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Wardec Costs

Author
Stukatim
Center for Advanced Studies
Gallente Federation
#1 - 2014-03-14 12:02:34 UTC
It seems that merc corps just go around and wardec just anyone they see now since the cost of wardecs are hardly nothing. With the eve economy wardecs need to be increased starting at 5 - 10 billion. I have seen corps with over 100 wardecs on them it seems crazy for them to have so many. I can see the cost of wardecs that are set now for the beginning of the game but it is a little out of hand now you can not even be in a corp anymore without having a wardec. For people that do not want to PVP it forces them into public corps and this is something that CCP needs to address. Not everyone wants to PVP in games which is what High-Sec should have been for and people who wanted to PVP head to Low-Sec. All wardecs are is so people who have ships setup for PVP can attack people in HIgh-Sec that do not have PVP ships or do not desire to PVP.
Good Posting
Doomheim
#2 - 2014-03-14 12:10:10 UTC
It is very easy to avoid a wardec in high sec if you don't want to fight back.

With post like these you are now attracting the flock of forum parrots that will come to tell you that eve is a cold world, eve is hard and blah blah blah.

Fight back or drop corp, but don't whine.
Haedonism Bot
People for the Ethical Treatment of Rogue Drones
#3 - 2014-03-14 12:14:00 UTC
No. Wardecs are way too expensive. As it is, the cost structure makes it so that only large, organized merc alliances run by older players can afford to wardec people. It is therefore not a new player friendly mechanic. We need to lower the cost enough that anybody can casually wardec people at any time, so more people and newer players can get into the game.

Think of the newbies, after all. How many are driven from the game every day because they can't afford to wardec their enemies?

www.everevolutionaryfront.blogspot.com

Vote Sabriz Adoudel and Tora Bushido for CSMX. Keep the Evil in EVE!

Salvos Rhoska
#4 - 2014-03-14 12:30:22 UTC
Stukatim wrote:
Not everyone wants to PVP in games which is what High-Sec should have been for and people who wanted to PVP head to Low-Sec.


Citation needed.

High-sec merely raises the threshold for PvP, it does not eliminate its occurance.

Aggression is not a matter of consent in EVE, as demonstrated and supported by extant, past and current, key mechanics.

You are operating from a false assumption and premise, that high-sec is "supposed" to be PvP immune.
Who told you that? Where did you get that idea into your head?

Its simply not true.

Its no different than operating from the false premise that the world is flat, and then wondering why physics repeatedly fails to perform as you expect it to. In which case its not physics which is not operating as you "think it should", its your own delusion and false premise which is not conforming or accurate as to the world actually being eound, no matter how much you believe it is flat.

You are probably right that wardeccing can use some adjustment, but not based on the false premise that High-sec "should" be devoid of PvP, which simply and incontrovertibly, false.
Tippia
Sunshine and Lollipops
#5 - 2014-03-14 12:34:00 UTC  |  Edited by: Tippia
Stukatim wrote:
Not everyone wants to PVP in games which is what High-Sec should have been for and people who wanted to PVP head to Low-Sec.
One problem: that was never what highsec was for nor is there any reason why it “should” be that way, or for that matter any way that it could be that way while still existing in the EVE universe. All highsec ever was is a place where aggression comes at a cost.

If you don't want to PvP in a game, don't play a PvP game.

Quote:
All wardecs are is so people who have ships setup for PVP can attack people in HIgh-Sec that do not have PVP ships or do not desire to PVP.
No. All wardecs are is one method to pay the mandatory cost of aggression.
Doireen Kaundur
Doomheim
#6 - 2014-03-14 12:42:54 UTC  |  Edited by: Doireen Kaundur
OP has a point.

It takes 1 billion isk + skills to form an alliance.

How much does a wardec cost?

It costs 50 million isk, plus an additional cost for each member in the target corporation/alliance above 51. It will now start to increase with the 51st member and reach the ceiling of 500 million ISK at 2000 members.

War is very trivial in EVE. A 1000 member corp can declare war on a 5 member corp. That's not war, thats extortion and it trivializes the whole concept of war.

I think perhaps an inverse porportion cost might work. The less members a target wardec corp has, the more it will cost you to wardec them.


EDIT: Required Wardec skills might be a good addition as well.

_[center]For your Freighter **sized shipping needs, contact _[u]Lord Chanlin[/u].** _ Fast, affordable, reliable service._

https://gate.eveonline.com/Profile/Lord%20Chanlin[/center]

Jessica Duranin
Doomheim
#7 - 2014-03-14 12:49:14 UTC
Wardecs in high really aren't the huge problem that many carebear corps make of it.
If you are a very small corp just close and reopen the corp. If you are a larger corp put up some scouts and continue to do whatever you do in highsec.
Most merc corps are pretty bad anyway and only play station games in Amarr/Jita.

My old highsec corp once got decced by a relatively famous merc alliance. After 5 days of "war" we finally managed to lure one of those "I'm so l33t, I can shoot a venture with my proteus" dudes into our system. When he attacked the bait venture our falcon decloacked and the venture managed to tackle him long enough until our main "fleet" (bunch of carebears in crap fit T1 ships) arrived from the neighbouring system.

If you want to be really clever go to a highsec island in low and mine/PvE/whatever there. Highsec merc corps rarely enter low sec.
Tippia
Sunshine and Lollipops
#8 - 2014-03-14 12:55:54 UTC
Doireen Kaundur wrote:
OP has a point.

It takes 1 billion isk + skills to form an alliance.

How much does a wardec cost?
Does it matter? If you're willing to cough up that billion and not just create a corporation — already signifying that you accept the possibility of wardecs — but an entire alliance, thereby communicating that you're intending to set up a large group of people for mutual benefit, why should you be afforded any kind of pay-wall protection?

You've communicated twice over that you're willing to be a target. You've communicated that you're willing to put together a large force of people. If at that point you can't handle being a target and can't bring all those people together, you weren't ready to have an alliance to begin with.

Quote:
War is very trivial in EVE. A 1000 member corp can declare war on a 5 member corp. That's not war, thats extortion and it
…is a legitimate business model in EVE. It's also ridiculously easy to avoid and evade.
Doireen Kaundur
Doomheim
#9 - 2014-03-14 13:13:54 UTC
Tippia wrote:
Doireen Kaundur wrote:
OP has a point.

It takes 1 billion isk + skills to form an alliance.

How much does a wardec cost?
Does it matter? If you're willing to cough up that billion and not just create a corporation — already signifying that you accept the possibility of wardecs — but an entire alliance, thereby communicating that you're intending to set up a large group of people for mutual benefit, why should you be afforded any kind of pay-wall protection?

You've communicated twice over that you're willing to be a target. You've communicated that you're willing to put together a large force of people. If at that point you can't handle being a target and can't bring all those people together, you weren't ready to have an alliance to begin with.

Quote:
War is very trivial in EVE. A 1000 member corp can declare war on a 5 member corp. That's not war, thats extortion and it
…is a legitimate business model in EVE. It's also ridiculously easy to avoid and evade.



I guess it all depends on how you see Eve. An alliance of miners would be no match for an alliance of mercs. But you are right in that you are putting up a "target here" sign when forming such large groups.

I guess I take war too seriously and I want reprecusions for acts of war. The only way to "hurt" anyone in Eve is in the wallet.

If you want my assets that badly that you are willing to wardec me, then pay for the privledge. As the defending corp it will take me that much more isk and calling in favors to protect my assets from your aggression.

_[center]For your Freighter **sized shipping needs, contact _[u]Lord Chanlin[/u].** _ Fast, affordable, reliable service._

https://gate.eveonline.com/Profile/Lord%20Chanlin[/center]

Brendan Anneto
Gladiators of Rage
Fraternity.
#10 - 2014-03-14 13:17:01 UTC
Stukatim wrote:
It seems that merc corps just go around and wardec just anyone they see now since the cost of wardecs are hardly nothing. With the eve economy wardecs need to be increased starting at 5 - 10 billion. I have seen corps with over 100 wardecs on them it seems crazy for them to have so many. I can see the cost of wardecs that are set now for the beginning of the game but it is a little out of hand now you can not even be in a corp anymore without having a wardec. For people that do not want to PVP it forces them into public corps and this is something that CCP needs to address. Not everyone wants to PVP in games which is what High-Sec should have been for and people who wanted to PVP head to Low-Sec. All wardecs are is so people who have ships setup for PVP can attack people in HIgh-Sec that do not have PVP ships or do not desire to PVP.


Maybe wardecs wouldn't happen if people didn't fly expensive ships around while under a wardec. A few good kills can fund an entire operation while maiking a nice profit for the aggressors.

I also will laugh at your calamity; I will mock when your terror comes, When your terror comes like a storm, And your destruction comes like a whirlwind, When distress and anguish come upon you.   Proverbs 1:26-27

Erotica 1
Krypteia Operations
#11 - 2014-03-14 13:36:18 UTC
Or... free wardecs, maybe up to 2 or 3 free at a time, after which a fee would come into play.

And.. A restriction on leaving a corp or closing the corp within 7 days of a wardec. And, if you everyone in corp fails to login and undock, the 7 day timer is extended.

See Bio for isk doubling rules. If you didn't read bio, chances are you funded those who did.

Adrie Atticus
Caldari Provisions
Caldari State
#12 - 2014-03-14 14:23:54 UTC
Erotica 1 wrote:
Or... free wardecs, maybe up to 2 or 3 free at a time, after which a fee would come into play.

And.. A restriction on leaving a corp or closing the corp within 7 days of a wardec. And, if you everyone in corp fails to login and undock, the 7 day timer is extended.


Why not just force the wardec target to pay for all of the costs?

Causing ISK loss is about the only outcome from wardecs in any case. At least this way you can extort people properly.
Emizeko Chai
Freight Club
#13 - 2014-03-15 22:28:35 UTC
Stukatim wrote:
It seems that merc corps just go around and wardec just anyone they see now since the cost of wardecs are hardly nothing.


You mean after the minimum cost for declaring war on a corporation was increased by 25x as part of the Inferno release?
And maximum cost went up by a factor of 10x? That now?
Iudicium Vastus
Doomheim
#14 - 2014-03-15 23:53:50 UTC
Haedonism Bot wrote:
No. Wardecs are way too expensive. As it is, the cost structure makes it so that only large, organized merc alliances run by older players can afford to wardec people. It is therefore not a new player friendly mechanic. We need to lower the cost enough that anybody can casually wardec people at any time, so more people and newer players can get into the game.

Think of the newbies, after all. How many are driven from the game every day because they can't afford to wardec their enemies?


Or they could just join up with any of the multitude of merc alliances and just enjoy the wardecs they make.

[u]Nerf stabs/cloaks in FW?[/u] No, just.. -Fit more points -Fit faction points -Bring a friend or two with points (an alt is fine too)

Pepper Solette
Doomheim
#15 - 2014-03-16 00:50:51 UTC  |  Edited by: Pepper Solette
Are you the guy i killed 6 times in 2 days last week? Because you sure as hell sound like him.

Oh wait, he was Russian, my mistake.

** Miko Sunji:  "There is no better way to find out if you can swim, than swimming for your life."**

Nevyn Auscent
Broke Sauce
#16 - 2014-03-16 00:57:44 UTC
The only thing I'd like to be seen done to wardec costs is to reverse the formula maths. It should be based on the size of your corp/alliance, not the size of your target.
As this would mean large alliances have increased costs to pick on small ones, while small corps can nibble at the holdings of large alliances cheaply.

Perfect example of this can be seen in Highsec Poco's. Once a large group gets hold of one, the wardec cost becomes not worth it for a small group wanting to nibble away at one or two for personal use. While if the costs were reversed they could try it on much cheaper and see if a fleet actually turned up to defend the timer or couldn't be bothered.

However that's the only thing I'd like to see. The minimum of 50 Mil seems reasonable. While having a max cap in place prevents it spiralling totally out of control.
Kaarous Aldurald
Black Hydra Consortium.
#17 - 2014-03-16 01:02:48 UTC
As long as dec dodging is still allowed and not considered an exploit, the price of wardecs is too high, not too low.

"Verily, I have often laughed at the weaklings who thought themselves good because they had no claws."

One of ours, ten of theirs.

Best Meltdown Ever.

Jonah Gravenstein
Machiavellian Space Bastards
#18 - 2014-03-16 07:48:47 UTC  |  Edited by: Jonah Gravenstein
Stukatim wrote:
I can see the cost of wardecs that are set now for the beginning of the game but it is a little out of hand now you can not even be in a corp anymore without having a wardec.
Hundreds, perhaps thousands of small player run corporations manage to not get wardecced everyday.

In the beginning there was nothing, which exploded.

New Player FAQ

Feyd's Survival Pack

Mara Pahrdi
The Order of Anoyia
#19 - 2014-03-16 08:44:54 UTC  |  Edited by: Mara Pahrdi
Stukatim wrote:
Not everyone wants to PVP in games which is what High-Sec should have been for and people who wanted to PVP head to Low-Sec.

Read CCP's New Pilot Faq. Chapter 5.3, page 15.

Remove standings and insurance.

Anomaly One
Doomheim
#20 - 2014-03-16 09:12:04 UTC  |  Edited by: Anomaly One
you got some baits..
I'm disappointed.



if anything wardec costs should be reduced.

Quote:
Think of the newbies, after all. How many are driven from the game every day because they can't afford to wardec their enemies?


you might laugh but that's exactly how I thought when I started and still do, man I can't wardec any corp the cost to maintain it is too high, this sucks..

Psychotic Monk for CSM9 https://forums.eveonline.com/default.aspx?g=posts&t=326497 you want content in highsec? vote Monk

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