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What i still don't understand

Author
March rabbit
Aliastra
Gallente Federation
#21 - 2014-02-28 17:00:55 UTC
WILLY TROPICAL wrote:

I'm not asking for a high sec nerf because i respect all playstyles but if i want to make money in little time i have to go high sec and i don't like to do that because i like living in null.

so basically you want CCP to remove players from 0.0 so you could run missions as safe as in empire for the better rewards?

The Mittani: "the inappropriate drunked joke"

WILLY TROPICAL
Republic Military School
Minmatar Republic
#22 - 2014-02-28 17:04:22 UTC
Ptraci wrote:
WILLY TROPICAL wrote:
Joshua Foiritain wrote:
If you make more money in high-sec then you do in null-sec then you're doing null-sec wrong Blink


I'm not part of a big alliance with dead end farming systems. I live with another 2 guys in null npc. I explore, run missions etc, but sometimes i can't because other lads are trying to hug my boat. If i see combat probes in space, i have to stop because if i don't warp away bad stuff will happen.

In high sec, i don't have to warp away never. It is mission after mission after mission.


Wait I think you're perverting the idea of risk/reward. You mean to say that you, the single player who is taking a huge risk, should not be interfered with by that organized alliance actively patrolling and defending their space, probing you out, etc - since after all there are 30 of them they are taking no risk. So all reward to you and not to them, right?


Where did i say that? Also, i pvp too, not only pve.

The guys that try to kill me everyday also take high risks living here, and i see them everyday running away from bigger gangs, sometimes fighting smaller gangs, but i can tell you that they have my respect for being there. They deserve better stuff too, not only me.

Don't put words in my mouth that i didn't say.
WILLY TROPICAL
Republic Military School
Minmatar Republic
#23 - 2014-02-28 17:07:31 UTC
March rabbit wrote:
WILLY TROPICAL wrote:

I'm not asking for a high sec nerf because i respect all playstyles but if i want to make money in little time i have to go high sec and i don't like to do that because i like living in null.

so basically you want CCP to remove players from 0.0 so you could run missions as safe as in empire for the better rewards?


No, i want more people on eve-o forums who can read without losing half brain. Get well soon.
Herzog Wolfhammer
Sigma Special Tactics Group
#24 - 2014-02-28 17:12:40 UTC
Ptraci wrote:
WILLY TROPICAL wrote:
Joshua Foiritain wrote:
If you make more money in high-sec then you do in null-sec then you're doing null-sec wrong Blink


I'm not part of a big alliance with dead end farming systems. I live with another 2 guys in null npc. I explore, run missions etc, but sometimes i can't because other lads are trying to hug my boat. If i see combat probes in space, i have to stop because if i don't warp away bad stuff will happen.

In high sec, i don't have to warp away never. It is mission after mission after mission.


Wait I think you're perverting the idea of risk/reward. You mean to say that you, the single player who is taking a huge risk, should not be interfered with by that organized alliance actively patrolling and defending their space, probing you out, etc - since after all there are 30 of them they are taking no risk. So all reward to you and not to them, right?

Life doesn't work like that.

You can still make a fortune alone in null. It takes work. Do your stuff in a different time zone. Change regions. Use a less shiny ship that will attract less attention. Etc. Don't give me that "I'm all alone I have no friends so I'm taking huge risks I should win EVE" stuff, it doesn't work like that.

I went out for 3 hours the other day in a buzzard, all alone. I wandered across several NPC and sov nullsec regions. I made about 400M worth of loot from running data and relic sites. But I wasn't sitting on my backside expecting CCP to hand me isk, I had to check maps, I had to clear camps, I had to focus only on cans/sites that had worthwhile loot, etc. I very nearly got caught and killed once, but I got away. Risk, reward. But active game-play.




^ and that's how you do it

Bring back DEEEEP Space!

WILLY TROPICAL
Republic Military School
Minmatar Republic
#25 - 2014-02-28 17:17:41 UTC
Herzog Wolfhammer wrote:




^ and that's how you do it


Good, i'm taking notes, because i never did that!! Thanks for the suggestions GD.
Tippia
Sunshine and Lollipops
#26 - 2014-02-28 17:21:35 UTC
March rabbit wrote:
WILLY TROPICAL wrote:

I'm not asking for a high sec nerf because i respect all playstyles but if i want to make money in little time i have to go high sec and i don't like to do that because i like living in null.

so basically you want CCP to remove players from 0.0 so you could run missions as safe as in empire for the better rewards?

No. Basically, he wants the rewards in 0.0 to be large enough to (more than) compensate for the interruptions from the players out there.
Em arr Roids
Imperial Academy
Amarr Empire
#27 - 2014-02-28 17:21:42 UTC
I ran two relics sites in null yesterday. Not one interruption and a swift 100m in the bag for 5 mins work.

You don't get that in high sec!.
WILLY TROPICAL
Republic Military School
Minmatar Republic
#28 - 2014-02-28 17:28:21 UTC
Tippia wrote:

No. Basically, he wants the rewards in 0.0 to be large enough to (more than) compensate for the interruptions from the players out there.


That is what i'm trying to say.

I'm ok with people scanning me, i'm ok with gate camps, i'm ok with a nomadic null lifestyle, but if i put the things i get here in a balance, the risk vs reward isn't very well compensated in eve. That is all.
Tippia
Sunshine and Lollipops
#29 - 2014-02-28 17:29:51 UTC
Em arr Roids wrote:
I ran two relics sites in null yesterday. Not one interruption and a swift 100m in the bag for 5 mins work.

You don't get that in high sec!.

Yes you can.
Jenn aSide
Worthless Carebears
The Initiative.
#30 - 2014-02-28 17:48:40 UTC  |  Edited by: Jenn aSide
Herzog Wolfhammer wrote:
Ptraci wrote:
WILLY TROPICAL wrote:
Joshua Foiritain wrote:
If you make more money in high-sec then you do in null-sec then you're doing null-sec wrong Blink


I'm not part of a big alliance with dead end farming systems. I live with another 2 guys in null npc. I explore, run missions etc, but sometimes i can't because other lads are trying to hug my boat. If i see combat probes in space, i have to stop because if i don't warp away bad stuff will happen.

In high sec, i don't have to warp away never. It is mission after mission after mission.


Wait I think you're perverting the idea of risk/reward. You mean to say that you, the single player who is taking a huge risk, should not be interfered with by that organized alliance actively patrolling and defending their space, probing you out, etc - since after all there are 30 of them they are taking no risk. So all reward to you and not to them, right?

Life doesn't work like that.

You can still make a fortune alone in null. It takes work. Do your stuff in a different time zone. Change regions. Use a less shiny ship that will attract less attention. Etc. Don't give me that "I'm all alone I have no friends so I'm taking huge risks I should win EVE" stuff, it doesn't work like that.

I went out for 3 hours the other day in a buzzard, all alone. I wandered across several NPC and sov nullsec regions. I made about 400M worth of loot from running data and relic sites. But I wasn't sitting on my backside expecting CCP to hand me isk, I had to check maps, I had to clear camps, I had to focus only on cans/sites that had worthwhile loot, etc. I very nearly got caught and killed once, but I got away. Risk, reward. But active game-play.




^ and that's how you do it


Yea, that's how everyone who does it does it.

But, in the exact same 3 hours he spent out there making 400 mil, I was probably in high sec running incursions making 300+ mil (ie more than enough isk to do things with), without having to deal with stupid loot spew (thank god they are getting rid of that) or that dumb hacking game, without having to even glance at local or worry about a bubble someone anchored on a gate and forget, basically without stress.

Which is the point of why null is empty desert where Ptraci can fly around almost undisturbed. No one is fighting over space for income for themselves or their alliance. They're fighting over who gets to collect rent from that high sec corp that wants to go to null but doesn't want to deal with politics.

No one is asking CCP to hand us isk in null sec, mainly because they are already handing us (mainly our alts) isk in high sec..

All we want is a system that makes sense and a null sec worth living in and thus worth fighting for.
Inxentas Ultramar
Ultramar Independent Contracting
#31 - 2014-02-28 17:54:03 UTC
Data / Relic sites are the exception by the grace of shiptypes involved. Go and try to run anomalies in nullsec with a ship that can actually finish them, and you soon end up making less money then you could grind out of hisec in the same time because of interruptions. Or simply because of a single pilot error that sees you killed. I dont PVE in nullsec for the ISK. I PVE in nullsec for the thrill.

I must be alone in my perception thinking lowsec is actually fine in terms of risk / reward because dedicated PVE ships can comfortably utilize sentry gun mechanics, MJD's and other gate games to escape. Also DED rewards aren't that bad and clone tags are not that rare. Basicly it boils down to the ability to slowly grind up ISK safely in hisec, it doesn't take that much longer to accumulate the same amount of ISK. Why explore 3 hours working your ass off, if you can achieve the same net result in 4 hours slacking off? To many purely ISK-oriented players, hisec is simply king. Quick market access will also see you convert useless junk into usable assets far quicker. It doesn't get interesting to bother with nullsec untill you have a dedicated plan, like the 400m exploration example.

I must nuance a bit. I'm assuming OP stages in hisec or lowsec but doesnt live in (NPC) nullsec. I'm taking travel time in (travel-fitted) PVE ships in mind. Logistics. His character age. And most of all: uncertainty. I don't mind losing a ship if that ship made me it's value twice over. When I would get my PVE ship blown up on the first gate a couple of times because I'm two weeks old and clueless, I'd hightail it back to highsec too because null just cost me a fortune. It's completely different from logging in, seeing your local is pretty much blue, and your friends patrolling the system. Extensive PVE can be conducted by the grace of the presence your corp or alliance can hold. This is fine too, but let's not pretend it's not a requirement, or at least disfavours the "invader".

Tip for the OP: I don't care about ISK that much, but I do enjoy high sec status. When I have the oppurtunity to utilize a wormhole to sneak into nullsec, I often use it to repair my sec. Making ISK with less effort is more about collaboration and oppurtunity then it is about your immediate geographical situation.

TL;DR:

Working as intended, or at least as designed. While reward is semi-random, risk can be manupulated and mitigated, but only to a certain degree when solo. It is a multiplayer game that favours numbers and there's no shame in admitting that.
Josef Djugashvilis
#32 - 2014-02-28 18:00:04 UTC
Jeez, another nerf hi-sec thread.

This is not a signature.

WILLY TROPICAL
Republic Military School
Minmatar Republic
#33 - 2014-02-28 18:13:40 UTC
Josef Djugashvilis wrote:
Jeez, another nerf hi-sec thread.


That isn't my intention at all. High sec mission runners/miners/whatever are players of the same game i enjoy, and i don't care how they play it. I said this several times already.

@Inxentas No, i live in npc null. I took part in the past of sov warfare but i really never liked it. After that i moved to npc null with 2 friends but sadly they are not very active. I lived in Venal, Curse and Delve.
Unsuccessful At Everything
The Troll Bridge
#34 - 2014-02-28 18:15:53 UTC
Josef Djugashvilis wrote:
Jeez, another nerf hi-sec thread.


This is GD.... theyre ALL Nerf Highsec threads.

Since the cessation of their usefulness is imminent, may I appropriate your belongings?

Your Dad Naked
Doomheim
#35 - 2014-02-28 18:17:21 UTC  |  Edited by: Your Dad Naked
Tippia wrote:
Em arr Roids wrote:
I ran two relics sites in null yesterday. Not one interruption and a swift 100m in the bag for 5 mins work.

You don't get that in high sec!.

Yes you can.

Hmm, how?

Even if we called his 5 minutes 15 minutes, I don't see how anyone (or any massive fleet even) is making that much in high-sec.





Null-sec is more profitable than high-sec if you live in null and actually want to play the game actively. Anomalies and signatures give better ISK/hour than any L4. Mining is not even remotely comparable, you'll make twice as much in nullsec if you know what you're doing (i.e. read Bloodtear's report).

High-sec incursions are the only thing that can match those profits, however those are very limited and competitive. Don't listen to those incursion runners citing 100mil/hr; they spend as many hours setting up or waiting for a new spawn as they do actually playing.

Null/WH still have the greatest potential for profit by a long shot, you just need to actually own/rent the space, need backup to help when bad guys come, and need to be willing to lose an entire mining fleet or ratting carrier on occasion and not be a vag about it.

Anyone who doubts this should consider the state of Bloodtear Industries; a two-man army that has made enough ISK to risk fielding multiboxed supercarriers, dreads, even Titans to help their coalitions cause. I'd love to see a two-man army make that kind of ISK in high-sec.
Ptraci
3 R Corporation
#36 - 2014-02-28 18:28:26 UTC
WILLY TROPICAL wrote:
Ptraci wrote:
WILLY TROPICAL wrote:
Joshua Foiritain wrote:
If you make more money in high-sec then you do in null-sec then you're doing null-sec wrong Blink


I'm not part of a big alliance with dead end farming systems. I live with another 2 guys in null npc. I explore, run missions etc, but sometimes i can't because other lads are trying to hug my boat. If i see combat probes in space, i have to stop because if i don't warp away bad stuff will happen.

In high sec, i don't have to warp away never. It is mission after mission after mission.


Wait I think you're perverting the idea of risk/reward. You mean to say that you, the single player who is taking a huge risk, should not be interfered with by that organized alliance actively patrolling and defending their space, probing you out, etc - since after all there are 30 of them they are taking no risk. So all reward to you and not to them, right?


Where did i say that? Also, i pvp too, not only pve.

The guys that try to kill me everyday also take high risks living here, and i see them everyday running away from bigger gangs, sometimes fighting smaller gangs, but i can tell you that they have my respect for being there. They deserve better stuff too, not only me.

Don't put words in my mouth that i didn't say.


No you didn't say that. I'm saying that. That's why I said "I THINK YOU ARE". It comes from me, not you.

Anyway it seems you want to have your high sec play style in nullsec. Change the way you play, adapt to null, and you'll see that the reward is there.
Nariya Kentaya
Ministry of War
Amarr Empire
#37 - 2014-02-28 18:56:59 UTC
Ptraci wrote:
WILLY TROPICAL wrote:
Joshua Foiritain wrote:
If you make more money in high-sec then you do in null-sec then you're doing null-sec wrong Blink


I'm not part of a big alliance with dead end farming systems. I live with another 2 guys in null npc. I explore, run missions etc, but sometimes i can't because other lads are trying to hug my boat. If i see combat probes in space, i have to stop because if i don't warp away bad stuff will happen.

In high sec, i don't have to warp away never. It is mission after mission after mission.


Wait I think you're perverting the idea of risk/reward. You mean to say that you, the single player who is taking a huge risk, should not be interfered with by that organized alliance actively patrolling and defending their space, probing you out, etc - since after all there are 30 of them they are taking no risk. So all reward to you and not to them, right?

Life doesn't work like that.

You can still make a fortune alone in null. It takes work. Do your stuff in a different time zone. Change regions. Use a less shiny ship that will attract less attention. Etc. Don't give me that "I'm all alone I have no friends so I'm taking huge risks I should win EVE" stuff, it doesn't work like that.

I went out for 3 hours the other day in a buzzard, all alone. I wandered across several NPC and sov nullsec regions. I made about 400M worth of loot from running data and relic sites. But I wasn't sitting on my backside expecting CCP to hand me isk, I had to check maps, I had to clear camps, I had to focus only on cans/sites that had worthwhile loot, etc. I very nearly got caught and killed once, but I got away. Risk, reward. But active game-play.

huh, when i was in kadeshi, i ran hundreds of datas and relics out in feythabolis, combined all those sites made me less than 120mil, thats with hacking every container, never failing a minigame except once or twice when i got a kobayashi maru of nodes.

literally the only way to make any decent money of data/relics is to rpay you get a faction BPC drop, theyd be alot more popular and profitable if the interfaces were consumed on use, as right now there is no excuse to ever fully consume one since they can be cheaply repaired, leaving alot of site runners with thousands of BPCs combined worth less than a noobship.
WILLY TROPICAL
Republic Military School
Minmatar Republic
#38 - 2014-02-28 19:07:57 UTC
I must say i don't understand your cryptic messages, Ptraci. For some reason i think that you know me and you know better than me what i've been doing in eve online for the last 2 years so i will follow your advice and i will try to adapt to null (lol) and yes you are right, i want my high sec style in null (lol again).

Ok, now seriously, if you don't read my posts, why do you respond. I'm not going to repeat everything again. Just move on.


Gully Alex Foyle
The Scope
Gallente Federation
#39 - 2014-02-28 19:18:12 UTC
In EVE, risk vs reward is largely created by the players themselves. Which is pretty cool, if you ask me.

OP, if shooting at red crosses in nullsec yielded substantially more ISK (like +50% or more), I think this would happen:

1) more people would do it
2) more people would hunt the more people doing it

End result would be nullsec PVE would get harder (competition for sites/belts + more guys out to get you) so you may actually end up making roughly the same ISK/hour (net after losses) as today! Or who knows, maybe even less.

So you'd get more players in null, which is probably a good idea actually, but not necessarily more ISK per player.


Also, what's so bad about doing your pew in null and your missioning in highsec? You probably only need a jump clone and a single PVE-capable ship (that you'll hardly ever lose unless it's too shiny). In a big complex universe like EVE, wanting to do everything in the same place will inevitably be kind of inefficient - not to mention possibly boring.

Make space glamorous! Is EVE dying or not? Ask the EVE-O Death-o-meter!

WILLY TROPICAL
Republic Military School
Minmatar Republic
#40 - 2014-02-28 19:27:12 UTC
Gully Alex Foyle wrote:
In EVE, risk vs reward is largely created by the players themselves. Which is pretty cool, if you ask me.

OP, if shooting at red crosses in nullsec yielded substantially more ISK (like +50% or more), I think this would happen:

1) more people would do it
2) more people would hunt the more people doing it

End result would be nullsec PVE would get harder (competition for sites/belts + more guys out to get you) so you may actually end up making roughly the same ISK/hour (net after losses) as today! Or who knows, maybe even less.

So you'd get more players in null, which is probably a good idea actually, but not necessarily more ISK per player.


Also, what's so bad about doing your pew in null and your missioning in highsec? You probably only need a jump clone and a single PVE-capable ship (that you'll hardly ever lose unless it's too shiny). In a big complex universe like EVE, wanting to do everything in the same place will inevitably be kind of inefficient - not to mention possibly boring.


You know, probably you are right. Maybe i'm being a bit stubborn and i have to say that a bit "elitist" with this "it is living in null or nothing". I will give it a try to stage in high sec, maybe run incursions, but i'm scared of losing interest in null. I've been all my eve life in 00.

So yeah, let's see what happens.
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