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How to utterly demolish bot mining easily

Author
Kitty Bear
Deep Core Mining Inc.
Caldari State
#261 - 2014-05-01 19:05:06 UTC
OP is confusing ISK faucets with mining

Mining produces 0 ISK
You could mine continuously, 23 hours a day, for a year and you would have a grand total of zero ISK
NONE, NOTHING, NAUGHT ..... these are the words your looking for to describe the income generated from mining.

A miner has to sell his Ore
Trading in Eve incurs fees and taxes
Mining is an ISK sink, it removes ISK from the in game economy.



You want isk faucet botting removed ?
Then turn your attention to nul-sec belt ratting.

Mining is a low entry profession choice within eve
Low Entry means both low cost, and low skill requirements
Both descriptions apply to NEW players

You don't want new players in eve ?


Fortunately, the devs are generally smart enough to be able to ignore the drivel and meaningless mewlings the OP has posted.

Nikk Narrel
Moonlit Bonsai
#262 - 2014-05-01 19:21:18 UTC
This made me laugh. Thank you.
Kitty Bear wrote:
OP is confusing ISK faucets with mining

Mining produces 0 ISK
You could mine continuously, 23 hours a day, for a year and you would have a grand total of zero ISK
NONE, NOTHING, NAUGHT ..... these are the words your looking for to describe the income generated from mining.

A miner has to sell his Ore
Trading in Eve incurs fees and taxes
Mining is an ISK sink, it removes ISK from the in game economy.


EVE is a game. ISK does not exist outside of EVE.

Mining being performed does not directly create ISK, ships, hyperlinks to obscure humor, or dancing ponies.
It does, however, directly result in the gathering of ore by a player.

As this ore has trade value, using the in game currency of ISK as a conduit, players are able to purchase other in game items in exchange for the ore they mined.
For this, they get ships, ship parts, and disturbing hyperlinks to bronies. Google at your own risk.

As the motive for mining is to get the first aspect of this proven trade connection, it represents a motive for automated gain by some players looking to cheat undetected.

If we don't want automated play skewing the results of our efforts with direct play, removing it is the obvious solution.

Again, thank you Kitty Bear for that happy moment of laughter, I appreciate your humor!
Lol
Reaver Glitterstim
The Scope
Gallente Federation
#263 - 2014-05-01 19:41:37 UTC
Kitty Bear wrote:
OP is confusing ISK faucets with mining

I don't remember making any of the claims you said I did.

FT Diomedes: "Reaver, sometimes I wonder what you are thinking when you sit down to post."

Frostys Virpio: "We have to give it to him that he does put more effort than the vast majority in his idea but damn does it sometime come out of nowhere."

Corraidhin Farsaidh
Federal Navy Academy
Gallente Federation
#264 - 2014-05-01 20:06:13 UTC
Reaver Glitterstim wrote:
Systemlord Rah wrote:
at least anyone i know has hat least 2 accounts or more if he produces somesthing

Everyone I know who handles a significant portion of the background efforts that maintain our gameplay (mining, PI, production, logistics/hauling, trade, POS fueling) treats this work as a job and they don't seem to be enjoying it. They spend much time and energy at it, and all because they feel like it is important for them to do that. We may not be able to stop these people from wasting their time and energy like that, but I see no reason to encourage it.


But wait...if they didn't like it, or at least feel engaged by it they wouldn't do it. They are therefore not wasting their time. On top of that this is a game, it is by definition a waste of time for the purpose of enjoyment. Who are we to say how people should and shouldn';t spend their time in eve?
Nikk Narrel
Moonlit Bonsai
#265 - 2014-05-01 20:18:31 UTC
Corraidhin Farsaidh wrote:
Reaver Glitterstim wrote:
Systemlord Rah wrote:
at least anyone i know has hat least 2 accounts or more if he produces somesthing

Everyone I know who handles a significant portion of the background efforts that maintain our gameplay (mining, PI, production, logistics/hauling, trade, POS fueling) treats this work as a job and they don't seem to be enjoying it. They spend much time and energy at it, and all because they feel like it is important for them to do that. We may not be able to stop these people from wasting their time and energy like that, but I see no reason to encourage it.


But wait...if they didn't like it, or at least feel engaged by it they wouldn't do it. They are therefore not wasting their time. On top of that this is a game, it is by definition a waste of time for the purpose of enjoyment. Who are we to say how people should and shouldn';t spend their time in eve?

There is a point of diminishing returns with this logic.

It compares to statements like: If he did not like the food, he would not eat it.
It implies the existence of options, which in reality may not exist.

You may have players, effectively working a second job inside the game itself, just so they can feel like they are a part of something bigger.
Do they get something out of this? Yes.
Does that justify never improving the conditions they spend their time under? No.

All it means is that they can't think of anything better they can do. It does not excuse us from thinking up better ideas, and ways to improve the game for everyone.
At least, trying to.

Improvement of conditions, whether in a game, real life, or someones mind, is always a worthy effort.

If we make mining better, arguably one of the least fulfilling parts of gameplay, then we make EVE itself better.
Remember, this is a part of the game so dull, that it is accepted if not expected that AFK play is normal in many cases.
These accounts all cost money, through PLEX or direct sub, so how sad is it that we expect people to spend in order to play a game they can't find interesting enough to even reliably watch?
Systemlord Rah
Garoun Investment Bank
Gallente Federation
#266 - 2014-05-01 20:35:03 UTC  |  Edited by: Systemlord Rah
yeah but better dosnt mean more action and or fights

i would have fun if i have the fealing i manage a small mining op alone
lets say asteroids in pi view setting laser positions and drones as well
as controlling the cargo of the drones and when they come back something like that
IIshira
School of Applied Knowledge
Caldari State
#267 - 2014-05-01 20:43:28 UTC
Kitty Bear wrote:

You want isk faucet botting removed ?
Then turn your attention to nul-sec belt ratting.

I really dislike botters but the OP does seem to be just anti highsec with his post. Even if you completely remove highsec mining (Or highsec itself} from the game it won't stop botting. Many bots operate in nullsec where it's safe from gankers and they make much more ISK. The bot is just programed where if anyone but blue shows up in local it warps to the POS. Plus there's much less chance you'll be reported since the only pilots in system are in your alliance.

I don't think nullsec ratting should be nerfed either. It's the best part of space and you just have to make friends so you can get to use it. Eve is about teamwork and if you try to play solo you'll be penalized. That's the way it should be.
Nikk Narrel
Moonlit Bonsai
#268 - 2014-05-01 20:50:27 UTC
Systemlord Rah wrote:
yeah but better dosnt mean more action and or fight i would have fun if i have the fealing i manage a small mining op alone
lets say asteroids in pi view setting laser positions and drones as well as controlling the cargo of the drones and when the come back something like that

I see nothing wrong with making some aspects universally automated.
The moment we came to accept AFK gameplay, we freely admitted some parts were too dull to even pay attention to.

This lets the devs balance it fairly for EVERYONE. That is a big deal, when trying to figure out how to make direct play rewarding, while limiting the impact from someone using automated tricks.
(I suspect limited availability for ore/ice came from this, to be honest...)
To be fair, devs have said in the past that they have botting under control.

Now, add to this a multiboxer, who can't watch every screen at the same time, but wants to play EVE that much... I don't think we want to mess up his game either.
Systemlord Rah
Garoun Investment Bank
Gallente Federation
#269 - 2014-05-01 21:12:13 UTC  |  Edited by: Systemlord Rah
I did multibox a fleet of 7 accounts in empire as well as in 0.0 space the only reason i did it was
i tryd to reach perfection in my proffesion 100% refining max skills etc after that well mining is by
far to quick to skill with no real longterm goals

(Rorqual isnt a longterm goal for mining its a support ship not a mining ship)

I startet to multibox because my new goal was to reach perfection with a fleet and learn to controll that many accounts
after expierencing the feeling to manage a fleet of ships setting targets managing the hauler etc i think
thats how mining should be not mining lasers the mining ship should be more like the brain of a mining
operation controlling most of it send drone to spezific locations on a asteroid overview the cargo order them back etc

i know multiboxers with 15+ accounts half of them does it for the isk the other half like the challange
Corraidhin Farsaidh
Federal Navy Academy
Gallente Federation
#270 - 2014-05-01 21:21:59 UTC
Nikk Narrel wrote:
Systemlord Rah wrote:
yeah but better dosnt mean more action and or fight i would have fun if i have the fealing i manage a small mining op alone
lets say asteroids in pi view setting laser positions and drones as well as controlling the cargo of the drones and when the come back something like that

I see nothing wrong with making some aspects universally automated.
The moment we came to accept AFK gameplay, we freely admitted some parts were too dull to even pay attention to.

This lets the devs balance it fairly for EVERYONE. That is a big deal, when trying to figure out how to make direct play rewarding, while limiting the impact from someone using automated tricks.
(I suspect limited availability for ore/ice came from this, to be honest...)
To be fair, devs have said in the past that they have botting under control.

Now, add to this a multiboxer, who can't watch every screen at the same time, but wants to play EVE that much... I don't think we want to mess up his game either.


I would argue that mining is balanced right now, there will always be some bots but miners can at least earn a living with reasonable effort and many do actually like the process of mining. If they are afk so what? they then present targets to gankers or produce minerals for everyone including the PvP people who don't gather their own minerals. The constant attempts to make miners lives hell is tedious to me and adding in mini-games, capcha or any other mind numbing 'click to continue' mechanisms would simply introduce an annoyance into an area of the game that seems pretty much fine.
Nikk Narrel
Moonlit Bonsai
#271 - 2014-05-01 21:23:55 UTC
Systemlord Rah wrote:
I did multibox a fleet of 7 accounts in empire as well as in 0.0 space the only reason i did it was
i tryd to reach perfection in my proffesion 100% refining max skills etc after that well mining is by
far to quick to skill with no real longterm goals

(Rorqual isnt a longterm goal for mining its a support ship not a mining ship)

I startet to multibox because my new goal was to reach perfection with a fleet and learn to controll that many accounts
after expierencing the feeling to manage a fleet of ships setting targets managing the hauler etc i think
thats how mining should be not mining lasers the mining ship should be more like the brain of a mining
operation controlling most of it send drone to spezific locations on a asteroid overview the cargo order them back etc

i know multiboxers with 15+ accounts half of them does it for the isk the other half like the challange

I agree.

It's ok that mining takes a long time, and functions as a time sink.
It's ok that mining requires micro management and attention to detail.
BUT; it becomes a real pain in the turrets when both are combined.

I would suggest we go one way or the other with mining. This quasi AFK play makes people see botting where it may not exist, and mistake actual botting for simply distracted play.

If I need to manually activate something, I would rather it be sensors than mining lasers on a rock that can't react meaningfully.
Nikk Narrel
Moonlit Bonsai
#272 - 2014-05-01 21:29:51 UTC
Corraidhin Farsaidh wrote:
I would argue that mining is balanced right now, there will always be some bots but miners can at least earn a living with reasonable effort and many do actually like the process of mining. If they are afk so what? they then present targets to gankers or produce minerals for everyone including the PvP people who don't gather their own minerals. The constant attempts to make miners lives hell is tedious to me and adding in mini-games, capcha or any other mind numbing 'click to continue' mechanisms would simply introduce an annoyance into an area of the game that seems pretty much fine.

I hate capcha. I would feel betrayed if it showed up inside the game.

As to balance, balance is good. But that doesn't make the game desirable, just fair.

I think we can take the human element, and make mining more practical to match this.
It can still be a time sink. Learning skills already is a time sink too.

But I think mining can be improved in a way that makes botting obsolete, which I think is the best way to remove a problem.
Vincent Athena
Photosynth
#273 - 2014-05-01 22:30:44 UTC
The best way to stop botting is to ban them.

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Frozen fanfiction

Budan Kado
School of Applied Knowledge
Caldari State
#274 - 2014-05-02 00:35:51 UTC
Reaver Glitterstim wrote:


Mining in highsec will not be very profitable, and it shouldn't be. It takes very little work and is easily done by bots or mostly AFK. It should pay accordingly.


Players should be able to make Isk in any profession they choose in any space they live in.


Posting in another nerf highsec thread because OP thinks nullsec is the only way to play a sandbox game.
Reaver Glitterstim
The Scope
Gallente Federation
#275 - 2014-05-02 00:39:36 UTC
Budan Kado wrote:
Players should be able to make Isk in any profession they choose in any space they live in.
You can choose a low-risk, low-income job if you want to. My suggestion doesn't take that away.

FT Diomedes: "Reaver, sometimes I wonder what you are thinking when you sit down to post."

Frostys Virpio: "We have to give it to him that he does put more effort than the vast majority in his idea but damn does it sometime come out of nowhere."

Kitty Bear
Deep Core Mining Inc.
Caldari State
#276 - 2014-05-02 02:05:34 UTC  |  Edited by: Kitty Bear
Reaver Glitterstim wrote:
Kitty Bear wrote:
OP is confusing ISK faucets with mining

I don't remember making any of the claims you said I did.


It's called interpretation

so lets rewrite your OP to address Nul-sec bot ratting

Reaver Glitterstim wrote:
Bot mining ratting is extremely common because it is more than possible to mine rat enough income in highsec Nul-Sec to plex the account using a simple computer program that can run the mining ratting operation.


seems fine so far

Reaver Glitterstim wrote:
Solution: Make highsec Nul-Sec mining ratting not profitable enough to sustain an account all by itself.


oh .. that could be a problem.
that's a shitstorm of tears and angry venting just waiting to happen.
but I digress, let us continue to explore the 'merits' of your suggestion

Reaver Glitterstim wrote:

Economic reaction: Nearly all highsec Nul-Sec bot mining ratting operations will disappear; the majority of remaining highsec Nul-sec bot miners ratters will be characters that are used for other things as well. The only remaining characters devoted entirely to botting will have operators who run other passive income sources as well to suplement their income.


yeah .. the botting would stop, but so would normal ratting.
in theory, from a game-lore perspective, it's sensible, why do concord care about npc pirate ships out in nul-sec where they have no influence.
but I have a sneaky feeling your alliance friends might not be quite so keen on a development like this.

want me to carry on .... ?
do you need more reasons why your suggestion is both untenable AND mindbogglingly stupid ?
Rivr Luzade
Coreli Corporation
Pandemic Legion
#277 - 2014-05-02 05:52:00 UTC
Reaver Glitterstim wrote:
Budan Kado wrote:
Players should be able to make Isk in any profession they choose in any space they live in.
You can choose a low-risk, low-income job if you want to. My suggestion doesn't take that away.


Where please is mining in High sec low risk? Shocked

UI Improvement Collective

My ridicule, heavy criticism and general pale outlook about your or CCP's ideas is nothing but an encouragement to prove me wrong. Give it a try.

Arthur Aihaken
CODE.d
#278 - 2014-05-02 13:00:53 UTC
I caught a bit of the security presentation today on boting and what was particularly interesting is that 2 alliances (not named) were responsible for 49% for all booting activity detected in EVE. Also noteworthy (and not surprising) was that most boting occurs in high-sec, which makes sense as mining in high-sec is relatively risk-free.

This is a great example of how mining could be made more interactive:
http://www.youtube.com/watch?v=e8SOZxCXokg

As I suggested earlier, the way to discourage bot'ing is to incentivize and reward actual human interaction. This isn't necessarily possible with the current mining framework, but something like the above link could really be a step in the right direction. Examples:

• Replace the text readout for the survey scanner with a visual graphical asteroid reference (this forces actual panning around and rewards interaction).
• Change the role of mining drones from actual harvesting to asteroid deployment where they would instead offer a bonus to range, duration or yield (so instead of "f" mining you would have to continually redeploy drones for mining enhancement).

Here's a radical idea: introduce a new mining siphon unit. When deployed this would automatically siphon a % of all mining lasers within say a 25km radius (with matching overlap). The caveat being that deployment automatically results in a suspect flag and actual siphon operation requires the player to continually remain within 2km of the mobile unit. What would this do? Players would be able to engage and hamper suspect "bot" operations as well create opportunities for engagements outside of "can flipping".

I am currently away, traveling through time and will be returning last week.

Nikk Narrel
Moonlit Bonsai
#279 - 2014-05-02 13:28:08 UTC
Kitty Bear wrote:
yeah .. the botting would stop, but so would normal ratting.
in theory, from a game-lore perspective, it's sensible, why do concord care about npc pirate ships out in nul-sec where they have no influence.
but I have a sneaky feeling your alliance friends might not be quite so keen on a development like this.

want me to carry on .... ?
do you need more reasons why your suggestion is both untenable AND mindbogglingly stupid ?

Comparing mining, which has no meaningfully combat capable ships and builds for this, to ratting...
Ratting uses combat ships.

Mining tactics, in response to hostiles, are so dumbed down you often have difficulty being certain a person is making the choices. It is not expected to find creativity, in this context.

So, what you have done here, is compare botted mining in high sec, which many agree is a potential problem, to alleged botted ratting in null.
The problem with this, is that botted ratting in null does not have the same support, as fewer have any reason to expect it is a problem needing to be solved. It's null, and if the bot runs, we can camp the sucker and watch it quiver in a POS or outpost.

A straw man argument is something like this, since you take and substitute a relative non issue that people would not support, and knock it down as a bad idea. Kudos to you.
If this thread had been called "lets wipe out bot ratting in null", you would have made a point.

Since you are beating an idea noone here is really interested in, I must wonder why you bothered posting it in the first place?
Odoman Empeer
Federal Navy Academy
Gallente Federation
#280 - 2014-05-02 14:29:17 UTC  |  Edited by: Odoman Empeer
He's saying that your idea to attack botting is only attacking high security players. It is ignoring the low sec ishtar bots that can make hundreds of millions an hour bot ratting, which sure beats the hell out of a single bot making 20 million an hour.

All your suggestion does is reduce the base material cost in the galaxy to nilch so that people gathering the base material (Tritanium, Pyerite, Mexallon, Isogen) can't make money off from them.

What you don't seem to understand is that this will have to be balanced with EVERY INDUSTRIAL ENDEAVOR in the game, from ships, to modules, to ammunition. What you are suggesting is that we completely crash the market prices, which will crash the cost of all items on the market except for shiny mods. Why? because it will be cheaper to produce the items.

The overall result will be that TI ships will be affordable, and everything else will be ungodly expensive for high sec players. Think 2008 prices (80 mil for a battleship and 250 mil plexes) mixed with current prices (800 mil for ded invulns, etc).

the price inbalance would be silly (edited because the word I used to mean to slow progress is not appropriate anymore due to common misuse). And you are only nerfing High Sec Mining Bots. You are not nerfing null mining bots in certain large alliances, or bot ratters.