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Rifter changes, Viable solo PvP ship again?

First post
Author
thecunning mrfox
Sebiestor Tribe
Minmatar Republic
#1 - 2014-03-12 10:55:49 UTC
Question is in the title, are the changes to the rifter going live today enough for me to engage something other than another rifter?
Gregor Parud
Imperial Academy
#2 - 2014-03-12 11:39:38 UTC  |  Edited by: Gregor Parud
I'd have to check it in EFT but Minnie might now have a kiting frig again like other factions (not counting the Breacher).


- edit -

No it's still ****.
Taoist Dragon
Okata Syndicate
#3 - 2014-03-12 11:57:59 UTC
Engage everything in your rifter mate! They are a lot better than most people realise you just need to know how to fly it.

Today it got a bit faster and a bit better damage projection. Whats not to like! It won't become FOTM though which is a good thing imo.

That is the Way, the Tao.

Balance is everything.

Gregor Parud
Imperial Academy
#4 - 2014-03-12 12:09:03 UTC
Given how powerful the new tackle/kite frigs are I'm not really seeing a use for a slow (comparatively) mediocre frigate, of course it can get kills just fine but there's nothing a Rifter can kill a slasher couldn't kill either while there's plenty stuff a slasher can handle a Rifter just can't.

I really do feel like Minmatar is being punished for being OP for so long, nerf hammer pendulum and all that.
Taoist Dragon
Okata Syndicate
#5 - 2014-03-12 12:27:12 UTC
Tbh the argument that a slasher can kill anything a rifter can is pretty weak really. After the rebalances there are very few things that one frig can kill and it's brother from the attack or combat lines can't as well. And this is a good thing as it means you have much more variety in frig pvp circles.

The rifter v slasher argument has been done to death and imo kinda silly. It's like arguing a tormentor v executioner or incursus v atron. Pointless they are different ships with different (slightly) abilities. You learn how to fly to the strengths of your while exploiting the weaknesses of other simple.

Now the rifter has it's bonus changed I see it even more capable than a slasher. It now has the ability to out project it's damage and is still fast enough to handle manual piloting to assist when dealing with the niche TD armour slasher. Twisted

Gonna be fun trying the amarr concepts as well Cool

That is the Way, the Tao.

Balance is everything.

Ava Starfire
Khushakor Clan
#6 - 2014-03-12 13:20:33 UTC
As I have already posted elsewhere:

Decent Rifter pilots have known to fight in deep falloff for a long, long time, vs most other frigs. You close orbit vs Amarrian stuffs, or anything which missile/rocket kites, and of course, cruisers and up.

Now we're better at no 1, no worse at no 2 (you wont be going THAT fast, and autos still track great) and you have both speed and a web to help vs anything which may, for whatever reason, try tracking games on you, or you can do workable MSE fits again, which will have murderous range and DPS.

It is a win/win.

"There is no strength in numbers; have no such misconception." -Jayka Vofur, "Warfare in the North"

Gregor Parud
Imperial Academy
#7 - 2014-03-12 13:56:21 UTC
Taoist Dragon wrote:
Tbh the argument that a slasher can kill anything a rifter can is pretty weak really. After the rebalances there are very few things that one frig can kill and it's brother from the attack or combat lines can't as well. And this is a good thing as it means you have much more variety in frig pvp circles.



Right up to the point where a Slasher can do stuff the Rifter can't, so they're not equally useful in that respect, the Rifter simply has less options. I guess it's more that I don't like the "slow" brawler frigs too much, right now they're not doing too well because they can't compete (strategy wise) with the kite frigates while getting in the way of AFs and those will, normally, eat them alive. The only reason why the Slasher isn't vastly outperforming the Rifter is because atm small projectiles suck at dps@20km and while the new bonus helps with that it's on the "wrong" ship.

It's very much forced into a scram kiting strategy which, while useful, is also very obvious and doesn't work against cruisers or kiting frigs. So this change doesn't solve the issue, mostly because it's not an issue with the Rifter itself.
Ava Starfire
Khushakor Clan
#8 - 2014-03-12 14:07:50 UTC
You know that kiting, long point rifters with 22-23k falloff are now a thing, right?

That isnt exactly a brawler.

"There is no strength in numbers; have no such misconception." -Jayka Vofur, "Warfare in the North"

Deerin
East Trading Co Ltd
#9 - 2014-03-12 14:35:32 UTC
Rifter has crazy fitting issues when it tries to use arties. I've some setups I want to try after this patch. Still waiting for it to download (1.2gb for a point release with not much change in graphics dpt....wtf)
Ivan Krividus
Cold Lazarus Inc
The-Expanse
#10 - 2014-03-12 14:40:51 UTC
I think im gonna try to fly it like the good 'ol arty firetail. With that falloff bonus it can get a lot done.
Gregor Parud
Imperial Academy
#11 - 2014-03-12 15:06:28 UTC  |  Edited by: Gregor Parud
Ava Starfire wrote:
You know that kiting, long point rifters with 22-23k falloff are now a thing, right?

That isnt exactly a brawler.


It's not fast enough compared to other kiters (Condor, Atron, Executioner), that is exactly my point.

Right now projectile kiters have issues, rail/missile/laser kiters work much better than projectiles and it seems that CCP tries to fix 2 problems in one go; fix projectile kiting and fix the Rifter in the process. The problem is that this doesn't work because said Rifter isn't a kiter due to lack of speed (hence my "it's on the wrong ship" remark) and projectiles aren't good at kiting anyway.

Thus their Rifter solution doesn't work; it doesn't make it a better kiter and it doesn't solve Minnie's issues. The true solution would be to increase arty dps (while lowering alpha to not make it silly), THEN Minnie kiters can work, regardless of the Rifter and/or it's falloff bonus.

I can see why they're trying it though because there's no obvious way to boost the Rifter (within Minmatar "parameters") without making it silly OP.
Goldensaver
Maraque Enterprises
Just let it happen
#12 - 2014-03-12 15:44:53 UTC
Gregor Parud wrote:
Ava Starfire wrote:
You know that kiting, long point rifters with 22-23k falloff are now a thing, right?

That isnt exactly a brawler.


It's not fast enough compared to other kiters (Condor, Atron, Executioner), that is exactly my point.

Right now projectile kiters have issues, rail/missile/laser kiters work much better than projectiles and it seems that CCP tries to fix 2 problems in one go; fix projectile kiting and fix the Rifter in the process. The problem is that this doesn't work because said Rifter isn't a kiter due to lack of speed (hence my "it's on the wrong ship" remark) and projectiles aren't good at kiting anyway.

Thus their Rifter solution doesn't work; it doesn't make it a better kiter and it doesn't solve Minnie's issues. The true solution would be to increase arty dps (while lowering alpha to not make it silly), THEN Minnie kiters can work, regardless of the Rifter and/or it's falloff bonus.

I can see why they're trying it though because there's no obvious way to boost the Rifter (within Minmatar "parameters") without making it silly OP.

So... it's not as fast as the other kiters, but it still has more EHP and DPS within similar projection levels while simultaneously having more speed than anything with a stronger tank/gank profile. It may not have good EHP for a combat frigate, but it still has a decent amount more than an attack frigate.

It should be able to range control against any other combat frigs while using its HP and gank to beat attack frigates. It's really more of a hybrid than a 'combat' or 'attack' frigate.
Maekchu
Doomheim
#13 - 2014-03-12 16:00:38 UTC
As much as I love the Rifter, the changes in this patch won't really impact much on how it is flown or it's general strength.

You have always been able to take on other frigates, however it required a decent amount of knowledge of other ships and their meta and good range dictation skills.

With the speed boost and falloff bonus, it will just be overall better (compared to it's older self, obviously :P) since it's faster and does more DPS, because of better falloff. However, the ship is still rather slow (compared to for example the Breacher), and it's general DPS is also very low.

If one has rocket skills on the same level as ones AC skills, I cannot see a reason to pick the Rifter over the Breacher, since the Breacher does the same, just much better (At least in solo pvp).

Flying Rifters is still fun though, and I'll take a look at it. I just don't expect a huge power boost.

Gregor Parud
Imperial Academy
#14 - 2014-03-12 17:27:50 UTC
Goldensaver wrote:
So... it's not as fast as the other kiters, but it still has more EHP and DPS within similar projection levels


No and no, that's the problem.


Lets look at other kiters and the damage they do (not overheated):

condor: 100-120 dps (depends if fury is a useful ammo for the target)
Atron: 100 dps @ 20km and can do more at 15-17km
Executioner: 100dps@16km (scorch fit) and more at 15km or with beam fit some 100dps @18km


Now try and make a slasher or the new rifter do similar dps at 20km. You just can't make that work, not even slightly. So it's flawed from the speed pov and it's flawed because of a lack of damage projection. It's NOT a full kiter, it's a scram kiter and even there it's limited.


Ayallah
Brutor Tribe
Minmatar Republic
#15 - 2014-03-12 19:16:13 UTC
Odd, my Rifter seems to be doing 107 DPS at twenty point four kilometers....

Hmm... still goes over 3k a second. And over 5k EHP?

Yea, it will never be a FULL kiter.
No one will ever solo in a Rifter

Goddess of the IGS

As strength goes.

Hrett
The Scope
Gallente Federation
#16 - 2014-03-12 21:19:36 UTC
The Rifter was competitive before. Now it will be even better. The Rifter is a strange beast.

It's not the best frigate at everything. But it is the best frigate at one thing: Its good at everything.

Whether people like to admit it or not, being a good jack of all trades has value.

spaceship, Spaceship, SPACESHIP!

Zarnak Wulf
Task Force 641
Empyrean Edict
#17 - 2014-03-12 21:25:01 UTC
Gregor Parud wrote:
Goldensaver wrote:
So... it's not as fast as the other kiters, but it still has more EHP and DPS within similar projection levels


No and no, that's the problem.


Lets look at other kiters and the damage they do (not overheated):

condor: 100-120 dps (depends if fury is a useful ammo for the target)
Atron: 100 dps @ 20km and can do more at 15-17km
Executioner: 100dps@16km (scorch fit) and more at 15km or with beam fit some 100dps @18km


Now try and make a slasher or the new rifter do similar dps at 20km. You just can't make that work, not even slightly. So it's flawed from the speed pov and it's flawed because of a lack of damage projection. It's NOT a full kiter, it's a scram kiter and even there it's limited.




The Slasher is faster then all of the ships you just listed. 150mm AC, small Neut, MWD, MASB, Web, and scram - you don't need to shoot farther then them because you can run them down and either tank their damage for the time needed to kill them or simply get under their guns. My Slasher fit will do 6.4 km/s without links overheated.

The Rifter makes a great armor brawler:

High:
200mm II x 3
Rocket Launcher II
Mid:
AB II
Web II
Scram II
Low:
SAAR
Adaptive Nano Ii
F85 DC
Rigs:
Armor Nano x 2
Projectile Burst

135 - 156 DPS depending on overheat. 129 DPS Tanked until the SAAR runs out of paste - but it will keep repairing past that. Small sig that can be further exploited via links or halo implants. This is good for very small FW plex combat. For small fleets you can go 200mm plate, MWD, CPU rig, and meta modules instead. The Rifter is the best bet if you want an armor frigate in the Minmatar lineup.

Vs. the Slasher:
50% extra falloff and higher DPS as well as the TD 'nerf' reduces the impact overall of the 200mm + TD Slasher. The Rifter's utility high does allow a launcher whereas the Slasher's does not. It's only ~ 20 DPS - but that pushes the Rifter's DPS from 'meh' to 'okay' all the same.

Vs. the Breacher:
The Breacher needs a BCU II and a Warhead Calefaction rig in addition to two hobs to match the DPS of the Rifter above. It does send that DPS all the way out to scram range. The Rifter is capable of much more DPS if it shield tanks. The Rifter is safe loading EMP to fight the Breacher. The Breacher has to guess if the Rifter is armor tanked or shield tanked.

I think one of the reasons the Breacher is loved is it's efficient. 3 launcher highs. 4 mids. 3 lows. Everything get's used. In the case of the Slasher and Rifter that utility high is a pita to fit.

Shield Rifter:
People will post fits all day long. A lot of fits need one, if not two fitting mods/rigs though. An AC Shield Rifter really needs a gyro, TE, and projectile rigs to work to the point of being justified. This is probably fine in a fleet setup.

Arty Rifter:
Poor cap. Poor fittings. No more tracking bonus. If you can make it work more power to you.
Gregor Parud
Imperial Academy
#18 - 2014-03-12 22:41:12 UTC
Ayallah wrote:
Odd, my Rifter seems to be doing 107 DPS at twenty point four kilometers....

Hmm... still goes over 3k a second. And over 5k EHP?

Yea, it will never be a FULL kiter.
No one will ever solo in a Rifter


Ok, please link a Rifter fit that does ~100 dps @20km, non overheated.
Gregor Parud
Imperial Academy
#19 - 2014-03-12 22:47:47 UTC  |  Edited by: Gregor Parud
Zarnak Wulf wrote:
The Slasher is faster then all of the ships you just listed. 150mm AC, small Neut, MWD, MASB, Web, and scram - you don't need to shoot farther then them because you can run them down and either tank their damage for the time needed to kill them or simply get under their guns. My Slasher fit will do 6.4 km/s without links overheated.



It's not realistic to compare a full snake fit T1 frigate and then state how it'll "pwn noobs", it doesn't help the balancing discussion in any way. Partly because it's slightly slilly and mostly because you're assuming the target doesn't do the same thing and isn't on the same page when it comes to pvp. We're talking kiting fits, Rifter and how Minnie has issues there atm, your snaked up brawl Slasher doesn't solve anything :)

Also, your rifter fit gets killed by the first Executioner, condor or atron it runs into, which goes back to my original statement; Scram kiters are in trouble since the frigate rebalancing.
Arsine Mayhem
Doomheim
#20 - 2014-03-12 23:18:28 UTC
Gregor Parud wrote:

Now try and make a slasher or the new rifter do similar dps at 20km. You just can't make that work, not even slightly. So it's flawed from the speed pov and it's flawed because of a lack of damage projection. It's NOT a full kiter, it's a scram kiter and even there it's limited.


Your logic is, well, doesn't exist.
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