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C1-C4 vs. C5/C6 Space: The Thread

Author
corbexx
Sebiestor Tribe
Minmatar Republic
#101 - 2014-03-12 11:45:06 UTC
Rek Seven wrote:

That depends on the situation. If i was a L4 runner and i got war decced, the risk of being attacked would be pretty high.


We arent talking wardecs here just general day to day, simple yes or no is wh space riskier than hisec

Rek Seven wrote:

All wormholes can be rolled so i'll stick to me belief that the potential to earn isk in wormhole space is limitless. However, if you live in a hole that is not fit for your needs, that is your problem. You can either find a new one or make the one you have work for you.


Please explain how I can roll a c1 or c3 with static hisec or lowsec, for limitless wh isk

yes i do agree if you can't manage stuff in your static then the wh isn't right for you.
1c3crysta1
Silent Majority.
Aspartame.
#102 - 2014-03-12 11:56:03 UTC
Rek Seven wrote:
corbexx wrote:

let me ask you this is there greater risk in a wh doing sites or in hisec doing stuff??



That depends on the situation. If i was a L4 runner and i got war deced, the risk of being attacked would be pretty high.

I can only speak from personal experience but when i lived in a lower class wormhole as part of a small group, i was very cautious when running sites and it was vary rare that i got caught out. If i felt the risk was too high (no corp mates online) i would either take a cheap ship like a drake or go and do something else (pvp, scout).

All wormholes can be rolled so i'll stick to me belief that the potential to earn isk in wormhole space is limitless. However, if you live in a hole that is not fit for your needs, that is your problem. You can either find a new one or make the one you have work for you.

I don't think buffing C2 sleepers sites would do anything positive for wormhole space. Buffing lower classes would just encourage the farming mentality. People should be incentivize to run sites in their static.

TL;DR: Risk is relative and if you don't like the isk to risk ratio in your hole - move!


Even though its harder and more riskful to roll statics for smaller corps (which are mostly living in C1-C4s), I've heard that ppl in C5+ WHs never farm outside their own system while it's a big part of the income for most others. Which means that to make a living in C1-C4s takes more risk and provides less income compared to C5+ WHs. And this is simply because they got numbers and capitals?
I really think that the capital escalations in C5s shouldn't reset after DT. That'd make content and end this skewed ISK/risk-inbalance for C5+ WHs.
Rek Seven
University of Caille
Gallente Federation
#103 - 2014-03-12 11:58:25 UTC  |  Edited by: Rek Seven
corbexx wrote:
Rek Seven wrote:

That depends on the situation. If i was a L4 runner and i got war decced, the risk of being attacked would be pretty high.


We arent talking wardecs here just general day to day, simple yes or no is wh space riskier than hisec

Rek Seven wrote:

All wormholes can be rolled so i'll stick to me belief that the potential to earn isk in wormhole space is limitless. However, if you live in a hole that is not fit for your needs, that is your problem. You can either find a new one or make the one you have work for you.


Please explain how I can roll a c1 or c3 with static hisec or lowsec, for limitless wh isk

yes i do agree if you can't manage stuff in your static then the wh isn't right for you.


As i said it's all relative. Wormholes are inherently riskier on paper but that doesn't mean that you are immune to all dangers in high sec. Suicide ganking and war decs are a reality of high sec in the same way that there is a chance that someone could be sat in your wormhole cloaked, waiting for you to do sites.

If you have a HS or low sec static, you can go exploring to find new wormholes that have sites to run, do exploration sites or various other k-space activities.
Rek Seven
University of Caille
Gallente Federation
#104 - 2014-03-12 12:03:30 UTC  |  Edited by: Rek Seven
1c3crysta1 wrote:

Even though its harder and more riskful to roll statics for smaller corps (which are mostly living in C1-C4s), I've heard that ppl in C5+ WHs never farm outside their own system while it's a big part of the income for most others. Which means that to make a living in C1-C4s takes more risk and provides less income compared to C5+ WHs. And this is simply because they got numbers and capitals?
I really think that the capital escalations in C5s shouldn't reset after DT. That'd make content and end this skewed ISK/risk-inbalance for C5+ WHs.


That's half true. People roll more frequently in C5/C6 space so you can still be jumped on at any moment and if you're flying caps, you might me stuck in siege and triage for up to five minutes.

... That said, I think you might be right in that CCP should probably look at the site spawning mechanic to encourage C5/C6 people to PVE in their static more.
Bleedingthrough
#105 - 2014-03-12 12:14:46 UTC  |  Edited by: Bleedingthrough
Rek Seven wrote:
1c3crysta1 wrote:

Even though its harder and more riskful to roll statics for smaller corps (which are mostly living in C1-C4s), I've heard that ppl in C5+ WHs never farm outside their own system while it's a big part of the income for most others. Which means that to make a living in C1-C4s takes more risk and provides less income compared to C5+ WHs. And this is simply because they got numbers and capitals?
I really think that the capital escalations in C5s shouldn't reset after DT. That'd make content and end this skewed ISK/risk-inbalance for C5+ WHs.


That's half true. People roll more frequently in C5/C6 space so you can still be jumped on at any moment and if you're flying caps, you might me stuck in siege and triage for up to five minutes.

... That said, I think you might be right in that CCP should probably look at the site spawning mechanic to encourage C5/C6 people to PVE in their static more.


If you got more than 2 brain cells the risk is really minimal compared to the income. And even if you get jumped you are in a very advantageous position.

As it is now C5+ and the lower class WHs are two separate realms that seldom can interact with each other in a meaningful manner.

Edit for those that don’t know what cap escallations farming is:
In C5 and C6 WHs the sites spawn additional sleeper BS waves for the first 2 carriers and 2 dreadnaughts. These additional waves are worth a lot more than the actual site spawns. As long as you only farm these waves and don’t touch certain triggers in the first non-escalation wave the site will not despawn for the next 4 days. After downtime the farming of capital escalations can be repeated till the site despawns after 4 days.
Rek Seven
University of Caille
Gallente Federation
#106 - 2014-03-12 12:29:32 UTC
Bleedingthrough wrote:

If you got more than 2 brain cells the risk is really minimal compared to the income. And even if you get jumped you are in a very advantageous position.


Does having a higher IQ reduce the risk of an incoming k162?

Bleedingthrough wrote:

As it is now C5+ and the lower class WHs are two separate realms that seldom can interact with each other in a meaningful manner.


Please elaborate.
Meytal
Doomheim
#107 - 2014-03-12 12:58:24 UTC
Rek Seven wrote:
corbexx wrote:
let me ask you this is there greater risk in a wh doing sites or in hisec doing stuff??

That depends on the situation. If i was a L4 runner and i got war deced, the risk of being attacked would be pretty high.

The difference is that the L4 guy/corp was targeted while the guy/corp shooting Sleepers was just a random opportune kill. You are more likely to be hunted when wardec'd than just by stepping into W-space, yet in W-space anyone can shoot you. It's not necessarily a fair comparison.

In some ways, W-space can be safer: scouts on all existing holes (or close them) and the holes leading to safety, a scout watching for new sigs via the free intel probe window and immediately scanning them, and everyone else watching dscan.

In some ways W-space is much more dangerous: you don't get an immediate payout; the loot you collect has to be sold to make ISK flow, and that can be lost or destroyed (think back to the 15 bil TL Orca that was carrying Expo loot that popped). You are also more likely to lose your pod in W-space than in hisec, even if you are paying attention, adding to the costs and annoyance. If a prepared hunt squad rolls into you, they could be on top of your PvE group before you get the K162 scanned down.

At the risk of polluting this thread with items that should be in a different one...

Anomaly profit in W-space should definitely be rebalanced with a gradual, non-steep increase from C1 to C6 due to the increase in Sleeper difficulty. C5 and C6 would then have the extra payouts from escalations. There's nothing wrong with farming sites in your "home system", which is meaningless to the game; the respawn mechanics keep the numbers of sites low, so you will be forced into your static if you want to make money.

The major imbalance in W-space income is the abuse of downtime respawn mechanics for escalations: if a site is escalated once, it should not reset to be escalated again, and again, and again. A site should be run, possibly escalated, completed, and then despawn. This is also abused in hisec when you farm battleship-rich mission sites for 7 days. You shoot an NPC, it should not respawn.

But that's not the only PvE-related rebalance that should happen.

Due to lack of ISK sinks in the game, and difficulty in coming up with new ones and nerfing existing faucets, CCP should change all NPC bounty payouts into items that drop which must be looted, transported, and sold. It would revitalize ninja salvaging/looting while increasing the risk for both parties for Hisec and make Nullsec ratting "interesting". Most payouts wouldn't change, but there would be a reduction in the ISK faucet as some loot would inevitably be lost.

Gas sites need to be rebalanced. It makes no sense to work through the extra dangers of Core sites for C540 gas to be worth marginally more than gas you can get in Perimeter sites guarded by a couple of frigates. They would have to do this by ....

Blueprint materials lists need to be refactored, especially with the T3 nerf rebalance coming up. All Sleeper salvage should have approximately the same demand from recipes. Fullerene/gas ingredients should have similar demands to other ingredients in their caste (Perimeter, Frontier, Core). Some of the new items they are introducing should also require Sleeper/Fullerene components.

By and large, W-space has been amazingly successful, and some concepts developed for it should be taken back to k-space and implemented there. Even Black Holes aren't SO bad; lower is definitely better here though. I wonder if their intent was to create a high-speed brawling environment; if so, increase tracking and explosion velocity to compensate for the speed increases. PvE is more restricting, requiring higher skills and different tactics than in other effects. That is good.
Rek Seven
University of Caille
Gallente Federation
#108 - 2014-03-12 13:05:07 UTC
Should CCP also allow capital escalations in c1-c4 space? That would buff the isk.
1c3crysta1
Silent Majority.
Aspartame.
#109 - 2014-03-12 13:24:24 UTC
Rek Seven wrote:
Should CCP also allow capital escalations in c1-c4 space? That would buff the isk.


Or maybe battleship escalations in C1-C3? That sounds like more fun!
But that'd make C4s the black sheep again...until we get our dual static :D
corbexx
Sebiestor Tribe
Minmatar Republic
#110 - 2014-03-12 13:51:28 UTC  |  Edited by: corbexx
Bleedingthrough wrote:
Rek Seven wrote:
1c3crysta1 wrote:

Even though its harder and more riskful to roll statics for smaller corps (which are mostly living in C1-C4s), I've heard that ppl in C5+ WHs never farm outside their own system while it's a big part of the income for most others. Which means that to make a living in C1-C4s takes more risk and provides less income compared to C5+ WHs. And this is simply because they got numbers and capitals?
I really think that the capital escalations in C5s shouldn't reset after DT. That'd make content and end this skewed ISK/risk-inbalance for C5+ WHs.


That's half true. People roll more frequently in C5/C6 space so you can still be jumped on at any moment and if you're flying caps, you might me stuck in siege and triage for up to five minutes.

... That said, I think you might be right in that CCP should probably look at the site spawning mechanic to encourage C5/C6 people to PVE in their static more.


If you got more than 2 brain cells the risk is really minimal compared to the income. And even if you get jumped you are in a very advantageous position.


Tbh this isn't correct if people are rolling to gank siting crews they will have a fleet ready to destroy it. the people attacking have nearly all the advantages.

If its a log on trap they will have eve on exactly whois taking damage from sleepers, there fleet will be pvp fit not pve. if its people rolling for pvp then it will generally be a big group of people who have a fleet ready to roll. the surprise factor often causes alot of panic. Often siting crews are multi boxing which is slightly harder than just concentrating on 1 ship.
Meytal
Doomheim
#111 - 2014-03-12 14:08:19 UTC
corbexx wrote:
Bleedingthrough wrote:
[quote=Rek Seven]If you got more than 2 brain cells the risk is really minimal compared to the income. And even if you get jumped you are in a very advantageous position.


Tbh this isn't correct if people are rolling to gank siting crews they will have a fleet ready to destroy it. the people attacking have nearly all the advantages.

If its a log on trap they will have eve on exactly whois taking damage from sleepers, there fleet will be pvp fit not pve. if its people rolling for pvp then it will generally be a big group of people who have a fleet ready to roll. the surprise factor often causes alot of panic. Often siting crews are multi boxing which is slightly harder than just concentrating on 1 ship.

If people are paying attention, they can see the new sig spawn and make a decision at that time to wait or flee. We come across many bears who flee at the sight of a new sig spawning in their system: piloted ships at the POS with wrecks in a partially-completed site that are still being tractored by the mobile tractor unit.

The hunt fleet needs to be especially efficient to maximize their window of opportunity. Scan the new sig down but don't warp. Drop a bookmark for squad commander to pick up for squad/wing warps to avoid waiting for corp bookmarks. Covops scout warps to hole alone, jumps in instantly while the rest of the fleet lands. By the time the fleet lands, the scout should know if the system is being plexed and can call for the fleet to jump or not while he warps to the target site.

Meanwhile, the K162 sig has spawned in the target system, and the plexing fleet is trying to warp out; warp is initiated before the hunt fleet lands on their side of the hole. Large ships may not warp out by the time the hunt scout hero tackles one; Sleepers may also have one tackled.

It's a very high level of alertness which is fatiguing over extended periods of time without being rewarded with kills, and it's still difficult to catch alert bears. You also need a skilled scout. The instant visual alert for the K162 spawn makes it too easy for the hunted to avoid destruction and requires minimal effort. It's nice for the bear though, I guess.

Seeding a logoffski fleet is more reliable but requires significantly more preparation. But there, as it should be, the better prepared should have the better reward.
Bane Nucleus
Dark Venture Corporation
Kitchen Sinkhole
#112 - 2014-03-12 14:11:29 UTC
I feel much safer in my c5 than I ever did in my c2.

No trolling please

Rek Seven
University of Caille
Gallente Federation
#113 - 2014-03-12 14:45:41 UTC
Ab'del Abu
Atlantis Ascendant
#114 - 2014-03-12 15:55:26 UTC
I don't believe that cutting profitability of escalations will increase any sort of pvp activity. In contrast, you could argue that it would rather lead to people spending more time on logistics and reducing the amount of time that people have for pew pew. Small corporations like mine can already be completely supported by a single hole regardless of repeating escalations, while most big alliances/corps have their dedicated jewholes. Actually (allegedly), there are corps that hold entire constellations just for the purpose of bouncing sites back and forth - so where's the point? (No, can't confirm that it actually works ...)

I support the idea of buffing income for C1-C4 instead.

C4s as a wormhole-highway is another great idea. I would go so far to suggest to increase the number of wandering holes, both intra- and cross-class. Give them a bias to make a connection between pvp-active systems more likely. This would certainly increase opportunities for interaction.

Maybe even switching clones in wormholes ...

In any case: many a people make "dropping carebears" out to be ainokis' primary source of content as with their jewing in statics yada yada... Based on this premise a significant share of suggestions to change wormhole-space is made. Pls don't.

While I enjoy the occasional non-consensuel "pvp", I rather meet someone that shoots back. CCP should work on that happening more often...
NeedMissle FeelEmpty Charante
Federal Navy Academy
Gallente Federation
#115 - 2014-03-12 17:05:57 UTC
Smaller entites do not have the force to repel larger groups.

So my guess is that smaller Wormhole corporations are less vocal because they don't want to **** off larger groups when they have conflicting issues.

Have a jump around some of the smaller corps in W-space, you will find they have no notion of security, some barely know that a small pos is a terrible idea and many do not scan / lock down their WH's before site running.

They need time to figure out how to live in the environment without having the corp locked out of the WH or ransomed for isk they they have not yet seen.

E.g.
Group of T3's & Logi jump into a WH, spot a Drake/epithal/hulk and blap it.
Small group with little SP go, "great, I have no chance & I am not going to act as lube for these epeen strokers" -> Logoff/pos up.
Meytal
Doomheim
#116 - 2014-03-12 18:05:43 UTC
Ab'del Abu wrote:
I don't believe that cutting profitability of escalations will increase any sort of pvp activity. In contrast, you could argue that it would rather lead to people spending more time on logistics and reducing the amount of time that people have for pew pew.

For my part, I wasn't suggesting that adjustments to downtime respawn mechanics would encourage PvP, though you did just present one argument in support of that: corps might spend more time with logistics. Logistics means moving crap in and out of holes, which puts them in a vulnerable position while they do this. Something Chitsa said during his run for CSM that stuck with me was that increasing movement in W-space would increase the chances of entities bumping into one another, inevitably leading to increased explosions.

Racial slurs aside, corps who run so-called Expo fleets for the pure purpose of PvE income actually would be forced to move more often as they farm systems dry, thus increasing opportunities for PvP. It would be non-consensual PvP, but it's still PvP. If groups capable of taking down cap escalation fleets knew that the Nullbears and W-bears farming escalations were more nomadic, that might also increase the search for them, thus increasing PvP opportunities. It might also increase the size of the escort fleet leading to nomadic groups with teeth, which is a plus for everyone involved.

My original intent was to reign in the grossly-imbalanced profit margins made possible by abusing cap escalations via downtime respawn. Thank you for enlightening me to the possibility that the increased logistics would increase the potential for PvP.
Bane Nucleus
Dark Venture Corporation
Kitchen Sinkhole
#117 - 2014-03-12 18:08:26 UTC
NeedMissle FeelEmpty Charante wrote:
Smaller entites do not have the force to repel larger groups.

So my guess is that smaller Wormhole corporations are less vocal because they don't want to **** off larger groups when they have conflicting issues.



Every group I know in deep wh space would never want to bash a c2 system....EVER. If they cant shoot towers with caps, they generally won't do it, and even then it takes a lot for anyone to want to shoot structures. I spent years in c2 while posting on these forums and not once did some big group come in and try to remove us.

No trolling please

Ruvin
Amarr Empire
#118 - 2014-03-12 18:12:17 UTC
20+ t3
capitals and so on , You have less fights but bigger .

In lower can happen 1v1 2v1 2v2 3v1 3v3 etc . No need to get a entire army .
Lets say you have 250 people , how many of them in % are playing on prime time ? 50 60 100 ?
How many participatte in scaning / closing . all 100 ?

In lower we are 50 but on prime time we can be 10 30 , all of uss scan ALL , all close holes . I think were busier then you .
As for talking why ? We like wh , we like current state and balance we dont want stuff changed buffed or nerfed .

Break t3 or something then maybe people will complain so far were good so not much point in discussing .
Tell me top 5 arguments for discussion about wh ? so far i think wh are handled best of all , aspects no need to nerf no need to buff . We dont ruin anyones game , and we dont hate carebears or anyone else .


Opportunities multiply as they are seized.

Proclus Diadochu
Mar Sarrim
Red Coat Conspiracy
#119 - 2014-03-12 18:20:40 UTC
NeedMissle FeelEmpty Charante wrote:


If I understand your above post, you are advocating in favor of the lower class wormhole entities, and this is an "anti-bullying" argument against the Larger and more experienced wormhole entities. Although I grasp your effort here, I don't believe that guilting players to be nicer to people simply because they are ignorant of the mechanics or community is a reasonable action.

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My Blog: http://diogenes-club.blogspot.com/

The Diogenes Club | Join W-Space | Down The Pipe

Ab'del Abu
Atlantis Ascendant
#120 - 2014-03-12 19:00:38 UTC
Meytal wrote:
Ab'del Abu wrote:
I don't believe that cutting profitability of escalations will increase any sort of pvp activity. In contrast, you could argue that it would rather lead to people spending more time on logistics and reducing the amount of time that people have for pew pew.

For my part, I wasn't suggesting that adjustments to downtime respawn mechanics would encourage PvP, though you did just present one argument in support of that: corps might spend more time with logistics. Logistics means moving crap in and out of holes, which puts them in a vulnerable position while they do this. Something Chitsa said during his run for CSM that stuck with me was that increasing movement in W-space would increase the chances of entities bumping into one another, inevitably leading to increased explosions.

Racial slurs aside, corps who run so-called Expo fleets for the pure purpose of PvE income actually would be forced to move more often as they farm systems dry, thus increasing opportunities for PvP. It would be non-consensual PvP, but it's still PvP. If groups capable of taking down cap escalation fleets knew that the Nullbears and W-bears farming escalations were more nomadic, that might also increase the search for them, thus increasing PvP opportunities. It might also increase the size of the escort fleet leading to nomadic groups with teeth, which is a plus for everyone involved.

My original intent was to reign in the grossly-imbalanced profit margins made possible by abusing cap escalations via downtime respawn. Thank you for enlightening me to the possibility that the increased logistics would increase the potential for PvP.


It might very well pan out the way you're saying; who can tell, really - we never will :) I was just trying to make a point that reducing C5/C6 income will not necessarily benefit the community, whilst buffing the lower-class would probably mean a big deal.

I'll say again though: it could be easier/faster to find other people willing to pvp within wormhole-space (that doesn't mean carebearing should be safer!). More connectivity between active holes maybe isn't such an unreasonable request ...