These forums have been archived and are now read-only.

The new forums are live and can be found at https://forums.eveonline.com/

Player Features and Ideas Discussion

 
  • Topic is locked indefinitely.
123Next page
 

Should they work on Walk In Station feature again? To get new players.

Author
InterStellar Architect
InterStellar Architects Corporation
#1 - 2014-03-08 18:06:01 UTC  |  Edited by: InterStellar Architect
I understand there was a major outcry a while back complaining they were making monacles, and t-shirts at the expense the space experience.

Now that they have placed more emphasis on space combat, do you think they should start working on Walk in stations again?

I would think walking in station would make this a more comprehensive sci-fi experience, and this would be better for the future of the game in attracting new players. Some people probably just feel more comfortable if they can navigate around the station, and do some fun things with an avatar.

It seems like new player subscriptions is stalling - if you look at the Eve-Offline average concurrency chart, it keeps hovering at around the same level.
Mike Voidstar
Voidstar Free Flight Foundation
#2 - 2014-03-08 18:29:48 UTC
Actually, the problem with the Nex store was twofold.

First, some of the pricing was absolutely ********, the monocle being the worst offender. This isn't really an issue in and of itself, but it frustrated some folks. I personally found it entirely appropriate, as the space-rich could use something stupid to buy.

Second was a huge debacle over a leaked internal memo forwarding the idea that consumable items that actually affected in space performance of ships be introduced in the Nex store. It was my understanding that this memo was part of a spitball brainstorming session from a junior developer. The company line had always been that this would not occur, and the backlash when it was found out that someone in the western hemisphere actually considered it for a minute was a bit...strong.

The day there is anything like that in the Nex store is the end of EVE as we know it. It borders on it now, but if EVE becomes purely pay to win, you may as well sell the whole thing to one of the Asian companies that are busily tanking every IP they can get their hands on with the same schemes.

Secondly, you have a vocal minority of players that will shout down any idea that does not involve PvP directly. Since WiS does not involve combat, just social interaction, they hate it and consider it a complete waste of time to even think about.

You do have a somewhat quieter minority that believes that the development of EVE as a game in itself, with actual content beyond PvP has been sorely lacking for a very long time. There have been some primarily PvE features added, but most of them end up feeling half done and then abandoned. WiS is a great example---it functions, but it should be much, much more.
InterStellar Architect
InterStellar Architects Corporation
#3 - 2014-03-08 19:01:05 UTC
Yeah there's not enough fun things to do. Many people set the skills to train, then go play another game.

And PvP consists of spending 95% of your time searching and/or camping. Then 5% of the time fighting.

Out of this 5%, half of it is spent shooting at stationary structures.

Cats and snakes might have fun waiting and watching their prey without moving a muscle, but it's boring for people to do on a regular basis.


SpaceSaft
Almost Dangerous
Wolves Amongst Strangers
#4 - 2014-03-08 22:00:00 UTC
It takes a lot of work and for now there is still DUST which is probably advancing on the character stuff most. They might merge it someday but I'm not sure if they have to. If they don't rebind everything you do with interfaces to interactions with NPCs there isn't really a need to. It'd really clutter up the game more.

And that comes from someone who approves of the idea in general.

They mainly have come up with something to do on a station apart from walking around and I don't know what else there would be. I imagine that the ropleplaying aspect could be boosted a lot by changing how you find agents and stuff but that's really as far as it makes sense to go.
Swiftstrike1
Swiftstrike Incorporated
#5 - 2014-03-08 22:56:57 UTC
No thank you. Eve is a strategic spaceship simulator. Walking around stations does nothing to improve that. It would require years of development to even approach a meaningful addition to the game and I can't think of a single player who wouldn't prefer for CCP to spend that time on in-space content.

Casual Incursion runner & Faction Warfare grunt, ex-Wormholer, ex-Nullbear.

Little Dragon Khamez
Guardians of the Underworld
#6 - 2014-03-08 23:28:53 UTC
I disagree, eve is a science fiction simulator, we need avatars to tie it all together.

Eve is about people not spaceships.

Dumbing down of Eve Online will result in it's destruction...

DrysonBennington
Eagle's Talon's
#7 - 2014-03-09 00:27:06 UTC
Walking In Stations was and still is a great idea. The only limitations on what Walking in Stations is able to do is going from your quarters to your pod and there and in between.

There needs to be more interaction between the pilot and the environment. Even a simple interaction like watching the ship modules be fitted to the ship or watching repair crews repair the ship would be an added bonus.

Other environmental interactions could be reading through various articles relating to the history of New Eden from data disks that could be purchased from the NPC stores.

The articles relating to the History of New Eden would then evolve into a Dynamic Epic Arc Mission where the pilot would take clues from the article about locations in New Eden where the event took place and then journey to the location to discover more clues from the article to keep the mission very dynamic.

Basically the pilot would end up becoming part of the article itself through reenacting the events from the article where the ending of the article would depend on the direction that the pilot took during the course of the reenactment which would be similar to a Which Way book where your actions then determine what part of the book you read next.

It would also be interesting to have a Corporation Holding Area where members of the same corporation could meet up in a room and discuss plans for corporation events as well.
DrysonBennington
Eagle's Talon's
#8 - 2014-03-09 00:28:06 UTC
Little Dragon Khamez wrote:
I disagree, eve is a science fiction simulator, we need avatars to tie it all together.

Eve is about people not spaceships.


Isn't your disdain bringing down Eve Online thus adding to its destruction?
Alvatore DiMarco
Capricious Endeavours Ltd
#9 - 2014-03-09 01:15:16 UTC
DrysonBennington wrote:
Little Dragon Khamez wrote:
I disagree, eve is a science fiction simulator, we need avatars to tie it all together.

Eve is about people not spaceships.


Isn't your disdain bringing down Eve Online thus adding to its destruction?


Can't tell if serious or joking...
JetStream Drenard
Jerkasaurus Wrecks Inc.
Sedition.
#10 - 2014-03-09 01:25:50 UTC
What you are asking for would be awesome. BUT, there are so many issues with the current game as is, these forums are full of them, and I would rather not add more until the current issues are fixed.
DrysonBennington
Eagle's Talon's
#11 - 2014-03-09 01:35:27 UTC
JetStream Drenard wrote:
What you are asking for would be awesome. BUT, there are so many issues with the current game as is, these forums are full of them, and I would rather not add more until the current issues are fixed.


The forums are not and issue regarding game play.

But you are correct about the forums.

I would like see the forums divided up so precisely that the forums would be like a razors edge. Take for example The Features and Ideas Discussion.

An area for each type of ship ranging from rookie ship all the way up to Titans would have its own individual thread for discussion. This would create a very streamlined forum where a discussion could be accessed very rapidly as well as not being 'all over the desk' as the forum is now.

Rowells
Pator Tech School
Minmatar Republic
#12 - 2014-03-09 01:46:13 UTC
can i use it to go stand in other peoples quarters and annoy the crap of them?

"you won't undock? fine. I'm just gonna stand right your face all day."
Meandering Milieu
The Scope
Gallente Federation
#13 - 2014-03-09 04:14:56 UTC
I want to take drugs in my quarters. We have drugs, they are an accepted part of the game and lore. We have quarters.

Injecting opiates/whatever space stuff, and the screen getting blurry and warm.

Snorting/eating/injecting some crazy futuristic space psychedelic, and fractals spam across your screen.

And so on.

I want in station gambling and minigames with other players. An in station market/bazaar, and bars.

I want pets.

I want to be able to walk on the deck of my ship with an interface and run missions from it.

I want wild orgies in jita 4-4's station common grounds.

I want the ability to interact with other characters, skills for bar fighting, using firearms, hacking, and so on, to attack them or defend myself on station.

I want missions for corps on stations, using my body. I'm an immortal god of immense skill that dwarfs normal people in comparison.

I want more T3 ships. Entirely unrelated but I'll cram this in as many discussions as I can because T3 frigs, BCs, BSes, destros, and indy ships would be awesome. T2 capitals as well please.

I want to be able to bring friends to my captains quarters and hang out playing minigames with them.

I want to be able to manufacture things on stations that can't be done normally, to create resources for new items/structures, creating a new market, new skillset, and more reason to be on stations.

Walking in stations may have been seen as a negative, but only because you can't do anything with it now. It is even a bigger insult to leave it be and do nothing with it when so much could be done to make it interesting.
Arthur Aihaken
CODE.d
#14 - 2014-03-09 04:15:51 UTC
I'm going to go with no for $1000, Alex.

I am currently away, traveling through time and will be returning last week.

Rowells
Pator Tech School
Minmatar Republic
#15 - 2014-03-09 04:27:28 UTC
Meandering Milieu wrote:
I want wild orgies in jita 4-4's station common grounds.

.....

I want to be able to bring friends to my captains quarters and hang out playing minigames with them.

"Mini"-games huh? Don't be so hard on yourself . Can't help genetics.
Little Dragon Khamez
Guardians of the Underworld
#16 - 2014-03-09 09:37:13 UTC
DrysonBennington wrote:
Little Dragon Khamez wrote:
I disagree, eve is a science fiction simulator, we need avatars to tie it all together.

Eve is about people not spaceships.


Isn't your disdain bringing down Eve Online thus adding to its destruction?


No disdain here, you clearly can't read. Please feel free to contribute to the thread when you've completed some English language education and understand the meaning of words such as 'disdain'.

Dumbing down of Eve Online will result in it's destruction...

Onslaughtor
Phoenix Naval Operations
Phoenix Naval Systems
#17 - 2014-03-09 09:45:44 UTC
Mike Voidstar wrote:
Actually, the problem with the Nex store was twofold.

First, some of the pricing was absolutely ********, the monocle being the worst offender. This isn't really an issue in and of itself, but it frustrated some folks. I personally found it entirely appropriate, as the space-rich could use something stupid to buy.

Second was a huge debacle over a leaked internal memo forwarding the idea that consumable items that actually affected in space performance of ships be introduced in the Nex store. It was my understanding that this memo was part of a spitball brainstorming session from a junior developer. The company line had always been that this would not occur, and the backlash when it was found out that someone in the western hemisphere actually considered it for a minute was a bit...strong.

The day there is anything like that in the Nex store is the end of EVE as we know it. It borders on it now, but if EVE becomes purely pay to win, you may as well sell the whole thing to one of the Asian companies that are busily tanking every IP they can get their hands on with the same schemes.

Secondly, you have a vocal minority of players that will shout down any idea that does not involve PvP directly. Since WiS does not involve combat, just social interaction, they hate it and consider it a complete waste of time to even think about.

You do have a somewhat quieter minority that believes that the development of EVE as a game in itself, with actual content beyond PvP has been sorely lacking for a very long time. There have been some primarily PvE features added, but most of them end up feeling half done and then abandoned. WiS is a great example---it functions, but it should be much, much more.


Mike here has hit it on the head. "most of them end up feeling half done and then abandoned." In my opinion this is the biggest issue in the game.
General Guardian
Perkone
Caldari State
#18 - 2014-03-09 09:47:38 UTC
I think it would be quite simple to add a little something people can do in station that doesn't take anything away from the game itself or have an impact on what goes on outside of the station.

Add a dart board and 8 ball table. Few minutes quick entertainment while 'waiting' for something to do in space.
Dave Stark
#19 - 2014-03-09 11:07:21 UTC
no i don't want the developer of my spaceship game to spend resources on things that aren't spaceships.
Captain StringfellowHawk
Forsaken Reavers
#20 - 2014-03-09 11:46:18 UTC
I do like the Novel idea of WiS, But there is still ALOT to add to Eve and fix in Eve. With projects like the Little things and other Fixes suddenly being implemented I would hate to curtail that mindset going on. CCP is making great headway with this game. Before something as a Social feature gets added to the game with little to no effect on the overall game. I would love to see Industry fleshed out more first. PVE/PVP have T2 and Faction variants fleshed out nicely ( except missiles.. we need a damn pirate missile faction) I want to see some Faction and T2 variants of existing Industry ships. We have Barges and haulers, I would love to see some pirate variations of the Orca and Venture or T2 variants of them. We have the BC and the T2 version command ships, time to get a T2 Industrial command ship -Rorqual doesn't count-.

PVE needs a major overhaul from missioning to Mining. Missions alone need some major TLC, and Mining needs to be redone to remove the AFK ability. More Dangerous Rat's or something. You want increased Social aspects to the game, get the game more tied in. Make Industry corps more reliant on Combat Pilots, and Pilots more reliant on Indy corps to keep them shipped up. The Industry changes to Null are great, but more needs to be done.

PVP needs some more love also. Faction warfare needs to be made more important into the game and pushed more to bridge PVE into PVP. Sov is a nightmare but thats a giant animal to tackle correctly. Structure Grinding needs some decent changes to it and infrastructure shifted to more costly. Null needs to get slightly more Dependent on players to hold space. So much of Null is held and not even used. Getting new mechanics into the game that require player use of the systems to maintain them would make it more difficult to hold hundreds of systems, but open the possibilities to new blocks coming in and holding sov adding to more content in null.

Brain in the box also needs to become a reality to get this game enjoyable and out of 10% tidi all the time in moderate engagements. Only after I see these start to occur would I get behind WiS to be fleshed out.
123Next page