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Grouped weapons loading ammo and repairing fix

Author
Therishia Amarthon
The Tuskers
The Tuskers Co.
#1 - 2014-03-06 14:23:38 UTC
Hi forum!

I've encountered 2 things considering grouped guns that has caused me the fight:

First i loading ammo into all weapons and only having enough to fill 6 out of 7 turrets. the one gun not loaded blocked the whole rack and it took me to long to realize what was wrong.

Second was i wanted to repair my weapons with nanite paste, it says theres not enough paste to rep, i think fine.. ill just fight as they are.. cant overheat much but what the heck, only to get in fight and having 1 gun out of 3 repping= Blocked the whole rack.. caused me the fight.

Basically i propose: When reloading the ammo is distributed equal among all weapons. if you dont have enough ammo to put one shot in to each guns. no ammo goes in, cos then you will realize something is wrong.

Second. either the paste rep all guns in a rack or none at all... losing cos one gun in a rack is either out of ammo or repping.. or what ever is tiresome, especially when theres nothing to warn you something is wrong.

now.. flame on and thx for reading.
Batelle
Federal Navy Academy
#2 - 2014-03-06 15:54:05 UTC
if you dont have enough ammo it will split the ammo you do have evenly...

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Jon Joringer
Republic University
Minmatar Republic
#3 - 2014-03-06 16:18:45 UTC
Ungrouping your weapon rack when it's almost or totally burnt out is actually a pretty nifty trick that I don't see used very often -- because odds are, a good number of your weapons are still fine and have relatively little heat damage (I guess grouped weapons display the heat damage of the most damaged module within the group). Would make more sense for modules to simply be taken out of the group as they burn out instead of shutting the whole group down.