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12 months for a remap little long?

First post
Author
Lord LazyGhost
Sebiestor Tribe
Minmatar Republic
#41 - 2014-03-04 16:04:52 UTC
now this is more like the debate i was trying to get going.

thank you all for joining in and lets keep this polite.

March rabbit
Aliastra
Gallente Federation
#42 - 2014-03-04 16:11:44 UTC
Lord LazyGhost wrote:
Salvos Rhoska wrote:
Lord LazyGhost wrote:
I would think 6 months would be more realistic.


Explain the bold/highlighted part, please.
Especially regarding it being "realistic".


my opinion....

i think in my own opinion that 6 months would be a better time span.

lot of things change in 6 months ships, mods new things added to game sites maybe new skills. ect
so being able to change a little quicker to adjust to a changing game could be good.


it looks reasonable to me. CCP makes releases "every 6 months" and they change stuff. Sometimes they change it A LOT. It looks like players should have way to fix their training queues accordingly.

The Mittani: "the inappropriate drunked joke"

Herzog Wolfhammer
Sigma Special Tactics Group
#43 - 2014-03-04 16:24:11 UTC
Lord LazyGhost wrote:
Hi guys not a whine thread.

do you guys think that 12 months between remaps is a little to long. ?

I would think 6 months would be more realistic.

what do you think?




I got like 3 or 4 saved remaps - heck I just never cared for it.

Now, if we could SELL one of our saved remaps - that would be good. I'd trade one for a couple of PLEX.


Bring back DEEEEP Space!

Lord LazyGhost
Sebiestor Tribe
Minmatar Republic
#44 - 2014-03-04 16:32:28 UTC
Herzog Wolfhammer wrote:
Lord LazyGhost wrote:
Hi guys not a whine thread.

do you guys think that 12 months between remaps is a little to long. ?

I would think 6 months would be more realistic.

what do you think?




I got like 3 or 4 saved remaps - heck I just never cared for it.

Now, if we could SELL one of our saved remaps - that would be good. I'd trade one for a couple of PLEX.




this could make things interesting yes. But also opens up alt abuse makeing a new alt just to trade your remap across. or recycleing alts to sell their remaps on the market
Tippia
Sunshine and Lollipops
#45 - 2014-03-04 17:26:53 UTC
Soldarius wrote:
I would support paying PLEX for additional remaps.

If you want to remove attributes (which is effectively what you're asking for), ask them to remove attributes — don't ask for pay to win schemes. And yes, it is a P2W-scheme: you're paying for the privilege of not being affected by normal game mechanics. It doesn't really matter what those mechanics are; you're still paying to not be bothered by some part of the game.

Serene Repose wrote:
Not to challenge Tippia's high-flown, irrefutable expert tone.....a year is ridiculous. Six months is a tad more REASONABLE.

Remapping isn't for correcting mistakes. It IS useful for attacking particular areas of study for a time...but to be hamstrung for so long when the schoolin's done?

You're not hamstrung and if your skill plan can't cover a full year, you should probably go for a mixed remap anyway. There's nothing unreasonable about asking you to wait a year since by the time you actually need to start eating into your real remaps, year-long blocks of training should be the norm. Before that, you can remap more often anyway so there's no reason to change how often it can be done.

Herzog Wolfhammer wrote:
Now, if we could SELL one of our saved remaps - that would be good. I'd trade one for a couple of PLEX.
Presumably, new characters would no longer receive any free remaps then, or would be barred from selling them for a year or two?
Shrewd Tsero
Deep Core Mining Inc.
Caldari State
#46 - 2014-03-04 18:02:14 UTC
Better idea. Instead of shortening the time on remaps, get rid of attributes entirely and just have fixed training times for skills. No, not the same training time for every skill. Keep the time and multipliers in place, but adjust them for say the mid-point between completely optimized and not. Attribute changes are a pointless annual mini-game that really don't add value.

It is good to have substance to one's existence.  But in the absence of substance, one can do much yet with style.

Mara Pahrdi
The Order of Anoyia
#47 - 2014-03-04 18:04:06 UTC
Lord LazyGhost wrote:
I would think 6 months would be more realistic.

what do you think?

I think 12 months are fine.

Looking at the rate I consume remaps, it's not even close to being an issue. I need a remap approximately every 18 months, some characters have been on the same attributes for more than two years.

Choices need to have consequences. Otherwise they are meaningless. So technically I'd have to vote for a longer remap period? Nah, keep it 12 months. That's fine.

Remove standings and insurance.

baltec1
Bat Country
Pandemic Horde
#48 - 2014-03-04 18:18:06 UTC
Serene Repose wrote:
Not to challenge Tippia's high-flown, irrefutable expert tone.....a year is ridiculous. Six months is a tad more REASONABLE.

Remapping isn't for correcting mistakes. It IS useful for attacking particular areas of study for a time...but to be hamstrung for so long when the schoolin's done? Bleah. A year is totally arbitrary, so my arbitrary six months is just as valid.


Be greatfull you can change it at all.
Winchester Steele
#49 - 2014-03-04 18:54:02 UTC  |  Edited by: ISD Ezwal
Em arr Roids wrote:
*Snip* Please refrain from personal attacks. ISD Ezwal.

12 months is too long. Your stuck specced for a whole year for a certain set of skills and when your done with said skill type it means you have train other types at a slower speed because your not specced and cannot switch attribute specifications.

It's fckin stupid imo. 12 month is indeed too long.



Look up the definition of "slippery slope", hopefully accompanied by some horrifying examples which have resulted from your way of thinking. Then get back to us. Hth.

Also, Eve has got 99 problems, but remaps ain't one of them.

...

Josef Djugashvilis
#50 - 2014-03-04 19:06:29 UTC
Remaps should be available just as often as I need one.

No more, no less.

This is not a signature.

Karen Avioras
The Raging Raccoons
#51 - 2014-03-04 19:18:38 UTC
12 months isn't that bad really. Time flies. How about you meet halfway? 9 months.
Mr Epeen
It's All About Me
#52 - 2014-03-04 22:11:48 UTC
Let's say the OP was born at the end of 2009. That's about 8 remaps to now.

If you burned through those already, you are seriously ADD,in my opinion.

Mr Epeen Cool
Tau Cabalander
Retirement Retreat
Working Stiffs
#53 - 2014-03-04 22:32:53 UTC
Tippia wrote:
I think infinite months would be more realistic.

Those were the days...

I create a character, and I have to assign 5 attribute points with no more than 3 points per attribute. I don't have a clue what attributes are or what they do. I'll have to live with my choice forever.
Unsuccessful At Everything
The Troll Bridge
#54 - 2014-03-04 22:59:33 UTC
Asking for remaps every 6 months is like asking for more remaps... and I think everyone knows my position on people who ask for more remaps.....


Unsuccessful At Everything wrote:
I think anyone who whines about wanting more remaps needs to be docked a remap.

Since the cessation of their usefulness is imminent, may I appropriate your belongings?

Just Lilly
#55 - 2014-03-04 23:10:48 UTC
I wish there was a way, to sell my banked and unused remaps to others.

I still have another ~600 days to go with my current remap.

And I have 3 remaps banked

Oh well...

Blink
Powered by Nvidia GTX 690
Hasikan Miallok
Republic University
Minmatar Republic
#56 - 2014-03-04 23:30:51 UTC
Just Lilly wrote:
I wish there was a way, to sell my banked and unused remaps to others.

I still have another ~600 days to go with my current remap.

And I have 3 remaps banked

Oh well...

Blink


Yeah i have all my original free ones and my renewable ones have all cycled back and are available again.

On some characters a remap might save 5 days in a year on others they are still optimal even after 12 months.

Considering I sometimes do not even bother with logging in and updating the skill queue for days and some of my same-account characters I don't even plex to train I see remaps as a non issue.

In EVE its not your characters SP that matters its who you know in game, who you fleet with, and what you as a player know about EVE that actually matters most. This has been clearly demonstrated by BNI that can take a bunch of one or two month old characters and create havoc against much higher SP fleets.

Basically ... STOP OBSESSING OVER SKILLS AND PLAY THE GAME INSTEAD
Eric Stratton
Sanxing Yi
#57 - 2014-03-05 01:19:12 UTC
I really don't see how attributes or attribute remaps add to the game. Back in the old days, where bloodlines had certain attribute layouts and you had points to distribute... had a bit of an RP flavor to it, though on the downside it led to a bunch of Caldari due to initial attributes. Static attributes added a bit of a very light "this is my class" kinda vibe, but when you were starting the game you didn't know enough to make sensible choices about it.

If you are advocating for more remaps... I guess I'd ask "How does managing re-maps make the game more fun?" If the answer is "Because it gets me more skill points", well, I don't know that I support that, but even if I did, it seems more remaps would be a cumbersome and annoying way to achieve that end. "Welcome to Eve Online, manage attribute remaps to maximize your rate of skill point accrual!" doesn't seem like much of a selling point.
Tippia
Sunshine and Lollipops
#58 - 2014-03-05 01:31:30 UTC
Eric Stratton wrote:
I really don't see how attributes or attribute remaps add to the game.
It rewards planning and specialisation and provides a long-term cost/benefit decision for what you want to obtain now as opposed to what you can leave for later.
Sylveria Relden
#59 - 2014-03-05 01:50:54 UTC
I'll start this out by saying I was one of those people who wasted my remaps at the very beginning, simply because I didn't understand what they were used for.

This is not CCP's "fault", and it's not the rest of the community's "fault" either- it's mine for not reading up on skill training in the first place and really grasping the concept of how to set a long-term skill plan into effect from the beginning. I've since corrected my ways, and put some long-term skill plan goals into effect- and I now queue up what I need to bearing in mind my previous mistake and dealing with it. It reminds me not to make the same mistake again- and helps me to focus on being patient, too.

That being said, remap waiting time is fine. If you made mistakes- then live with them. If you wasted your remaps- spend the next year really focusing on what you need to train, and when your remap comes back around, use it to focus on the next set of long-train skills. Read up on the primary and secondary attributes, too- before you put anything into effect and do a remap.

TL;DR If you didn't read the entire post perhaps you're probably ADHD. (seek help)

KIller Wabbit
MEME Thoughts
#60 - 2014-03-05 02:01:26 UTC
Every ship nerf, err "rebalance", puts up a pretty strong signal for a remap. 6 months would really help cope with the chain yanks. Especially when they dead-end a skill...