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Combat t2 Destroyers?

Author
Vincintius Agrippa
Crimson Serpent Syndicate
#21 - 2014-03-14 03:46:08 UTC
Mr Floydy wrote:
Command ship destroyers would be fun :) I like the idea of having some more destroyers in the game either way, a tougher hybrid platform based on the Corax would be sweet :D


I'd still like a more versitile combat driven class of t2 dessies, but I must admit I do like the idea of a "command ship" type dessie if not just a deployable command center ( 3 sizzes s,m,l. Ofcourse the bigger the more hp/ poweful. But that can wait.

As far as a booster dessie class.
Of course it wouldnt be able to fit more than 2 warfare links. Would have a role bonus to reduce pg an cpu needs of said warefare link. Cant fit command processors. Racial bonuses of course.

It would also be nice to see some t2 dessie class logi
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Menaiya Zamayid
Imperial Academy
Amarr Empire
#22 - 2014-03-14 04:54:53 UTC
Command ship Destroyers sounds like an awesome idea, perhaps some "relatively" unique bonuses, supporting perhaps buffing Frigate remote rep cycletime and capacitor recharge. or perhaps for the frigate fleet reduction in MWD Costs... Something to help out the players who don't have maxed out skills yet.


Just taking this idea and running in circles with it.
Egravant Alduin
Ascendance Rising
Ascendance..
#23 - 2014-03-14 11:23:55 UTC
More ships to eve is always better!We need more ships more tech ships more navy ships more pirate ships!But yes I woud like to see more destroyers so +1 from me

Feel the wrath of the GECKO!

Corraidhin Farsaidh
Federal Navy Academy
Gallente Federation
#24 - 2014-03-14 11:32:30 UTC
I would see Navy faction dessies as the tech II combat variants (better screening against firgs) and the tech II variant providing the localised command boosts. I would see the command boosts as a role bonus for the ship so that the pilot gains boosts to his leadership skills for his squad when boosts are not provided by a dedicated command ship. A jamming variant against warfare links would then also depend on the pilots skills to counter the enemy command signals.
elitatwo
Zansha Expansion
#25 - 2014-03-14 12:02:21 UTC
Egravant Alduin wrote:
More ships to eve is always better!We need more ships more tech ships more navy ships more pirate ships!But yes I woud like to see more destroyers so +1 from me


Why?

Eve Minions is recruiting.

This is the law of ship progression!

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Corraidhin Farsaidh
Federal Navy Academy
Gallente Federation
#26 - 2014-03-14 12:07:59 UTC
elitatwo wrote:
Egravant Alduin wrote:
More ships to eve is always better!We need more ships more tech ships more navy ships more pirate ships!But yes I woud like to see more destroyers so +1 from me


Why?


I'm only talking about dessies specifically as I think that as a ship class they are currently under-devleoped.
elitatwo
Zansha Expansion
#27 - 2014-03-14 12:54:07 UTC
Corraidhin Farsaidh wrote:

I'm only talking about dessies specifically as I think that as a ship class they are currently under-devleoped.


I haven't said anything against them or the idea. On that matter I am undesided.

I asked the former guy why we need more faction or pirate or tech2 boats.

Eve Minions is recruiting.

This is the law of ship progression!

Aura sound-clips: Aura forever

Rendiff
The Scope
Gallente Federation
#28 - 2014-03-14 12:56:40 UTC
yes yes yes yes yes
Corraidhin Farsaidh
Federal Navy Academy
Gallente Federation
#29 - 2014-03-14 12:58:04 UTC
elitatwo wrote:
Corraidhin Farsaidh wrote:

I'm only talking about dessies specifically as I think that as a ship class they are currently under-devleoped.


I haven't said anything against them or the idea. On that matter I am undesided.

I asked the former guy why we need more faction or pirate or tech2 boats.


agreed more boats for the sake of it would be bad...focus on the areas that need love most first :D
Klatus Doshu
Commando Guri
Guristas Pirates
#30 - 2014-03-14 13:25:55 UTC
Kapytul Gaynez wrote:
If they ever got Defender missils to work in a reasonable fashion, a set of AEGIS Destroyers would be boss. Some sort of Cloaky hunter Destro would be cool too.


Picking up that idea....How about that these Dessies can hunt cov-ops...something like in WW II destroyers hunting subs with waterbombs

Could be smartbomb like device which make an area effect around the destroyer, which reveals (and damages) cloaked ships may be max between 5 and 10 km?

I also like the idea to somehow boost defender missile.... a defence plattform against missiles and drones (inties?)
Aivo Dresden
State War Academy
Caldari State
#31 - 2014-03-14 13:43:34 UTC
Owen Levanth wrote:
Not only the destroyers could need an additional ship-line up. A set of T2 combat-battlecruisers would be nice, too.

The command ships are perfectly fine, but since they're meant to be command ships they have all those additional leadership-skills to train. I for example would like to one day fly a Damnation or an Eos, but thanks to the requirement of spending months on training skills I will never use (on top of the 2+ months to get the BC-skills to 5), I keep putting it of.

Really, if there were some more versatility among T2-destroyers or battlecruisers, I would actually spend time training my destroyer and battlecruiser-skills.

On the other hand, right now I can concentrate on frigates, cruisers and later battleships. So this case actually accidentally helps me focus. Lol

To be honest, I was the same and then I just bit the bullet of spending 2 months on training leadership. That's how it goes. If you want to fly the ship, you have to put in the training. Besides, it doesn't take that long anyway. You just have to stop putting it off. It's like starting Drone Skills when you have 0 points in there, it's just a 6 month project really.
Justin Cody
War Firm
#32 - 2014-03-14 14:47:01 UTC
AmISeb wrote:
One guy one the dust forums suggested a T2 destroyer for orbital bombardment. With some kind of siege mode where you could rain death to everyone on the planet for a minute or so.



not a bad idea...but dust bunnies have to be able to adequately fire back before we start getting specialized EVE ships to kill them.
Justin Cody
War Firm
#33 - 2014-03-14 14:49:39 UTC
what we don't need is just another bigger badder assault frigate. That is what a t2 combat dessie would be. To that concept I say no. Come up with something innovative...a role to be filled and then examine it against the background of the rest of EVE and roles already occupied.
Woeful Animation
Ascendent.
Test Alliance Please Ignore
#34 - 2014-03-14 15:01:19 UTC  |  Edited by: Woeful Animation
I am going to throw my support behind this concept. Destroyers fill a niche role as an anti-frig platform, but beyond the interdiction capabilities of the Sabre and like, they don't see much use. So in the vein of using the ship to fill other niches here are some ideas.

1. Localized Ewar platforms, designed for use in larger fleet engagements. As an example a Destroyer with the ability to create an area of effect "on grid" resolution lock time decrease (eg Gallente ship). At level 5 Ewar Destroyer skill, the ship can reduce the Resolution scan by 50 from all enemy ships within a defined area. The effect on frigs and cruisers would be small. The same effect on larger ships would be huge, effectively doubling the lock time of a battleship. Multiple Dessies EWAR rigs on grid would suffer a stacking penalty. (Of course this is an idea, so use imagination for other races). Give the modual an insane capacitor load to keep it in balance. Allowing this to be used in capitol warfare would also be an interesting way to make sub-caps a part of larger fleet battles. (Caldari ship type would work as a short range EC-300 drone with a small area of effect and a small chance to jam for 1 sec. Just long enough to break locks. The Mini version would act as a mobile web platform and the Amarr would have a cap drain or small tracking disruption ability.)

2. Covert Ops Hunter. The ability to use a specialized scanner probes; when activated in proximity of a cloaked ship, acts to decloak the ship and jam the cloaking ability for up to one minute. I would suggest a specialized skill to increase the range (think size of the probe) . Level 1 may be 1 AU, where as level 5 may be 16 AU in size. This would put a hard clamp on afk cloaking. To balance the ship from being the last word in gate camping, have the probe carry a long time of flight and reaction timer like the normal scanner probe, and would be visible on D-Scan and in the overview. Once used the probe disappears.

3. Smart Bomber. No not a misprint. Dessie specifically designed to use smart bombs. The idea would be to fill the high slots with these bombs and plow them through enemy drone blobs or blobs of ships for that matter. Give the ship a cyno/cloak ability and Dessies would have a role in Black Ops.

4. Command on grid links platforms. For use with small gangs. Provides one gang link like a command ship but with 50% less effectiveness to maintain balance.

5. I am not in favor of a bigger badder T2 combat assault Dessie. We don't need another counter to Destroyers. They are essentially balanced to be their own counters. IMO.

So essentially as a final comment. The Destroyers would have a stronger rbut more specialized role in both small gang and larger fleet engagements. A frig gang running into an EWAR Dessie would smoke the Dessie, but the smart bomber would wreck the frigs if it got close enough. An EWAR Dessie would cause plenty of head aches for Battleships and possibly capitol ships, but would still be countered by frigs and cruisers. A covert Ops hunter provides tons of content as the hunters become the hunted and neutral cloaky campers have a possible counter.
Alistair Cononach
The Legion of Spoon
Curatores Veritatis Alliance
#35 - 2014-03-14 15:06:56 UTC
T2 Destroyer "Aegis Class"

-T2 Resists (based on Race)
-300% Bonus to Effectiveness of Defender Missiles (whatever it takes to make them work)
-50% Bonus to Tracking Distruptors



Purpose: Escort and protection of Frigate Fleets, silimar to Logistics, but reversed. Instead of repair, it helps frigates avoid being damaged by both missiles and turrets.
Mr Floydy
Questionable Ethics.
Ministry of Inappropriate Footwork
#36 - 2014-03-15 11:42:01 UTC
Lucine Delacourt wrote:
Mr Floydy wrote:
Command ship destroyers would be fun :) I like the idea of having some more destroyers in the game either way, a tougher hybrid platform based on the Corax would be sweet :D



They would end up switching the hulls and making the Flycatcher use the Corax hull and putting hybrids on the Cormorant hull.

Don't see why they'd switch them around. There are multiple other ship hulls that change weapon types for T2 versions. Gives players with different skills a chance to fly the hull styles they want ;)


Rather than normal links - how about small scale ranged links - ie a bubble that surrounds the ship that performs some sort of buffs?
Corraidhin Farsaidh
Federal Navy Academy
Gallente Federation
#37 - 2014-03-16 01:27:33 UTC
Perhaps the tech II dessie command variant role bonus should boosts the squad leaders skills. This naturally limits the number of squad members that can be boosted and limits the boosts to lower than the warfare link level boosts too.

Combat dessie navy issue would maybe have faster tracking to deal with frigs better along with the usual resist/ehp buffs
Kapytul Gaynez
Hedion University
Amarr Empire
#38 - 2014-03-16 03:50:15 UTC
Woeful Animation wrote:
I am going to throw my support behind this concept. Destroyers fill a niche role as an anti-frig platform, but beyond the interdiction capabilities of the Sabre and like, they don't see much use. So in the vein of using the ship to fill other niches here are some ideas.

1. Localized Ewar platforms, designed for use in larger fleet engagements. As an example a Destroyer with the ability to create an area of effect "on grid" resolution lock time decrease (eg Gallente ship). At level 5 Ewar Destroyer skill, the ship can reduce the Resolution scan by 50 from all enemy ships within a defined area. The effect on frigs and cruisers would be small. The same effect on larger ships would be huge, effectively doubling the lock time of a battleship. Multiple Dessies EWAR rigs on grid would suffer a stacking penalty. (Of course this is an idea, so use imagination for other races). Give the modual an insane capacitor load to keep it in balance. Allowing this to be used in capitol warfare would also be an interesting way to make sub-caps a part of larger fleet battles. (Caldari ship type would work as a short range EC-300 drone with a small area of effect and a small chance to jam for 1 sec. Just long enough to break locks. The Mini version would act as a mobile web platform and the Amarr would have a cap drain or small tracking disruption ability.)

2. Covert Ops Hunter. The ability to use a specialized scanner probes; when activated in proximity of a cloaked ship, acts to decloak the ship and jam the cloaking ability for up to one minute. I would suggest a specialized skill to increase the range (think size of the probe) . Level 1 may be 1 AU, where as level 5 may be 16 AU in size. This would put a hard clamp on afk cloaking. To balance the ship from being the last word in gate camping, have the probe carry a long time of flight and reaction timer like the normal scanner probe, and would be visible on D-Scan and in the overview. Once used the probe disappears.

3. Smart Bomber. No not a misprint. Dessie specifically designed to use smart bombs. The idea would be to fill the high slots with these bombs and plow them through enemy drone blobs or blobs of ships for that matter. Give the ship a cyno/cloak ability and Dessies would have a role in Black Ops.

4. Command on grid links platforms. For use with small gangs. Provides one gang link like a command ship but with 50% less effectiveness to maintain balance.

5. I am not in favor of a bigger badder T2 combat assault Dessie. We don't need another counter to Destroyers. They are essentially balanced to be their own counters. IMO.

So essentially as a final comment. The Destroyers would have a stronger rbut more specialized role in both small gang and larger fleet engagements. A frig gang running into an EWAR Dessie would smoke the Dessie, but the smart bomber would wreck the frigs if it got close enough. An EWAR Dessie would cause plenty of head aches for Battleships and possibly capitol ships, but would still be countered by frigs and cruisers. A covert Ops hunter provides tons of content as the hunters become the hunted and neutral cloaky campers have a possible counter.



I like all of these ideas. I would probably look for a different mechanic for the CovOps hunter though. Not sure exactly what though.

Kapytul Gaynez
Hedion University
Amarr Empire
#39 - 2014-03-16 03:51:50 UTC
Mr Floydy wrote:
Lucine Delacourt wrote:
Mr Floydy wrote:
Command ship destroyers would be fun :) I like the idea of having some more destroyers in the game either way, a tougher hybrid platform based on the Corax would be sweet :D



They would end up switching the hulls and making the Flycatcher use the Corax hull and putting hybrids on the Cormorant hull.

Don't see why they'd switch them around. There are multiple other ship hulls that change weapon types for T2 versions. Gives players with different skills a chance to fly the hull styles they want ;)



They just went out of their way to fix that on the BCs. I am sure they would try to minimize it wherever possible.
Egravant Alduin
Ascendance Rising
Ascendance..
#40 - 2014-03-17 13:05:19 UTC
elitatwo wrote:
Egravant Alduin wrote:
More ships to eve is always better!We need more ships more tech ships more navy ships more pirate ships!But yes I woud like to see more destroyers so +1 from me


Why?


Cause maybe if we see more ships we will see not only high med low and rig slots but dual weapon ships more slots more hps different dmg and roles and more variance since now the only variance you see is armor tanking or shield tanking and lasers projectiles missiles hybrids drones the end.They all look the same with different names.I mean you should see differences in a battlecruiser and a battleship but no both can do almost the same damage.The only category that changed eve (subcap ships always) was marauders,

Feel the wrath of the GECKO!

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