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The Eve Fallacy That Drives Me Nuts

Author
Nevyn Auscent
Broke Sauce
#41 - 2014-03-14 08:54:51 UTC
This is novel, I'm in agreement with Tippia at someone else being deliberately & wilfully ignorant as to what is actually being discussed. Scipio, you have somehow avoided reading the Op properly and avoided every single post explaining what he was talking about.

He was discussing how new players are told a lie because they are told Implants are useless until you are training lvl 5 skills. Nothing to do on if they should be training lvl 5 skills.
Tippia
Sunshine and Lollipops
#42 - 2014-03-14 08:55:25 UTC  |  Edited by: Tippia
Scipio Artelius wrote:
It's exactly what I'm discussing
Then you're in the wrong thread.

Quote:
We are not discussing the benefits of training skills to different levels. The OP specifically includes " when you start training skills to LVL V".
…and points out that this claim is nonsensical since you get the same benefit at every other level.
“Advising” new players to train slower than they could because they haven't gotten to lvl-V skills yet is moronic and demonstrates a complete lack of mathematical sense and forethought. The claim that implants make a bigger difference when you start training that fifth level is an outright lie.
Uma D
Viziam
Amarr Empire
#43 - 2014-03-14 08:56:57 UTC
Scipio Artelius wrote:
Tippia wrote:
…but that's not what we're discussing.
It's exactly what I'm discussing and you can think it's bulk fine. I don't think it's bulk.
We are not discussing the benefits of training skills to different levels. The OP specifically includes " when you start training skills to LVL V".

It a different perspective on the same sentence. In the original quote, you've placed emphasis on the first half of the sentence, where I've focussed on the second half included above.


You are quite simply discussing something the whole conversation is not about. That is pretty much it.

The benefit from skills have nothing to do with the topic. It quite simply is about the training speed you gain from Implants and in that regard it quite simply does not matter if you train a level 5 or X level 1 skills. The benefit in terms of training time will be the same.
Scipio Artelius
Weaponised Vegemite
Flying Dangerous
#44 - 2014-03-14 09:00:04 UTC
Nevyn Auscent wrote:
He was discussing how new players are told a lie because they are told Implants are useless until you are training lvl 5 skills. Nothing to do on if they should be training lvl 5 skills.


Nowhere in the thread have implants been referred to as useless. The OP says:

"implants make a bigger difference when you start training skills to LVL V."

I agree with that statement to the extent that new players don't have a need to train skills to level 5 and the time spent to train cybernetics is time not being spent elsewhere to train skills that will provide more benefit to a new player.

At some point after a player is more comfortable in the game, implants provide great benefit and where that point is, will be different for each profession and what a player has done with their character earlier on.
Divine Entervention
Doomheim
#45 - 2014-03-14 09:03:00 UTC  |  Edited by: Divine Entervention
I think it's speaking purely in the benefit of accessibility.

As a new player, focusing on training skills to level 4 instead of level 5 is potentially more beneficial because the time that would've been locked up training to level 5 then gets diverted into possibly opening up more avenues/paths of game play.

While 10000 points in 5 hours is 10000 points in 5 hours, not counting skills that require level 5 prerequisites, you can train more skills to an acceptable level, but not affecting the end outcome of total skill points trained.

I think all arguments are valid, it's just different parties are focusing on different goals/objectives.

Also, being a new player, I've spent zero time training with the benefit of implants. Considering how many skill points I'm going to have and how many I'll never have, I don't find it absolutely necessary to be going at "maximum" potential because regardless of what goal I want to reach I know I'll get there eventually.

When I'm faced with needing multiple level 5's because it's the final obstacle preventing me from reaching that next plateau of accessibility, I'll probably seriously begin considering the benefits of implants.

But he's right, for someone not necessarily concerned with the "max", implants to me don't seem as important as they will be when focused with months of time required to advance.
Scipio Artelius
Weaponised Vegemite
Flying Dangerous
#46 - 2014-03-14 09:03:34 UTC  |  Edited by: Scipio Artelius
It's clear that my interpretation of the original post puts me in a minority of 1, which is perfectly fine.

We don't always get everything right every time and as I haven't been able to raise any possibility of a different perspective to reading the OP quote, that is my failing for not being able to express my view clearly enough.

From my perspective it fits perfectly within this thread and is a valid interpretation, but the discussion around that doesn't appear to be very productive.

So, in the interests of not wasting others times, sorry for the distraction. Please accept my apology and return to normal programming. I'll try differently in future to explain my view in clearer terms.
Tippia
Sunshine and Lollipops
#47 - 2014-03-14 09:04:13 UTC  |  Edited by: Tippia
Scipio Artelius wrote:
I agree with that statement to the extent that new players don't have a need to train skills to level 5
…which was never in question to begin with. Rather, the question is the preposterous notion that implants make a bigger difference for that last level than for the ones preceding it, which has no basis in reality.

Quote:
the time spent to train cybernetics is time not being spent elsewhere to train skills that will provide more benefit to a new player.
This, too, is easily disproven by simple maths. The benefit provided by those paltry 750 SP is greater than anything the new player will train in a very very long time, and the time required to recuperate that cost is vanishingly small on the scale of things.
Bagrat Skalski
Koinuun Kotei
#48 - 2014-03-14 09:05:25 UTC
Total time spend training - bigger advantage for 5's
Percentage of time spend training - same for all skills.

There is no point discussing it further.
Balshem Rozenzweig
24th Imperial Crusade
Amarr Empire
#49 - 2014-03-14 09:07:05 UTC
Never heard that implants are useless at any point. Similar things that I believe are right:

1) don't use above 3s if you get podded sometimes. lvl 4 and 5 implants are much too expensive to justify the +1/+2 if you die
2) Don't train for level 5 implants early, as they have long return time, and you need your skills to play.

Now back to the topic:
Accumulated SP is very important for character at any stage. Skills in eve aren't only prerequisites. Their main role (in my eyes - maybe someone will have different opinion) is the +% increase. So yeah - when the dude uses +3 implants he will mine more, and earlier. No matter if he's training from 0 or from 10's of milions of xp - the gain is there and accumulates visibly over time.

Balshem is an alt I started for pve originaly and never bothered to buy implants for him. He's 15 days younger than my main, yet my Caldari toon has 1.5 M SP more. This is huge.

Or, in other words, if you don't use implants and try to pvp at the beginning of the 2nd month of game you will have those t2 weapons, but you will prolly fly 10% slower, turn 5% worse, and do 15% less dps. So yeah - get these +3s at least, and learn to spam warp at celestial before your ship dies.

Then - go for +4s, and enjoy the SP race with your corpmates. It's more of a pvp than trade :P

"NUTS!!!" - general McAuliffe

Tippia
Sunshine and Lollipops
#50 - 2014-03-14 09:10:36 UTC
Bagrat Skalski wrote:
Total time spend training - bigger advantage for 5's same for all skills
Percentage of time spend training - same for all skills.
The only way for it to be different is if you try to compare different total times, which invalidates the comparison to begin with.
Balshem Rozenzweig
24th Imperial Crusade
Amarr Empire
#51 - 2014-03-14 09:47:30 UTC
2nd post ("like" at least one and I will go away). Just to explain a bit better.

The argument about absolute time holds when you consider the skills to be prerequisites. When someone want to get into a rifter he needs to train minmatar frig to level1 and then implants make close to 0 difference - I agree. And then - you can suddenly see the difference implants give you if you want to get into proteus. Because prerequisites for that ship are much more harsh.

But eve doesn't work this way, and it's repeated on this forum numerous times by pretty much anyone claiming to have any idea about this game. You don't just "get into a rifter" or get "into a proteus" - you need numerous SP to make that ship work. And then, all of sudden, this absolute time is insignificant, because you want to know how good you will be in a month of continuous skilling. You don't want "faction ammo" or "t2 ammo" only. You want that and +3% to firing speed also. Because it will count. The seconds (if not minutes/hours) you've saved while leveling skills to 4 will add up, and result in you being faster in getting to your goal.

Also - what is the only thing in EVE you cannot create, or buy? The queue time. You can farm isk 24/7 and you will not be able to buy a day of skilling. Because of that I believe ignoring implants altogether is the only irreplaceable loss eve has. (Or grind like a maniac and buy a toon - if you can afford it then sure: do not buy a single implant. Why would you bother?)

TL;DR - the basic unit for character development in eve is a month. You want so much after a month, so implants help. Absolute time difference is an illusion, because the %s will accumulate over the time to give you more skills. Also - isk can be replaced while the time cannot. Buy the implants.

"NUTS!!!" - general McAuliffe

Bagrat Skalski
Koinuun Kotei
#52 - 2014-03-14 09:50:39 UTC  |  Edited by: Bagrat Skalski
Ha, if you are training lvl 5 without +5 implants, you have definitely too much time. Roll
Balshem Rozenzweig
24th Imperial Crusade
Amarr Empire
#53 - 2014-03-14 10:08:28 UTC
Bagrat Skalski wrote:
Ha, if you are training lvl 5 without +5 implants, you have definitely too much time. Roll


No - it's not like that. You can use your time to get the isk to get the implants, but you cannot grind to speed the skilling up process directly. So you cannot make up for not buying the implants. If you didn't use implants for 3 months, and then start to use them all of sudden you've still lost 3 months of the gain the implants give. You can argue that you can save up and buy better implants but still: 1)isk can be created/acquired, the 3 months can't. 2) relative increase in skilling speed would not most probably justify skpping the said 3 months

"NUTS!!!" - general McAuliffe

Jarod Garamonde
Jolly Codgers
Get Off My Lawn
#54 - 2014-03-14 10:16:01 UTC
Pain Killer13 wrote:
So one thing that drives me nuts is vets who are quick to give advice to new guys like me but have no idea what they're talking about. It happens a lot. But the main thing that drives me up the wall is the tons of people who say "implants make a bigger difference when you start training skills to LVL V." Ugh it drives me so nuts, if you're training skills with the same attributes, the implants/remaps give the exact same bonus to lvl 1 skills as they do lvl 5. There is no difference!


Please someone correct me here and tell me I'm wrong. I've been playing for around 6 weeks and have heard this said 100 times and I can't stand it.


You are a classic example of a noob that doesn't listen.
We haven't been playing this game for years and years just to know nothing.

See the same kinds of attitudes, IRL, all the time. Younger "adults" that think graduating high school was the peak of life experience and learning, and that a 30-something with kids and a career, can't teach you anything you don't already know.

A really smart bloke once said "A wise man reads hundreds of books and still thinks he has a world to learn. A fool reads one book, and thinks he knows everything."

That moment when you realize the crazy lady with all the cats was right...

    [#savethelance]
Bagrat Skalski
Koinuun Kotei
#55 - 2014-03-14 10:16:38 UTC
ISK isn't problem these days, if it is for you then try to make more in some way, because it is possible, but the time you could be training something else you can not negotiate.
Loko Crackhead
Native Freshfood
Minmatar Republic
#56 - 2014-03-14 10:29:41 UTC
Pain Killer13 wrote:
So one thing that drives me nuts is vets who are quick to give advice to new guys like me but have no idea what they're talking about. It happens a lot. But the main thing that drives me up the wall is the tons of people who say "implants make a bigger difference when you start training skills to LVL V." Ugh it drives me so nuts, if you're training skills with the same attributes, the implants/remaps give the exact same bonus to lvl 1 skills as they do lvl 5. There is no difference!


Please someone correct me here and tell me I'm wrong. I've been playing for around 6 weeks and have heard this said 100 times and I can't stand it.


Risk-reward my friend that's why they say that. Training time wise they have same impact on newbs or veterans, I give you that. Play time wise the difference is between spending time grinding missions or asteroids or doing other activities. If you plex then who cares about you, you rich bastard. KCoolidding.
Bottom line, if you are not going to lose those implants on a weekly basis then go ahead and pimp your head, especially if you are in for the long haul. As someone already said, don't get SP obsessed though, it's a bad trait to have.
Dominic karin
Versatility Production Corporation' LLC
#57 - 2014-03-14 10:38:39 UTC
Pain Killer13 wrote:

(assuming you don't get podded which most new players don't)

You are doing it wrong if that's the case.
Tippia
Sunshine and Lollipops
#58 - 2014-03-14 10:39:57 UTC
Jarod Garamonde wrote:

You are a classic example of a noob that doesn't listen.
We haven't been playing this game for years and years just to know nothing.

He knows a hell of a lot more than those giving blatantly false advice, thats's for sure, so not listening to them is really a good thing.
Bagrat Skalski
Koinuun Kotei
#59 - 2014-03-14 10:57:24 UTC  |  Edited by: Bagrat Skalski
Bonus is the same in percentage, but the gain in days and hours is much more for lvl 5 then lvl 1 and that is what people wanted to say to him.
Loko Crackhead
Native Freshfood
Minmatar Republic
#60 - 2014-03-14 11:11:16 UTC
Bagrat Skalski wrote:
Bonus is the same in percentage, but the gain in days and hours is much more for lvl 5 then lvl 1 and that is what people wanted to say to him.


That's a Captain Obvious thing to say in IMHO.
Actually that is the perceived benefit with human flawed, time restricted, perception. Yes, you are eager to get into those HACs and that cruiser to 5 takes some time, so the days cut from that training are apparent and very important to you but what it escaped your attention is the time saved while training all those support skills to 4 in order to fit it and fly it at a decent level, assuming you had the same implants in your head.