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Dev blog: Ship Painting Pilot Program

First post First post First post
Author
Sven Viko VIkolander
Allemannsrett
#741 - 2014-05-06 15:40:30 UTC
Ship skins were discussed at fanfest, but there isn't a recording of the roundtable as far as I'm aware. There was a brief video at the keynote, but it wasn't clear what it meant. Some people seem to think the video previews a program that will allow players to customize their own ships...is that right?

In any case. I'm a big fan of the project and I reviewed it thus far on my nerd blog here: http://evelostfound.blogspot.com/2014/05/flying-and-dying-ship-skins-good-bad.html

Basically, my review says:
The best skins are those that add personality to ships, and thus far only the comet does so. The rest merely add a new paint job, and (worse) some of the new skins are mere collectors items (the T1 hauler skins from the fanfest stream). I give some suggestions to adding personality and character via the skins without jumping all the way to alliance logos, such as : adding damage to minmatar ships, such as bullet holes in the rifter. Or, make a rifter (e.g.) skin that permanently has the hull damage graphic (flames coming out of it) even when fully repaired, a graphic already in game. These sorts of additions would be a lot more fun to fly than a reddish looking rifter etc.
Sorcess
The Haunt.
#742 - 2014-05-07 14:03:04 UTC
Hello,
I don't know if such idea was proposed before, but in my eyes, and well in eyes of my fellow buddies, the immersion of different npc corps, and well as differences between being loyal to one corp over another are important. As CCP states - decision making is important. So Why not to move corp - specific ship, structure skins to corp specific LP stores (lets say they will require AUR and LP to buy), but it is makes much more sense that only NOH loyalists (ones hwo made missions for them and have LP) could get their skins, at cheaper price. AUR also is almost pointless currency, and easily could be replaced just by ISK / LP cost.
And please implement capital ship corp - specific painting programs, and for each NPC corp that is in the game. As for pure AUR/NEX store paintings i think there should be pre-set texture/color customisation (in similarity to corp logo design procedure).

NPC corp specific paints hsould be part of Loyality/NPC standing/Immersion system.
Ronny Hugo
Cyno Inc. Reactions
Goonswarm Federation
#743 - 2014-05-08 19:22:53 UTC
I've got very mixed opinions on painting ships. One the one side, the new ship textures look epic, on the other hand, shouldn't they just look epic to begin with? I never thought "The enterprise in Star Trek (the movie from 2009) look a bit plain, another paintjob would do the trick".
I think the problem is that we have rather outdated graphics. Eve does look epic in some respects, but in others we can tell that its an old game. Adding higher resolution textures, and finding neat ways to tile them on large things to save memory, would help. But we would also need a rework of shaders. Shaders are alpha and omega in games today, they can make bad textures look good and they can change and tweak every object simply by adjusting the shader settings.
Maybe paint schemes can be a shader effect? Like making textures and particular colors darker (until completely black), false color, black and white, lighter (until completely white), messing with the RGB settings? If we could adjust these sorts of shader settings on all textures on all the ships and items and space and planets and moons and asteroids, then we could theoretically have custom paintjobs for everything. We would just need to have each texture separated from the others so that we can then adjust the shader settings for lights and different things in different ways. For example adjust the gold part on the apocalypse in a certain way, and the surrounding texture in another way, and the shaders for the lights adjusted in a third way. Then the size of these custom paintjobs could be a tiny set of instructions (a set of number values) that when inserted into the client computer shaders would then render the custom paintjobs.
If I were to start up a shader team to rework the entire shader system, I would go to Crytek for expertise. But I have played around with the cryengine trilogy so much I may be biased.
Zorrkinae vonHui
Gnostics of the Sense of Life
#744 - 2014-05-10 21:46:40 UTC
paintings are a great idea!
but tell me the sense of a a little more reddish stabber? Shocked
...there must be something I just dont get about it....

no really the idea of putting more personality and individuality to the ships is great!

but how u manage it, is some kind of.... suboptimal....
why buy them with aurum? why dont u remove aurum atall^^ who wants them mostly buys them from the market as far as I can say...
and anyhow I hoped for something like "selfcustomizable" that would be really great =)
I know it´s a testing phase, so I hope there will be more greatness soon.... and hope especially there will come something like paint it urself ;D

but be sure I still wont waste any ISK on Aurum ;D
better just move them to LP-Store!

"there are million ways to death, but only one way leads to life"

Ranzabar
Aliastra
Gallente Federation
#745 - 2014-05-21 01:36:45 UTC
I'm all in

Abide

Armin Arraeb
Viziam
Amarr Empire
#746 - 2014-05-22 15:49:12 UTC
Why are these awsome Paintings only aviaible for one version of the ships. I would like to use them on the t2 variants!
Gabriel Dube
Outer Planets Alliance
#747 - 2014-05-29 05:54:48 UTC
Sven Viko VIkolander wrote:
Ship skins were discussed at fanfest, but there isn't a recording of the roundtable as far as I'm aware. There was a brief video at the keynote, but it wasn't clear what it meant. Some people seem to think the video previews a program that will allow players to customize their own ships...is that right?

In any case. I'm a big fan of the project and I reviewed it thus far on my nerd blog here: http://evelostfound.blogspot.com/2014/05/flying-and-dying-ship-skins-good-bad.html

Basically, my review says:
The best skins are those that add personality to ships, and thus far only the comet does so. The rest merely add a new paint job, and (worse) some of the new skins are mere collectors items (the T1 hauler skins from the fanfest stream). I give some suggestions to adding personality and character via the skins without jumping all the way to alliance logos, such as : adding damage to minmatar ships, such as bullet holes in the rifter. Or, make a rifter (e.g.) skin that permanently has the hull damage graphic (flames coming out of it) even when fully repaired, a graphic already in game. These sorts of additions would be a lot more fun to fly than a reddish looking rifter etc.


That would be a cool idea, but it would be as immesion-breaking as being able to draw giant members on elongated cruiser hulls.

Fire is kind of a major problem for astronauts. If it wasn't for the fact that flames on a spaceship would quickly consume precious oxygen, propellant or maybe even fuel depending on reactor type, fire is still expanding gas. And expanding gas is a problem because it pushes your ship in the opposite direction to where the gas is expanding to. You would have a very inefficient additionnal thruster with that skin.
Derrick Miles
Death Rabbit Ky Oneida
#748 - 2014-07-02 11:21:43 UTC
I like the idea of the skins for the ships, and some of them look really awesome. In the blog you said it was a concern that each ship skin had it's own typeID in the database since it also shares the base properties of the original ship. Sorry if this has been mentioned before, but I think a solution to this would be to make a whole new market sub-group for the ship skins under 'Ships' and have a category for every ship that contains consumable items to apply the 'skin' or 'paint-job' to a single ship. This would make the ship skins still able to be traded and keep the value that the existing rare skins have. Although a new typeID is created with each skin, I think having them separated from the ships would simplify things since you could just add a styleID to each ship and a shipID to each skin. As for the skins overall, I'd say it's headed in the right direction, nice work.
Strot Harn
Deep Core Mining Inc.
Caldari State
#749 - 2014-07-02 22:38:45 UTC
At someone's suggestion from another thread, I'm posting this here as well.

As one manufactures you make and sell a lot of stuff. It might be nice when you sold a ship, if when it was eventually lost, you could find out about it.

I was thinking perhaps add a "marker's mark" (Corp Ticker) associated with the ship. When it ends up on the killboard, you can find out who made it (and the maker can find out what happened to it).

Special bonus points, if a tiny stenciled Corp Ticker and Corp Logo of the maker's corp is added to the model. Blink
Badden Powell
School of Applied Knowledge
Caldari State
#750 - 2014-07-14 23:11:58 UTC
Strot Harn wrote:
At someone's suggestion from another thread, I'm posting this here as well.

As one manufactures you make and sell a lot of stuff. It might be nice when you sold a ship, if when it was eventually lost, you could find out about it.

I was thinking perhaps add a "marker's mark" (Corp Ticker) associated with the ship. When it ends up on the killboard, you can find out who made it (and the maker can find out what happened to it).

Special bonus points, if a tiny stenciled Corp Ticker and Corp Logo of the maker's corp is added to the model. Blink


Now THAT, is a cool idea. Just dont tell the government. they will want registration fees, and license plates and hell knows what else.
Arthur Aihaken
CODE.d
#751 - 2014-07-24 07:34:08 UTC
So is this is for ship skins and the concept of ship painting?

I am currently away, traveling through time and will be returning last week.

RUS Comannder
Writing Memoirs
#752 - 2014-08-16 06:19:56 UTC  |  Edited by: RUS Comannder
ok - how could I go against the tide and want devs to solve existing problems when they are being begged by the populace to create even more? I don't know how they will do it with ship skins, but it took 6 years to move the flashing road signs out of the direct pathway of a jump from gate to gate and got BS's hung up and vulnerable before it was possible to jump through a gate.

I want a Brady Bunch School Bus painted Domi !
RUS Comannder
Writing Memoirs
#753 - 2014-08-20 06:36:49 UTC
i'll take any VW bus spotted in a picture from Woodstock.

I want wide racing stripes down the center of the Mach - maybe lime green or candy apple orange.

Oh gee, what fun it would be to undock in a Purple and Yellow trimmed Hyperion and to stay with it's original intent, down by the stern of the ship, could you put something like verry thick white rubber band?

The Orcas are going to need food truck windows on the sides - it would be too difficult to deal with the void of space meeting the unsuited human, like we already have in CQ, so those just need to be 3d stencils.

I can see a vast array of hood ornaments from supers being sold in sizes to fit frigs and humongous prices - kind of like monocles and the welding goggles, just another garish display of "Because I can...." giving a hint of the personality to be expected.

We have special ships for so many professions, we need a "Scammer Cruiser" with "read my bio" painted across the bow and the rest of the ship covered in facsimilies of currencies so the scammers can truthfully say, "I have BILLIONS..."

the possibilities just blow the mind, well ok. maybe just gentle breeze across my lower occipital lobe.

Oh that gives me an idea! stretch a netting across the two bows of the Megathron and name in the Corpus Callosum

Bumpers stickers - a whole world of possibilities, like "Keep Minmatar Weird" "My Other Space Ship is a Titan" onr rspecially for the tristan "Don' I look like something from Jurassic Park?'
Turrann Dallocort
The Legion of Spoon
Curatores Veritatis Alliance
#754 - 2014-08-20 19:05:21 UTC
Can I pretty please have my pink and purple hulk, with sparkles, that shoots glitter out the back as I dash across the sky? Please!
BUBAKAR MAHAHA
Alpha Republic - Transcenders of Space and Time
Solyaris Chtonium
#755 - 2014-09-03 06:57:09 UTC
Batolemaeus wrote:
Microtransactions in a subscription mmo. Just what we needed.

Also, you are polluting both market categories and the typeid pool with those vanity items.

It's not that I wouldn't like a pink archon, but I'm not going to participate in a terrible microtransaction scheme for you to nickle and dime me while I'm still paying you monthly. I am unimpressed.


i 2nd this guy, I like the new paint and stuff, but not going to buy any of it since ships are just the same as before... so get on with the project and let us be creative.
Arthur Aihaken
CODE.d
#756 - 2014-09-07 21:57:04 UTC
An update would be nice...

I am currently away, traveling through time and will be returning last week.

Mina Sebiestar
Minmatar Inner Space Conglomerate
#757 - 2014-09-07 23:57:56 UTC
Arthur Aihaken wrote:
An update would be nice...

You choke behind a smile a fake behind the fear

Because >>I is too hard

MR Spleen
I N E X T R E M I S
Tactical Narcotics Team
#758 - 2014-09-21 23:21:35 UTC
Personally I'd like to see the INTERBUS STATION that was promised years ago in there system so people can spend there LOYALTY POINTS maybe you could make a design competition of it or something I'm sure people would be able to submit some amazing designs for a brand new station with elements from all 4 factions and maybe Jove as well!

Join IAPUB in game if you want 0.0 pvp.

Aiyshimin
Yamagata Syndicate
Shadow Cartel
#759 - 2014-10-02 16:33:04 UTC
Looking forward to more developments on this front :)
Steve Ronuken
Fuzzwork Enterprises
Vote Steve Ronuken for CSM
#760 - 2014-10-02 17:27:33 UTC
Aiyshimin wrote:
Looking forward to more developments on this front :)



If you didn't see it, the Space Objects Factory update has the potential to make this more viable :)

until now, each colour scheme has required a new model (which might just be a copy, but it's still another model)

Woo! CSM XI!

Fuzzwork Enterprises

Twitter: @fuzzysteve on Twitter