.

Here is an example of a proper fleet Stiletto:

Stiletto - Caught

Nanofiber Internal Structure II
Micro Auxiliary Power Core I
Signal Amplifier II



also my fit has more tank than yours because i have a dmg control 2 dingus...

Limited 1MN Microwarpdrive I
Warp Disruptor II
Faint Epsilon Warp Scrambler I
Medium Shield Extender II

125mm Gatling Autocannon II
125mm Gatling Autocannon II

Small Polycarbon Engine Housing I
Small Polycarbon Engine Housing I

And voila, you now have a tanky, fast, and drone-killing interceptor for fleets.



my fit has more tank, more speed/agility than yours?
James Amril-Kesh
Viziam
Amarr Empire
#19 - 2014-03-21 00:48:04 UTC
Your TD is effective against one ship only in whatever group you're attacking, and in many cases it's completely useless.
MSE is effective against anything that wants to shoot you.

Enjoying the rain today? ;)

Garandras
The Scope
Gallente Federation
#20 - 2014-03-21 00:49:52 UTC  |  Edited by: Garandras
Ah the age old TD vs MSE arguement..

Fast tackle fleet ceptors are alot of fun.. but there are so many diffrent ways to fit..

if you were talking about a fleet consisting purely of ceptors I would accept that there is 1 way to fit it.. but for a support ship there are just too many options and personal preferance.

But I too think the OP's fit is bad
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