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Pulse Laser tracking:

Author
God's Apples
Wilderness
IIIIIIIIIIIIIIIIIIIIIIIII
#21 - 2014-03-20 13:26:54 UTC
Scorch is the reason the other laser stats are so ****. It's the reason many amarr ships waste a bonus on laser cap management. It the reason many amarr ships have to be gimped because they don't have said bonus and need one of their three mids to be used as a cap booster. It's the reason they have abysmal tracking compared to the other short range weapons. The whole amarr ship class is balanced around scorch being OP.

"Hydra Reloaded are just jealous / butthurt on me / us because we can get tons of PVP action in empire while they aren't good enough to get that." - NightmareX

Shelom Severasse
The Disney World Federation
Fraternity.
#22 - 2014-03-20 14:03:54 UTC
Last Wolf wrote:
Shelom Severasse wrote:
you are probably orbiting your target at a range of ~1km-2.5km if you are complaining about tracking

dont orbit

laser tracking is horrible

you have range

keep at edge of optimal and force blasters to use null and ACs to be in deeper than usual falloff while you do full dps with conflag/multi

this also means you are pulling away from rocket ships since everyone will try to orbit you as close as possible, meaning their rockets have a longer interval and your reps are more powerful

insanity is doing the same thing over and over and expecting different results.

force others to play your game, dont play theirs


I do find it ironic that the ships who's weapons need to stay at optimal to be effective are the slowest, heaviest ships with the fewest mids for propulsion/webbing mods. But at the same time, they having longer ranges to be able to engage sooner than a faster ship with a shorter range. So I'm not really sure what type of ship lasers actually work best on, Big slow juggernaughts or fast and nimble kiters.

amarr ships arent always the slowest. for example, the torm is faster than the merlin. and has much better projection. torm will beat merlin any day unless the merlin is some unexpected fit.
as far as everything bigger than frigs though. im pretty sure amarr ships are the slowest. except the omen and navy omen, those things are crazy fast for cruisers and armor at that
Taoist Dragon
Okata Syndicate
#23 - 2014-03-21 22:08:17 UTC
God's Apples wrote:
Scorch is the reason the other laser stats are so ****. It's the reason many amarr ships waste a bonus on laser cap management. It the reason many amarr ships have to be gimped because they don't have said bonus and need one of their three mids to be used as a cap booster. It's the reason they have abysmal tracking compared to the other short range weapons. The whole amarr ship class is balanced around scorch being OP.



TBH God's I'm not convinced of this. If Scorch was the ONLY reason pulse lasers are viable (seeing as the other stats are crap) then all you would see is kitey stuff from the amarr.

I personally have used all flavours of the crystal variety. Hell I often use conflag when flying no point web brawlers. (I have a punisher fit that blaps drams quicker than they can align)

Lets face it if they made laser with comparable tracking to AC or got forbid blasters then they would be way way over powered. The ability of lasers to tailor their optimal range is a huge advantage, after all you are pretty much doing full damage or none for your range, no if you gave them tracking to match other weapons then it would be silly.

The other thing with lasers is that they are slight overlapping in ability between the SR pulses and the LR beams. The short range pulse can apply excellent damage to short beam ranges (through scorch) and beams can have much better tracking than other LR weapon systems. IMO this balance out nicely V other weapon systems but does give the amarr pilots a bit of a dilemma when selecting their weapons of choice.

That is the Way, the Tao.

Balance is everything.

Gregor Parud
Imperial Academy
#24 - 2014-03-21 22:14:43 UTC
It's kinda like the old "Caldari sucks but they have the Drake", so "some Amarr stats are sub par but they have Scorch so htfu".
Taoist Dragon
Okata Syndicate
#25 - 2014-03-21 23:12:51 UTC
Gregor Parud wrote:
It's kinda like the old "Caldari sucks but they have the Drake", so "some Amarr stats are sub par but they have Scorch so htfu".


Not really, more like

Amarr can hit you anywhere within point/scram range so some stats have to be low to provide balance.

That is the Way, the Tao.

Balance is everything.

IIshira
School of Applied Knowledge
Caldari State
#26 - 2014-03-21 23:17:01 UTC
Gregor Parud wrote:
It's kinda like the old "Caldari sucks but they have the Drake", so "some Amarr stats are sub par but they have Scorch so htfu".


I kind of agree with this. Every race has it strengths and weaknesses. Scorch is one of the Amarr races strengths. It's totally acceptable if one type of weapon is superior over another in a specific way. For example Minmatar weapons are superior
because they are the only type of gun that doesn't use capacitor.
Damien White
Deep Core Mining Inc.
Caldari State
#27 - 2014-03-22 17:07:17 UTC
Its not Scorch alone.

Amarr BS as well as the Harbinger have good enough slot layout to fit all the tracking mods you need to hit everything aside from frigates with multifreq, even low orbit Angel Cruisers. Combined with the ability to get insane damage with up to 30km optimal range and you end up with an weapon system that is quite effective, even compared to Autocannons and Blasters that both have to fire in Falloff more often than they want.


Frigates and Cruisers on the other hand... well, they are screwed.


But I realy would like to have some tracking bonus on some of the mid range crystals like you get for projectiles.

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