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Dev blog: Ship Painting Pilot Program

First post First post First post
Author
Max Von Sydow
24th Imperial Crusade
Amarr Empire
#41 - 2014-03-06 16:46:23 UTC
Some quick questions about your plans for this.

What kind of limitations (if any) will there be? Will I we able to for example make a Khanid Interon V or an interbus Tengu?

Will the blueprints be ship specific? Ie, we'll have to buy a "Qafe Dominix" BP or would it be something more like a "Quafe Battleship" BP that can be used with any battleship?

How about a "skin slot" on ships. Instead of manufacturing a ship with a specific skin, we just create the skin as an item and then apply it to a ship of appropriate size. Ie, I buy a Thukker Mix Cruiser skin BP, produce some Thukker Mix Skins and then put one on my Legion, one one my Thorax and sell the rest on the market.

iskflakes
#42 - 2014-03-06 16:46:41 UTC
You should have done this right after the introduction of the NEX store. I think these skins will be a LOT more popular than clothes.

I hope you come up with a better implementation for ship skins so we can have something truly custom (+ alliance logos).

-

Crasniya
Aliastra
Gallente Federation
#43 - 2014-03-06 16:48:14 UTC
Batolemaeus wrote:
Microtransactions in a subscription mmo. Just what we needed.

Also, you are polluting both market categories and the typeid pool with those vanity items.

It's not that I wouldn't like a pink archon, but I'm not going to participate in a terrible microtransaction scheme for you to nickle and dime me while I'm still paying you monthly. I am unimpressed.


It doesn't affect combat. There's no reason for you to possibly take issue with this, except you feel like CCP shouldn't be able to make extra money on something that can fund more game development from people willing to pay for it. And you don't even have to use real money to get these, you can buy them from other players for ISK. Given the amount of free AUR people were given before, the market should actually be flooded with these pretty quickly.

Turelus wrote:
Additionally why are you having one (the most popular it seems) as a gameplay reward and charging for all others?

This seems a strange choice and somewhat of a "if it's awesome and we want you to have it we don't charge, but everything else you pay for."


Because CCP is making the most popular and most requested skin in their game history not cost extra money. Nice of them, eh?

Soraya Xel - Council of Planetary Management 1 - [email protected]

CCP Manifest
CCP Retirement Home
#44 - 2014-03-06 16:48:24 UTC
I don't have much to say other than WOOP WOOP. http://www.youtube.com/watch?v=KwY28rpyKDE

======== o7 _CCP Manifest | Public Relations and Social Media | @ccp_manifest_

Clansworth
Deep Core Mining Inc.
Caldari State
#45 - 2014-03-06 16:48:31 UTC
Since models are tied to type ID's, would it not make sense to utilize the system already in place to modify models WITHOUT chaning TypeID's? A legion, for instance, is always classified as a legion, even though it has thousands of shapes/models. The skins should be fittable like subsystems, and all skinnable ships should be treated (technically) like the tech 3 cruisers. They have their skin 'fitted' to them, which then loads in the proper model.

Oh yeah.. and... WOOP WOOP!!!!
CCP Fozzie
C C P
C C P Alliance
#46 - 2014-03-06 16:48:51 UTC
Vera Algaert wrote:
Guess you're lucky that none of these ships is considered super powerful in the NEO II right now. Dominix, Logistics or Marauder paintjobs could have made the entire concept of bans useless Twisted


We considered that, and if any of these ships had been likely to be common bans we would have changed the rules accordingly. Smile

Game Designer | Team Five-0

Twitter: @CCP_Fozzie
Twitch chat: ccp_fozzie

Ravcharas
Infinite Point
Test Alliance Please Ignore
#47 - 2014-03-06 16:49:36 UTC
Using aurum doesn't excite me one bit. But that's just me I guess. Having more paintjobs is cool, but having to muck about with the NEX disaster is not so cool.

I'd be interested to know if you contemplated just trading paints for isk instead, and why you decided not to? It would be a nice sink, one imagines.
Steve Ronuken
Fuzzwork Enterprises
Vote Steve Ronuken for CSM
#48 - 2014-03-06 16:49:37 UTC
Something else I'd like to see:

Being able to break plex down into Aurum coins, rather than just into Aurum directly.

So you can sell smaller amounts for slightly inflated costs, without having to buy the Aurum from CCP

Say, 50 or 100 aurum coins. And be able to sell directly on the market.

Woo! CSM XI!

Fuzzwork Enterprises

Twitter: @fuzzysteve on Twitter

Paukinra
The Holy Nach
#49 - 2014-03-06 16:49:46 UTC  |  Edited by: Paukinra
This looks amazing, can't wait until we can paint more ships. Although I do kinda agree, it would be nice to have skins in LP stores, maybe custom skins (if they happen) could be AUR or Concord LP? I really hope it's possible to overcome that code to allow custom ships...

Please tell me you can overcome the old code? <3
Turelus
Utassi Security
#50 - 2014-03-06 16:50:13 UTC
Also I don't really like the way these skins have been implemented.

Was it not feasible to create a new slot on ship fittings for "Paint Job" and sell paint jobs as retextures that cover the entire ship?
This way you could sell packs of "Black" "White" "Urban Camo" etc. and we just apply one paint style to any ship having a defaulted texture placed on it.

Was it done as whole new ship models because of programming issues? It just seems there will be far too little in the way of choice and a lot more work to produce hundreds (or thousands) of blueprints for every different ship model and creating those ships within the game as new items (which is to my understanding how it currently works).

This seems like it would take far more development time to create new content than it would take investing into the start up and an ease of use for rolling out easier to use packages for players to buy, price more popular colours higher like every other game.

Turelus CEO Utassi Security

Jurik McMoney
Deep Core Mining Inc.
Caldari State
#51 - 2014-03-06 16:51:12 UTC  |  Edited by: Jurik McMoney
Just other skins is nice - but I think corporates and alliances need the ability to develop colour schemas.

Why colour schemas:
Ship painting is like a corporate symbol/icon or a flag in the air.

And if you allow to change colour - not structure of texture - it is 'just' another parameter for graphics and not a whole different graphic pack that client has to download.

Every ship has same body parts like weapons, front hull, side hull and so on. I think you can imagine what I mean.

Define areas where players can change colour - i.e. weapons, windows, special parts of hull (front, rear, sides, bottom, top) and see what players will do with it.

So if you are in a corporate that got such a schema, you do not need to colour your ship by your own - you just set it to the corporates colours. Attention

Limits of colouring your ship
I think pink ships will destroy any space ship atmosphere, so you should allow just those typical eve colours in all of it's dark directions and more less light directions.

My thoughts about your 'test':
Quote:
Are pilots more risk averse if they are flying a painted ship? At what volume and velocity do painted ships travel through the markets of the greater EVE economy?


I think as long as you do not give people the opportunity to colour their ships by their own, you can't test if they are more risk driven or whatever.

Just now it is like you want test a new car with cool features without this cool features but a new colour.

can't delete signature

Tragot Gomndor
Three Sword Inc
#52 - 2014-03-06 16:51:31 UTC
I love that... i really do :D

but what about to add a paintjob rigslot to all ships that can be painted, with that you dont need 1 market/etc entry per painted ship... i just wonder whats more or less work...

NONONONONONO TO CAPS IN HIGHSEC NO

Anabella Rella
Gradient
Electus Matari
#53 - 2014-03-06 16:51:41 UTC
This sounds like a really fun project. I'm curious to see how it turns out. Thanks CCP.

(Also, hi Morwen!)

When the world is running down, you make the best of what's still around.

Alvatore DiMarco
Capricious Endeavours Ltd
#54 - 2014-03-06 16:51:51 UTC
MiliasColds wrote:
what i want is this, i want to be able to put my corp logo or something on a ship that i build so you can do brand type things, i think it adds depth and awesome :)


And then I'll want to take your corp logo off and put mine on instead because I'm not part of your corp and don't want to be.
Dersen Lowery
The Scope
#55 - 2014-03-06 16:52:05 UTC
Shut up and take my money.

Proud founder and member of the Belligerent Desirables.

I voted in CSM X!

Saint Hecate
Viziam
Amarr Empire
#56 - 2014-03-06 16:52:10 UTC  |  Edited by: Saint Hecate
I really like the idea of the program. The prices in the devblog sound pretty reasonable as well. Sounds like it will cost around 200mil for a painted battleship if you use PLEX to convert. Id pay 200mil to paint my Vargur any day. I have to say that I think the Abaddon looks amazing. Go Go Curse paint job! I really hope that you guys allow the BPCs to be sold on market or on contract so the players can set the economy/prices like everything else :).

As a side note I wonder instead of doing a bpc style system, Could you make it like a special module you could fit to your ship that would recolor it? Maybe like a rig so if you try to remove it, it destroys the paint job. I think that would be a cool way to do it for people in ships that cant dock or live in wormholes.
CCP Manifest
CCP Retirement Home
#57 - 2014-03-06 16:52:20 UTC
Crasniya wrote:
Steve Ronuken wrote:
Hrm. The battleship costs are possibly a little high. Other than that, I'd say it looks pretty good Smile



$2 ship paint is pretty reasonable. Particularly since it offers no combat benefit. Or if you compare it to a $70 monocle. ;)


Very few things compare to the stature, authority and elegance provided by the simply gorgeous Looking Glass Monocle Interface. Pirate

======== o7 _CCP Manifest | Public Relations and Social Media | @ccp_manifest_

CCP Fozzie
C C P
C C P Alliance
#58 - 2014-03-06 16:52:24 UTC
Max Von Sydow wrote:
Some quick questions about your plans for this.

What kind of limitations (if any) will there be? Will I we able to for example make a Khanid Interon V or an interbus Tengu?

Will the blueprints be ship specific? Ie, we'll have to buy a "Qafe Dominix" BP or would it be something more like a "Quafe Battleship" BP that can be used with any battleship?

How about a "skin slot" on ships. Instead of manufacturing a ship with a specific skin, we just create the skin as an item and then apply it to a ship of appropriate size. Ie, I buy a Thukker Mix Cruiser skin BP, produce some Thukker Mix Skins and then put one on my Legion, one one my Thorax and sell the rest on the market.



For now since this is just the initial pilot program the skins are only available for the specific ships that are shown in the blog. All of the ideas you've mentioned are possibilities for a potential expanded system, but we can't make any promises at this point.

Game Designer | Team Five-0

Twitter: @CCP_Fozzie
Twitch chat: ccp_fozzie

Crasniya
Aliastra
Gallente Federation
#59 - 2014-03-06 16:52:41 UTC
Paukinra wrote:
This looks amazing, can't wait until we can paint more ships and I really hope it's possible to overcome that code to allow custom ships...

Please tell me you can overcome the old code? <3


It's not really a code problem. It's a data problem. You allow the skin, everyone who sees the ship has to download it's texture it to their computer. It's also a immersion problem, because they want ships to look like they fit the universe. Giving EVE players complete control of texturing would be a nightmare. So it has to be done in a way that won't allow you to abuse the design too much.

Soraya Xel - Council of Planetary Management 1 - [email protected]

David Kir
Dominionist Commonwealth of Confederated States
Violent Harmony
#60 - 2014-03-06 16:52:48 UTC
Vera Algaert wrote:
Guess you're lucky that none of these ships is considered super powerful in the NEO II right now. Dominix, Logistics or Marauder paintjobs could have made the entire concept of bans useless Twisted


These are paintjobs, not ship variants.

The bans should still be valid.

Friends are like cows: if you eat them, they die.