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If you keep buffing empire how will you get people into null?

Author
David Grogan
University of Caille
Gallente Federation
#41 - 2011-11-12 02:40:10 UTC  |  Edited by: David Grogan
Morganta wrote:
I thought the idea was to make empire less profitable to make people move to more dangerous areas and give some life back to null.

I can fully understand making some stuff better to help pubbies not ragequit so much, but ffs guys, why not hand out free isk for staying docked up and be done with it, much easier to program into the client....

Aren't you going a bit overboard and borking your own future plans? or are the null buff plans and the min redistribution plans out the window with concarne?

and yes, I'm aware ships are getting buffs also like the DD (destroyer, not doomsday... learn naval abbreviations n00b), but I'm not talking about safety, I'm talking about pros and cons of leaving empire for the casual or even dedicated player?


nerfing high sec has been proven to do one thing only...loss of subs

high sec bears will NEVER leave high despite how much u buff 0.0 and nerf high sec........... its a bit like taxing cigarettes

too much tax the criminals illegally import n sell cigarettes resulting in less people paying tax...gov ends up losing tax revenue 1. trying to police it.... 2. wasting money on court cases prosecuting offenders and 3. tax payer's money wasted on prison costs.

too little tax more people smoke and thus higher health care costs

CCP's finances are based on a similar setup.

ye griefers would quit eve if ye had no carebears to prey upon.......... null sec is the true carebear land.......... live behind a nap follow the blob and blue up. at least in high sec u dont have the benefit of on intel channels lighting up if a nuet appears in local.

Everytime you buy something that says "made in china" you are helping the rising unemployment in your own country unless you are from china, Buy locally produced goods and help create more jobs.

Morganta
The Greater Goon
#42 - 2011-11-12 02:45:12 UTC  |  Edited by: Morganta
Chopper Rollins wrote:
Morganta wrote:


ok yes this is to save subs, but null dwellers sub too


Wait, what? I've heard so many dullsec dwellers despising empire players for paying actual money to play eve. So many pilots claiming to bear or rat or scam or anom up the isk for plex. Now don't start explaining to me how plex is real money too, i get it, but the attitude remains. You pay RL munniez for eve? Loser!

Not to mention the whole "Null is a stable napfest" whine, which points to the answer that will always be rejected out of hand: Change the way you play in null, change the traffic and population. This is basically the same whine thread we've seen forever about lowsec.

TL:DR; Who cares about null? It's owned by RMT parasites and jobless folks.





pvp is not very profitable, I don't use plex to sub, I pay, I also buy GTC to sell on the market for isk when my endevors get too costly for my budget.
I think like its been said its not about how bears make their living, its how effortless it is for them to do it while those who choose to support the other half of the equation have to scrape for every penny in a hostile environment (at least those without years worth of limitless resources)

more like a resentment that pvp is constantly penalized in a pvp-centric game
Gogela
Epic Ganking Time
CODE.
#43 - 2011-11-12 02:49:41 UTC
David Grogan wrote:
Morganta wrote:
I thought the idea was to make empire less profitable to make people move to more dangerous areas and give some life back to null.

I can fully understand making some stuff better to help pubbies not ragequit so much, but ffs guys, why not hand out free isk for staying docked up and be done with it, much easier to program into the client....

Aren't you going a bit overboard and borking your own future plans? or are the null buff plans and the min redistribution plans out the window with concarne?

and yes, I'm aware ships are getting buffs also like the DD (destroyer, not doomsday... learn naval abbreviations n00b), but I'm not talking about safety, I'm talking about pros and cons of leaving empire for the casual or even dedicated player?


nerfing high sec has been proven to do one thing only...loss of subs

high sec bears will NEVER leave high despite how much u buff 0.0 and nerf high sec........... its a bit like taxing cigarettes

too much tax the criminals illegally import n sell cigarettes resulting in less people paying tax...gov ends up losing tax revenue 1. trying to police it.... 2. wasting money on court cases prosecuting offenders and 3. tax payer's money wasted on prison costs.

too little tax more people smoke and thus higher health care costs.

CCP's finances are based on a similar setup.


BS.

I started playing this game because it looked like a challenge. Prior to eve I was wasting my life away in 4 vs 4 Freelancer brawls on a corssfire server... when I could find 7 other people on the server... I was frustrated and almost ready to quit when I finally joined a player corp and moved to null... about 3 months into the game. Then I 'got it', and at that point eve was a blast. Something has since been lost... and it starts w/ the equity of income across sec status. Some carebears are carebears for life... but that is not a challenging life. You should not be rewarded for cowardice or lazyness.

Pirates trying to scratch out a living making money on pvp, ninjas loosing ship after ship grabbing the lootz, and above all, those who have the dedication to pull together an alliance, coordinate an attack, and break off a piece for themselves... THEY should reap the rewards for their risk. Right now their rewards are negligible (although to be fair, lowsec ninja and lowsec pirate is not too bad... but my hat is off to the guys in nullsec dealing w/ the crap hand they've been delt so far... )

Signatures should be used responsibly...

David Grogan
University of Caille
Gallente Federation
#44 - 2011-11-12 02:50:06 UTC
Morganta wrote:


pvp is not very profitable, I don't use plex to sub, I pay, I also buy GTC to sell on the market for isk when my endevors get too costly for my budget.
I think like its been said its not about how bears make their living, its how effortless it is for them to do it while those who choose to support the other half of the equation have to scrape for every penny in a hostile environment (at least those without years worth of limitless resources)

more like a resentment that pvp is constantly penalized in a pvp-centric game


so you "pay to win"

what do you want a medal?

Everytime you buy something that says "made in china" you are helping the rising unemployment in your own country unless you are from china, Buy locally produced goods and help create more jobs.

David Grogan
University of Caille
Gallente Federation
#45 - 2011-11-12 02:53:51 UTC
Gogela wrote:


BS.

I started playing this game because it looked like a challenge. Prior to eve I was wasting my life away in 4 vs 4 Freelancer brawls on a corssfire server... when I could find 7 other people on the server... I was frustrated and almost ready to quit when I finally joined a player corp and moved to null... about 3 months into the game. Then I 'got it', and at that point eve was a blast. Something has since been lost... and it starts w/ the equity of income across sec status. Some carebears are carebears for life... but that is not a challenging life. You should not be rewarded for cowardice or lazyness.

Pirates trying to scratch out a living making money on pvp, ninjas loosing ship after ship grabbing the lootz, and above all, those who have the dedication to pull together an alliance, coordinate an attack, and break off a piece for themselves... THEY should reap the rewards for their risk. Right now their rewards are negligible (although to be fair, lowsec ninja and lowsec pirate is not too bad... but my hat is off to the guys in nullsec dealing w/ the crap hand they've been delt so far... )


ive lived most of my eve life in null.......it used to be fun........... BUT now it has become shite.......... being forced to CTA non stop while listening to some ******** FC non stop is NOT fun... it feels like a chore after a week or so of doing it.

Everytime you buy something that says "made in china" you are helping the rising unemployment in your own country unless you are from china, Buy locally produced goods and help create more jobs.

Gogela
Epic Ganking Time
CODE.
#46 - 2011-11-12 02:55:57 UTC  |  Edited by: Gogela
David Grogan wrote:

so you "pay to win"

what do you want a medal?


you've got to be kidding....

He has to pay to PLAY AT ALL! And carebears, dead weight that they are, buy PLEX.

It's just broken... str8 up broken.

A NullSec alliance should be able to say "hay guys, we held together as an alliance and held this space for a year, so we're buying all of our players a year of game time"

That's how null and PLEX should work.

Signatures should be used responsibly...

David Grogan
University of Caille
Gallente Federation
#47 - 2011-11-12 02:57:37 UTC
Gogela wrote:
David Grogan wrote:

so you "pay to win"

what do you want a medal?


you've got to be kidding....

He has to pay to PLAY AT ALL! And carebears, dead weight that they are, buy PLEX.

It's just broken... str8 up broken.


ok cos you didnt read his post i'll bold n underline his post for u


Morganta wrote:


pvp is not very profitable, I don't use plex to sub, I pay, I also buy GTC to sell on the market for isk when my endevors get too costly for my budget.
I think like its been said its not about how bears make their living, its how effortless it is for them to do it while those who choose to support the other half of the equation have to scrape for every penny in a hostile environment (at least those without years worth of limitless resources)

more like a resentment that pvp is constantly penalized in a pvp-centric game

Everytime you buy something that says "made in china" you are helping the rising unemployment in your own country unless you are from china, Buy locally produced goods and help create more jobs.

Gogela
Epic Ganking Time
CODE.
#48 - 2011-11-12 03:02:05 UTC  |  Edited by: Gogela
David Grogan wrote:

ok cos you didnt read his post i'll bold n underline his post for u


Morganta wrote:


pvp is not very profitable, I don't use plex to sub, I pay, I also buy GTC to sell on the market for isk when my endevors get too costly for my budget.
I think like its been said its not about how bears make their living, its how effortless it is for them to do it while those who choose to support the other half of the equation have to scrape for every penny in a hostile environment (at least those without years worth of limitless resources)

more like a resentment that pvp is constantly penalized in a pvp-centric game



No... I read it. ...and what it says is Morganta adds something to the game... he interacts with other players... he takes risks, and for that risk he is penalized. You conversely risk nothing, and just mindlessly go about repeating the same static motions and recycling boring pve content contributing nothing to eve as a whole and are rewarded. (redacted)

^ This is what I read in your statement there, guy

Signatures should be used responsibly...

Tanya Powers
Doomheim
#49 - 2011-11-12 03:06:13 UTC
Destiny Corrupted wrote:
1. Significantly increase the occurrence of class 7, 8, and 9 "connector" wormholes.


Yup

Quote:
2. Make null-sec interdiction slightly less prevalent. As it is right now, bubbles et cetera put a large amount of fear into people who'd like to try out null, but see it as a guaranteed ship loss.


Take those away from the game, this single act will improve null sec pvp and make the weakest interdictors out there interesting to have in your fleet/gang

Quote:
3. Create impromptu gates that take you to random low/null systems from high/low/null systems. These gates should appear in missions and deadspace escalations. If some high-sec level 4 mission bear wants to get the best and/or extra rewards for his level 4, force him to go somewhere dangerous.


He will just decline the last gate or the mission.
If you want more people doing missions in low/null you have to give them some "protection"
Right now they have each and every fracking mechanic, item, and grieffing method to suck them up, why would they jump thems elves in to more trouble?

You believe the guy is stupid enough to jump at the first low sec gatecamp (or the second or the third doesn't matter), be scanned down by 10day alts, jump in to bubbles, make a few jumps low/null just to go there kill some rats for what?

You have to be kidding or you really think the average Eve player is so dum they barely deserve your explanations, in wich case your arrogance makes you blin enough to see the evidence: when you are harrassed all the time by/because you're in high sec what could possibly give you a single reason to ever take more risks?

David Grogan
University of Caille
Gallente Federation
#50 - 2011-11-12 03:06:22 UTC  |  Edited by: David Grogan
Gogela wrote:
David Grogan wrote:

ok cos you didnt read his post i'll bold n underline his post for u


Morganta wrote:


pvp is not very profitable, I don't use plex to sub, I pay, I also buy GTC to sell on the market for isk when my endevors get too costly for my budget.
I think like its been said its not about how bears make their living, its how effortless it is for them to do it while those who choose to support the other half of the equation have to scrape for every penny in a hostile environment (at least those without years worth of limitless resources)

more like a resentment that pvp is constantly penalized in a pvp-centric game



No... I read it. ...and what it says is Morganta adds something to the game... he interacts with other players... he takes risks, and for that risk he is penalized. You conversely risk nothing, and just mindlessly go about repeating the same static motions and recycling boring pve content contributing nothing to eve as a whole and are rewarded. Are you by any chance from Greece or Italy?


no im not from greece or italy... why have you something against greek's or italians?

again u didnt read my previous posts either ...
David Grogan wrote:
ive lived most of my eve life in null.......it used to be fun........... BUT now it has become shite.......... being forced to CTA non stop while listening to some ******** FC non stop is NOT fun... it feels like a chore after a week or so of doing it.


i've ran all the usual defend a sov structure or blow one up CTA fleets in null before... its even more repetitive than running missions

but getting back to the main point of this thread.......... high sec bears will never leave high sec despite how much u nerf it unless they they unsub

Everytime you buy something that says "made in china" you are helping the rising unemployment in your own country unless you are from china, Buy locally produced goods and help create more jobs.

Vigdis Thorisdottir
Doomheim
#51 - 2011-11-12 03:14:18 UTC  |  Edited by: Vigdis Thorisdottir
Nullsec dwellers are just as risk-averse as many carebears, if not moreso. I see it every time I enter a system and they all scatter like cockroaches. Every time I see a "solo" pvper using a falcon alt, and every time I see a gigantic blob camping a gate/bubble.

Deep down, nullsec dwellers value safety just as much as highsec dwellers. If they didn't, most of nullsec wouldn't be blue to eachother right now. Nullseccers don't want more people in Nullsec, they want more *neutrals* in nullsec.
David Grogan
University of Caille
Gallente Federation
#52 - 2011-11-12 03:16:53 UTC
Vigdis Thorisdottir wrote:
Nullsec dwellers are just as risk-averse as many carebears, if not moreso. I see it every time I enter a system and they all scatter like cockroaches. Every time I see a "solo" pvper using a falcon alt, and every time I see a gigantic blob camping a gate/bubble.

Deep down, nullsec dwellers value safety just as much as highsec dwellers. If they didn't most of nullsec wouldn't be blue to eachother right now. Nullseccers don't want more people in Nullsec, they want more *neutrals* in nullsec.



exactly so stop with the NAPS

Everytime you buy something that says "made in china" you are helping the rising unemployment in your own country unless you are from china, Buy locally produced goods and help create more jobs.

Tyberius Franklin
Federal Navy Academy
Gallente Federation
#53 - 2011-11-12 03:17:07 UTC
Gogela wrote:
David Grogan wrote:

ok cos you didnt read his post i'll bold n underline his post for u


Morganta wrote:


pvp is not very profitable, I don't use plex to sub, I pay, I also buy GTC to sell on the market for isk when my endevors get too costly for my budget.
I think like its been said its not about how bears make their living, its how effortless it is for them to do it while those who choose to support the other half of the equation have to scrape for every penny in a hostile environment (at least those without years worth of limitless resources)

more like a resentment that pvp is constantly penalized in a pvp-centric game



No... I read it. ...and what it says is Morganta adds something to the game... he interacts with other players... he takes risks, and for that risk he is penalized. You conversely risk nothing, and just mindlessly go about repeating the same static motions and recycling boring pve content contributing nothing to eve as a whole and are rewarded. (redacted)

^ This is what I read in your statement there, guy

This partly confused me. Not so much the insinuation that highsec dwellers are incapable of interacting with others or that it's even possible to not have an affect on other players, but the idea that someone who engages in actions against other players expects anything but loss overall. The value of destroyed items is inherently less than what was originally there. So why is it a surprise that those who mainly PvP would have more of an issue plexing than those who PvE? Seems like this is more consequence than penalty. So the obvious solution is to remove loss from PvP?
Issler Dainze
Tadakastu-Obata Corporation
The Honda Accord
#54 - 2011-11-12 03:17:15 UTC  |  Edited by: Issler Dainze
Morganta wrote:
I thought the idea was to make empire less profitable to make people move to more dangerous areas and give some life back to null.

I can fully understand making some stuff better to help pubbies not ragequit so much, but ffs guys, why not hand out free isk for staying docked up and be done with it, much easier to program into the client....

Aren't you going a bit overboard and borking your own future plans? or are the null buff plans and the min redistribution plans out the window with concarne?

and yes, I'm aware ships are getting buffs also like the DD (destroyer, not doomsday... learn naval abbreviations n00b), but I'm not talking about safety, I'm talking about pros and cons of leaving empire for the casual or even dedicated player?


Your assumption that Eve's goal is that everyone moves to lower security systems as them grow in game is wrong,

Eve is a simulator of a future society with a range of experiences. Some folks will gravitate to danger and reward. A lot won't.

Everyone needs to get over the "null sec is end game" mentality!!!

Eve is an open ended sandbox, there is no "end game"

Eve is a simulated universe where all manner of folk make their way, If you accept the "bell curve" of folks theory, most won't ever get to the badlands. Just not their nature.

The sooner CCP gets that the sooner Eve gets to be a game that gives WoW a run for its money.

Issler
Destiny Corrupted
Deadly Viper Kitten Mitten Sewing Company
Senpai's Afterschool Anime and Gaming Club
#55 - 2011-11-12 03:18:48 UTC
Tanya Powers wrote:
Destiny Corrupted wrote:
Create impromptu gates that take you to random low/null systems from high/low/null systems. These gates should appear in missions and deadspace escalations. If some high-sec level 4 mission bear wants to get the best and/or extra rewards for his level 4, force him to go somewhere dangerous.


He will just decline the last gate or the mission.
If you want more people doing missions in low/null you have to give them some "protection"
Right now they have each and every fracking mechanic, item, and grieffing method to suck them up, why would they jump thems elves in to more trouble?

You believe the guy is stupid enough to jump at the first low sec gatecamp (or the second or the third doesn't matter), be scanned down by 10day alts, jump in to bubbles, make a few jumps low/null just to go there kill some rats for what?

You have to be kidding or you really think the average Eve player is so dum they barely deserve your explanations, in wich case your arrogance makes you blin enough to see the evidence: when you are harrassed all the time by/because you're in high sec what could possibly give you a single reason to ever take more risks?


These "gates" I proposed would be the equivalent of high-sec entrances into wormholes. You jump in, and can assess the situation. Chances are, the system is going to be entirely empty, and then you can finish your super-reward section of the mission to get the massive payout. If you deem the environment to be hostile, you aren't obligated to stay. You can cancel the mission or come back later. Of course, these gates should be able to be probed out.

This absolutely will expose people to low/null, and entice them to start exploring these aspects of the game, when they otherwise wouldn't have. If some people don't want anything to do with EVE outside of the level 4 agents in Motsu (I've met people who exit the station, and warp to in-lines before warping to mission points; they even decline all missions outside of the system for fear of being shot by someone), then they can be satisfied with the basic .33X payouts.

I wrote some true EVE stories! And no, they're not of the generic "my 0.0 alliance had lots of 0.0 fleets and took a lot of 0.0 space" sort. Check them out here:

https://truestories.eveonline.com/users/2074-destiny-corrupted

Gogela
Epic Ganking Time
CODE.
#56 - 2011-11-12 03:19:48 UTC
I think they're economies are in trouble because of 60% of the employed being in the public sector, but other than that no.

You're speaking for a lot of empire people... I don't think you are correct at all. You clearly feel burned on null... but though some lame FCs that take anyone (mittens) into their fleets and than abuse the hell out of them, there are also some really great FCs and alliances out there that are still having fun... just not as much as they used to... again... due to the whole incentive problem. The way you percieve "null" is emotional and clearly based on a bad personal experience... buy your bad experience has nothing to do with the nature of null. I am absolutely certain that if the incentive returned to null, the players would come, and null would be better than it ever was. I think CCP is going in that direction. I hope they are... so I suppose I am hopeful. The most fun I ever had in eve was living in Fountain. Now I live in the Malia system. If I can even make AS MUCH as I make in Malia moving back to Fountain, I'll go. I'm trying to have a positive outlook.

...but this is degenerating into a flame war, and I don't think this conversation is constructive or that you are open to rational argument anymore. I think you just want to either keep reposting your old stuff or maybe I just got trolled. In any even, I've said all I have to say on this...

I'd say "fly safe" at this point... but I think that's all you ever intend to do anyway.

Signatures should be used responsibly...

Apollo Gabriel
Kill'em all. Let Bob sort'em out.
Ushra'Khan
#57 - 2011-11-12 03:20:24 UTC  |  Edited by: Apollo Gabriel
Morganta wrote:
Apollo Gabriel wrote:
Morganta wrote:
Tyberius Franklin wrote:
I assume this is about something that is being done or has been done recently, but I don't know what change or changes specifically you are referring to. Could you please specify?


oh jeeze I can't keep track of all the little changes that all add up to a really big overall buff to empire, they come to my attention every day and i forget half of them

really theres nothing they are doing that most people can argue with, its all pretty good sounding stuff, but when you add it all together you start seeing the bigger picture and its leaning rather heavily in the favor of empire dwellers.

ok yes this is to save subs, but null dwellers sub too, I suppose being able to squash caps & supers with a BC will now keep us occupied and not complaining about a dearth of targets, at least for a little while.

but somehow super tears seem less fulfilling as indie tears


You can't keep track because there is nothing. Your argument is crap, period. But I'll make the stupid thing for you and you'll see it is dumb,

CCP made it so you can't use an "official" channel to Scam

CCP made it so that when you suicide gank you don't get insurance ...

CCP made it so that when your RR turned off and you didn't realize why that reclicking it gave a warning, just like every other aggressive act in the game ... oops wrong argument

CCP bufffed anomalies in null ... oops wrong argument

CCP made it so Super caps arent the ONLY option ... oops wrong argument

CCP made the Dramiel no longer king of frigs ... oops wrong argument

CCP buffed hybrids making it so that 1/4 more ships can engage in pvp ... oops wrong argument

CCP added MORE exploration sites including in LOW and NULL

CCP added player run customs houses which will hurt high sec PI ... oops wrong argument

So EDUCATE us instead of crying about straw men ok?

What you're really missing is carebears are like women, they gotta be warm and comfy if you want to get to the freaky ****.


you need to keep abrest of the continual additions

anyhow this is more of a question about the future of the "null buff" as written before CCP failcascaded


Nearly everything I said is CURRENT, perhaps you put some of that **** your smoking here for all of us, or perhaps us ONE reason you're upset, hell Rick Perry got to two, surely you can top him.

I'd be happy to discuss and even commiserate with you, but you gotta do something other than *****, like provide a reason, ONE reason. Then we can talk. Did you catch the Null anoms are getting reboosted?

if you're upset about Suicide ganking, that's not pvp, that's douchbaggery. You can still pirate all day in low sec, you can still war dec and chase people. It is harder to bully new players for sure, but those bears doing research have towers, dec and smash them. You can still suicide gank ice miners all day long, you just don't get to do it for FREE.
Always ... Never ... Forget to check your references.   Peace out Zulu! Hope you land well!
Richard Hammond II
Doomheim
#58 - 2011-11-12 03:23:32 UTC
Hey I have a radical idea, MAKE NULL INTERESTING

Goons; infiltration at its best - first bob... now ccp itself. They dont realize you guys dot take this as "just a game". Bring it down guys, we're rooting for you.

Damasa Cloudwalker
Cloudwalker Enterprises
#59 - 2011-11-12 04:00:02 UTC
Ugh. I wish people would stop posting threads about this.

OP: There really is such a thing as a casual MMO player. I pay to play the game my way, you pay to play so play the game your way.

In-game sounds muted since Retribution, F10 Jumper since Odyssey

JitaJane
Science and Trade Institute
Caldari State
#60 - 2011-11-12 06:09:14 UTC
Destiny Corrupted wrote:
Tanya Powers wrote:
Destiny Corrupted wrote:
Create impromptu gates that take you to random low/null systems from high/low/null systems. These gates should appear in missions and deadspace escalations. If some high-sec level 4 mission bear wants to get the best and/or extra rewards for his level 4, force him to go somewhere dangerous.


He will just decline the last gate or the mission.
If you want more people doing missions in low/null you have to give them some "protection"
Right now they have each and every fracking mechanic, item, and grieffing method to suck them up, why would they jump thems elves in to more trouble?

You believe the guy is stupid enough to jump at the first low sec gatecamp (or the second or the third doesn't matter), be scanned down by 10day alts, jump in to bubbles, make a few jumps low/null just to go there kill some rats for what?

You have to be kidding or you really think the average Eve player is so dum they barely deserve your explanations, in wich case your arrogance makes you blin enough to see the evidence: when you are harrassed all the time by/because you're in high sec what could possibly give you a single reason to ever take more risks?


These "gates" I proposed would be the equivalent of high-sec entrances into wormholes. You jump in, and can assess the situation. Chances are, the system is going to be entirely empty, and then you can finish your super-reward section of the mission to get the massive payout. If you deem the environment to be hostile, you aren't obligated to stay. You can cancel the mission or come back later. Of course, these gates should be able to be probed out.

This absolutely will expose people to low/null, and entice them to start exploring these aspects of the game, when they otherwise wouldn't have. If some people don't want anything to do with EVE outside of the level 4 agents in Motsu (I've met people who exit the station, and warp to in-lines before warping to mission points; they even decline all missions outside of the system for fear of being shot by someone), then they can be satisfied with the basic .33X payouts.


Nobody takes the gate. It is not a risk aversion thing it is a not-bloddy-stupid thing. My mission boat is a very specific tool that is pretty much single-purpose. It kills 4s very fast so I can get on to other things. It's pretty damn useless for anything else. I'd be a fool to use it for anything else. If I am going to bring a ship into risky water it would be the neut 'Cane or one of the rifter fits I use. Boats that are ill suited to killing 4s. So your bonus room has two routes and two trees:
1.They use a mission boat.
1a. Nobody shows up and it runs exactly the same as if they had not left high.
1b. Somebody shows up and gets a neat killmail of a boat that has no chance of winning a PvP engagement.
2. They use a PvP boat.
2a. Nobody shows up and they finish the engagement a lot slower than they would have in high sec earning less than they would have if they had taken their happy @ss back to the agent and simply run another mission with the same time. (neut 'Cane will likely make it through most 4 rooms. rifter would likely get webbed and killed eventually. Never took one into a 4.)
2b somebody shows up and there is a fight. Likely against a more experienced opponent. Maybe they get lucky. Maybe they GTFO. Maybe they 'splode.
Smart money is on going back and pulling another mission. Or better if you know which missions have this retardery in them (is retardery a word? It is now.) and skip them the way most folks skip faction missions. Not trying to dump on your ideas here. I'm just saying that missioning is usually a practical sort of endeavor. And not even vaguely related to PvP. So trying to mix them up is destined to failure. My vote buff Null and put something in low worth fighting for. Maybe some added content you simply cannot get anywhere else. Because plenty of people puddle-jump over low straight to null.

90% of of the time my posts are about something I actually find interesting and want to learn more about. Do not be alarmed.