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The Eve Fallacy That Drives Me Nuts

Author
Pain Killer13
The Scope
Gallente Federation
#21 - 2014-03-14 07:19:32 UTC  |  Edited by: Pain Killer13
Scipio Artelius wrote:

Of course, but instead of having 1 skill at 5, you'll have more at level 3 or 4 and gain more flexibility as a new player.

However, if you factor in the time required to train for the implants you want, that is a cost to the training time you could have had.

Either way is fine. It's a personal choice. Do whatever you want and ignore the people you were referring to in the OP if that's what you feel is the best course of action for your character.

But it's not a fallacy. It's just a different perspective and a different consideration of the same issue.


Sad That sad face is for you. There is no room for perspective, and there is no room for opinion on the matter. It is simply math. There is right, and there is wrong. It's just a concept I guess that's out of reach.


(Arguing but you die, how much it costs, doingremaps, jump clones, etc etc are just tangents that have nothing to do with the matter. I however am grateful to Nevyn Auscent and tippia. Thanks for letting me know someone else out there gets it)
Tippia
Sunshine and Lollipops
#22 - 2014-03-14 07:20:01 UTC
Scipio Artelius wrote:
The question was about the claim that implants are useful when you want to train a skill to level 5 and not for lower levels.
…and that claim is nonsensical. Implants are always useful — and equally so — no matter what rank or level you're training.

If you're racking up 2M SP worth of rank-1 skills to lvl 1 (granted, that would be more skills than are in the game, but for the sake of argument…) you save just as much time as if you're racking up 2M worth of rank-8 skills to V.

Quote:
To train a x1 multiplier to level 1 takes only a few minutes.
To train that same skill from level 4 to 5 takes a couple of days.
The absolute time saving is different to train it from 0 - 1 is different than from 4 - 5.
You're doing the exact logical misstep the OP is talking about: skills training is not (any more, since we have the queue now) a matter of discrete steps but of a continuous flow of time. Individual skills don't matter; what matters is how much SP you accumulate into whatever is in your queue. Once you've train that first level, you go on to train lvl II, and III and IV… and then off to the next skill at lvl I–IV, and the next one and the next. Your implants end up saving you just as much time no matter what.

2700 SP/h going towards low-rank, low-level skills gives you the same training benefit as 2700 SP/h going towards high-range, high-level skills.
Hasikan Miallok
Republic University
Minmatar Republic
#23 - 2014-03-14 07:30:00 UTC
Tippia wrote:
[quote=Scipio Artelius]

2700 SP/h going towards low-rank, low-level skills gives you the same training benefit as 2700 SP/h going towards high-range, high-level skills.


Yes all true, but aside from new players keen to get shiney ships, does anyone really care what SP you have and how quickly it builds up ?
Tippia
Sunshine and Lollipops
#24 - 2014-03-14 07:32:50 UTC
Hasikan Miallok wrote:
Yes all true, but aside from new players keen to get shiney ships, does anyone really care what SP you have and how quickly it builds up ?
Not particularly, but that's a different matter.
New players trying desperately to get to their next huge loss shouldn't be fed bad maths on the way — the inevitable loss itself is harsh as it is. Blink
Scipio Artelius
Weaponised Vegemite
Flying Dangerous
#25 - 2014-03-14 07:39:51 UTC  |  Edited by: Scipio Artelius
Pain Killer13 wrote:
Sad That sad face is for you. There is no room for perspective, and there is no room for opinion on the matter. It is simply math. There is right, and there is wrong. It's just a concept I guess that's out of reach.
You can give me all the sad faces you like.

That won't change the fact that for a new player there is a difference because more skills = more flexibility and if you train implants and skills to level 5 that will equal fewer skills relevant to what you want to do.

I am even willing to put my money where my fingers type on this.

I will happily roll a new character and plex it to train it over a 7 day period and if you do the same and train your implants and then skills through to level 5, we'll see which character has more options at the end of that week.

So if you are happy to accept that, we can work on the details and run the test.
Tippia
Sunshine and Lollipops
#26 - 2014-03-14 07:44:55 UTC
Scipio Artelius wrote:
That won't change the fact that for a new player there is a difference because more skills = more flexibility and if you train implants and skills to level 5 that will equal fewer skills relevant to what you want to do.
…and when he trains those skills, the implants will help him just as much as if he were training for higher levels.

That is the OP's point. It is not a matter of perspective or opinion — it's simple maths. The claim that the implants somehow help more if you're going for higher levels is fallacious.
Scipio Artelius
Weaponised Vegemite
Flying Dangerous
#27 - 2014-03-14 07:51:22 UTC  |  Edited by: Scipio Artelius
Tippia wrote:
That is the OP's point. It is not a matter of perspective or opinion — it's simple maths. The claim that the implants somehow help more if you're going for higher levels is fallacious.

New players don't need to be training many skills to level 5; and I think that's where this whole thing starts.

It's a difference of perspective on what is important for a new player. Skills at level 5 or more skills.

The advice I have received from veteran players in my own Corp on this rolls that apsect of it into the advice, without explicitly saying it.

It is quite possible to hold a different perspective on the one statement, because the intent of the statement is more complex that a one-dimensional interpretation.

Just in the same way that one person can claim the sequence 1 2 3 4 5 6 7 8 9 0 is a sequence of random numbers and others can be gob smacked by such a statement. Two perspectives that may both be right, but one group has a difficult time seeing the others interpretation.
Hasikan Miallok
Republic University
Minmatar Republic
#28 - 2014-03-14 07:53:48 UTC  |  Edited by: Hasikan Miallok
Tippia wrote:
Scipio Artelius wrote:
That won't change the fact that for a new player there is a difference because more skills = more flexibility and if you train implants and skills to level 5 that will equal fewer skills relevant to what you want to do.
…and when he trains those skills, the implants will help him just as much as if he were training for higher levels.

That is the OP's point. It is not a matter of perspective or opinion — it's simple maths. The claim that the implants somehow help more if you're going for higher levels is fallacious.


Of course they do not "help more". They work the same for all skill levels and all players. Simplemath.

However it is still the case that:
- new players are better off remapping first and worry about implants second
- the time and ISK spent skilling for and obtaining implants may initially be better spent elsewhere
- new players are highly likely to lose implants
- a lot of early training is misdirected (training mining when eventually doing pure PvP for example) so the early training is not even that useful later


Yes mathematically they benefit just as much, but practically speaking getting too bothered with implants and SP early can be detrimental.
Tippia
Sunshine and Lollipops
#29 - 2014-03-14 07:56:30 UTC
Scipio Artelius wrote:
New players don't need to be training many skills to level 5; and I think that's where this whole thing starts.

It's a difference of perspective on what is important for a new player. Skills at level 5 or more skills.
But that's a completely separate topic that has nothing to do with what the OP is pointing to.

He's pointing to the fact that he keeps hearing the claim that implants don't help as much when training lower skill levels as when going for the higher ones. This is clearly completely nuts — the speed increase is the same no matter what levels you train; the time saved going through a given slog of SP is the same regardless of whether it consists of high or low levels.

The whole “lower levels are better targets for newbies” is a separate matter altogether and if anything further reinforces that the implants are just as helpful even for short skills. Hell, arguably more so if you look at the bang for your buck…
Scipio Artelius
Weaponised Vegemite
Flying Dangerous
#30 - 2014-03-14 08:02:48 UTC  |  Edited by: Scipio Artelius
Tippia wrote:
But that's a completely separate topic that has nothing to do with what the OP is pointing to.

He's pointing to the fact that he keeps hearing the claim that implants don't help as much when training lower skill levels as when going for the higher ones.


No, that's not what he wrote in the original post. He wrote:

"implants make a bigger difference when you start training skills to LVL V."

This is very true. The flip side of it is, they don't make as big a difference before you start training to level 5. This is absolutely true also.

He also tied it to advice from vets to new players.

The interpretation I take from it is that new players shouldn't be as worried about implants, because there are few skills they need to think about taking to level 5 and the time taken to train for implants also impacts on the time to train other useful skills.

That's a consistent position I have had right through the thread and I stick by it; and I'm willing to test it with the OP.
Tippia
Sunshine and Lollipops
#31 - 2014-03-14 08:03:25 UTC
Hasikan Miallok wrote:
Of course they do not "help more". They work the same for all skill levels and all players. Simplemath.

However it is still the case that:
- new players are better off remapping first and worry about implants second
- the time and ISK spent skilling for and obtaining implants may initially be better spent elsewhere
- new players are highly likely to lose implants
- a lot of early training is misdirected (training mining when eventually doing pure PvP for example) so the early training is not even that useful later

The first may be true, but new players generally quickly get their hands on implants as part of the initial “what do I do now” confusion (read: lots and lots of L1 missions).

The second is at best half-true. It takes next to no time or money to open up all the implants a newbie needs. It's 75k ISK and 15 minutes. I'd actually argue that it should be one of the first skills they train when considering the immense improvement it offers the character.

The third point is iffy and makes all kinds of assumptions about what they do in those early days, and it doesn't alter the incorrectness of the “guidance” offered to those players.

The fourth point is somewhat besides the point, but I suppose it fits neatly with the overall pattern of “helpful” people in the newbie chat channels giving horribly misinformed advice. Anyway, that's why my signature exists… P
Tippia
Sunshine and Lollipops
#32 - 2014-03-14 08:07:46 UTC  |  Edited by: Tippia
Scipio Artelius wrote:
No, that's not what he wrote in the original post. He wrote:

"implants make a bigger difference when you start training skills to LVL V."

This is very true.
…except that it's not true. Implants make the same difference no matter what level you're training at. And if you're going to say that what I wrote is wrong, it would help if you didn't then go on to say the exact same thing I did.

Quote:
the flip side of it is, they don't make as big a difference before you start training to level 5.
…and being the flipside of something incorrect means it's still incorrect. With a skill queue full of low-level skills, implants will make the exact same difference in how quickly you get through that queue as if it were filled with high-level skills.


Look at the skill queue in my signature. It is full of lvl I–III:s. Implants shave off a couple of days on each of the clone-grade levels. If the queue was filled with lvl V:s instead, the implants would shave off exactly the same amount. The difference between having implants and not having them is not dependent on what levels you're going for.
Scipio Artelius
Weaponised Vegemite
Flying Dangerous
#33 - 2014-03-14 08:18:12 UTC  |  Edited by: Scipio Artelius
Tippia wrote:
Implants make the same difference no matter what level you're training at.

In percentage terms yes. In absolute terms no.

Just the same as I said before.

Implants do not provide the same absolute time benefit in going from 0 - 1 as they do to go from 4 - 5.

Before you are training to level 5, they have less value and the time taken to train cybernetics is potentially better spent elsewhere.

There is even a new player skill plan that somewhere says:

Quote:
It should be noted that these lists contain a frightful mix of all kinds of skills, so the use of shortcuts such as implants and remaps can't really be applied optimally.

I totally agree with that, as I have throughout this thread. Later on, they can be applied optimally.

We clearly have different interpretations of the same statement which is fine, but going round and round the same round about is pointless.
Nevyn Auscent
Broke Sauce
#34 - 2014-03-14 08:28:19 UTC  |  Edited by: Nevyn Auscent
Scipio, go back and read my earlier post explaining why they make the same absolute difference. You are measuring the wrong thing. You are measuring time saved per skill level. While the reality is time saved per day.
Uma D
Viziam
Amarr Empire
#35 - 2014-03-14 08:30:02 UTC  |  Edited by: Uma D
Scipio Artelius wrote:
Tippia wrote:
Implants make the same difference no matter what level you're training at.

In percentage terms yes. In absolute terms no.

Just the same as I said before.

Implants do not provide the same absolute time benefit in going from 0 - 1 as they do to go from 4 - 5.

Before you are training to level 5, they have less value and the time taken to train cybernetics is potentially better spent elsewhere.

There is even a new player skill plan that somewhere says:

Quote:
It should be noted that these lists contain a frightful mix of all kinds of skills, so the use of shortcuts such as implants and remaps can't really be applied optimally.

I totally agree with that, as I have throughout this thread. Later on, they can be applied optimally.

We clearly have different interpretations of the same statement which is fine, but going round and round the same round about is pointless.


You are quite simply wrong on this one and seem to be unable to admit it.

Here a simple example:

You train a skill in spaceship command to level 5 taking a total of 30 days without implants. If you put in implants you will safe x days.
Compared to that you train multiple skills at lower levels in the same catergory for a total of 30 days without implants. If you put in implants you will safe x days.

I really should not need to point this out but: x in case one equals x in case two -> no matter if you look at relative numbers or absolute numbers the gain from implants in both cases is exactly the same. And that is what the topic is about.
Tippia
Sunshine and Lollipops
#36 - 2014-03-14 08:38:58 UTC  |  Edited by: Tippia
Scipio Artelius wrote:
In percentage terms yes. In absolute terms no.
If you train 2M SP 5% faster, how does this differ in absolute terms from training 2M SP 5% faster?

Quote:
Implants do not provide the same absolute time benefit in going from 0 - 1 as they do to go from 4 - 5.
Yes they do, because we're not looking at the irrelevant single skill, we're looking at training lower skill levels in general — filling up the queue with lvl-I skills rather than lvl-V skills. Just because you are training lower-levelled skills doesn't mean the implants are somehow less effective than if you were training higher-levelled skills.

Quote:
Before you are training to level 5, they have less value and the time taken to train cybernetics is potentially better spent elsewhere.
No. Cybernetics takes 750 SP to acquire. If you stick two +1 implants into your skull, you now earn 1.5 more SP/minute than you did before and your “training debt” is paid off 500 minutes later. If you get your hands on +3 implants or one of those promotional newbie boositers, the debt is paid off 167 minutes later. It is hard to imagine a quicker and longer-lasting ROI than that.

There is no “potentially” about it — Cybernetics is absolutely one of the most valuable skills for a newbie to acquire as early as possible. It's just a shame that you can't get the benefit from implants to get it even faster (unless you count the cerebral booster).

Quote:
There is even a new player skill plan that somewhere says:
What it says is nonsense. Implants and remaps can always be optimised.
Scipio Artelius
Weaponised Vegemite
Flying Dangerous
#37 - 2014-03-14 08:41:25 UTC  |  Edited by: Scipio Artelius
Uma D wrote:
You are quite simply wrong on this one and seem to be unable to admit it.

Uma, it's not a case of being unable to admit when I am wrong.

This is simply a case of having a different perspective on whether a new player should be training skills to level 5 at all.

Spaceship Command isn't a skill I believe a new player needs to train to level 5 until later on.

As a skill, it provides 2% improvement in agility (it could be 5% per level, but my memory is a bit shot right now), so there is no reason for a new player to train it beyond 4 and really 3.

Level 5 opens up a few more skills like advanced spaceship command, industrial command ships and perhaps some others. They aren't in any way relevant to a new player. Level 5 in that skill is not important until you have a specific need to open up the skills it makes available.

So my position, all the way along but perhaps worded differently here is, forget training for implants so you can get to level 5 a bit faster. Just don't train many skills to level 5 at all early on and focus on training other skills instead. Then for a new player, don't put time into cybernetics training or even remaps. Just train the skills you need to do what you want to do.

Worry about the rest later on and even the remaps can be better used when you know why you need them.

That has been my consistent interpretation of the underlying message that was referenced in the OP. Vet players advising new players that they don't need to worry about implants until they start training skills to level 5.

Now you can go and train cybernetics and throw in a set of implants and then every level of every skill you train gains benefit from that. As a new player, I believe that time is better just spent training skills other than cybernetics.

But also as indicated earlier, if the OP doesn't like the advice he is given from others around him, ignore it and train for his implants. In the longer term, they help anyway, but he has to sacrifice training for something more relevant to a new player if he choses to train cybernetics instead.
Nevyn Auscent
Broke Sauce
#38 - 2014-03-14 08:46:16 UTC
Scipio, this is nothing to do with training skills to V. You are trying to move the goalposts to justify yourself now.
Tippia
Sunshine and Lollipops
#39 - 2014-03-14 08:47:17 UTC
Scipio Artelius wrote:
This is simply a case of having a different perspective on whether a new player should be training skills to level 5 at all.
…but that's not what we're discussing. We're discussing the benefits implants provide when training different levels of skill.

Quote:
That has been my consistent interpretation of the underlying message that was referenced in the OP. Vet players advising new players that they don't need to worry about implants until they start training skills to level 5.
…and that advice is pure bunk since they get massive benefits from implants right out of the gate. After all, they speed up your training time no matter what — in absolute as well as relative terms.
Scipio Artelius
Weaponised Vegemite
Flying Dangerous
#40 - 2014-03-14 08:50:36 UTC  |  Edited by: Scipio Artelius
Tippia wrote:
…but that's not what we're discussing.
It's exactly what I'm discussing and you can think it's bulk fine. I don't think it's bulk.
We are not discussing the benefits of training skills to different levels. The OP specifically includes " when you start training skills to LVL V".

It's a different perspective on the same sentence. In the original quote, you've placed emphasis on the first half of the sentence, where I've focussed on the second half included above.