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Is skill training a bit too slow?

Author
Kimmi Chan
Tastes Like Purple
#21 - 2014-03-03 22:07:53 UTC
DaReaper wrote:
n.m, just saw what you doing here


Blink

"Grr Kimmi  Nerf Chans!" ~Jenn aSide

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Kimmi Chan
Tastes Like Purple
#22 - 2014-03-03 22:09:32 UTC
Tollen Gallen wrote:
I like Missiles.


Me too!!!!!

Warhead Upgrades V finishes this week!!!! \o/

"Grr Kimmi  Nerf Chans!" ~Jenn aSide

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Hasikan Miallok
Republic University
Minmatar Republic
#23 - 2014-03-03 22:10:36 UTC  |  Edited by: Hasikan Miallok
To be honest I actually spend more time in one month trained alts than I do in my battleship owning main. Even then my main logs way more time in Assault Frigates and Interceptors than a battleship.

I recently re-ran Bloodstained Stars (its a once every 3 months arc) and despite owning multiple cruisers, battle-cruisers and battleships from pretty much every faction, I redid the whole arc this time in a T1 artie thrasher (admittedly with T2 artillery ) becasue it would be way more fun that way. next time I think I will do it in a Wolf or a Firetail or possible an interceptor.

This game is not WoW and is NOT about accumulating SP as fast as possible. If you really want huge SP just earn or plex some ISK and go to the character bazaar and buy a character with several years training up.

Do not get obsessed with skill training, if you forget to update your skills its not the end of the world, if you go away for a month and unsub for 4 weeks you are not nerfing your character and having a 3 or 4 week train ahead may be a good thing if it means you play the game rather than micromanage the skill queue.
Josef Djugashvilis
#24 - 2014-03-03 22:14:25 UTC
Whatever speed training was set at by CCP, some folk would always want it to be faster, because......

This is not a signature.

Mister Simms
Society for Miner Education
#25 - 2014-03-03 22:26:58 UTC
Another resounding, No!
Kimmi Chan
Tastes Like Purple
#26 - 2014-03-03 22:41:47 UTC
Josef Djugashvilis wrote:
Whatever speed training was set at by CCP, some folk would always want it to be faster, because......


...they suffer from Veruca Salt-ism...

But Daddy!!! I want faster skills nnnnooooooowwwwwwww.....

"Grr Kimmi  Nerf Chans!" ~Jenn aSide

www.eve-radio.com  Join Eve Radio channel in game!

Samillian
Angry Mustellid
#27 - 2014-03-03 22:46:08 UTC
I think that we can all agree that my training times should be faster but as a general rule training times for everyone else are fine.

NBSI shall be the whole of the Law

Gully Alex Foyle
The Scope
Gallente Federation
#28 - 2014-03-03 22:59:38 UTC  |  Edited by: Gully Alex Foyle
To everyone that said 'yeah sure I'd enjoy it personally but it would be bad for the game for thoughtful reasons X, Y, Z':

I don't know if I should thank you for your kind feedback or hate you because a community so awesome is yet another reason why EVE will totally screw my social life for many years to come. Big smile


One last question if you're still around, do you think:

A) CCP pretty much found the sweetspot to balance gratification/fun/challenge/lasting appeal with the current training times

or

B) Maybe they didn't but changing things is just too risky and ultimately not worth it (even if - say - training times were actually too fast from a 'gameplay balancing' perspective)



To the only dude that couldn't bother to actually read past the topic: yes, you're right, every single time I solo kill someone with 5 times my SP I sit back and think. 'darn, I am never going to catch up'. Blink

Make space glamorous! Is EVE dying or not? Ask the EVE-O Death-o-meter!

Salvos Rhoska
#29 - 2014-03-03 23:11:20 UTC
Perhaps some individual skills can use mulitipkier adjustments, but I cant think of any offhand.

Excdpt perhaps the difference between T2 and T3 Cruiser training time, for example, seems off to me personally (but this is perhaps prejudiced by how diverse T3 Cruisers are and multiplied by the fact that thet are also really good at any number of those diverse functions, therefore not related to skilling time, but rather the effectiveness of the two classes in comparison to each other.)
Samillian
Angry Mustellid
#30 - 2014-03-03 23:18:24 UTC
To answer your question on the whole CCP have hit the right balance with training. The current system works well and is probably one of those rarest of things in EvE, reasonably fair.

NBSI shall be the whole of the Law

Petrus Blackshell
Rifterlings
#31 - 2014-03-03 23:21:42 UTC
Gully Alex Foyle wrote:

A) CCP pretty much found the sweetspot to balance gratification/fun/challenge/lasting appeal with the current training times

or

B) Maybe they didn't but changing things is just too risky and ultimately not worth it (even if - say - training times were actually too fast from a 'gameplay balancing' perspective)]

More A than B, but that's CCP call to make since it's only in their head that it's obvious what their intentions are. Overall, I believe skill training speeds are in a good spot. In particular cases, some skills could use tweaking of multipliers, or of requirements. For example: Weapon Upgrades V -> Advanced Weapon Upgrades; changing that requirement to IV would remove a high time investment necessary relatively early in people's careers, removing some "required boilerplate" training.

Accidentally The Whole Frigate - For-newbies blog (currently on pause)

Petrus Blackshell
Rifterlings
#32 - 2014-03-03 23:22:52 UTC  |  Edited by: Petrus Blackshell
Kimmi Chan wrote:
They should create skills that help you train skills faster.

Have 2 types:

1 Standard set for each attribute.
1 Advanced set for each attribute.

The standard set can be just Rank 1 skills and the Advanced set can be like Rank 3 skills. Both the Standard and the Advanced would raise the attribute by 1 point.

And then have one skill that affects all five attributes and adds like 2% per level for each level you train, with +10% at Level V.

Would that help with what the OP is looking for?

+1, capital idea, I can get behind this. Wow! Your an genuis.

Accidentally The Whole Frigate - For-newbies blog (currently on pause)

Erotica 1
Krypteia Operations
#33 - 2014-03-03 23:27:33 UTC
Please dock OP 50,000 SP for this idea. Or, to make it fair, take away 50k SP from all of us and in the launcher news ask players to evemail and chat OP thanking him for posting.

See Bio for isk doubling rules. If you didn't read bio, chances are you funded those who did.

Caviar Liberta
The Scope
Gallente Federation
#34 - 2014-03-03 23:32:16 UTC
Gully Alex Foyle
The Scope
Gallente Federation
#35 - 2014-03-03 23:34:16 UTC
Erotica 1 wrote:
Please dock OP 50,000 SP for this idea. Or, to make it fair, take away 50k SP from all of us and in the launcher news ask players to evemail and chat OP thanking him for posting.
Or just double my SP. Big smile

By the way, did you not consider more SP = more podkills in an un-upgraded clone to get those SP down to 900k? A big advantage, imho.

Make space glamorous! Is EVE dying or not? Ask the EVE-O Death-o-meter!

Kimmi Chan
Tastes Like Purple
#36 - 2014-03-03 23:37:08 UTC
Petrus Blackshell wrote:
Your an genuis.


I see what you did there.

Sometimes when the grammar police start crying, I pat them on the back and say, "There, their, they're".

"Grr Kimmi  Nerf Chans!" ~Jenn aSide

www.eve-radio.com  Join Eve Radio channel in game!

Gully Alex Foyle
The Scope
Gallente Federation
#37 - 2014-03-03 23:50:07 UTC
Caviar Liberta wrote:
http://www.youtube.com/watch?v=msbrKFgKF6w
funny one, nice kid.

But we're all in this for the shiney spaceship toys, aren't we?

Make space glamorous! Is EVE dying or not? Ask the EVE-O Death-o-meter!

Tau Cabalander
Retirement Retreat
Working Stiffs
#38 - 2014-03-04 00:39:20 UTC
Hasikan Miallok wrote:
Just rememeber the old EVE adage that 20% of training gets you 80% of the benefits. Only train to V if it leads to something like a new ship/module, opens up a new skill or, very rarely, the skill is stupidly OP (did I hear someone mutter Drone Interfacing?)

Because EVE players love spreadsheets and math:

* Level 1 = 250 SP
* Level 2 = 1415 SP
* Level 3 = 8000 SP
* Level 4 = 45255 SP
* Level 5 = 256000 SP

Training time of level 4 vs. level 5:
Level 4 / Level 5 = 45255 / 256000 = level 4 is 17.68% of level 5

You can train (256000 - 45255) / 45255 = 4.66 same rank skills to level 4 in the same amount of time as training one skill to level 5.
masternerdguy
Doomheim
#39 - 2014-03-04 01:09:26 UTC
I like how people feel entitled to more stuff.

Things are only impossible until they are not.

Peter Raptor
Galactic Hawks
#40 - 2014-03-04 01:17:30 UTC
OP obviously wasn't here when we had to train for 3 months just to get started properly by maxing learning skills, those were the


days. Now most of the attributes are maxed, skill training is actually very fast in comparison to what it was ...

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