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Ship Bumping - a possible solution.

Author
Grayland Aubaris
Aliastra
Gallente Federation
#1 - 2014-03-10 15:47:04 UTC
Heya guys,

How about we change how bumping works? At the moment a tiny ship can bump a much larger ship to prevent it from aligning - I suggest that this be changed to take into account the mass of both ships - so a small ship cannot effectively bump a larger ship.

BUT...

Introduce a new module - "Ramming Module"

This is a med slot item that can be activated giving the ship a much higher ability to bump ships -> back to the levels they are at now. If you bump any ship whilst this module is activate you get a suspect timer. This will allow people to still bump ships in an offensive way and allow the bumpee (if that's not a word it needs to be) the chance to fight back.

Oh and no, I haven't lost a ship to bumping or anything like that - the idea just came to me and I thought I would share it :)

Thoughts?

admiral root
Red Galaxy
#2 - 2014-03-10 17:11:49 UTC
You haven't explained why bumping is a problem in the first place. (Hint: it's not).

No, your rights end in optimal+2*falloff

Bohneik Itohn
10.K
#3 - 2014-03-10 17:28:01 UTC
admiral root wrote:
You haven't explained why bumping is a problem in the first place. (Hint: it's not).



It's a problem in very specific cases, such as when someone fits a cruiser with an oversized AB and goes bumping freighters as they undock just to waste their time, because the bumper's time is so worthless that they have nothing better to do with it.

Bumping is a war tactic and that's fine. It's useful. But in war, people shoot at you for getting frisky with their ship. In high sec the only thing a freighter can do is dock back up or wait until the bumper gets bored and moves on with their life.

The most important part of this suggestion is the suspect timer. Bumping in high sec has no risk to the bumper, but increases the risk to the freighter being bumped. Nothing in Eve should be without risk.

Suspect status in high sec for aggressively bumping someone is a good idea, in my opinion. There are a lot of possible options popping in my head right now that may make it functional, but they'll need some time to sort themselves out. Maybe I won't forget about this thread by then.

Wait, CCP kills kittens now too?!  - Freyya

Are you a forum alt? Have you ever wondered why your experience on the forums is always so frustrating and unrewarding? This may help.

Alvatore DiMarco
Capricious Endeavours Ltd
#4 - 2014-03-10 17:38:19 UTC
Posting in a stealth "nerf miner bumping" thread.
Grayland Aubaris
Aliastra
Gallente Federation
#5 - 2014-03-10 17:39:40 UTC
admiral root wrote:
You haven't explained why bumping is a problem in the first place. (Hint: it's not).


You are correct - I neglected to mention why I think this is an issue and it is for the reason Bohneik Itohn states - and that is that it is risk free for the bumper as a way to keep a ship from warping pre-gank.

Also it hurts my brain that a tiny ship can have a massive effect on a bigger one, though I realise this is just a game :P

Besides, I think the main aim of my idea was to promote more pew-pew. Which is always good.

Arthur Aihaken
CODE.d
#6 - 2014-03-10 17:39:42 UTC
Grayland Aubaris wrote:
Introduce a new module - "Ramming Module"

Isn't this called a "Microwarpdrive"?

I am currently away, traveling through time and will be returning last week.

Grayland Aubaris
Aliastra
Gallente Federation
#7 - 2014-03-10 17:46:26 UTC
Alvatore DiMarco wrote:
Posting in a stealth "nerf miner bumping" thread.


I don't mine.

Also why does everything have to be a stealth-this or stealth-that thread these days?

Posting in a 'I wanted to post something but didn't have anything relevant to say in response thread'
Omnathious Deninard
University of Caille
Gallente Federation
#8 - 2014-03-10 17:51:41 UTC
There is no problem with bumping.

If you don't follow the rules, neither will I.

Grayland Aubaris
Aliastra
Gallente Federation
#9 - 2014-03-10 18:00:04 UTC  |  Edited by: Grayland Aubaris
I'm not suggesting that there is a problem with bumping per say - or that it should be nerfed or removed - I am suggesting that it become a more viable tactic via the use of modules but that you get a suspect flag.

If I were to ram someone in my car I'm pretty sure the cops would be after me P

The reason I say that it should be a module is so that the system can differentiate between the carnage that is the jita undock and someone offensively using it as a tactic.

I suspect the main use would be to bump people off stations and stargates during those ever so awesome station-games that get played.

Cos everyone loves station games.

Posting in a stealth 'This is not a nerf stations games thread'

Edit: Of course bumping a war target does not get you flagged.
Alvatore DiMarco
Capricious Endeavours Ltd
#10 - 2014-03-10 18:05:46 UTC  |  Edited by: Alvatore DiMarco
Freighters would continue to be bumped on the Niarja gate, even with this module. In fact, virtually all cases of offensive bumping would remain and so nothing would change.

The only thing that might possibly change is the case of a lone frig bumping a freighter for ten minutes while he waits for his buddies to arrive for the gank - and then only if the freighter had an armed escort/anyone within optimals cared enough to shoot.

It's been my experience that nobody actually flies as a freighter escort unless you pay them quite handsomely and that in highsec people don't generally ever shoot suspects.
Anhenka
The New Federation
Sigma Grindset
#11 - 2014-03-10 18:10:15 UTC
You have not detailed a problem. Just what you think is a problem.

Frankly most of the people who think bumping is an issue worth nerfing many low/null/highsec PvP tactics over are miners cranky about being bumped, and freighters who stupidly hauled far too much valuable cargo and got ganked.

I don't think it's an issue. I absolutely don't think it's something that's worth significant changed to the physics engine, additions of new modules, and dev time spent on it, as well as collateral effects like the loss of the awesome Drebuchet and capital pinball.

Why do you think it is such a problem? This is a serious question.

Bohneik Itohn
10.K
#12 - 2014-03-10 18:20:22 UTC
Yeah it is a bunch of cranky miners and greedy haulers complaining about it. The reason they're complaining is because they can't call corp-mates to jump the bumper, they can't dock up and grab their combat ship to fight back, and it's just annoying as hell.

You afraid of giving the carebears a way of fighting back? I thought that was the very thing that irritated you about them. P

There are ways to do this without changing the way bumping works in low and null in any way whatsoever, you just have to get over the fact that it's a high sec problem and think about it for a few seconds, because fixing this problem will actually make things much more interesting.

Wait, CCP kills kittens now too?!  - Freyya

Are you a forum alt? Have you ever wondered why your experience on the forums is always so frustrating and unrewarding? This may help.

Mag's
Azn Empire
#13 - 2014-03-10 18:23:11 UTC
Grayland Aubaris wrote:
Thoughts?

As has been pointed out, we already have this in game.

Also bumping is working as intended, so doesn't need a solution.

Destination SkillQueue:- It's like assuming the Lions will ignore you in the Savannah, if you're small, fat and look helpless.

Batelle
Federal Navy Academy
#14 - 2014-03-10 18:26:52 UTC
bumping is only a problem when someone uses noobship aggro to prevent you from logging off your freighter while they slowly kill you over a period of 40 minutes (yes this is done).

"**CCP is changing policy, and has asked that we discontinue the bonus credit program after November 7th. So until then, enjoy a super-bonus of 1B Blink Credit for each 60-day GTC you buy!"**

Never forget.

Alvatore DiMarco
Capricious Endeavours Ltd
#15 - 2014-03-10 18:27:01 UTC
I do like the idea of freighters being able to have escorts that can actually serve a purpose other than webbing the freighter.

Pity this is the wrong game for that and nobody would actually shoot a hostile bumper in highsec.
Anhenka
The New Federation
Sigma Grindset
#16 - 2014-03-10 18:28:57 UTC
Bohneik Itohn wrote:
There are ways to do this without changing the way bumping works in low and null in any way whatsoever, you just have to get over the fact that it's a high sec problem and think about it for a few seconds, because fixing this problem will actually make things much more interesting.


In order for that to be true you either need a halfassed modification where the physics changes and the need for this mod only occur in highsec (Bad game design), you automatically make bumping into another person result in a weapons timer and suspect in null/low (bad on so many reasons), or you force people in nullsec to fit a mod specially for bumping. Potentially identical clones of MWD's/AB's with the bumping aspect attached, but that's one again very poor sloppy game design.

Frankly, in highsec where the only risks are people getting suicide ganked, and getting bumped out of range of a rock while they are afk with their head in the fridge, they can just deal with it. One small downside of non perfect convince for the ability to sit around in total safety until someone decides to gank them.
Bohneik Itohn
10.K
#17 - 2014-03-10 18:37:08 UTC
Alvatore DiMarco wrote:
I do like the idea of freighters being able to have escorts that can actually serve a purpose other than webbing the freighter.

Pity this is the wrong game for that and nobody would actually shoot a hostile bumper in highsec.



Nope, nobody would ever attack a ship that was fit for ramming sitting at a gate all by itself with suspect status...

And station games, does anyone mess around within docking distance of a station anymore? I haven't seen that happen in ages...Roll

Wait, CCP kills kittens now too?!  - Freyya

Are you a forum alt? Have you ever wondered why your experience on the forums is always so frustrating and unrewarding? This may help.

Alvatore DiMarco
Capricious Endeavours Ltd
#18 - 2014-03-10 18:49:37 UTC
If you haven't seen docking-range station games, you clearly haven't been to Dodixie, Amarr, Jita, Rens or Hek lately.
Grayland Aubaris
Aliastra
Gallente Federation
#19 - 2014-03-10 18:58:19 UTC
Anhenka wrote:


Why do you think it is such a problem? This is a serious question.




I'm thinking of the pre-gank scenario here specifically, and the problem (in my opinion) is that this is an offensive action - as you are preventing someone from being able to leave / escape through the game mechanics with the intention of killing them. The victim has no chance to defend themselves even if this goes on for hours.

By making it a module based action against someone then the person doing the bumping assumes some risk.

I freely admit that I have not been a victim or instigator of this sort or action so perhaps I am not the best person suggest such a thing. It just seemed obvious to me Cool

Oh and I don't think that changing the bumping mechanics would require a massive change to the physics engine, only the calculation that determines what happens when one or more objects collide.

Anhenka
The New Federation
Sigma Grindset
#20 - 2014-03-10 19:17:08 UTC  |  Edited by: Anhenka
Grayland Aubaris wrote:
Anhenka wrote:

Why do you think it is such a problem? This is a serious question.

I'm thinking of the pre-gank scenario here specifically, and the problem (in my opinion) is that this is an offensive action - as you are preventing someone from being able to leave / escape through the game mechanics with the intention of killing them. The victim has no chance to defend themselves even if this goes on for hours.

By making it a module based action against someone then the person doing the bumping assumes some risk.

I freely admit that I have not been a victim or instigator of this sort or action so perhaps I am not the best person suggest such a thing. It just seemed obvious to me Cool

Oh and I don't think that changing the bumping mechanics would require a massive change to the physics engine, only the calculation that determines what happens when one or more objects collide.


Stuff running into each other is a fairly important part of the physics engine you know...

As to escaping, if they are not suiciding noobships into you to keep aggro timer, then just safe logoff. Poof.

Even if this is a problem (I don't think so), there is still no way to change it without making massive issues. You can't arbitrarily say "Ok, these modules are only needed to bump in highsec, everywhere else the physics operate like normal". Moving it into a psuedo prop module would mean populating bumping versions of every single AB and MWD in addition to the normal one. Putting it on a non perfectly identical to the normal propulsion mod counterpart ones means direct impact in low and null with ships forced to fit the special ones to retain bumping capabilities, where bumping targets so they cannot warp is a very very important tactic. you cannot put it on anything besides a prop mod without it taking up an additional slot. A huge deal.

It also means that ships that previously drop a MWD/AB of a type (say officer) now can drop either, with massive effects on their value, since everyone in nullsec will want ONLY the bumping one, and everyone in highsec except wants ONLY the non-bumping one, since you could quite literally fling yourself in front of these ships and get permission to kill them, like the "Throw yourself in front of a car then sue" scam, except more robbery and murder.

You also need to reduce the effect of bumping so much that you cannot just fit a non bumping one and bump the slight amount needed to keep a ship from warping. That means making everyone so incredibly brick unmovable that you could then just shove a ship in front of an aligning target and that would completely prevent them from warping as well.

So TLDR: Problem with a very questionable need to be fixed, no way to fix it without messing up tons of other things, requires a lot of dev time to implement, clutters the database, market and drops, nerfs other tactics, and is completely ineffective to boot.
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