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wormhole balancing

Author
Cyndrogen
The Greatest Corp in the Universe
#1 - 2014-02-28 02:17:30 UTC  |  Edited by: Cyndrogen
C1 = solo (5 to 10 signatures)
C2 = solo /2 player (8 to 14 signatures)
C3 = solo, 2 to 5 players (12 to 20 signatures)
C4 = 5 to 8 pilots (65 to 95 signatures)
C5 = 10 to 20 pilots (230 to 360 signatures)
C6 = 40 + pilots ( 550 to 720 signatures)

In other words, when a solo pilot goes into a C6 they should be OVERWHELMED with how many signatures are available, it should take a TEAM of people to find an exit NOT a solo pilot.

Suggestions welcome.

Discuss.

Every day in every way I improve my skills and get better.

Arthur Aihaken
CODE.d
#2 - 2014-02-28 02:18:36 UTC
Cyndrogen wrote:
C1 = solo (5 to 10 signatures)
C2 = solo /2 player (8 to 14 signatures)
C3 = solo, 2 to 5 players (12 to 20 signatures)
C4 = 5 to 8 pilots (85 to 120 signatures)
C5 = 10 to 20 pilots (230 to 360 signatures)
C6 = 40 + pilots ( 550 to 720 signatures)

In other words, when a solo pilot goes into a C6 they should be OVERWHELMED with how many signatures are available, it should take a TEAM of people to find an exit NOT a solo pilot.

Suggestions welcome.

Discuss.

L O S T … i n … S P A C E

I am currently away, traveling through time and will be returning last week.

Icarus Able
Refuse.Resist
#3 - 2014-02-28 02:18:43 UTC
Just no.
Cyndrogen
The Greatest Corp in the Universe
#4 - 2014-02-28 02:23:55 UTC
Arthur Aihaken wrote:
Cyndrogen wrote:
C1 = solo (5 to 10 signatures)
C2 = solo /2 player (8 to 14 signatures)
C3 = solo, 2 to 5 players (12 to 20 signatures)
C4 = 5 to 8 pilots (85 to 120 signatures)
C5 = 10 to 20 pilots (230 to 360 signatures)
C6 = 40 + pilots ( 550 to 720 signatures)

In other words, when a solo pilot goes into a C6 they should be OVERWHELMED with how many signatures are available, it should take a TEAM of people to find an exit NOT a solo pilot.

Suggestions welcome.

Discuss.

L O S T … i n … S P A C E


Exactly the exit might move before you find one because it would take more then three days to scan down everything.

Every day in every way I improve my skills and get better.

Swiftstrike1
Swiftstrike Incorporated
#5 - 2014-02-28 02:24:34 UTC
God no.

Casual Incursion runner & Faction Warfare grunt, ex-Wormholer, ex-Nullbear.

Cyndrogen
The Greatest Corp in the Universe
#6 - 2014-02-28 02:25:28 UTC
Swiftstrike1 wrote:
God no.


YES! Teamwork! MMO.

Every day in every way I improve my skills and get better.

Swiftstrike1
Swiftstrike Incorporated
#7 - 2014-02-28 02:40:58 UTC
Swiftstrike1 wrote:
God no.

I should probably elaborate. It ought to require a whole team of players to run the sites in a C6, but not to navigate them. This is already true. Problem solved.

Casual Incursion runner & Faction Warfare grunt, ex-Wormholer, ex-Nullbear.

Rowells
Pator Tech School
Minmatar Republic
#8 - 2014-02-28 04:03:06 UTC
Could you imagine if I could get 40+ to help me find my car keys in the morning?
Gigan Amilupar
Viziam
Amarr Empire
#9 - 2014-02-28 05:07:36 UTC
Knowing where the holes are in a WH system is the cornerstone of living in a wormhole. Rolling holes to find what you want already requires a certain degree of skill, what with mass calculations and all that. This idea would make it essentially impossible to live in a wormhole higher then a C4, and would make it unrealistic for a small group of players to day trip in high end wormholes (it's not much of a day trip if you have to spend several hours locating even a single hole). Oh, and it also gives the advantage almost entirely to attacking groups, because chances are whoever would be crazy enough to live in a C6 in such conditions would have no idea where their entrances/exits are.

-1
Onslaughtor
Phoenix Naval Operations
Phoenix Naval Systems
#10 - 2014-02-28 06:14:51 UTC
I like your idea, just not the numbers you purposed.

I think this might be better
C1 = solo (5 to 10 signatures)
C2 = solo /2 player (8 to 14 signatures)
C3 = solo, 2 to 5 players (12 to 20 signatures)
C4 = 5 to 8 pilots (15 to 30 signatures)
C5 = 10 to 20 pilots (20 to 40 signatures)
C6 = 40 + pilots ( 25 to 50 signatures)
Seliah
Red Cloud Vigil
#11 - 2014-02-28 08:11:03 UTC
God, no. Just think for half a second about the implications. It would completely kill all player interactions in w-space. People wouldn't bother moving since they'd need 40 scouts just to find the neighboring systems, and assuming they do, people next door wouldn't bother to come and fight since they'd need 40 scouts just to check where the hostiles came from. It would also ban small groups from C6's since they wouldn't have enough people to probe, etc, etc, etc.

Seriously, you're saying this will force people to teamwork in high class w-space. It won't, and w-space already offers enough challenge and organization anyway, it already requires a good team and teamwork to successfully live there.

-1
Xe'Cara'eos
A Big Enough Lever
#12 - 2014-02-28 14:13:26 UTC
Onslaughtor wrote:
I like your idea, just not the numbers you purposed.

I think this might be better
C1 = solo (5 to 10 signatures)
C2 = solo /2 player (8 to 14 signatures)
C3 = solo, 2 to 5 players (12 to 20 signatures)
C4 = 5 to 8 pilots (15 to 30 signatures)
C5 = 10 to 20 pilots (20 to 40 signatures)
C6 = 40 + pilots ( 25 to 50 signatures)


as long as these include relics and data sites as well as WH's - that seems reasonable

For posting an idea into F&I: come up with idea, try and think how people could abuse this, try to fix your idea - loop the process until you can't see how it could be abused, then post to the forums to let us figure out how to abuse it..... If your idea can be abused, it [u]WILL[/u] be.

Noxisia Arkana
Deadspace Knights
#13 - 2014-02-28 14:30:36 UTC
The signature level is pretty good right now. You don't want people just sitting in their holes because they have infinite content to farm.

As it stands now we can take turns scanning because there are only 3-10 sigs in the hole. If we had 10+ we'd have to have corp scanning time where we all just knuckle under and scan.

I can't imagine having 100 sigs.. we'd need to bring back deepspace probes, just so that i could figure out what sites I want to ignore.
Soldarius
Dreddit
Test Alliance Please Ignore
#14 - 2014-02-28 15:51:57 UTC
Terrible idea.

The current signature spawn algorithm is fine. Lrn 2 w-space

http://youtu.be/YVkUvmDQ3HY

Kaerakh
Obscure Joke Implied
#15 - 2014-02-28 15:55:59 UTC
I think wormholes are fine the way they currently are. This just unnecessarily floods the market with blue loot and makes it harder for smaller groups to operate as efficiently. (Long term result is more work needed for same profit(econ 101 for the laymen out there, the more supply the lower the demand))
Alvatore DiMarco
Capricious Endeavours Ltd
#16 - 2014-02-28 16:02:57 UTC
Can you imagine opening up the scanning window with 600+ signatures detected? There's no way. You'd need a coalition to scan your way out of that one.

"My god, it's full of dots..."
Blodhgarm Dethahal
8 Sins of Man
Stray Dogs.
#17 - 2014-03-01 02:35:53 UTC
So I go in and just do an 8 AU Scan and instantly get 300 sigs at 25%+ and ignore everything that is not a Wormhole?

Furthermore.. the coordination required between 40 pilots and 720 sigs like you propose is mind boggling ridiculous to the point that people would never scan.. ever.. again.. in WHs..

I enjoy scanning and the amount of effort to put in to find PvP and make ISK etc.. but if you amplify sigs by that much.. I want to be making trillions every month.. actually.. no.. **** it.. I'd just leave because it would take sooooooooooooooooooooooo long to find any PvP that it would ruin the environment..

4/10 mediocre troll
Cyndrogen
The Greatest Corp in the Universe
#18 - 2014-03-02 09:17:40 UTC  |  Edited by: Cyndrogen
Alvatore DiMarco wrote:
Can you imagine opening up the scanning window with 600+ signatures detected? There's no way. You'd need a coalition to scan your way out of that one.

"My god, it's full of dots..."


There are only 116 C6 wormholes and they are just as easy to get in and out of as the rest. They should be 6X more difficult to navigate. Toxic clouds should be spewing your ship with radioactive decay, screwing up you scanners and without active logistics you DIE. Period the end.

I would even propose a new type of fleet logistics: Scanning array ships which boost scan strength and REQUIRE teamwork to reduce scan time to less then 2 minutes even with 600 sigs.

In other words large teams would find the entrance and exit in the SAME amount of time it would take a C1 pilot to find the same signatures for exits and entrances.

Every day in every way I improve my skills and get better.

Cyndrogen
The Greatest Corp in the Universe
#19 - 2014-03-02 09:25:47 UTC
Blodhgarm Dethahal wrote:
So I go in and just do an 8 AU Scan and instantly get 300 sigs at 25%+ and ignore everything that is not a Wormhole?

Furthermore.. the coordination required between 40 pilots and 720 sigs like you propose is mind boggling ridiculous to the point that people would never scan.. ever.. again.. in WHs..

I enjoy scanning and the amount of effort to put in to find PvP and make ISK etc.. but if you amplify sigs by that much.. I want to be making trillions every month.. actually.. no.. **** it.. I'd just leave because it would take sooooooooooooooooooooooo long to find any PvP that it would ruin the environment..

4/10 mediocre troll


small groups would not, you're absolutely right. These systems should be much more dangerous for small groups and deadly for solo pilots. The rewards should also be much much greater for maintaining a fleet in a C6.

Every day in every way I improve my skills and get better.

Lloyd Roses
Artificial Memories
#20 - 2014-03-02 11:52:46 UTC
You should really move into wormholes before you're going to change them. Roll

You've never been there, nor did any highclass pve-content, else you wouldn't propose this BS.
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