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24/7 cloaky campers

First post
Author
Clementina
University of Caille
#21 - 2014-03-18 10:12:23 UTC
There once was a pilot named May
Who wanted to keep ratters at bay
She cloaked for all hours
Somewhere near a tower
And no kills were made that day
Robert Caldera
Caldera Trading and Investment
#22 - 2014-03-18 10:18:51 UTC
hanging around cloaked waiting for kills ist a legit mechanic, since in 0.0 anyone can shoot everyone, its mostly a diplomatic issue. You might say you cant do anything about the camper - not true, you can shoot him once he decloaks in the remaining time he's not a threat (you cant do anything while cloaked).
Sure, they have the advantage on their side as they decide when they engage and what they engage but thats always the case for all cloakers and compensates natural weaknesses of cloaky ships.
Samillian
Angry Mustellid
#23 - 2014-03-18 10:52:00 UTC
1. Please learn to use the forum search facility, it saves all of us time and effort.

ALI Virgo wrote:
It be nice if 24/7 cloaked ships could be scan-able with maxed skiils. A cloaked ship would need to move in between safe spots and be active. not autonomous just streaming a station as a bot.

FIX
if a ship stayed constant cloaked for 30 min its module would burn out and a cloaking module should uses isotopes as fuel based on the ship type


2. Please consult The List, locked but not forgotten.

ALI Virgo wrote:
And if a person is asking for isk to leave system they should be banned. That is just an autonomous way of plex-ing accounts. because in a way it is no different then maco mining and exploit. Giving advantage to one player over the other. since the person can not be scanned and has no risk. Worse is not playing the game and just begging people to pay for his account. BY automated and robotics means. These people don't respond to chat as they are not on their computer even as this is done


3. Really? Trying to play the bot card is just pathetic, grow up. Protecting your revenue stream is your problem not CCP's.

NBSI shall be the whole of the Law

Corraidhin Farsaidh
Federal Navy Academy
Gallente Federation
#24 - 2014-03-18 11:05:26 UTC
The only way I could accept being able to scan down a cloaked ship would be with a specialized destroyer fitted with some module allowing for quantum scanning or something equally bogus science. This would *only* be able to detect responses from an active cloaked ship though (one moving) NOT AFK or still. This would allow for a co-ordinated group hunting cloaked ships much like WWII subs were hunted but also they wouldn't be able to find a silent cloaked ship again int he same way as sub hunting

The whole sub hunting method would become a game in itself to prevent hot-drops etc but I have no problem with AFK anything myself. AFK cloaked has no risk but are doing nothing so fair enough, AFK mining/ratting leaves the player open to being hunted and killed aso again fair enough
Punctator
Caldari Provisions
Caldari State
#25 - 2014-03-18 13:14:25 UTC  |  Edited by: Punctator
Dr0000 Maulerant wrote:
Electrique Wizard wrote:
You're contradicting yourself by calling them afk cloaky campers.
If they're truly afk you have nothing to fear from them while you semi-afk your ratting carrier in your sanctums. In fact, you're probably AFK more and gaining more from it than the cloaky character. You set drones to agressive and go watch your japanese cartoons while your sentries tear aparts the red X's and fill your wallet.
In a righteous world the cloaky would gain a share from your bounty and you would have to pay him per hour while ratting.


Moral of the story, AFK miners and AFK ratters are EVIL!
the AFK cloaker is the HERO!

It's getting deep over here guys.



form of gameplay wich are not ending pvp confrontation should be baned from one specyfic reason. This is not a game - this is waste of time - time i payed for! So if someone want to be cloaky and safty it shold have no impact for anyone else. In normal games it is like that - so eve just nor normal, not for normal people Lol
Daichi Yamato
Jabbersnarks and Wonderglass
#26 - 2014-03-18 13:27:24 UTC
Punctator wrote:
Dr0000 Maulerant wrote:
Electrique Wizard wrote:
You're contradicting yourself by calling them afk cloaky campers.
If they're truly afk you have nothing to fear from them while you semi-afk your ratting carrier in your sanctums. In fact, you're probably AFK more and gaining more from it than the cloaky character. You set drones to agressive and go watch your japanese cartoons while your sentries tear aparts the red X's and fill your wallet.
In a righteous world the cloaky would gain a share from your bounty and you would have to pay him per hour while ratting.


Moral of the story, AFK miners and AFK ratters are EVIL!
the AFK cloaker is the HERO!

It's getting deep over here guys.



form of gameplay wich are not ending pvp confrontation should be baned from one specyfic reason. This is not a game - this is waste of time - time i payed for! So if someone want to be cloaky and safty it shold have no impact for anyone else. In normal games it is like that - so eve just nor normal, not for normal people Lol


if u chose to not undock because someones in local, ur wasting ur own time. the cloakers doing nothing to u. if u dnt like it, stop paying for it.

if he does do something to u, its ending in a PvP confrontation and all is fine.

EVE FAQ "7.2 CAN I AVOID PVP COMPLETELY? No; there are no systems or locations in New Eden where PvP may be completely avoided"

Daichi Yamato's version of structure based decs

Woeful Animation
Ascendent.
Test Alliance Please Ignore
#27 - 2014-03-18 13:48:46 UTC
Corraidhin Farsaidh wrote:
The only way I could accept being able to scan down a cloaked ship would be with a specialized destroyer fitted with some module allowing for quantum scanning or something equally bogus science. This would *only* be able to detect responses from an active cloaked ship though (one moving) NOT AFK or still. This would allow for a co-ordinated group hunting cloaked ships much like WWII subs were hunted but also they wouldn't be able to find a silent cloaked ship again int he same way as sub hunting

The whole sub hunting method would become a game in itself to prevent hot-drops etc but I have no problem with AFK anything myself. AFK cloaked has no risk but are doing nothing so fair enough, AFK mining/ratting leaves the player open to being hunted and killed aso again fair enough


I had a similar idea.

AFK campers have an impact on the game as they present an unknown threat. They can be fit with a Cyno and execute drops.

I am in favor of a sub-hunting/afk ship hunting aspect of the game. I proposed a special class of destroyer fit with a probe that could decloak a ship, using a modified scanner probe technique. To keep it balanced, it should be visible on d-scan or in the overview and should have a long activation time. (1-5 mins) "The particles emitted by the probe overload the cloak, and shut it down temporarily." Once the ship is decloaked it still has to be probed down using combat scanner probes (unless its parked next to a celestial and is on grid), before it can be located and potentially destroyed.

This can potentially create hunter killer teams. Declaoker, a Scan ship and DPS, to hunt down claoked ships. I love the idea and think it creates more interaction between players and gives the "renter/farmers" a means to fight back
Silvetica Dian
Imperial Shipment
Amarr Empire
#28 - 2014-03-18 14:01:42 UTC
ALI Virgo wrote:
It be nice if 24/7 cloaked ships could be scan-able with maxed skiils. A cloaked ship would need to move in between safe spots and be active. not autonomous just streaming a station as a bot.

FIX
if a ship stayed constant cloaked for 30 min its module would burn out and a cloaking module should uses isotopes as fuel based on the ship type

And if a person is asking for isk to leave system they should be banned. That is just an autonomous way of plex-ing accounts. because in a way it is no different then maco mining and exploit. Giving advantage to one player over the other. since the person can not be scanned and has no risk. Worse is not playing the game and just begging people to pay for his account. BY automated and robotics means. These people don't respond to chat as they are not on their computer even as this is done


Have you considered joining a pvp alliance so that they can defend you from the ship that is both afk and cloaked?

Money at its root is a form of rationing. When the richest 85 people have as much wealth as the poorest 3.5 billion (50% of humanity) it is clear where the source of poverty is. http://www.theguardian.com/commentisfree/2014/jan/20/trickle-down-economics-broken-promise-richest-85

Silvetica Dian
Imperial Shipment
Amarr Empire
#29 - 2014-03-18 14:04:49 UTC
Woeful Animation wrote:
Corraidhin Farsaidh wrote:
The only way I could accept being able to scan down a cloaked ship would be with a specialized destroyer fitted with some module allowing for quantum scanning or something equally bogus science. This would *only* be able to detect responses from an active cloaked ship though (one moving) NOT AFK or still. This would allow for a co-ordinated group hunting cloaked ships much like WWII subs were hunted but also they wouldn't be able to find a silent cloaked ship again int he same way as sub hunting

The whole sub hunting method would become a game in itself to prevent hot-drops etc but I have no problem with AFK anything myself. AFK cloaked has no risk but are doing nothing so fair enough, AFK mining/ratting leaves the player open to being hunted and killed aso again fair enough


I had a similar idea.

AFK campers have an impact on the game as they present an unknown threat. They can be fit with a Cyno and execute drops.

I am in favor of a sub-hunting/afk ship hunting aspect of the game. I proposed a special class of destroyer fit with a probe that could decloak a ship, using a modified scanner probe technique. To keep it balanced, it should be visible on d-scan or in the overview and should have a long activation time. (1-5 mins) "The particles emitted by the probe overload the cloak, and shut it down temporarily." Once the ship is decloaked it still has to be probed down using combat scanner probes (unless its parked next to a celestial and is on grid), before it can be located and potentially destroyed.

This can potentially create hunter killer teams. Declaoker, a Scan ship and DPS, to hunt down claoked ships. I love the idea and think it creates more interaction between players and gives the "renter/farmers" a means to fight back


Why go to all this hassle when you can already create a trap and counter drop whatever they bring in? People already have the tools for this but apparently have all the cooperation and planning skills of a high sec miner.

Money at its root is a form of rationing. When the richest 85 people have as much wealth as the poorest 3.5 billion (50% of humanity) it is clear where the source of poverty is. http://www.theguardian.com/commentisfree/2014/jan/20/trickle-down-economics-broken-promise-richest-85

Pew Terror
All of it
#30 - 2014-03-18 15:05:14 UTC  |  Edited by: Pew Terror
Null people are amusing...

Also: Fully agree all people afk longer then 30minutes should be permabanned.
Corraidhin Farsaidh
Federal Navy Academy
Gallente Federation
#31 - 2014-03-18 15:21:27 UTC
Pew Terror wrote:
Null people are amusing...

Also: Fully agree all people afk longer then 30minutes should be permabanned.


Why? if they are AFK then by definition you can ignore them or blow them up if you find them.Other than that why are they an issue? In hisec they need to wardec or gank you and anyone flying should be taking precautions against such. If in lo or null you assume everyone not blue is out to get you (and probably keep an eye on the blue ones anyway). If you aren't flying fit for combat (or to avoid it) then it is nobodies fault but the pilots. AFK people have no bearing on this other then reminding folks to fly ready to fight or run.
ISD Ezwal
ISD Community Communications Liaisons
ISD Alliance
#32 - 2014-03-18 17:38:33 UTC
Rowells wrote:
Hell, for a while ISD was locking all the local/cloaky threads within hours.
Sorry I'm a bit late.
But better late than never: thread locked.

The rules:
16. Redundant and re-posted threads will be locked.

As a courtesy to other forum users, please search to see if there is a thread already open on the topic you wish to discuss. If so, please place your comments there instead. Multiple threads on the same subject clutter up the forums needlessly, causing good feedback and ideas to be lost. Please keep discussions regarding a topic to a single thread.


ISD Ezwal Community Communication Liaisons (CCLs)

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