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New dev blog: Pinch yourself: More bosses, more modules, more loot, less lurking, less scraps etc...

First post
Author
Lenore Leelu
Obsidian Dynamics
#141 - 2011-12-13 00:58:05 UTC
Quote:
Exploration dungeons will now automatically despawn within a few minutes of being completed, even if players remain inside them. This will stop players cloaking within dungeons to stop them from despawning and by extension, respawning elsewhere. This feature will greatly help players who run exploration sites and also alliances who have upgraded their hubs to have more exploration sites.


In Mag sites, can we still use a cloaky alt to come in to keep the site alive, whilst the main changes from a tank ship to handle sleepers to a salvage/analyser ship to open the cans?

After reading the above notes, I tried a mag site in a C2, killed the rats, warped out, warped back in a noctis (still got the site pop up at the start of warp), and when coming out of warp only the wrecks remained. Do Mag sites now need to be completed by ships fitted for salvage and analyser and tank and gank? Would a cloaky alt have kept the site alive?

Do these site now need to be completed by leaving a sleeper frigate alive whilst the relics are salvaged/analysed?

(or does CCP now need to change the completed flag of these sites to be when all the relics are salvaged/analysed and all rats are dispatched (not just based on there being no rats left)?)

Hakaru Ishiwara
Republic Military School
Minmatar Republic
#142 - 2011-12-13 14:43:53 UTC
CCP Affinity wrote:
Team Pink Zombie Kittens have re-balanced Magnometric sites and increased the values of these sites. You will now be able to get all sizes of T2 rig BPCs from the various sites as well as more salvage components. This change involves reducing the size of metal scraps to 0.01 in volume, adding small and medium T2 rig blueprint copies and increasing the salvage components in spawn containers.
Have run two mag sites in null-sec since this patch. The T2 salvage definitely looks to have been increased, but no blue-prints in either site. One site required a mix of salvaging and analyzing. Another site was purely salvage.

Hopefully, this very limited sample is not indicative of the blue-print drop rate.

+++++++ I have never shed a tear for a fellow EVE player until now. Mark “Seleene” Heard's Blog Honoring Sean "Vile Rat" Smith.