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Eve mining eveolution, is this the direction to take???

First post
Author
tekmin
Lunaoink
Olde Guarde Historical Preservation Society
#1 - 2014-03-11 21:54:39 UTC
http://www.youtube.com/watch?v=e8SOZxCXokg

keep looking to around 10min

now thats what I am talking about mining instead of just click a button and come back later

ccp you can learn from these guys a little bit

Twisted



is this the direction you think CCP should develop mining ?


and yes we all know that in eve plenty of technologies are not implemented for this sort of gameplay, what if though??
Unsuccessful At Everything
The Troll Bridge
#2 - 2014-03-11 22:00:15 UTC
No matter how nice you make mining look, and no matter how interactive you make it, there will always be people who will make bots to do it and find ways to go AFK.



Since the cessation of their usefulness is imminent, may I appropriate your belongings?

tekmin
Lunaoink
Olde Guarde Historical Preservation Society
#3 - 2014-03-11 22:03:23 UTC
Unsuccessful At Everything wrote:
No matter how nice you make mining look, and no matter how interactive you make it, there will always be people who will make bots to do it and find ways to go AFK.





I dont argue that for sure, but thats not what I was referring too, press a button and walk away, i mean this in regards to ice mining for example!

cant stop the bots, no argument there, but for people that like immersion and well like mining "not me im a piwate", I can see the appeal if something like this is implemented or this direction!

so many other good ideas these guys have, there are good videos about scanning and finding stuff that are well a bit more interactive then we have for probes for example

Kaarous Aldurald
Black Hydra Consortium.
#4 - 2014-03-11 22:04:16 UTC
I disagree that you can't stop botting. I don't recall anyone ever successfully botting the Loot Spew mechanic.

"Verily, I have often laughed at the weaklings who thought themselves good because they had no claws."

One of ours, ten of theirs.

Best Meltdown Ever.

Salvos Rhoska
#5 - 2014-03-11 22:08:32 UTC
Loraine Gess
Confedeferate Union of Tax Legalists
#6 - 2014-03-11 22:24:31 UTC
Kaarous Aldurald wrote:
I disagree that you can't stop botting. I don't recall anyone ever successfully botting the Loot Spew mechanic.




Off the top of my head I can think of several relatively simple ways, most of which rely on image recognition.
Unsuccessful At Everything
The Troll Bridge
#7 - 2014-03-11 22:29:25 UTC
Kaarous Aldurald wrote:
I don't recall anyone ever successfully botting the Loot Spew mechanic.



Yet.

Since the cessation of their usefulness is imminent, may I appropriate your belongings?

Hasikan Miallok
Republic University
Minmatar Republic
#8 - 2014-03-11 22:35:38 UTC
Loraine Gess wrote:
Kaarous Aldurald wrote:
I disagree that you can't stop botting. I don't recall anyone ever successfully botting the Loot Spew mechanic.




Off the top of my head I can think of several relatively simple ways, most of which rely on image recognition.



Yeah just modify one of the auto-target bots for another game.

Be tricky to program but only needs one person to do it the once and then all the script kiddies will have copies in a week.
Reiisha
#9 - 2014-03-11 22:56:03 UTC
Going off topic - The way Limit Theory does it is pretty inventive, looks fun and very rewarding. Not all roids contain ore, you actually have to look for it.

Good excuse to make MASSIVE asteroid belts instead of the crumbles we have now.

If you do things right, people won't be sure you've done anything at all...

Erotica 1
Krypteia Operations
#10 - 2014-03-11 23:02:09 UTC
Reiisha wrote:
Going off topic - The way Limit Theory does it is pretty inventive, looks fun and very rewarding. Not all roids contain ore, you actually have to look for it.

Good excuse to make MASSIVE asteroid belts instead of the crumbles we have now.


INB4 feature is released and CCP forgets to put ore in the rocks.

See Bio for isk doubling rules. If you didn't read bio, chances are you funded those who did.

Gefen Orion
Icebox Industries
#11 - 2014-03-11 23:13:59 UTC
I like their idea of mining. THIS IS HOW MINING SHOULD BE. This is the first time i've seen this game, but if this game goes live online, EVE will no longer dominate the space sim genre.
raider womb
Dreddit
Test Alliance Please Ignore
#12 - 2014-03-11 23:48:21 UTC
Gefen Orion wrote:
I like their idea of mining. THIS IS HOW MINING SHOULD BE. This is the first time i've seen this game, but if this game goes live online, EVE will no longer dominate the space sim genre.

It does look nice. Though it's a singleplayer game.
Lady Naween
Ministry of War
Amarr Empire
#13 - 2014-03-11 23:59:22 UTC  |  Edited by: Lady Naween
as someone who mines, no. just no. leave mining the way it is. a lot of us like it just fine. that system would have to incurease the number of miners by a lot in order to still supply eve with the same amount of minerals as most of us miners have several accounts we mine with.

but lady you are in shadow cartel?>! how can you like mining?

well.. sure i can. everything isnt about heartpounding capital drops on the odd passing drake.. just most.

edit:

to be clear. no bleeping minigames! I HATE with a passion any bleeping minigames. *fumes* now i need to go watch some soothing BDSM porn to calm down
Scipio Artelius
Weaponised Vegemite
Flying Dangerous
#14 - 2014-03-12 00:00:26 UTC  |  Edited by: Scipio Artelius
Loraine Gess wrote:
Kaarous Aldurald wrote:
I disagree that you can't stop botting. I don't recall anyone ever successfully botting the Loot Spew mechanic.

Off the top of my head I can think of several relatively simple ways, most of which rely on image recognition.

The whole issue of bots is separate to the intent of this thread.

My impression of the OP is that this thread is about improving gameplay, not decreasing competition or cheating.

Good gameplay for people doesn't have to be linked to the concept of reduced cheating. Those issues can be tackled in separate steps and the more important one is to provide meaningful and interesting gameplay for people who want to play.

I don't mine, but if I did, I think I'd be more interested in it being interesting for me than in it being difficult to bot.
Abrazzar
Vardaugas Family
#15 - 2014-03-12 00:21:12 UTC
Yes, because we need more loot spew and not less of it. Roll
Scipio Artelius
Weaponised Vegemite
Flying Dangerous
#16 - 2014-03-12 00:23:12 UTC  |  Edited by: Scipio Artelius
Abrazzar wrote:
Yes, because we need more loot spew and not less of it. Roll

Why do you assume a different form of mining game would require the inclusion of loot spew?

With the introduction of ghost sites CCP made a move away from the loot spew mechanic. Hopefully they get rid of it for all exploration at some point too.

The biggest difference in mining between the current EvE mechanics and what it looks like Limit Theory will have is in relation to scanning asteroids for the high density deposits (aka, similar but not exactly the same as planet scanning in PI) and then first-person control of the mining laser to hit each deposit in turn, plus some cool graphics showing the change in ore density as the mining proceeds. That sort of interaction doesn't have to involve loot spew.
ISD Ezwal
ISD Community Communications Liaisons
ISD Alliance
#17 - 2014-03-12 00:42:57 UTC
This thread has been moved to Out of Pod Experience. (It being on another game and such.)

ISD Ezwal Community Communication Liaisons (CCLs)

tekmin
Lunaoink
Olde Guarde Historical Preservation Society
#18 - 2014-03-12 14:11:10 UTC  |  Edited by: tekmin
Scipio Artelius wrote:
Abrazzar wrote:
Yes, because we need more loot spew and not less of it. Roll

Why do you assume a different form of mining game would require the inclusion of loot spew?

With the introduction of ghost sites CCP made a move away from the loot spew mechanic. Hopefully they get rid of it for all exploration at some point too.

The biggest difference in mining between the current EvE mechanics and what it looks like Limit Theory will have is in relation to scanning asteroids for the high density deposits (aka, similar but not exactly the same as planet scanning in PI) and then first-person control of the mining laser to hit each deposit in turn, plus some cool graphics showing the change in ore density as the mining proceeds. That sort of interaction doesn't have to involve loot spew.



bang on!


take that video of fanfest when they tested tesselation and roids bumping into the turd, add the idea from that video a little bit, add system wide asteroid fields that have orbits around the parent star, maybe have a belt like between earth and mars with certain mins, as they "predicted" and made us salivate with ring mining, and add orb cloud!

look at this

http://www.youtube.com/watch?v=YBf1odVtlWk&list=UU4mchQbkE7ssZYXIgaY4PHg

for scanning!

combine the original video i posted with this one!

immagine the possibilities, of making mining more "realistic", fully immersed, miners and immagine also pirates and hunters going after said miners!

this would be so awesome


if you want to be lazy, you can continue mining the way it is now "reduced yielf" if you want max yield you go and look for veins of ores!
maybe there reason there is more ore in a certain zone of the solarsystem is due to planets orbit having affected that part of the solarsystem in a way X Y Z !


the possibilities in eve are endless and it is a shame that they do not push the boundaries of what is possible!


FYI: i make it sound easy "just add" yeh its not like that, Im not a dreamer didnt say it would be easy to implement but oh so much glory!