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Issues, Workarounds & Localization

 
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Sentry Aggro in Low-Sec

Author
Dun'Gal
Myriad Contractors Inc.
#1 - 2014-03-16 11:04:31 UTC
Perhaps I missed the patch notes on this so I appologize if this was an intended change.

Sentry guns in low-sec apparently don't like people with criminal status anymore, not sure about suspect status didn't test it as I only noticed it right before downtime. As the changes with crimewatch came in I was under the impression that commiting suspect level, or criminal acts only incurred the wrath of the sentries if you were at a place with sentries, and would only cause those sentries to shoot you (ie at a specific gate or station.) Once you left grid and warped to a different station or gate the sentries would not shoot you at this alternate location. Additionally if you were to warp back to the same grid where you initiated the hostile act those sentries would forget the criminal/suspect act and no longer shoot you.

Now I can fully understand the sentries that you engaged under remembering that you were a bad boy there, but sentries at different gates/stations, and in different systems should not continue to shoot you when you have these timers (as far as I understand the way crimewatch works.) I have submitted a bug report on the issue, but was curious if this was in fact an intended change, or if this is an isolated issue. Thanks for looking into this.
Dun'Gal
Myriad Contractors Inc.
#2 - 2014-03-17 04:13:44 UTC
Update: Tested with only suspect status and this does not occur, so it appears that criminal status is remembered by sentries.