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Can we get the option to remap our skill points?

First post First post
Author
Aivo Dresden
State War Academy
Caldari State
#61 - 2014-03-13 15:32:47 UTC
This sh*t again? The other 454 threads we've had on this weren't enough yet?
Aimy Maulerant
DDo Squad Gaming
#62 - 2014-03-13 15:34:31 UTC
Scipio Artelius wrote:
Malrikk wrote:
Neural remap and skill point remap should remain exclusive of one another. I'm not asking for a change to neural remapping, just the addition of a skill point remap. But I don't believe it should be free, a 10% loss in skill points sounds balanced to me.


Seems illogical to me.

I don't want to be a scientist anymore, I want to be a plumber.

Please don't make me study, just convert my scientific knowledge into plumbing and local planning knowledge.

Doesn't really work as far as I'm concerned. Sorry.


because flying spaceships with rocket launchers and cloaking devices is soo similar to what happens in real life i mean how could you ever remap a skillset in a game if you couldnt do it in real life
Lyelle Wolf
Center for Advanced Studies
Gallente Federation
#63 - 2014-03-13 15:38:09 UTC
I, for one, Like this idea
+1
Aimy Maulerant
DDo Squad Gaming
#64 - 2014-03-13 15:41:04 UTC
certainly benefit new players who dont have wasted some sp at the start of the game
Stitcher
School of Applied Knowledge
Caldari State
#65 - 2014-03-13 15:42:19 UTC
There is no such thing as a wasted skillpoint.

There are only skillpoints that you are not using right now.

AKA Hambone

Author of The Deathworlders

Batelle
Federal Navy Academy
#66 - 2014-03-13 15:45:18 UTC  |  Edited by: Batelle
Its a bit funny seeing divine intervention out in favor of something that would provide incredible benefits to old players and nothing at all to new players. Old players have large amounts of raw SP and plenty of isk to buy plexes. New players generally don't have much of either, and spend most of their time training skills they would never ever want to remap anyway (core level 4's and 5s).

With one character I could be a max skilled indy person, a titan pilot, have all subcap skills maxed, or shuffle easily into a max leadership booster role. All for the low low price of one plex.

It would also crash the demand for alts and characters on the charater bazar, and also signficiantly hurt CCPs revenue.

This thread is a good litmus test for someone's understanding of the skill system.

"**CCP is changing policy, and has asked that we discontinue the bonus credit program after November 7th. So until then, enjoy a super-bonus of 1B Blink Credit for each 60-day GTC you buy!"**

Never forget.

Good Posting
Doomheim
#67 - 2014-03-13 15:49:10 UTC
I was thinking in the pros and cons if this is implemented while reading the thread, but since (almost) everyone is upset for some reason i don't know yet, then probably this isn't a bad idea.
I wouldn't use this service because i'm ok with my skill point distribution, but maybe this would be a nice help to other people.

Also, people like to talk a lot about consecuences. In a game plagued with alts, yeah.
Aimy Maulerant
DDo Squad Gaming
#68 - 2014-03-13 15:52:32 UTC
Stitcher wrote:
There is no such thing as a wasted skillpoint.

There are only skillpoints that you are not using right now.


i hear it all the time when looking to buy characters
Owen Levanth
Sagittarius Unlimited Exploration
#69 - 2014-03-13 15:54:29 UTC
Tippia wrote:
Owen Levanth wrote:
Also I think you didn't think my proposal really through. Every time you remap, you lose 10% of those skill points you want to remap. Every single time. Which means you lose more and more the more often you remap. There is no way to abuse this, except if you define abuse as "******* yourself over".

In a year, you earn 23,652,000 SP. If you have 236,520,000 SP (that's more than half of the SP it is possible to ever train and a large part of that maximum is SP that has absolutely no use whatsoever) and remap all of them, you lose 10% and up with as many SP as you had at the start of the year. You lose nothing and you can fit everything you'd ever need into that buffer. So there's no reason to ever do anything other than remap your full amount because you will never operate at a loss.

Your best option is always to abuse the hell out of it and get as much free SP as you possibly could to be ready for any and all eventualities. The only way to **** yourself over is to not remap as soon as possible as much as possible. Thus: 30M or 80% loss, whichever is higher, anything less and it's too good a deal (and I'm not convinced even that is high enough a price).


Eh, I'm not convinced. But I'm tired of arguing in favor of something I'm not really in favor of myself.

A last proposal:
-Remaps only possible once a year and only up to 5 different skills at once.
-Complete remaps will never be allowed.
-A remap costs at least a PLEX to use.
-You lose 10% of the skill points you want to remap.

So, problem solved.
Batelle
Federal Navy Academy
#70 - 2014-03-13 15:56:51 UTC
Owen Levanth wrote:

A last proposal:
-Remaps only possible once a year and only up to 5 different skills at once.
-Complete remaps will never be allowed.
-A remap costs at least a PLEX to use.
-You lose 10% of the skill points you want to remap.

So, problem solved.


Wouldn't even be worth doing at all.

How about you pay a plex to completely remove a skill, with zero reimbursement. Then no one gets remaps CCP gets to make money off of OCD persons.

"**CCP is changing policy, and has asked that we discontinue the bonus credit program after November 7th. So until then, enjoy a super-bonus of 1B Blink Credit for each 60-day GTC you buy!"**

Never forget.

Tippia
Sunshine and Lollipops
#71 - 2014-03-13 15:58:34 UTC  |  Edited by: Tippia
Owen Levanth wrote:
So, problem solved.
That's just it: there is no problem.

Remapping is a mechanic meant to patch a design flaw that the EVE skill system has already avoided through other means — the flaw was never there to begin with. The whole notion comes from games that are designed around ability lock-in and path restrictions, where respecs are needed to get out of those restrictions. EVE never had those restrictions so transplanting this “solution” from those games only ever manages to transplant the problems those systems have without ever solving anything because, again, the solution was already built into the way skilling in EVE works.
Stitcher
School of Applied Knowledge
Caldari State
#72 - 2014-03-13 16:06:37 UTC
Aimy Maulerant wrote:
Stitcher wrote:
There is no such thing as a wasted skillpoint.

There are only skillpoints that you are not using right now.


i hear it all the time when looking to buy characters


Because it's true.

AKA Hambone

Author of The Deathworlders

baltec1
Bat Country
Pandemic Horde
#73 - 2014-03-13 16:18:12 UTC
Aimy Maulerant wrote:
certainly benefit new players who dont have wasted some sp at the start of the game


No it wont.

it will be most abused by the people with large pools of SP to jump into whatever is the new FOTM. Every single time people like you demand a change and use new players as the reason to do it and every single time we find that it will not benefit new players at all but will give even more power to the bittervets.

this idea is not new and is just as bad now as it was ten years ago.
Suned
PTUSHNIKI
Fanatic Legion.
#74 - 2014-03-13 16:20:48 UTC
I don't think this is a good idea.
The skill points you invest in your character is part of your history and you should not change eve history. It's permanent just like anything else
Good Posting
Doomheim
#75 - 2014-03-13 16:21:54 UTC
Bittervets already can fly the cool ship of the season. I'm not a bittervet and i can fly any t2 frigate and t2 cruiser with t2 guns.
Sven Viko VIkolander
In space we are briefly free
#76 - 2014-03-13 16:23:39 UTC
I've been an advocate for a very limited type of skill reset since I started playing EVE and wasted a bunch of time training mining skills.
I think they should add a skill "Remap" system comparable to the neural remap system--very, very limited and primarily aimed at helping newer players once they figure out what type of gameplay they enjoy. My idea for this is that new players would be given 2 skill remaps, with one more available once a year, and it would remap only one level of one skill per use--perfect for resetting that Astrometics V, for instance.

So I vote "c" with a pretty please added in.
Benny Ohu
Royal Amarr Institute
Amarr Empire
#77 - 2014-03-13 16:29:43 UTC
Stitcher wrote:
There is no such thing as a wasted skillpoint.

There are only skillpoints that you are not using right now.

*COUGH*defender missiles
baltec1
Bat Country
Pandemic Horde
#78 - 2014-03-13 16:29:52 UTC
Good Posting wrote:
Bittervets already can fly the cool ship of the season. I'm not a bittervet and i can fly any t2 frigate and t2 cruiser with t2 guns.


Just think how many dreads we could have dumped on the slowcat fleet from day one if we had this. Rather than having one fleet several months leter we could have dumped 5 of them a week after PL/N3 showed their hand.

not only would this idea remove the conciquences of chosing a poor skill plan but it would break the game in horrible ways in our hands.
Gizznitt Malikite
Agony Unleashed
Agony Empire
#79 - 2014-03-13 16:32:43 UTC

Sorry, there is no way I support remapping your skill points.

You already benefited from the skillpoints you have previously trained. It doesn't matter if you use them currently or not, they still have potential benefit to you. I see no reason to allow you to instantly remap those skillpoints to a new skillset.

Train the new skills if you want new skills.

Good Posting
Doomheim
#80 - 2014-03-13 16:35:20 UTC
Looking from your point of view (sov null warfare), then i have to agree with you, baltec.