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Why do we hate miners so much?

First post
Author
Mandarine
Federal Navy Academy
Gallente Federation
#141 - 2014-03-20 08:30:35 UTC  |  Edited by: Mandarine
Where did I state I wish to cause real harm to others?

And who cannot keep the game within the game? You´re the one being gleeful because as a RL person with weird tendencies, you´ve caused other people to get mad in front of their computers, possibly until the point where they get banned. You´re the one having trouble distinguishing game from reality, up to the point where you simply use this game as a rage-collecting app.


Oh, I see you´re cherrypicking. Let´s have the whole mail, shall we?

""I once got a picture of my house emailed to me after scamming someone"

:)

I wish this happened more often.

Your kind clearly can´t play a game as a game, and only use it to feel good about yourselves by making all sorts of efforts to make random people mad, in a goddamn video game. You bring your RL repressed sadism into a game, it´s only normal that there are RL consequences for it."



So, getting a picture emailed to you is akin to getting punished?

Also, what kind of scam was it? Must have been really mild, so that person went all this way to send a message.
Kaarous Aldurald
Black Hydra Consortium.
#142 - 2014-03-20 08:37:47 UTC
Mandarine wrote:


So, getting a pictured emailed to you is akin to getting punished?



It's called stalking, btw. And idk what else you could have meant by "there should be RL consequences", and "I wish this happened more often"

Those are good enough for me. You go in the pile with the rest of the scumbag irl-threat making childish little freaks. If you can't keep the game within the game, you don't even merit respect as a fellow player.

"Verily, I have often laughed at the weaklings who thought themselves good because they had no claws."

One of ours, ten of theirs.

Best Meltdown Ever.

Mandarine
Federal Navy Academy
Gallente Federation
#143 - 2014-03-20 08:43:17 UTC  |  Edited by: Mandarine
Well, I wish griefers were reminded more often that they grief other RL people, not NPCs, and that aiming at making people mad IRL creates toxicity in the human community. Since they are absolutely unable to understand and feel it themselves, they have to be reminded of it. Some shocking and yet absolutely harmless realization such as the one you had might help.

You´re the one not keeping the game within the game, as your goals are to make people mad IRL, and you couldn´t care less for the ingame narrative.
Kaarous Aldurald
Black Hydra Consortium.
#144 - 2014-03-20 08:48:24 UTC
Mandarine wrote:
Well, I wish griefers were reminded more often that they grief other RL people, and that aiming at making people mad IRL creates toxicity in the human community. Since they are absolutely unable to understand and feel it themselves, they have to be reminded of it. Some shocking and yet absolutely harmless realization such as the one you had might help.

You´re the one not keeping the game within the game, as your goals are to make people mad IRL, and you couldn´t care less for the ingame narrative.


No, because once again, my only actions are being taken in game.

You can infer whatever you like about motivations, but it's conjecture at best. And wishing real life harm to people based on your wild conjecture of their motivations in a goddamn video game is sick, twisted, and wrong. The only one not keeping the game within the game, is you. You are the one taking it out of game, whether through your IRL threats, or your failure to disassociate your character from yourself.

I am not "griefing" a "real person". I am playing a game.

You're griefing a real person. You're celebrating the fact that I was stalked, and hoping that it happens to more people. You're disgusting, despicable, reprehensible, and inexcusable.

"Verily, I have often laughed at the weaklings who thought themselves good because they had no claws."

One of ours, ten of theirs.

Best Meltdown Ever.

Josef Djugashvilis
#145 - 2014-03-20 08:49:41 UTC
Prince Sanguine wrote:
I hate them with a passion. I've done my fair share of ganking and tear collecting, but even in null when I think of miners it makes me automatically hate them. Yes, I understand the need for it but when someone is only a miner and does nothing else it just makes me die inside. Not taking into consideration the bots/afk miners how do you miners live with yourselves? It's not all about isk.

The only thing I can do to remedy this is occasionally jump into hs to collect tears, but even then I am still left unsatisfied. What can I do to be a bigger burden to these sub class players?

Why do you hate miners?


I don't, and when you get to the age of 17 or so, you will realize that hating other folk who play a game differently to you is just silly.

This is not a signature.

Divine Entervention
Doomheim
#146 - 2014-03-20 08:50:53 UTC  |  Edited by: Divine Entervention
Well because egotistical people tend to be slightly narcissistic, if not completely.

They feel that whatever path they choose is the right one, since it's the one they chose. They're so great, that if this is how they wish to play the game, then someone playing it in a different fashion needs to be punished and taught the "proper" way to play.

Just a juvenile mentality is all. The animalistic desire to correlate the effects of another's actions to themselves rather than theirs and others actions effects on the whole.

Selfish really, the people who try to influence miners to play in ways they wish not to.

Completely selfish.
Mandarine
Federal Navy Academy
Gallente Federation
#147 - 2014-03-20 08:53:47 UTC  |  Edited by: Mandarine
Kaarous Aldurald wrote:
Mandarine wrote:
Well, I wish griefers were reminded more often that they grief other RL people, and that aiming at making people mad IRL creates toxicity in the human community. Since they are absolutely unable to understand and feel it themselves, they have to be reminded of it. Some shocking and yet absolutely harmless realization such as the one you had might help.

You´re the one not keeping the game within the game, as your goals are to make people mad IRL, and you couldn´t care less for the ingame narrative.


No, because once again, my only actions are being taken in game.

You can infer whatever you like about motivations, but it's conjecture at best. And wishing real life harm to people based on your wild conjecture of their motivations in a goddamn video game is sick, twisted, and wrong. The only one not keeping the game within the game, is you. You are the one taking it out of game, whether through your IRL threats, or your failure to disassociate your character from yourself.

I am not "griefing" a "real person". I am playing a game.

You're griefing a real person. You're celebrating the fact that I was stalked, and hoping that it happens to more people. You're disgusting, despicable, reprehensible, and inexcusable.



Once again, where did I wish you or anyone RL harm?

And once again, you are not playing a game, when your only goals, to make people mad IRL, and possibly get them banned, are RL-oriented.

Are you blatantly lying and being verbally abusive in the hope that I lose my cool so you can report me and get me banned? That´s not very nice Straight
Kaarous Aldurald
Black Hydra Consortium.
#148 - 2014-03-20 09:11:40 UTC
Mandarine wrote:


Once again, where did I wish you or anyone RL harm?



Kaarous: "I was stalked by someone who literally was outside my house."

Mandarine: "I wish this happened more often" ... "there should be RL consequences".

"Verily, I have often laughed at the weaklings who thought themselves good because they had no claws."

One of ours, ten of theirs.

Best Meltdown Ever.

Salvos Rhoska
#149 - 2014-03-20 09:15:06 UTC  |  Edited by: Salvos Rhoska
Ice Belt spawn mechanics are still the problem. Specifically in high-sec.

They are too predictable and exploitable and conducive to ridicululous degree of multiboxing.

Though in other secs the static and periodic spawn can be explained and reasoned as an incentive for PvP by creating set arenas where predators know they can find their prey, in high sec the risks are altogether very low compared to the profits and "ease" of multiboxing them.



I propose both of the following:

-Change Ice Belts to be sweeping random Anomaly spawns, similar to other Ore Anomalies.

This raises the threshold slightly for indiscriminate multiboxing. It carries an indirect incentive for both predtaor and prey, in that both now have to actively seek out the spawns. Though this would reduce the overall flow of Ice significantly, miners will still make the same rough profit from active participation due to higher demand from diminished supply. Sucks a bit for POS holders, but I think the supply can be kept fairly high by tweaking the parameters on how many ice belts there are spawned throughout high sec at any given time.

-Stratify the Belts. High sec belts with lower total yields, and geometrically increasing yields in ice towards null.

High-sec is too safe for the profit. By comparison to standard ore values, mining ice in high sec is roughly similar to mining Jaspet Anomalies, which are much rarer and harder to detect owing to their sweeping spawn (as well as them not being fully depleted, meaning they only despawn once their internal timer expires). Its well and fine for ice mining to be lucrative at lower secs, as so is the inherent risks. Those are game regions in which the mechanics of the game enable those spawns to actually function as PvP arenas, whereas in high sec the means for this are very limited for predators but the profit exactly the same as in other secs for the miners.



Some people may be unaware of some of the facts of high sec ice multiboxing:

-My 1month old Ice Miner in a Retriever needs to mine 1.7hr/day inorder to PLEX itself.
A 2month old Mackinaw however can PLEX itself in 1hr/day.
Orca support reduces these times further, but more importantly, provides an an onsite offload point so as to not jave to waste time transitting back to station.
(Assuming 190k per unit, and a 660mil PLEX price)

The result?

With an optimum setup of 3 Mackinaws and an Orca, the players fleet can PLEX itself for roughly 1 hr of mining a day.
If this same fleet mines for 2hrs per day, it can PLEX 4 (FOUR) additional accounts, in addition to itself.

------That is 2.6Bil profit per month.------

I challenge anyone to name me any other highsec activity that can yield such profits per month, for 2hrs a day of gametime, with a total of 2mins actual activity once the fleet is at the (predictable location and timewise) Belts.

Anyone? No?

All of this in highsec, with very low risk (4 fleeted ships is a serious challenge for gankers), as well as gankers preferring easier targets of opportunity, with no need to transit the goods beyind the ice systems station, and a very low actitivy level (requiring roughly 15s of activity per 15min cycle to offload and retarget).
You know where the belts are, and you know when the belts spawn also.
Furthermore, Ice Mining ships are surprisingly cheap to fit (barrring the occassional lunatic who uses enormously expensive faction loot which shaves mere seconds off the yield times)



This is the current status quo, owing to some key factors.
1) The insatiable demand for ice. Miners dont even need to move their Ice to hubs for sale, there is high demand BOs in place already with range covering the Ice Belt systems. Infact the Ice BOs in these systems are better than at hubs in most cases. Only Jaspet Anomalies and above can compete with the unprocessed price, but those need to be hauled to to hubs for that price, and remember that this is highsec, is only availavle from unpredictable and rare Ore Anomaly spawns.

2) Ice Mining requires a remarkably low level of activity. You know where the belts are, and you know when they spawn. As I said above, even with 4 accounts, we are talking about a mere 15s (at the outside) of activity per 15min cycle. This is a multiboxers dream come true and intrinsically enables this kind of behavior.

3) The risk in high sec is laughably small. Even if you lose a ship (which is very unlikely, owing to the proleferation of easier targets and the relatively small amount of gankers), it takes you only a few hours to recoup the cost and return to business as usual

4) Psychological limit: 1-2hrs is the most that most people can afford or stand per day to mine. This regulates the supply of ice indirectly. Belt limit: The Belts respawn every 4hrs after depletion, during which time, in some areas of space, it is possible to simply move the operation through hugh sec to another field, or retire the fleet till the next respawn in the safety of a station.

5) It is interesting to note, that PLEX and Ice price seem to be very inter-related, at the 1hr/day/month level.
Though the realtionship runs both ways, I think it is more than a coincidence. Infact I would go so far as to argue that the price of Ice (as a function of how much a multiboxer can yield in 1hr) dictates to a very substantial part the price of PLEX. Why? Because the multiboxers involved in harvesting the Ice constitute an enormous market for PLEX as well. Each one consumes atleast 4 PLEXs per month, PLUS their other accounts PLEXs!

It is very easy, very low risk, the profits are enormous once you pass the point of PLEXing the involved accounts, and due to the nature of current Belt spawn mechanics as well as the low level of activity required in Ice Mining, multiplicatively enabling of multiboxing.
Cynar Pappotte
University of Caille
Gallente Federation
#150 - 2014-03-20 09:22:21 UTC
On the few occassions I've gone mining in lo-sec, the only things I've encountered are NPC pirates who appear to have armour made out of cardboard.

Where do I go for a proper challenge? Twisted
Tacomaco
No Taxes just fun
#151 - 2014-03-20 09:33:01 UTC
Prince Sanguine wrote:

I hate them with a passion. I've done my fair share of ganking and tear collecting...


Forgot to take your medication today? Missed a rage group therapy? Decided to make a Eve thread in staid....

Prince Sanguine wrote:

Why do you hate miners?


Nobody hates miners, maybe 1 in 100 Eve players hate miners. But they probably hate everything and in real world are just cowards to express that.

Under the wise management of CCCP the miner grifing got to absurd proportions. In the last 2 years(you can check that on the eve markets sites) the price of ore double, the price of ships double. Do the math and you know where Eve will end.

You know why Eve is still running after 10 years? Because it has no completion, there isn't another game like that out there, at the moment. You know why it only has 20-30k players online over week and max 50k in weekend? Because CCCP does an abysmal job at managing the game. For them it's OK for 1 player to grief 20 trial payers until they quit. They put in the code of conduct that it's forbidden to do that and in the end they do nothing.

CCCP made another game DUST 514 that failed bad and will probably be stopped soon because, well, there are other FPS games out there and you can't manage games that have competion like you manage EVE.

Enjoy Eve while it lasts....

PS. Star Citizen isn't the only project in development out there...




Salvos Rhoska
#152 - 2014-03-20 10:02:59 UTC  |  Edited by: Salvos Rhoska
Tolandruth Rahl
Doomheim
#153 - 2014-03-20 10:27:44 UTC
I'm a miner. I enjoy mining, I enjoy the mindlessness of it after work and before bed. I'm also a guy who's been playing for about a month and a half. I made the mistake of brining my Retriever into low-sec (0.4) looking for Jaspet asteroids to mine. Needless to say, my ship didn't make it out. Was I mad...no, did I shed tears...no. I did try to start a conversation with the guy. I wanted to know, not why he killed me, but how he prevented me from warping out (figured that one out now), and what I could do to improve my odds of survival. Needless to say, I was ignored. I was told later on, that if I want to go into low-sec I should be in a procurer (and with a friend or three if possible). Live and learn...I bought a procurer which is now collecting dust as I'm back in high-sec recovering the lost Isk. For those saying that there is no risk mining in high-sec...there is. There is just more risk for you to come and try to kill us there. Is it fair...hell yes it is. I take a large risk going into low-sec, it's only fair for you to have a similar risk coming into high-sec. All in all...it's a game, don't get bent out of shape...it's just a game.
Talia Prime
Imperial Militia
#154 - 2014-03-20 10:33:17 UTC
Tacomaco wrote:


-- Snip --



What I don't get is, if you hate Eve as much as your posting history shows, why are you still here and posting about it on the forums? Especially when you're posting complete and utter nonsense....
Scipio Artelius
Weaponised Vegemite
Flying Dangerous
#155 - 2014-03-20 10:34:53 UTC  |  Edited by: Scipio Artelius
Tolandruth Rahl wrote:
I'm a miner. I enjoy mining, I enjoy the mindlessness of it after work and before bed. I'm also a guy who's been playing for about a month and a half. I made the mistake of brining my Retriever into low-sec (0.4) looking for Jaspet asteroids to mine. Needless to say, my ship didn't make it out. Was I mad...no, did I shed tears...no. I did try to start a conversation with the guy. I wanted to know, not why he killed me, but how he prevented me from warping out (figured that one out now), and what I could do to improve my odds of survival. Needless to say, I was ignored. I was told later on, that if I want to go into low-sec I should be in a procurer (and with a friend or three if possible). Live and learn...I bought a procurer which is now collecting dust as I'm back in high-sec recovering the lost Isk. For those saying that there is no risk mining in high-sec...there is. There is just more risk for you to come and try to kill us there. Is it fair...hell yes it is. I take a large risk going into low-sec, it's only fair for you to have a similar risk coming into high-sec. All in all...it's a game, don't get bent out of shape...it's just a game.

Great attitude.

Just be careful jumping back into lowsec on your own in a procurer too.

It'll make for a better kill mail for someone. You need to be able to defend yourself in lowsec or learn the skills to survive if you're on your own mining.

Good luck with it.
Talia Prime
Imperial Militia
#156 - 2014-03-20 10:36:53 UTC
Tolandruth Rahl wrote:
I'm a miner. I enjoy mining, I enjoy the mindlessness of it after work and before bed. I'm also a guy who's been playing for about a month and a half. I made the mistake of brining my Retriever into low-sec (0.4) looking for Jaspet asteroids to mine. Needless to say, my ship didn't make it out. Was I mad...no, did I shed tears...no. I did try to start a conversation with the guy. I wanted to know, not why he killed me, but how he prevented me from warping out (figured that one out now), and what I could do to improve my odds of survival. Needless to say, I was ignored. I was told later on, that if I want to go into low-sec I should be in a procurer (and with a friend or three if possible). Live and learn...I bought a procurer which is now collecting dust as I'm back in high-sec recovering the lost Isk. For those saying that there is no risk mining in high-sec...there is. There is just more risk for you to come and try to kill us there. Is it fair...hell yes it is. I take a large risk going into low-sec, it's only fair for you to have a similar risk coming into high-sec. All in all...it's a game, don't get bent out of shape...it's just a game.


This is the type of person who will go far in Eve. Great attitude.
embrel
BamBam Inc.
#157 - 2014-03-20 10:51:02 UTC
Prince Sanguine wrote:
I hate them with a passion. I've done my fair share of ganking and tear collecting, but even in null when I think of miners it makes me automatically hate them. Yes, I understand the need for it but when someone is only a miner and does nothing else it just makes me die inside. Not taking into consideration the bots/afk miners how do you miners live with yourselves? It's not all about isk.

The only thing I can do to remedy this is occasionally jump into hs to collect tears, but even then I am still left unsatisfied. What can I do to be a bigger burden to these sub class players?

Why do you hate miners?


Methinks: all you need is love!
Slade Trillgon
Brutor Force Federated
#158 - 2014-03-20 11:18:30 UTC
Kaarous Aldurald wrote:
Oraac Ensor wrote:
Tear Jar wrote:
Actually, we could get all our ore from reprocessing.

Reprocessing what, exactly?

Things have to be built before you can reprocess them and nothing can be built without first mining the materials.


Meta drops are still a thing.


Meta 1+ items refine for crap. Just saying.

T1 items are the compressed mineral loot pinatas and their drop rates were significantly dropped a year or so ago I believe.
Tacomaco
No Taxes just fun
#159 - 2014-03-20 11:26:50 UTC  |  Edited by: Tacomaco
Talia Prime wrote:

What I don't get is, if you hate Eve as much as your posting history shows, why are you still here and posting about it on the forums? Especially when you're posting complete and utter nonsense....


Then let me explain and maybe you get it. I like some parts of Eve and I don't like other pats. When I won't enjoy the game because the eve crap gets in the way I'll stop playing. Until then for example I decided not to spend anymore money on this game. If I'll get enough isk for a plex, good, if not then that's it. After all, Eve is technically a f2p game....

Because I avoid the rotten pats of Eve it doesn't mean I won't criticize this pats. For example miners are the base of the Eve economy, they do what I consider a very boring activity and what do they get in return? They are the target of griefers because in CCP's view it's ok for 2 players to have fun at the expense of a 10 miners.

I wonder if there is a survey about why players quit their trail or quit after 1 month. Some heads might roll in CCP hq.
Slade Trillgon
Brutor Force Federated
#160 - 2014-03-20 11:29:10 UTC
Divine Entervention wrote:


But the root of the matter is



that someone that is currently experiencing enough drama in real life that could cause them to lose control may not be in the right mindset to be able to handle the emergent game play the EvE fosters.

EvE just may be good because the individuals actually rage over something relatively innocuous and therefore release the negative energy. This could then create a calm that avoids the potential release of that rage on a real life person. This is by no means a hypothesized norm. The possibility of the complete opposite is true as well. It could cause them to flip their lid in totality. Therefore it is the individuals own levels of personal responsibility that should dictate whether or not they have the sensibilities for this type of game.