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Ship Bumping - a possible solution.

Author
Dav Varan
State Protectorate
Caldari State
#41 - 2014-03-11 12:29:59 UTC  |  Edited by: Dav Varan
admiral root wrote:
You haven't explained why bumping is a problem in the first place. (Hint: it's not).


The problem with bumping is it is Risk free PvP in high sec.

Risk free PvP is not allowed.


On a technical aside the problem with small ships bumbing large ones is largelly a result of mass bloom on mwd.
It is very immersion breakin gto see a small ship bounce one many thousands of times larger than itself.

The mwd mass addition should probably be changed to a mwd inertia modifier modification to give the same ship control effect without the super large bumping mass.


It might be difficult to do as a module due to lack of mid slots.
A mwd bumping script that moves the penalty from inertia mod to mass mod could also work.
Kris Aideron
Center for Advanced Studies
Gallente Federation
#42 - 2014-03-11 13:01:25 UTC
This is a really good idea. I don't see why people don't think bumping is a problem. It doesn't make sense that a much smaller ship can bump a freighter and prevent them from aligning with absolutely no consequences. The actual act of bumping isn't really the issue though the issue is that it doesn't cause criminal or even suspect status in highsec. People are so wound up about keeping the game hardcore and telling freighter pilots to just deal with it that they are forgetting that the bumpers are players as well and bumping is making ganking freighters too easy for them. Avoiding being ganked in a freighter should take skill and co-ordination(e.g web support) but so should ganking the freighter(e.g a well organised gank squad already in position), they are supposed to be the 'end game' of hauling goods in highsec after all. The OPs solution still allows someone to bump a freighter but not without consequence and it is a way for the game to tell if the player is intending to be aggressive which means players couldn't try to get bumped on purpose in order to get kills.
Reaver Glitterstim
The Scope
Gallente Federation
#43 - 2014-03-11 16:18:24 UTC
Dav Varan wrote:
On a technical aside the problem with small ships bumbing large ones is largelly a result of mass bloom on mwd.
It is very immersion breakin gto see a small ship bounce one many thousands of times larger than itself.
It's more the speed than the mass. A rifter with a 1MN MWD will bump a ship harder than a stabber with a 10MN afterburner. The mass bloom is insignificant unless the ship is using an oversized prop mod, and even then it's still more the extra speed they get. A rifter will bump you at least as hard with a 1MN MWD as it will with a 10MN afterburner.

FT Diomedes: "Reaver, sometimes I wonder what you are thinking when you sit down to post."

Frostys Virpio: "We have to give it to him that he does put more effort than the vast majority in his idea but damn does it sometime come out of nowhere."

Alvatore DiMarco
Capricious Endeavours Ltd
#44 - 2014-03-11 17:30:54 UTC
Replying to an earlier post about bullets ventilating people that I don't really feel like going back to properly quote, I want to point out that those small bullets don't knock people over but instead go right through them. If people were made of titanium or (let's just say) adamantium or something and were completely impervious to bullets, we could discuss it again but I think the end result would be that bullets still wouldn't be knocking anyone over.

The mass differential is just too great, even after speed is factored in.
Alvatore DiMarco
Capricious Endeavours Ltd
#45 - 2014-03-11 17:42:39 UTC
Anhenka wrote:
Or maybe we do something like look at a proposed change, discuss it, then judge it on its own merits, and the ideals of the game.


It is very true that there are more than just a few players in EVE who hate any and all kinds of change and how with frothy-mouthed rage any time a significant change of any kind is suggested. There are even people who want the game to go back to how it was 10 years ago.

I think we can safely say we've moved on from OP's module idea and are discussing the idea of requiring at least a MWD cruiser if you want to bump a freighter, which is reasonable IMO. Frigates should never be able to do the job, but cruisers are much more appropriate in terms of relative overall mass.
Hal Bhread
Raccoon's with LightSabers
#46 - 2014-03-11 19:42:49 UTC
Anhenka wrote:
Hal Bhread wrote:
Grayland Aubaris wrote:

I will admit defeat on finding a solution to someone 'blockading' people with their ships that cannot be bumped. I fear that you may indeed have struck upon the main problem with this idea.


I don't think you have to give up that quickly. It is possible to say that a module that anchors the ship can't be activated within XX of a POS, gate, station, or other ship. That would make it difficult to blockade with.


Ah, except the proposed idea was a module that enabled people to bump that was being discussed. The standard would have been "unable to be bumped" without the module being targeted on you. So you would park a ship (no module involved) in front of a person, so that the base unbumpability would turn you into a roadblock.

All the talk of "risk vs reward" assumes that the bumper gains something of value, besides personal enjoyment.
Correct me if I'm somehow wrong, but unless the bumper either A: through chat convinces the miner to pay him to go away, or B: suicide ganks the miner (risk), there is no reward.

And if you are volunteering to give them money for the pleasure of their absence... well that's not something CCP needs to plan around is it?



Agree, the proposed idea has its own issues. Making ships either stationary (non-movable) or being intangible. I was proposing a different idea.

"All the talk of "risk vs reward" assumes that the bumper gains something of value, besides personal enjoyment.
Correct me if I'm somehow wrong, but unless the bumper either A: through chat convinces the miner to pay him to go away, or B: suicide ganks the miner (risk), there is no reward."


On this I would correct you. Personal enjoyment is the reward. Isn't that why we all play the game? (I don't think anyone's doing it as a living, but if so... share the knowledge.) Making people's lives miserable in the game is how some people enjoy the game, and that's fine! Just give the opponent a way to fight back or resist, instead of just being bullied.



Hoshi Sorano
Federal Navy Academy
Gallente Federation
#47 - 2014-03-11 21:29:36 UTC
Anhenka wrote:
Can you see why a very small fast moving chunk of lead is capable of ventilating people, or why a very large piece of steel/tungsten is capable of destroying a target? That whole mass x velocity bit is quite important.

An oversized MWD stabber bumping an Obelisk is a ship with a mass of 6% of the freighter while moving at over 6km a second. Just a rough hackjob napkin calculation gives bumping an unmoving freighter with said stabber an impact of roughly 3.5x as much as a freighter ramming into the same stationary freighter.

Freighters are enormous, light, mostly empty boxes, not huge citadels of solid plating. When one get hit by a cruiser sized vessel with a massive rocket strapped to it going at top speed, it's going to get bumped.


You're comparing a solid metal mass penetrating a soft body to a hollow ship actually pushing a much larger hollow ship off course, and trying to justify it "because physics"? It's time for someone to go back to school.

Even a solid bullet is deformed on impact with a human body. If a hollow frigate were to impact a freighter at MWD velocities, it would crumple like a fly on a windshield. Yes, it would cause some damage to the freighter; it may even puncture the outer hull, depending on how thick it is. But the one thing it would not do, regardless of how fast it was moving, is push the freighter wildly off course. While the speed does give the frigate force, the lack of mass means that it cannot preserve momentum. Most of the energy of the impact is expended in damage to the two ships, and the momentum that does get transferred to the larger ship would hardly be enough to notice; there is a such thing as inertia to overcome.

Despite what you have seen from Hollywood, when someone gets hit with a bullet, it does not push them over or knock them off balance. The relative mass is entirely too small to have that kind of an effect. Similarly, a ship whose total mass is a minor fraction of a larger ship will have little effectt upon impact. Yes, speed is a factor, but you cannot ignore all the other relevant factors either.

Now, if you wanted to introduce a structure reinforcement module that would harden up the nose of a ship to give it a better chance of penetration, then we can talk about ships performing like bullets, and using them as one-shot weapons to damage a larger ship. However, they still would have little impact on the direction of the freighter.

Face it, physics in EVE are wholly unrealistic in so many ways, ship bumping not the least of them. Making bumping ability more in line with the relative mass of each ship would be a step in the right direction. If you wanted to preserve the option to bump with smaller ships, then an "inertial magnification field" module would be a reasonable alternative.
Inspiration
#48 - 2014-03-11 22:12:38 UTC
The overall physics is a bit of a mess, both for unintentional bouncing and intentional bumping.
Ever warped multiple carriers or undocked them at once or have them land out of a cyno?

Even from near standstill two carriers often suddenly repel each other at hundreds of meters a second.

I am serious!

Anhenka
The New Federation
Sigma Grindset
#49 - 2014-03-11 22:45:14 UTC  |  Edited by: Anhenka
Hoshi Sorano wrote:
Anhenka wrote:
Can you see why a very small fast moving chunk of lead is capable of ventilating people, or why a very large piece of steel/tungsten is capable of destroying a target? That whole mass x velocity bit is quite important.

An oversized MWD stabber bumping an Obelisk is a ship with a mass of 6% of the freighter while moving at over 6km a second. Just a rough hackjob napkin calculation gives bumping an unmoving freighter with said stabber an impact of roughly 3.5x as much as a freighter ramming into the same stationary freighter.

Freighters are enormous, light, mostly empty boxes, not huge citadels of solid plating. When one get hit by a cruiser sized vessel with a massive rocket strapped to it going at top speed, it's going to get bumped.


You're comparing a solid metal mass penetrating a soft body to a hollow ship actually pushing a much larger hollow ship off course, and trying to justify it "because physics"? It's time for someone to go back to school.


Hoshi Sorano wrote:

Despite what you have seen from Hollywood, when someone gets hit with a bullet, it does not push them over or knock them off balance. The relative mass is entirely too small to have that kind of an effect. Similarly, a ship whose total mass is a minor fraction of a larger ship will have little effectt upon impact. Yes, speed is a factor, but you cannot ignore all the other relevant factors either.

Man everyone seems rather focused on the bullet bit. It was simply intended to be an example of how very high velocity can be a significant factor, since everyone before that post was going "whine whine low mass shouldn't be able to do anything."

But hey, if we are sticking with the bullet analogy, let's scale up the mass ratio of the hypothetical bullet to hypothetical person to the same mass ratio of a MWDing frigate plowing into a freighter.

Let's just grab numbers off the wiki for physics of firearms.

Example: A .44 Remington Magnum with a 240 grain jacketed bullet is fired at about 1180 fps [2] at a 170 lbs target. What velocity is imparted to the target?
240 grain = 0.016 kilograms
1180 fps = 360 m/s
170 lbs = 77 kilograms
Mass of bullet * Velocity of bullet = Mass of target * Velocity of target
(0.015) * 360 = 77 * Vt
Vt = 0.07 m/s
Vt = 0.16 mph

In this example, our hypothetical bullet's mass is a mere 1/4812th of the mass of the target.

Now a bump fit 10mn MWD frig such an a Punisher weighs in at a little over 6 mil Kg, to the obelisks 940.
A mere 160th the mass.

If we scale the bullet in the example up to the same proportion while preserving velocity, we have a projectile with a mass of slightly less than half a Kilo, and an action on the target that results in enough force to impart roughly 2.1m/sec Vt.
Dunno about you, but seems rather significant to me.

But enough with the bullet analogy, let's go back to our EVE situation.

I'll be ignoring all the garbage about crumple zones and collision damage and whatnot, because I'm entirely certain they wont be implemented due to the way the game treats bumping, the extra strain required to calculate every collision for potential damage, and the toxic game issues that would arise with it.

Lets take hypothetical person Jon Bumper. He loves bumping. He also love frigates. He especially love bumping while flying frigates, so Jon Bumper grabs his Punisher, slaps some micro aux and ACR's to it, mounts a huge MWD on it, grabs his snake clone, and goes off to find a freighter to bump.

With overheat, Jon Bumper's frig clocks in at a bit over 6 mil Kilos and a bit over 15Km/sec, but let's round down in both cases.

6Mil Kg * 15 Km/sec = 940 Mil Kg * Velocity of target
6*10 = 940 * Vt.
Vt = 95.8 M/sec.

Now a freighter needs to accelerate to 75% of 102 m/s, and it takes a perfect char 41.2 seconds to do so from 0 m/s.

You know what this seems to suggest? That the freighter is warping nowhere, as long as Jon Bumper with his bumping frigate of doom is content to bump it, as he can bump, fly away, turn around, and run into the freighter at full speed long before the freighter gets back to warp speed in the desired direction. John Bumper does not even need to overheat, although he likes to do so because he's a professional.

But I guess the tiny mass is far too small to actually have a significant effect on the freighter, so says everyone. Woeful is Jon Bumper.
Apol Regyri
Doomheim
#50 - 2014-03-11 23:42:05 UTC
Katas Strophe wrote:
Hello,

I would agree that there is an unbalanced between small and large vessel. There should be collateral damage. And this damage should be very bigger on the small ship.

Suggestion :
Let logic, a small ship that strikes a large vessel at very high speed should not without pulling without damage. The shield of the small vessel should be affected by the impact and if the pilot continues to bump the big ship, could even lose his ship.

This approach could in some cases prevent a small vessel bump a large vessel and the small vessel could not stop the alignment of large vessel. This will also force the use of the right tools to prevent a ship leave (warp disruptor and webifier).

Obviously more the ship that bump is bigger and more the bump will be effective and the damage will be more evenly distributed.

In highsec the bump could become an attack if the shield disappeared and that the structure of the vessel is affected. In the case of abuse Concord could intervene.

This way of doing would allow continue to bump AFK pilots or Bot.


And I do not agree to add an additional module.


I am not an expert on the subject but this proposal seems plausible.
Hal Bhread
Raccoon's with LightSabers
#51 - 2014-03-12 00:00:31 UTC
LOL - Don't quote Wiki to prove a point about physics, mass in motion, etc.. If you want to play by some of the laws of physics, play with them all. What's the effect on a human body travelling at 15K m/sec that stops and reverses direction in less than a sec?
Anhenka
The New Federation
Sigma Grindset
#52 - 2014-03-12 00:32:46 UTC  |  Edited by: Anhenka
Hal Bhread wrote:
LOL - Don't quote Wiki to prove a point about physics, mass in motion, etc.. If you want to play by some of the laws of physics, play with them all. What's the effect on a human body travelling at 15K m/sec that stops and reverses direction in less than a sec?


That's a huge hole that get handwaved with "spacemagic" under the category of "Stuff we are assuming the technology has already dealt with", considering everyone including the non capsuleer NPC's are already making sharp turns while traveling at multiple Km/sec

But when someone says "Oh the mass is too small to have any effect on such a large ship, so sayeth physics, you ignorant fool", then I certainly will quote whatever I damn well please as I explain.

Or do we want to start arguing about why our spaceships only have a top speed measured in single-/low double digits Km/sec?

Cause the answer is going to be "Spacemagic"
Hal Bhread
Raccoon's with LightSabers
#53 - 2014-03-12 00:42:01 UTC
Anhenka wrote:
Hal Bhread wrote:
LOL - Don't quote Wiki to prove a point about physics, mass in motion, etc.. If you want to play by some of the laws of physics, play with them all. What's the effect on a human body travelling at 15K m/sec that stops and reverses direction in less than a sec?


That's a huge hole that get handwaved with "spacemagic" under the category of "Stuff we are assuming the technology has already dealt with", considering everyone including the non capsuleer NPC's are already making sharp turns while traveling at multiple Km/sec

But when someone says "Oh the mass is too small to have any effect on such a large ship, so sayeth physics, you ignorant fool", then I certainly will quote whatever I damn well please as I explain.

Or do we want to start arguing about why our spaceships only have a top speed measured in single-/low double digits Km/sec?

Cause the answer is going to be "Spacemagic"



You prove my point, though. "Spacemagic" makes quoting the rules of physics of no value since the laws either will or won't apply based on the desires of the gods, er... CCP. :-)

Good discussion though. - Thanks
Count Trev
Limiko Corp
#54 - 2014-03-12 01:34:56 UTC
Back to the physics, but not using mathematics exactly.

Lets discuss autos and trucks. Mini Coopers are nice cars. Weigh between 2950 and 3200 lbs. Mack trucks somewhere near x10 of that. Just times ten the weight. Now seriously, can you imagine a Mini Cooper at full speed broad siding a Mack Truck with trailer and a) receiving no damage b) significantly altering its direction? Obviously, to the Mack, it would feel like a bump, if at all.

In L.A. a few years ago a MGB rear ended a trailer at a light and the drive did not notice. It took 5 miles before the police got the truck to stop so the poor MGB driver could disengage his car from the truck. No damage to the trailer.

Now, the Mini can only go 125 or so, top speed. Lets give it Mach speed, keeping to real world and not spacecraft. So we got an 800mph Mini running into a Mack truck. It ought to affect it's direction. It should also disintegrate on contact. We've seen images in movies where Macks, busses, and other large truck just roll over cars as though they didn't exist. Those things are built to take more of a beating.

Now think of a frig to a freighter. Larger difference in mass and now going, not Mach, but light speed. the difference isn't 10:1 anymore, it is 100:1. The speed also changes from 186,000 miles/sec compared to 800 miles/hour. Under the right circumstances, with some luck, it's possible a frig would appear like a bullet to the freighter, even breach the hull. (would a high speed pirate vessel breach the hull of an oil tanker? not likely) However, and key here, there is no way the frig would fly out after the impact.

I know we have incidental bumping at stations and in belts when warping in. I'm not advocating damage then, but damage should be received for intentional bumping not near a gate or station. Another way, at least for the belt miner, is to give me some way to anchor my ship. Then bumping an anchored ship causes significant damage.
Anhenka
The New Federation
Sigma Grindset
#55 - 2014-03-12 01:52:09 UTC  |  Edited by: Anhenka
Count Trev wrote:

I know we have incidental bumping at stations and in belts when warping in. I'm not advocating damage then, but damage should be received for intentional bumping not near a gate or station. Another way, at least for the belt miner, is to give me some way to anchor my ship. Then bumping an anchored ship causes significant damage.


~Universal physics selectively applied to only certain arbitrary areas~
Nooooo.

~System where a highsec ship can damage another by running into it, causing their own ship to be Concorded~
Wait, you say that's not how it would work? So I can't throw a covops in front of a MWDing mission runner and get him Concorded?

~System where running into another ship damages it, but doesn't get you Concorded~
Aww ****, this is getting worse by the second :S Smash all the things!

~Bumping ships somehow only operates in low/nullsec~
Wait, how is this possible? And what happened to highsec? Do we now all get massive force absorbing plates strapped to our ships? I can't wait to abuse this in hilarious fashion by blocking the Jita undock with a half dozen unmovable freighters.

Rule #1 of proposing changes: Do your absolute best to figure out how a horribly sadistic playerbase will twist and break your change until it bleeds, and the masses cry out for a hotfix.
Kenrailae
Center for Advanced Studies
Gallente Federation
#56 - 2014-03-12 02:02:29 UTC
Any time you start talking about physical damage in relation to ships bumping, you are quite literally opening up a massive can of 'exploits' that the same people suicide ganking will take to their utmost extreme. Any time you start trying to discuss how to code aggression mechanics based on ships colliding is the same. Who's to say the Atron bumped the Obelisk? Who's to say the Atron wasn't just flying along minding his own business? Who's to say the Providence didn't get mega-bumped by a Mach into 3 other freighters? Ship damage based on impact is a nice thought.... but without a major change in mechanics it's not feasible. By Major I mean along the lines of Eve clients involuntarily piloting around other ships trajectories to avoid a collision, which... no.

Bumping happens every day in Eve for completely accidental and benign reasons... you can't code the difference between 'That guy meant harm' and 'that guy happened to bump into me while burning after X'




@Count:

Your examples don't work. Gravity, friction from tires on pavement, and your Mack and mini don't have shields or collision avoidance systems. Further, a mini is made of some pretty flimsy materials in comparison to what the Mack is built out of.

The Law is a point of View

The NPE IS a big deal

Count Trev
Limiko Corp
#57 - 2014-03-12 02:13:43 UTC


~Universal physics selectively applied to only certain arbitrary areas~
Nooooo.

Yet we can Anchor a station, a POS, or a can? It's obvious from your rebuttals that you don't mine. As you pointed out earlier, this is supposed to be an open forum to discuss ideas. I'm merely pointing out that an object 100 times smaller, if it does collide with the larger object, given that both are of similar nature, like cars, aircraft, spaceships, would cause damage to the smaller object.

To say that there is no solution is not realistic. I'm sure years before Eve they would have said Eve was not even possible. Yet, here it is.

I can tell by your replies you think bumping is fine. It may be in your limited environment. However, not all players live in your little universe. Some actually pay to play the game the way they want to. If you have something constructive, add it, otherwise, you detract from the conversation.
Anhenka
The New Federation
Sigma Grindset
#58 - 2014-03-12 02:23:28 UTC  |  Edited by: Anhenka
Count Trev wrote:


~Universal physics selectively applied to only certain arbitrary areas~
Nooooo.

Yet we can Anchor a station, a POS, or a can? It's obvious from your rebuttals that you don't mine. As you pointed out earlier, this is supposed to be an open forum to discuss ideas. I'm merely pointing out that an object 100 times smaller, if it does collide with the larger object, given that both are of similar nature, like cars, aircraft, spaceships, would cause damage to the smaller object.

To say that there is no solution is not realistic. I'm sure years before Eve they would have said Eve was not even possible. Yet, here it is.

I can tell by your replies you think bumping is fine. It may be in your limited environment. However, not all players live in your little universe. Some actually pay to play the game the way they want to. If you have something constructive, add it, otherwise, you detract from the conversation.


Anywhere I can anchor an can, the can will behave the same way.
Anywhere I can run into a player, the bump will happen according to the same rules.
If I shoot a missile at ship A from ship B in highsec, or Lowsec, or Nullsec, it will do a perfectly predictable amount of damage according to the formula for determining damage. Guns too deal overall predictable damage, although a certain amount of RNG is present. But it is predictable even then.

I personally don't care what happens when you run into a can or run into a ship, as long as the effect is consistent and predictable everywhere you can run into a ship.

But to say "This effect of physics only happens when you are more than XX km from a gate or station, within XX it functions differently" is ridiculous.

If you thought my statement there was flippant, it's because I quite seriously did not think anyone would not see how bad arbitrary subdivisions of a grid as a determination for physics was.

My job here is not to solve your problems for you. If you think there is a problem that needs to be fixed, you propose an idea. Then we tear it apart by the massive holes you left in it. You fix those holes, come back, and we continue until such time as the idea can be released into use without it immediately being used to oh say, kill miners without concord interference by running 100NM MWD Hurricanes into them.
Kenrailae
Center for Advanced Studies
Gallente Federation
#59 - 2014-03-12 02:29:04 UTC
Count Trev wrote:
I can tell by your replies you think bumping is fine. It may be in your limited environment. However, not all players live in your little universe. Some actually pay to play the game the way they want to. If you have something constructive, add it, otherwise, you detract from the conversation.



Welcome to Our little Universe, where Bumping is a thing, something we pay to be able to do, because that's how we want to play, in the same environment with the same rules as the one you play in.

The Law is a point of View

The NPE IS a big deal

Reaver Glitterstim
The Scope
Gallente Federation
#60 - 2014-03-12 02:53:43 UTC
Something everyone seems to miss is relativity. It is a fabric of reality and there is no way to escape it. It is impossible to create a perfect way to determine the difference between a bumper and a bumpee, because there is no difference. Any labels you assign in that regard are completely arbitrary and a figment of design.

FT Diomedes: "Reaver, sometimes I wonder what you are thinking when you sit down to post."

Frostys Virpio: "We have to give it to him that he does put more effort than the vast majority in his idea but damn does it sometime come out of nowhere."