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INTERCEPTORS TOO STRONG?

First post
Author
Gregor Parud
Imperial Academy
#61 - 2014-03-08 10:44:57 UTC
Riot Girl wrote:
Dr Cedric wrote:
the worst case scenario is the Interceptors leave without taking losses. Best case is the other gang catches one or two interceptors and drives them off.

So how are they dictating the engagement? Put light drones on them, they run away. Put a heavy neut on them, they run away. Put a web on them they run away. Sneeze at them, they die. So they can point from 30+ km. It doesn't mean anything if you're not dying.


They're too good right now, simple as.
Riot Girl
You'll Cowards Don't Even Smoke Crack
#62 - 2014-03-08 11:17:36 UTC
Too good at what? Avoiding fights and annoying people?
Aivo Dresden
State War Academy
Caldari State
#63 - 2014-03-08 12:32:45 UTC
Just adapt. You're upset you can't get your easy kills anymore? You're upset your bubble isn't the all out answer to everything trying to move through your space anymore? Really, try other tactics instead of raging here.

It seems like your only argument is "I can't catch it, therefore its OP". They are paperthin and die very, very fast. So what if they get to pick the fights? Neut or drones will make it back off very fast. And so what if it then decides to bail out again? Like in what possible way is that a reason to nerf it.

To be honest, this thread just makes it look like you're upset gate camping with bubbles doesn't allow you to farm free kills anymore.
Reaver Glitterstim
The Scope
Gallente Federation
#64 - 2014-03-08 16:10:55 UTC
Interceptors are dictating engagements now? Yes, and I believe covert ops are hot dropping people, too. Nerf them both! Frigates shouldn't have the power of a fleet without having a fl.....waitaminute

FT Diomedes: "Reaver, sometimes I wonder what you are thinking when you sit down to post."

Frostys Virpio: "We have to give it to him that he does put more effort than the vast majority in his idea but damn does it sometime come out of nowhere."

Cyrek Ohaya
Blazing Sun Group
#65 - 2014-03-08 19:22:20 UTC  |  Edited by: Cyrek Ohaya
The inty immunity gave me an opportunity to explore nullsec space which i never stepped on, i am sure other capsuleers share my same story.

Though I still feel bubbles pose a big threat to interceptors that if you're destroyed inside one, you have no chance of recovering your pod? There is still a lot of risk involved.
Dr Cedric
Science and Trade Institute
Caldari State
#66 - 2014-03-10 04:26:50 UTC
Riot Girl wrote:
Dr Cedric wrote:
the worst case scenario is the Interceptors leave without taking losses. Best case is the other gang catches one or two interceptors and drives them off.

So how are they dictating the engagement? Put light drones on them, they run away. Put a heavy neut on them, they run away. Put a web on them they run away. Sneeze at them, they die. So they can point from 30+ km. It doesn't mean anything if you're not dying.


They dictate the engagement because those are literally the only options. I am forced to fight them that way, and at best they are simply "ran off." I can't pull some fancy, well thought out move and turn the table on them. I can't pull some hair-brained, yet super-lucky trick on them and get it to work. Put any other ship type in place of the interceptor and there are any number of ways I can turn the tables on them.

I like the fact that these ships are super fast. I like that they can get there and land before I enter warp. I'm glad they can point me from 30 km if they want. I'm glad they can fly around bubbles with impunity. The problem comes when they do it all at the same time, and that there is not consequence for committing to the engagement. I want to be intercepted by an interceptor, not blown up by it.

Every other ship type, even in gangs, has to seriously consider the consequences of committing to the fight. Interceptors have way too much freedom in this regard.

My opinion, flame away :)

Cedric

Reaver Glitterstim
The Scope
Gallente Federation
#67 - 2014-03-10 16:26:20 UTC
Dr Cedric wrote:
Every other ship type, even in gangs, has to seriously consider the consequences of committing to the fight. Interceptors have way too much freedom in this regard.
I'd like to see interceptors have just 3 high slots, and having to give up a weapon to fit a bubble immunity module, or a cloaking device, or a neut. If they want to fit all 3 well.....that interceptor will be useful for a lot of things but shooting people won't be one of them.

I'd call that balanced.

FT Diomedes: "Reaver, sometimes I wonder what you are thinking when you sit down to post."

Frostys Virpio: "We have to give it to him that he does put more effort than the vast majority in his idea but damn does it sometime come out of nowhere."

Rostok Kemal
Soleil d'Or
#68 - 2014-03-10 18:02:26 UTC
Let's turn this around a little bit. Let's remove bubble immunity from the interceptors, but also remove bubbles except for HICs. Fair trade?

Seriously if anything is OP it is bubbles. It locks people out of significant areas of null sec space effectively barring the "good fights" everyone says they want.
SFM Hobb3s
Perkone
Caldari State
#69 - 2014-03-10 20:21:01 UTC
I've got two sides to this coin.

Firstly, as they are, inties are a great way to get more people into null, and it is working. It's also a good catalyst for more of that 'small gang' stuff everyone missed so much. In this respect, I think they are accomplishing exactly what CCP hoped for.

On the other side of the coin, I am by NO means a good inty pilot (just started with Rubicon), and have 160 kills to ZERO losses in a crow. So yeah...wondering about that overpowered bit.
Infinity Ziona
Sebiestor Tribe
Minmatar Republic
#70 - 2014-03-10 22:08:30 UTC
Rostok Kemal wrote:
Let's turn this around a little bit. Let's remove bubble immunity from the interceptors, but also remove bubbles except for HICs. Fair trade?

Seriously if anything is OP it is bubbles. It locks people out of significant areas of null sec space effectively barring the "good fights" everyone says they want.

Not really. With the introduction of WH's any null area is only one or two jumps from high sec. All you need to do is take a bubble immune interceptor or covert ops alt to the area you want, scan a wh back to high and bring any ship you like through. I took 6 drakes and a rohk to deep stain the other day in about 40 minutes. Not a single bubble was encountered in my 2 jumps from high to there.

CCP Fozzie “We can see how much money people are making in nullsec and it is, a gigantic amount, a shit-ton… in null sec anomalies. “*

Kaalrus pwned..... :)

Reaver Glitterstim
The Scope
Gallente Federation
#71 - 2014-03-10 22:39:43 UTC
Infinity Ziona wrote:
I took 6 drakes and a rohk to deep stain the other day in about 40 minutes. Not a single bubble was encountered in my 2 jumps from high to there.
I'm sure you landed exactly where you were planning to go.

FT Diomedes: "Reaver, sometimes I wonder what you are thinking when you sit down to post."

Frostys Virpio: "We have to give it to him that he does put more effort than the vast majority in his idea but damn does it sometime come out of nowhere."