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What are some actual numbers on current income in nullsec?

Author
Onictus
Federal Navy Academy
Gallente Federation
#81 - 2014-03-07 00:44:44 UTC
ashley Eoner wrote:


Blitzers running lvl 4 missions on the other hand are a massive sink since the real income is from LP which directly removes isk from circulation.



Really, because I seem to make a pile is isk off of LP.

Isk sink my ass.
Petrus Blackshell
Rifterlings
#82 - 2014-03-07 01:03:56 UTC
Onictus wrote:
ashley Eoner wrote:


Blitzers running lvl 4 missions on the other hand are a massive sink since the real income is from LP which directly removes isk from circulation.



Really, because I seem to make a pile is isk off of LP.

Isk sink my ass.

The concept of "ISK sink" means "something that results in less net ISK in-game". When you buy a blueprint from a NPC-seeded buy order, it's an ISK sink. It results in less ISK being around. In the same way, paying a LP store 50 mil isk (and a ton of LP) for valuable loot is also an ISK sink. That ISK you're spending is vanishing from the overall net totals of player wallets. ISK sinks are the equivalent of paying your taxes to the government, and the government proceeding to destroy that money.

People often confuse "paying ISK" with "this is an ISK sink". Buying something on the market is not an ISK sink. Playing SOMER Blink is not an ISK sink. Mining is not an ISK sink. Buying/selling PLEX is not an ISK sink. Losing a ship is not an ISK sink.

An "ISK faucet" is the opposite. It's when ISK is spontaneously created and introduced into the net total of player wallets. When getting blown up, the insurance is an ISK faucet. That money is appearing where there previously was none. Ratting is also an ISK faucet. The ISK faucet is the equivalent of being paid by the government in fresh-minted money IRL.

What people miss when they make the "but it's an ISK sink" excuse for massive sources of income is that the removal or introduction of currency is not an accurate indicator of profitability or the effect on the economy. Movement and accessibility of that ISK are much more important factors. Things such as FW enable extremely easy access to easy-to-sell stuff. That leads to a decrease in price of those items, and a lot more money becoming available for spending by a lot of people -- which leads to a rise in the price of everything else. The light deflation from LP stores being "ISK sinks" has nowhere close to that impact.

Want to blame high PLEX prices on something or someone? FW should be near the top of your list. Too many people rolling skill-less alts, farming up for a day, and paying for their subscription with PLEX has raised its demand, and thus its price.

Accidentally The Whole Frigate - For-newbies blog (currently on pause)

Tauranon
Weeesearch
CAStabouts
#83 - 2014-03-07 01:40:27 UTC
Salvos Rhoska wrote:
Im wondering whether one core cause of Missioning differential might be because the Agent LP payout is too static and unresponsive ? ISK/Bounty/Salvage/Loot are fine in and of themselves, but the LP is also hinged to what that faction actually has in its LP Store.


The sell price of a federation navy magnetic field stabilizer is responsive to the supply of shadow serpentis magnetic field stabilizers, and the combination causes the final pricing on the tags needed to make the fed navy example - in concert with everything else competing for the tags, and incomplete knowledge by tag buyers. More or less the stores act to keep prices of faction things in a range, by allowing overproduction of whatever is currently profitable, but having a bottom line where only faction drops are worthwhile if the supply is too great for too long.

Quote:


So for example relating to SoE farming, though players do create competition to each other in termsmof selling the LP converted goods, the games systems itself are unresponsive and static to that, which I find is a bit antiquated and "boring".

Perhaps if Agents offered a dynamic LP reward based on how many Missions of that level and mission type have been completed for them, as opposed to and measured against Agents of the geometrically opposed faction Agents? So that as one factions Agents are farmed to the max for LP, it provides increasing incentive to start doing another factions LP instead. In-game, it makes a kind of sense, in that Factions whos Agents are not being utilised react to it by "hey guys, nobodies doing our missions, how about we provide a better reward that Faction X (our competition) to attract more business?



That mechanism exists in a few ways. (a) blitzing to max LP income will reduce the LP payouts per mission by reducing the average, and (b) running 1 faction eventually ruins at least 2 other factions standings.

Sisters has some difficulties which CCP has come to recognise, namely there was no realistic outlet for sisters items to compete against that isn't also LP - hence the upcoming drone region buff, and its kinda inconvenient that a sisters runner that avoids the (likely amarr) anti faction missions, is not really going to suffer empire consequences for their actions.

ie IMO the combo of having a great deal of consumable LP sales, the best highsec LP faction ships to sink tremendous amounts of LP and limited faction penalties kinda makes sisters a bit of an outlier right now.

Outside of sisters, when I ran for amarr to fix standings, I bought implants that weren't available on most gallente stores.
Petrus Blackshell
Rifterlings
#84 - 2014-03-07 08:05:01 UTC
Onictus wrote:
ashley Eoner wrote:


Blitzers running lvl 4 missions on the other hand are a massive sink since the real income is from LP which directly removes isk from circulation.



Really, because I seem to make a pile is isk off of LP.

Isk sink my ass.

I got mad enough I wrote a blog about it, for posterity: http://www.thewholefrigate.com/2014/03/eveconomics-101-isk-sinks-and-faucets.html

Enjoy.

Accidentally The Whole Frigate - For-newbies blog (currently on pause)