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Let's give the gankers what they want

First post First post
Author
Kyperion
#101 - 2014-03-15 10:08:31 UTC
Valleria Darkmoon wrote:
Kyperion wrote:
If the point of EVE is only PVP and all other activities are boring subhuman tasks.... give The Barges Turrets, Missiles, and a dominix drone bay.

Give the Freighters, and industrials a means to shoot back...

Your telling me that in a future where we can go damn near anywhere in the universe the merchant ships wouldn't have more guns than the Spanish Gold fleets?

..... So yeah, if the gankers are all about 'emergent' gameplay .... they should be campaigning to put a full rack of 8 turrets/missiles on every mining barge and freighter, up the mid slots to allow for EWAR... and deployable point defense systems in the belts.... after all, if we can have a mobile depot... why the hell wouldn't we deploy big ass sentry stations?


..... Oh wait, they only want to shoot targets, not hunt prey capable of being predators.

None of that will help your EHP any, so stack on all the guns you want. My Tornado was never coming home anyway.


There is no reason not to boost the EHP and fitting capabilities of Mining Barges and Merchant ships to adapt to their most likely adversary.
Tippia
Sunshine and Lollipops
#102 - 2014-03-15 10:09:45 UTC
Kyperion wrote:
There is no reason not to boost the EHP and fitting capabilities of Mining Barges and Merchant ships to adapt to their most likely adversary.

This has already happened though.
James Nikolas Tesla
Tesla Holdings
#103 - 2014-03-15 10:12:33 UTC
The best weapon a miner has against a ganker is their brain. Live with it, OP.

CODE is just a bunch of pirates; smart, organized pirates. It doesn't help to rage at them because that is exactly what they want. Dust yourself off and get back on your feet, you don't even have to talk to them.

Vaerah Vahrokha
Vahrokh Consulting
#104 - 2014-03-15 10:12:38 UTC
Kyperion wrote:
If the point of EVE is only PVP and all other activities are boring subhuman tasks.... give The Barges Turrets, Missiles, and a dominix drone bay.

Give the Freighters, and industrials a means to shoot back...

Your telling me that in a future where we can go damn near anywhere in the universe the merchant ships wouldn't have more guns than the Spanish Gold fleets?

..... So yeah, if the gankers are all about 'emergent' gameplay .... they should be campaigning to put a full rack of 8 turrets/missiles on every mining barge and freighter, up the mid slots to allow for EWAR... and deployable point defense systems in the belts.... after all, if we can have a mobile depot... why the hell wouldn't we deploy big ass sentry stations?


..... Oh wait, they only want to shoot targets, not hunt prey capable of being predators.


I exactly got a large merchant ship that comes with turrets, self defenses and even a flyable frigate inside her hold.

... sadly it's in Star Citizen Sad.
Scipio Artelius
Weaponised Vegemite
Flying Dangerous
#105 - 2014-03-15 10:14:41 UTC  |  Edited by: Scipio Artelius
Divine Entervention wrote:
You're only a bad person if you perform those actions I've listed many times. I can't possibly know if you are or not, but I can lay out the criteria that defines the bad between the good. I can't tell you if you are, I can only tell how if you could be.

And yet you keep claiming I am.

As long as we have cleared that up, then we can get back to the issue of 'voodoo universe'.

The rules of EvE are not voodoo at all. They are quite concrete and clear and must be followed under the EULA or players can face RL bans on their privileges to access the game.

The rules of EvE do however create a fictional galaxy with a code of law different to the criminal codes of RL. RL standards of crime do not apply in EvE, because it has it's own separate set of criminal codes.

So the earlier post referring to what is OK in the USA doesn't apply to EvE because in EvE it is quite possible to shoot other player ships. You've done it yourself in a perfectly legal way under the rules, yet that same process of a group of friends declaring war on someone else whenever they like doesn't exist in real life.

So to survive in EvE, players need to think in terms of what is possible within the rules of EvE, not what is possible within the different societies we each live in (each with their own standards of behaviour).
Anomaly One
Doomheim
#106 - 2014-03-15 10:16:38 UTC
kyperion wrote:
Oh wait, they only want to shoot targets, not hunt prey capable of being predators.


you realize what a pirate is right?
you know what a ganker is as well no?

pirate: 1. a person who attacks and robs ships at sea.
rob or plunder (a ship).

now tell me in here, where does it say that they actively search for opponents for a "good fight" those who want a good fight are out there looking for it, those who want to be pirates and gankers, doing it for profit or not, are......
GANKING

shocking I know.

Psychotic Monk for CSM9 https://forums.eveonline.com/default.aspx?g=posts&t=326497 you want content in highsec? vote Monk

Anomaly One
Doomheim
#107 - 2014-03-15 10:20:17 UTC
and why should CCP offer you turrets and ecm, sentry drones and all that on your freighter when you can just have friends or hire some logistics ??

you know like those mean nasty pirates that gank with more than 1 ship
friendship is ******* magic!

now let's say CCP does give you all that, when 20+ tornadoes come knocking on your door and somehow your ECM couldn't handle that (somehow), what are you gonna ask for ? a doomsday device for sub caps?

Psychotic Monk for CSM9 https://forums.eveonline.com/default.aspx?g=posts&t=326497 you want content in highsec? vote Monk

Seven Koskanaiken
Shadow Legions.
SONS of BANE
#108 - 2014-03-15 10:21:13 UTC  |  Edited by: Seven Koskanaiken
Kyperion wrote:
If the point of EVE is only PVP and all other activities are boring subhuman tasks.... give The Barges Turrets, Missiles, and a dominix drone bay.

Give the Freighters, and industrials a means to shoot back...

Your telling me that in a future where we can go damn near anywhere in the universe the merchant ships wouldn't have more guns than the Spanish Gold fleets?

..... So yeah, if the gankers are all about 'emergent' gameplay .... they should be campaigning to put a full rack of 8 turrets/missiles on every mining barge and freighter, up the mid slots to allow for EWAR... and deployable point defense systems in the belts.... after all, if we can have a mobile depot... why the hell wouldn't we deploy big ass sentry stations?


..... Oh wait, they only want to shoot targets, not hunt prey capable of being predators.


You can already do this.

Or you can keep a cloaked falcon or something in the belt next to your barge. When I was in a war dec I engaged a skiff that I thought was alone, 10 guys in a log off trap appear and kill me. I left that corp well alone for the rest of the dec.

Using industrials as bait to catch gankers is like PVP 101. The thing it you actually have to do it, not just post about it.
Scipio Artelius
Weaponised Vegemite
Flying Dangerous
#109 - 2014-03-15 10:26:43 UTC
Anomaly One wrote:
and why should CCP offer you turrets and ecm, sentry drones and all that on your freighter...

These would become perfect ganking ships.

No need to worry about Tornadoes. Every highsec miner would be looking sideways at the guy next to him in belt. It would be so easy for gankers to approach a miner. It would be the perfect disguise.
Salvos Rhoska
#110 - 2014-03-15 10:27:36 UTC
Why not simply arrange for a protective escort?

Divine Entervention
Doomheim
#111 - 2014-03-15 10:27:56 UTC
Kiryen O'Bannon wrote:
Divine Entervention wrote:


Actually, we are playing in real life. You might be sending your mind forth into whatever fictional world you're imagining, but your person is still anchored within "real life".

That's the problem with the whole disconnection you have. You think your actions against other people aren't being performed on real people because the setting is in a video game. But those characters are real people just like you, anchored in reality.



All you're doing is engaging in tautology here. Of course other characters are played by real people; that's the definition of an MMO. What he's pointing out is that the premise of the game is not based on the ruleset we are obligated to follow in real life. All you've done is nitpick the semantics of how he said it and state the blindingly obvious.


300 years ago, the people at the location where the state of Kansas is right now did not have the same morality as it does today.

Just because EvE has no firmly established, majority agreed upon stance regarding right and wrong does not mean that we cannot apply what we feel is right and wrong.

My choice is to use real life morality and inject it into EvE because to this date, it's the most civilized and least barbaric existence humanity has known. Considering the correlation between human technologic and social advancement, while not being absolutely correct, there's a high chance that we should expect people who've advanced technologically enough to fly space ships and make people immortal, that socially they should've progressed as well.

Now you get to choose which you want to do, which is fine. But I get to choose what I want to do, too. Now the issue presents itself when your choiceto do what you want to do directly impedes my ability to do what I want, within reason. If I want to blow you up and you want to blow me up, well you winning doesn't make you a bad person, just better at our competing self desired goals.

But if I want to mine space rocks while having no desire to blow you up and you force your desire onto me with the intention to "make me mad", well you're violating my person, proving to me through your actions that you feel you're desire is more important than my own when I don't wish to compete with you, but rather live harmoniously with you.

Now considering that we're all within the realm of an imaginary universe, if my character wishes to mine, it's because my real life person has decided it. If your character wishes to blow up my miner to make him cry, well that's because your real person decided it.

If it's your desire to derive pleasure as a result of inflicting pain, cruelty, degradation, or humiliation on others, regardless of online or offline, that's the action of a bad person. And just because you do it within the confines of a "enchanted hexagon" doesn't mean you get to separate your action with your real self.
Dave stark
#112 - 2014-03-15 10:28:09 UTC
Salvos Rhoska wrote:
Why not simply arrange for a protective escort?



because actively having to defend themselves is beyond the ability of most high sec residents.
Scipio Artelius
Weaponised Vegemite
Flying Dangerous
#113 - 2014-03-15 10:30:18 UTC
Divine Entervention wrote:
300 years ago, the people at the location where the state of Kansas is right now did not have the same morality as it does today.

Where not in Kansas anymore Toto.

The rules of the Kansas 300 years ago have no bearing on EvE in any way.
Kyperion
#114 - 2014-03-15 10:30:36 UTC
Scipio Artelius wrote:
Anomaly One wrote:
and why should CCP offer you turrets and ecm, sentry drones and all that on your freighter...

These would become perfect ganking ships.

No need to worry about Tornadoes. Every highsec miner would be looking sideways at the guy next to him in belt. It would be so easy for gankers to approach a miner. It would be the perfect disguise.


and also probably create fights if you shot the wrong rock....

All good things... because everybody could then fight
Scipio Artelius
Weaponised Vegemite
Flying Dangerous
#115 - 2014-03-15 10:33:05 UTC  |  Edited by: Scipio Artelius
Kyperion wrote:
and also probably create fights if you shot the wrong rock....

All good things... because everybody could then fight

Everybody can fight already.

Your best response is not to fight. You have a mechanism for that in Concord. Your best response is to survive.
Kyperion
#116 - 2014-03-15 10:33:51 UTC
Tippia wrote:
Kyperion wrote:
There is no reason not to boost the EHP and fitting capabilities of Mining Barges and Merchant ships to adapt to their most likely adversary.

This has already happened though.


Not to the extent that it needs to,

If every ship in the game had a viable combat fitting, and mission fitting requirements were brought in line with PVP fittings things would be so much more interesting.

And a helluva lot more ships would blow up in highsec, I know, because I would be one of the participants.
Kyperion
#117 - 2014-03-15 10:35:06 UTC
Scipio Artelius wrote:
Kyperion wrote:
and also probably create fights if you shot the wrong rock....

All good things... because everybody could then fight

Everybody can fight already.

Your best response is not to fight. You have a mechanism for that in Concord. Your best response is to survive.


That is obviously not the case. See an aforementioned definition of ganking.
Divine Entervention
Doomheim
#118 - 2014-03-15 10:35:53 UTC
Scipio Artelius wrote:
Divine Entervention wrote:
300 years ago, the people at the location where the state of Kansas is right now did not have the same morality as it does today.

Where not in Kansas anymore Toto.

The rules of the Kansas 300 years ago have no bearing on EvE in any way.


haha, yea you were totally right in that thread where you were talking about how you want to win an award for all the ****-posting you do.

If there's ever an election for it, I'll vote for you, to help you out.
Scipio Artelius
Weaponised Vegemite
Flying Dangerous
#119 - 2014-03-15 10:36:07 UTC  |  Edited by: Scipio Artelius
Kyperion wrote:
Not to the extent that it needs to,

If every ship in the game had a viable combat fitting, and mission fitting requirements were brought in line with PVP fittings things would be so much more interesting.

And a helluva lot more ships would blow up in highsec, I know, because I would be one of the participants.

I edited my response above, so I'll repeat it here just so it hopefully adds to the conversation.

Your best response to a gank is not to fight. It's to survive. Concord already gives you a 100% chance of defeating the gankers ship. You only need to stop them from defeating yours.
Kyperion
#120 - 2014-03-15 10:38:35 UTC
Scipio Artelius wrote:
Kyperion wrote:
and also probably create fights if you shot the wrong rock....

All good things... because everybody could then fight

Everybody can fight already.

Your best response is not to fight. You have a mechanism for that in Concord. Your best response is to survive.



....Again, it is a ******* asinine bullshit concept for gameplay mechanics to suggest 'your best option is not to fight' ....

Especially in a "sandbox".... especially in a sandbox that roughly mimics the Joker's ideal universe.