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So now CCP, since you're working on Anomalies

Author
Jenn aSide
Soul Machines
The Initiative.
#1 - 2011-11-11 17:48:05 UTC  |  Edited by: Jenn aSide
......How about looking at the naming conventions, along the same lines as when you added the "named hubs" a few years ago. I usually (but nor always) do anoms in an upgraded system, but this applies to all null-sec anoms.

I like doing the "Pirate Gate" Haven, not so much the "Gas Cloud/Chemical Factory" Haven. As it is now, I have to initiate (and then stop) warp to each haven to see if I get the pop-up. If yes, then I know it's Pirate Gate, if no pop up, its Gas Cloud. If they had different names I wouldn't have to waste the time.

It's worse with Sanctums, you have to physically warp in to each one. I prefer "Rings" over "Pirate Base" and having to warp in is no big deal, but again it's time consuming. With the named hubs, you KNOW what you are getting (Forsakens are great, Forlorns are ok, Hiddens = crap). Just saying this would be nice across the board.

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And while I'm on anoms, there is the matter of escalations. I think it would be very nice is anoms escalated to RANDOM DED and non-DED sites, rather than just (for example) the current Guristas Sanctum always = Guristas Maze and Guristas Forsaken Hub always = Dread Guristas Fleet Staging Point.

When I lived in angel space I sometimes got Angel Cartel Naval Ship Yard (10/10) OR Cartel Prisoner Retention (8/10) from havens, so I know anoms can do variety, but it would add spice to anoms of never knowing what you're gonna get.

Anyways, thanks for the effort CCP, anoms haven't been getting stale for a while, at least there is new stuff coming.
DeMichael Crimson
Republic University
Minmatar Republic
#2 - 2011-11-12 00:17:35 UTC
Yeah, good idea.

The names should be shown without having to warp to the site.