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Question: Why is travel from Amarr to Minmatar space so many jumps?

Author
Loraine Gess
Confedeferate Union of Tax Legalists
#21 - 2014-03-09 11:59:27 UTC
Gregor Parud wrote:
Itrading would actually become a valid profession




Just because you're bad at something doesn't mean everyone else is
Dave Stark
#22 - 2014-03-09 12:17:41 UTC
Gregor Parud wrote:
I'm still very much in favour of the idea to have all high sec faction space being an island of their own, surrounded by a small band of low sec. This would create a lot more interesting stuff, trading would actually become a valid profession, less super pop trade hubs, more active ones. More "roleplay" faction stuff, tons more interesting dynamics.


trading is already a valid profession.
the population of trade hubs wouldn't be reduced, in fact they'd just make it worse as everyone flocks to the "most popular" one, and abandons the others due to difficulty of travelling between he current hubs.
Simeon Thinkerbolt
Ekchuah's Shrine Comporium
#23 - 2014-03-09 12:25:40 UTC
Your Dad Naked
Doomheim
#24 - 2014-03-09 20:41:14 UTC
Kithran wrote:
Dave Stark wrote:
Tetsuo Tsukaya wrote:
And honestly, it would probably be more interesting if all the empires were separated by low sec rather than all of them being connected via high sec routes


the only "interesting" thing about it would be setting up jump clones and duplicate ships in other areas of space for incursions, and having caldari space massively overpopulated as nobody leaves because they're surrounded by low sec.

although i guess mass overpopulation and ignoring low sec because of the awesomeness of jump clones could be "interesting"


This is a prime example why I see the oft-requested 'Each Empire should be seperated by lowsec' is not likely to be implemented.

Those players who have been playing for a while have numerous ways around it (jump clones in different Empires, cloaky ships, knowledge about scanning to find wormholes, isk to use black frog, isk to actually buy ships in each empire etc).

As a result the only players hurt by this change are the truely new players (i.e. not alts) who lack those abilities.

This has been covered to death already.

Each faction space already offers unique rewards. If this low-sec change were implemented, it would require they even more so spread out the resources around the map.

This means 50% of high-sec players being in Caldari space will drive down the prices of those mats considerably, making it very lucrative to move shop to another part of space.

Hence why this overpopulation paranoia is just that, paranoia. We already have overpopulation in Caldari space, precisely because there's no reason to go anywhere else. This would change that.
M1k3y Koontz
House of Musashi
Stay Feral
#25 - 2014-03-09 20:55:44 UTC
Tetsuo Tsukaya wrote:
Ole Volan wrote:
Why do you need to travel through Gallente space and Caldari space to get from Amarr to Minmatar space? Is there a reason there is not a direct jump gate between them? There is a gate between Gallente and Caldari space and they are enemies as well. Why couldn't we have jump gates connecting all 4 factions' space directly?


Low sec.

And honestly, it would probably be more interesting if all the empires were separated by low sec rather than all of them being connected via high sec routes

Especially if there was more than one lowsec route... hint hint...

Rancer, Auga those systems are permacamped which deters the use of lowsec.

If there were 3+ routes, there would be more ways to avoid pirates, and more reason to use those routes.

How much herp could a herp derp derp if a herp derp could herp derp.

M1k3y Koontz
House of Musashi
Stay Feral
#26 - 2014-03-09 20:58:46 UTC
Dave Stark wrote:
Gregor Parud wrote:
I'm still very much in favour of the idea to have all high sec faction space being an island of their own, surrounded by a small band of low sec. This would create a lot more interesting stuff, trading would actually become a valid profession, less super pop trade hubs, more active ones. More "roleplay" faction stuff, tons more interesting dynamics.


trading is already a valid profession.
the population of trade hubs wouldn't be reduced, in fact they'd just make it worse as everyone flocks to the "most popular" one, and abandons the others due to difficulty of travelling between he current hubs.


Look at Solitude, it has a localized trade hub. If empires were separated they would have their own local trade hub, as they do now, though deadspace/faction goodies would likely be centralized as they are now.

How much herp could a herp derp derp if a herp derp could herp derp.

Pok Nibin
Doomheim
#27 - 2014-03-09 21:05:14 UTC
If no one's mentioned this already, Rancer is why the trip is so long. Things you should know.

The right to free speech doesn't automatically carry with it the right to be taken seriously.

Beekeeper Bob
Beekeepers Anonymous
#28 - 2014-03-09 21:12:51 UTC
Liafcipe9000 wrote:
Beekeeper Bob wrote:
Miriya Zakalwe wrote:
Tetsuo Tsukaya wrote:
Low sec.

And honestly, it would probably be more interesting if all the empires were separated by low sec rather than all of them being connected via high sec routes


Not just more interesting but it would make more sense for the opposing empires.


Not to mention it would give FW an opportunity to be involved in controlling routes between empires, instead of being a sideshow.

a good point, although there are a lot of traders who will have to adapt which means they will carry smaller amounts of cargo and will have to do more runs since freighters are too big a risk in lowsec.


What if the point of capturing systems in FW, were to convert them to highsec for your faction? As long as you held them above a certain level, they would be pushed to a .5 system.
If you can connect 2 factions with a highsec route, you get great LP payouts and perhaps isk in the form of gate fees charged to non-FW travelers.

CCP could have done so much with this, instead we get ship painting, for money...Oops

Signature removed - CCP Eterne

Hasikan Miallok
Republic University
Minmatar Republic
#29 - 2014-03-09 22:14:56 UTC  |  Edited by: Hasikan Miallok
Gregor Parud wrote:
I'm still very much in favour of the idea to have all high sec faction space being an island of their own, surrounded by a small band of low sec. This would create a lot more interesting stuff, trading would actually become a valid profession, less super pop trade hubs, more active ones. More "roleplay" faction stuff, tons more interesting dynamics.


All the new players and new alts would just become Caldari again ( like in the old days ) and the other factions would end up full of ghost systems with just a few bitter vets sitting around talking about the good old days when Amarr or Dodi used to be a viable place to trade.

Except Hek, the Hek crazies will carry on dueling in Vindis and Machs and not notice anything has even happened.
Kaarous Aldurald
Black Hydra Consortium.
#30 - 2014-03-09 22:26:03 UTC
Josef Djugashvilis wrote:
Nicolai Serkanner wrote:
Tetsuo Tsukaya wrote:
Ole Volan wrote:
Why do you need to travel through Gallente space and Caldari space to get from Amarr to Minmatar space? Is there a reason there is not a direct jump gate between them? There is a gate between Gallente and Caldari space and they are enemies as well. Why couldn't we have jump gates connecting all 4 factions' space directly?


Low sec.

And honestly, it would probably be more interesting if all the empires were separated by low sec rather than all of them being connected via high sec routes


It would be more interesting if there was no High sec at all. High sec is soooo 2004.


If hi-sec was to be removed from the game completely, I hope you and the relatively few remaining players can keep CCP afloat financially. Smile



Translation:

"If anything in the game changes that isn't favoring MY playstyle, I'll quit and so will everyone else from my playstyle and the game will die, so you can't be mean to us or else!"

This is called holding other people's gameplay hostage. It's reprehensible, petty, and small.

It's also the same thing people constantly accuse the Goons of doing, which makes more than half of you highsec posters hypocrites, too.

"Verily, I have often laughed at the weaklings who thought themselves good because they had no claws."

One of ours, ten of theirs.

Best Meltdown Ever.

Miriya Zakalwe
World Wide Welp
#31 - 2014-03-09 23:25:26 UTC
Kithran wrote:
Dave Stark wrote:
Tetsuo Tsukaya wrote:
And honestly, it would probably be more interesting if all the empires were separated by low sec rather than all of them being connected via high sec routes


the only "interesting" thing about it would be setting up jump clones and duplicate ships in other areas of space for incursions, and having caldari space massively overpopulated as nobody leaves because they're surrounded by low sec.

although i guess mass overpopulation and ignoring low sec because of the awesomeness of jump clones could be "interesting"


This is a prime example why I see the oft-requested 'Each Empire should be seperated by lowsec' is not likely to be implemented.

Those players who have been playing for a while have numerous ways around it (jump clones in different Empires, cloaky ships, knowledge about scanning to find wormholes, isk to use black frog, isk to actually buy ships in each empire etc).

As a result the only players hurt by this change are the truely new players (i.e. not alts) who lack those abilities.


I'm a 4-month old player and the only reason I ever go to highsec at all is to buy stuff on the odd occasion a corpmate isn't making a run.

Mileage significantly varies on the new players and lowsec thing, just saying.
Loraine Gess
Confedeferate Union of Tax Legalists
#32 - 2014-03-10 02:03:54 UTC
Beekeeper Bob wrote:
Liafcipe9000 wrote:
Beekeeper Bob wrote:
Miriya Zakalwe wrote:
Tetsuo Tsukaya wrote:
Low sec.

And honestly, it would probably be more interesting if all the empires were separated by low sec rather than all of them being connected via high sec routes


Not just more interesting but it would make more sense for the opposing empires.


Not to mention it would give FW an opportunity to be involved in controlling routes between empires, instead of being a sideshow.

a good point, although there are a lot of traders who will have to adapt which means they will carry smaller amounts of cargo and will have to do more runs since freighters are too big a risk in lowsec.


What if the point of capturing systems in FW, were to convert them to highsec for your faction? As long as you held them above a certain level, they would be pushed to a .5 system.
If you can connect 2 factions with a highsec route, you get great LP payouts and perhaps isk in the form of gate fees charged to non-FW travelers.

CCP could have done so much with this, instead we get ship painting, for money...Oops





Because 1) Nobody "owns" FW so who the hell would it pay out to, 2) Go to nullsec if you want to be landowner, FW is not nullsec-lite
ACE McFACE
Dirt 'n' Glitter
Local Is Primary
#33 - 2014-03-10 05:56:03 UTC
The real question is why would you ever want to go to Minmatar space?

Now, more than ever, we need a dislike button.

Felicity Love
Doomheim
#34 - 2014-03-10 06:51:10 UTC
... because Amarr space is so well endowed. Huge, even.

It had to be said.

Shocked

"EVE is dying." -- The Four Forum Trolls of the Apocalypse.   ( Pick four, any four. They all smell.  )

Hasikan Miallok
Republic University
Minmatar Republic
#35 - 2014-03-10 06:54:14 UTC
What if you separated the factions by nullsec instead :D

Bubbles will be even more fun :D
Rhatar Khurin
Doomheim
#36 - 2014-03-10 07:25:27 UTC
It's not that far if you go through Ammattar space
Agondray
Avenger Mercenaries
VOID Intergalactic Forces
#37 - 2014-03-10 15:25:51 UTC
If this was to happen ganking is already bad enough on the main tr

Travel route and would be worse as low sec campers would be there all the time as proven by ihakana which is a low sec with empire on the other side of low sec. Also egglende in gall space.

"Sarcasm is the Recourse of a weak mind." -Dr. Smith

Salvos Rhoska
#38 - 2014-03-10 15:57:00 UTC
Im very much for some game mechanic that would more incentivise the retention of goods in the geographic region they are sourced from, rather than the endless, most often uninterrupted, flow of everything and everyone, to Jita.

Ideally, commodities should be much cheaper at their source, than at the end point (Jita).
This is sadly rarely the case currently however (though I by no means pretend to comprehend the flow of every item type in the universe).

Hek/Rens, to me, is a fascinating and game inducing duality.

As you point out, it is one of the few hubs (I group the two as part of the same whole in my perception) isolated from others, by sheer circumferential detour necessary to reach other hubs.

I think its great that two systems in so close proximity to each other have risen to this competetive status, both against each other,and the rest of the galaxy. And whats even better, its in Minmatar space (which imo indirectly represents, ingame, the Minmatar ethos. Its a very Minmatar "thing" that there is this kind of internal, mutually beneficial rivalry). As well as the antioathy Minmatar have for their former slavers.

I feel bad though, because I do still ship my stuff to Jita...

But thats how the logistics work in my current primary occupation of high-sec combat combat exploration.
That loot that I pull, is more highly valued in Jita than in my immediate vicinity, and the cost of couriering it, is less than my profit from seloing there, rather than domestically. Infact its so cheap compared to my profits, that I dont even have to consider moving it myself (not to mention the risk/specialisation involved) when I can simply use that time to run more sites.

Ive expanded into some ice mining recently, and in that, atleast, local markets are strong.
That is encouraging for my wish that EVE would be a "bigger place" in terms of the movement of materials and players, meaning local develoment, rsther than centralisation in some far off region of the galaxy, rather than the current "All roads lead to Jita" situation. Especially as I so deeply deplore the Jita fatcats and their deliberate exploitation and "entitled" arguments to the contrary of this.
Serene Repose
#39 - 2014-03-10 15:57:28 UTC
Rancer's easy to run.

We must accommodate the idiocracy.

Josef Djugashvilis
#40 - 2014-03-10 17:17:52 UTC
Kaarous Aldurald wrote:
Josef Djugashvilis wrote:
Nicolai Serkanner wrote:
Tetsuo Tsukaya wrote:
Ole Volan wrote:
Why do you need to travel through Gallente space and Caldari space to get from Amarr to Minmatar space? Is there a reason there is not a direct jump gate between them? There is a gate between Gallente and Caldari space and they are enemies as well. Why couldn't we have jump gates connecting all 4 factions' space directly?


Low sec.

And honestly, it would probably be more interesting if all the empires were separated by low sec rather than all of them being connected via high sec routes


It would be more interesting if there was no High sec at all. High sec is soooo 2004.


If hi-sec was to be removed from the game completely, I hope you and the relatively few remaining players can keep CCP afloat financially. Smile



Translation:

"If anything in the game changes that isn't favoring MY playstyle, I'll quit and so will everyone else from my playstyle and the game will die, so you can't be mean to us or else!"

This is called holding other people's gameplay hostage. It's reprehensible, petty, and small.

It's also the same thing people constantly accuse the Goons of doing, which makes more than half of you highsec posters hypocrites, too.


Dear Kaarous, to answer your mis-translation. I will try to make this as simple as possible so that you can follow it.

I spend the vast majority of my play time in lo-sec.

I did not not ask for, nor have I ever asked that CCP alter, adjust or tweak any Eve security level to suit my, or any group of players play style, I leave that to CCP to decide.

I have never complained about anything the goons have done in terms of playing the game, in fact I have posted before to the effect that the goon planned and led 'ice interdiction' is the best player driven event I have seen in my time in Eve Online.

I simply think that if hi-sec was to be removed from the game, that many, many players would quit altogether and, that not enough new folk would start playing the new harsher Eve Online to keep the game financially viable.

You are welcome to disagree with my opinion, but please do not misrepresent what I said to suit your own agenda.

You used to be my favourite 'crazy' poster now you just seem to rant for the sake of ranting.

If you do not understand any of my post, feel free to eve-mail me, and I shall be quite happy to indulge your rants.

This is not a signature.

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