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gatling large energy turrets?

Author
Silivar Karkun
Doomheim
#1 - 2014-03-06 01:47:38 UTC  |  Edited by: Silivar Karkun
is the dual heavy pulse the gatling version for large weapons or something?, i mean we have the gatling pulse laser and the quad light beam laser but i dont see the similarities with this, is this intended or something?, i've just discovered those lasers and im surprised not to see a version of them for battleships.......
Valleria Darkmoon
Imperial Academy
Amarr Empire
#2 - 2014-03-06 06:03:48 UTC
Pretty sure gatling pulse lasers is just a random name for the smallest pulse laser in the world and has no real impact on anything at all.

There are no gatling medium pulses either, it's not as if the gatling part of the name means anything really, unlike how something like rapid light is different from light launchers.

So what's in a name then? In this case apparently nothing.

Reality has an almost infinite capacity to resist oversimplification.

Taoist Dragon
x Never Regret x
#3 - 2014-03-06 07:59:29 UTC
Valleria Darkmoon wrote:
Pretty sure gatling pulse lasers is just a random name for the smallest pulse laser in the world and has no real impact on anything at all.

There are no gatling medium pulses either, it's not as if the gatling part of the name means anything really, unlike how something like rapid light is different from light launchers.

So what's in a name then? In this case apparently nothing.


The gatling part is because the small laser have a 6 barrel rotating crystal focusing array.

That is the Way, the Tao.

Balance is everything.

Valleria Darkmoon
Imperial Academy
Amarr Empire
#4 - 2014-03-06 08:42:14 UTC
Taoist Dragon wrote:
Valleria Darkmoon wrote:
Pretty sure gatling pulse lasers is just a random name for the smallest pulse laser in the world and has no real impact on anything at all.

There are no gatling medium pulses either, it's not as if the gatling part of the name means anything really, unlike how something like rapid light is different from light launchers.

So what's in a name then? In this case apparently nothing.


The gatling part is because the small laser have a 6 barrel rotating crystal focusing array.

Still just a small pulse laser. The gatling part has no special bearing on anything.

Reality has an almost infinite capacity to resist oversimplification.

Dato Koppla
Spaghetti Militia
#5 - 2014-03-06 10:32:08 UTC
Confirming that Gatling is just a name used for the smallest sized lasers in the Small category. There's also this naming convention applies to small railguns (75mm Gatling Railgun), and small autocannons (125 Gatling Autocannon). There are no special traits attributed to them, they act like all the other guns in the category just with shorter range, less dps but more tracking.
Taoist Dragon
x Never Regret x
#6 - 2014-03-06 11:26:37 UTC
Valleria Darkmoon wrote:
Taoist Dragon wrote:
Valleria Darkmoon wrote:
Pretty sure gatling pulse lasers is just a random name for the smallest pulse laser in the world and has no real impact on anything at all.

There are no gatling medium pulses either, it's not as if the gatling part of the name means anything really, unlike how something like rapid light is different from light launchers.

So what's in a name then? In this case apparently nothing.


The gatling part is because the small laser have a 6 barrel rotating crystal focusing array.

Still just a small pulse laser. The gatling part has no special bearing on anything.


It's important DAMMIT!

That is the Way, the Tao.

Balance is everything.

Silivar Karkun
Doomheim
#7 - 2014-03-06 16:47:44 UTC
nonono i mean, for example, the gatling pulse laser and the quad light beam laser follow the same pattern "short ranged energy turret that keeps a constant stream of damage due to having a really short rate of fire and less capacitor needs, but has a lesser damage proyection than the normal pulse and beams"....

the gatling pulse laser I and its variations is the frigate sized module, the quad light beam laser I and its variations is the medium sized version, but i cannot find something similar for large weapons (nor capitals too), so i was wondering if that was intended or something, (you know, gatling pulses for BS, quad heavies for capitals maybe?)
Jayce Haebdun
24th Imperial Recon
#8 - 2014-03-06 17:00:41 UTC
Light short range turrets have three versions. Each version is a little bigger (fitting-wise) and has higher damage/optimal, with lower tracking. Medium and heavy short range turrets all have two versions. Long range light, medium, and heavy turrets all have two versions, except for lasers, which have a third long-range heavy: Tachyon Beam Laser.

So every race has three classes of light, short range turret.
Silivar Karkun
Doomheim
#9 - 2014-03-06 17:34:03 UTC
Jayce Haebdun wrote:
Light short range turrets have three versions. Each version is a little bigger (fitting-wise) and has higher damage/optimal, with lower tracking. Medium and heavy short range turrets all have two versions. Long range light, medium, and heavy turrets all have two versions, except for lasers, which have a third long-range heavy: Tachyon Beam Laser.

So every race has three classes of light, short range turret.


then it must be the dual heavy pulse the large version of the gatling one, what i found strange is that the smaller versions, which would be the quad light and the gatling pulse can be made cap stable and as such you can be permashooting the target, while the dual heavy pulse suffers cap problems even with 3 CCCs fitted, this doesnt happen with the smaller weapons and was tested in no cap consumption bonused ships (punisher, maller, abaddon).....which usually are the lumbering short ranged ships.....there's something to be taken in consideration there.....cause the pattern of fast tracking, short cycle and short optimal/falloff is applied but not the cap requirements.......
James Baboli
Warp to Pharmacy
#10 - 2014-03-07 06:34:29 UTC
Silivar Karkun wrote:
Jayce Haebdun wrote:
Light short range turrets have three versions. Each version is a little bigger (fitting-wise) and has higher damage/optimal, with lower tracking. Medium and heavy short range turrets all have two versions. Long range light, medium, and heavy turrets all have two versions, except for lasers, which have a third long-range heavy: Tachyon Beam Laser.

So every race has three classes of light, short range turret.


then it must be the dual heavy pulse the large version of the gatling one, what i found strange is that the smaller versions, which would be the quad light and the gatling pulse can be made cap stable and as such you can be permashooting the target, while the dual heavy pulse suffers cap problems even with 3 CCCs fitted, this doesnt happen with the smaller weapons and was tested in no cap consumption bonused ships (punisher, maller, abaddon).....which usually are the lumbering short ranged ships.....there's something to be taken in consideration there.....cause the pattern of fast tracking, short cycle and short optimal/falloff is applied but not the cap requirements.......

The large weapons are are mounted on hulls with enough slots to put cap mods in the mids or lows as needed, and are balanced accordingly. Also, BS is the first class of hull where hardwiring implants are reasonable to assume, so they may be balanced around the very cheap 3% hardwirings for cap, and 5'd support skills. Try these before claiming it cannot be made stable and thus needs a buff.

Talking more,

Flying crazier,

And drinking more

Making battleships worth the warp

Silivar Karkun
Doomheim
#11 - 2014-03-07 17:38:40 UTC
James Baboli wrote:
Silivar Karkun wrote:
Jayce Haebdun wrote:
Light short range turrets have three versions. Each version is a little bigger (fitting-wise) and has higher damage/optimal, with lower tracking. Medium and heavy short range turrets all have two versions. Long range light, medium, and heavy turrets all have two versions, except for lasers, which have a third long-range heavy: Tachyon Beam Laser.

So every race has three classes of light, short range turret.


then it must be the dual heavy pulse the large version of the gatling one, what i found strange is that the smaller versions, which would be the quad light and the gatling pulse can be made cap stable and as such you can be permashooting the target, while the dual heavy pulse suffers cap problems even with 3 CCCs fitted, this doesnt happen with the smaller weapons and was tested in no cap consumption bonused ships (punisher, maller, abaddon).....which usually are the lumbering short ranged ships.....there's something to be taken in consideration there.....cause the pattern of fast tracking, short cycle and short optimal/falloff is applied but not the cap requirements.......

The large weapons are are mounted on hulls with enough slots to put cap mods in the mids or lows as needed, and are balanced accordingly. Also, BS is the first class of hull where hardwiring implants are reasonable to assume, so they may be balanced around the very cheap 3% hardwirings for cap, and 5'd support skills. Try these before claiming it cannot be made stable and thus needs a buff.


the test was done in EFT with a lvl V skills setup, each fitting was put with modules for a typical misión running setup, and that's what it showed, maybe its the implants yeah, will have to check it later.....
Tul Breetai
Impromptu Asset Requisition
#12 - 2014-03-09 00:11:12 UTC
Pulses, Small

Gatling Pulse Laser I
Dual Light Pulse Laser I
Small Focused Pulse Laser I

Pulses, Medium

Focused Medium Pulse Laser I
Heavy Pulse Laser I

Pulses, Large

Dual Heavy Pulse Laser I
Mega Pulse Laser I


Beams, Small

Dual Light Beam Laser I
Small Focused Beam Laser I

Beams, Medium

Quad Light Beam Laser I
Focused Medium Beam Laser I
Heavy Beam Laser I

Beams, Large

Mega Beam Laser I
Tachyon Beam Laser I

For each size, there's the easier to fit, lower dps/range, better tracking versions, and they get harder to fit, better dps/range, and worse tracking as you go down the list. Some sizes have 3, naturally they follow the same rules.

There's nothing worse than an EVE player, generally considered to be top of the food chain in the MMO world, that cannot smacktalk with wit and coherency.

xPredat0rz
Project.Nova
The Initiative.
#13 - 2014-03-09 04:35:53 UTC
Silivar Karkun wrote:
James Baboli wrote:
Silivar Karkun wrote:
Jayce Haebdun wrote:
Light short range turrets have three versions. Each version is a little bigger (fitting-wise) and has higher damage/optimal, with lower tracking. Medium and heavy short range turrets all have two versions. Long range light, medium, and heavy turrets all have two versions, except for lasers, which have a third long-range heavy: Tachyon Beam Laser.

So every race has three classes of light, short range turret.


then it must be the dual heavy pulse the large version of the gatling one, what i found strange is that the smaller versions, which would be the quad light and the gatling pulse can be made cap stable and as such you can be permashooting the target, while the dual heavy pulse suffers cap problems even with 3 CCCs fitted, this doesnt happen with the smaller weapons and was tested in no cap consumption bonused ships (punisher, maller, abaddon).....which usually are the lumbering short ranged ships.....there's something to be taken in consideration there.....cause the pattern of fast tracking, short cycle and short optimal/falloff is applied but not the cap requirements.......

The large weapons are are mounted on hulls with enough slots to put cap mods in the mids or lows as needed, and are balanced accordingly. Also, BS is the first class of hull where hardwiring implants are reasonable to assume, so they may be balanced around the very cheap 3% hardwirings for cap, and 5'd support skills. Try these before claiming it cannot be made stable and thus needs a buff.


the test was done in EFT with a lvl V skills setup, each fitting was put with modules for a typical misión running setup, and that's what it showed, maybe its the implants yeah, will have to check it later.....




Pro tip. You dont need to be cap stable to run a mission.