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How to utterly demolish bot mining easily

Author
Dave Stark
#241 - 2014-04-30 17:21:13 UTC
Rivr Luzade wrote:
Dave Stark wrote:
Rivr Luzade wrote:
Dave Stark wrote:

oh you know, the facts i pointed out earlier; people still use big ships regardless of the prohibitively large costs rather than "because i said so".


That point is flawed, because of the points in my response after yours.


"because you said so" doesn't prove ****, son.


No, I mean that point:

Rivr Luzade wrote:
B-R is an anomaly, and so are the other big fights. I hardly believe that a lot of people are going to use BS that cost 1-2B+ (those that now cost ~200M) a lot. Scaps and Titans are being used, because they give tactical advantages; Standard T1 BS for the price of faction BS and even more expensive don't give that advantage.Blink



you mean the point that regardless of the fact that the ships cost more than smaller ships, they're still routinely used?

yeah your point about ships not being used because of cost is void when... ships are being used regardless of how expensive they are.
Nikk Narrel
Moonlit Bonsai
#242 - 2014-04-30 17:38:25 UTC
Dave Stark wrote:
Rivr Luzade wrote:
Dave Stark wrote:
"because you said so" doesn't prove ****, son.


No, I mean that point:

Rivr Luzade wrote:
B-R is an anomaly, and so are the other big fights. I hardly believe that a lot of people are going to use BS that cost 1-2B+ (those that now cost ~200M) a lot. Scaps and Titans are being used, because they give tactical advantages; Standard T1 BS for the price of faction BS and even more expensive don't give that advantage.Blink



you mean the point that regardless of the fact that the ships cost more than smaller ships, they're still routinely used?

yeah your point about ships not being used because of cost is void when... ships are being used regardless of how expensive they are.

You are glossing over the context these "expensive" ships are being used under.

A titan is a big ship. CCP claimed surprise when the cost of these was not the bigger limit to their existence that they expected it to be.

That being said, most players still don't own one.
Most players cannot afford to buy them, even assuming they were willing to sacrifice the year in training it also needed.

I doubt very much we want subcaps to become less common.
If the price escalates above what the typical player can afford, then they will either not buy them, or only use them when convinced they do so without risk of loss.

Players will risk what they feel comfortable risking.

Pricing sets that comfort level, effectively.
Dave Stark
#243 - 2014-04-30 18:03:33 UTC
Nikk Narrel wrote:
Dave Stark wrote:
Rivr Luzade wrote:
Dave Stark wrote:
"because you said so" doesn't prove ****, son.


No, I mean that point:

Rivr Luzade wrote:
B-R is an anomaly, and so are the other big fights. I hardly believe that a lot of people are going to use BS that cost 1-2B+ (those that now cost ~200M) a lot. Scaps and Titans are being used, because they give tactical advantages; Standard T1 BS for the price of faction BS and even more expensive don't give that advantage.Blink



you mean the point that regardless of the fact that the ships cost more than smaller ships, they're still routinely used?

yeah your point about ships not being used because of cost is void when... ships are being used regardless of how expensive they are.

You are glossing over the context these "expensive" ships are being used under.

A titan is a big ship. CCP claimed surprise when the cost of these was not the bigger limit to their existence that they expected it to be.

That being said, most players still don't own one.
Most players cannot afford to buy them, even assuming they were willing to sacrifice the year in training it also needed.

I doubt very much we want subcaps to become less common.
If the price escalates above what the typical player can afford, then they will either not buy them, or only use them when convinced they do so without risk of loss.

Players will risk what they feel comfortable risking.

Pricing sets that comfort level, effectively.


2009, megathrons were a pinch under 90m per. now they're nearly double that, at near 170m. (according to eve-markets)

thousands of them were dumped on 6vdt in fountain not long ago. if you need a battleship; you'll buy a battleship.
Nikk Narrel
Moonlit Bonsai
#244 - 2014-04-30 20:34:53 UTC
Dave Stark wrote:
Nikk Narrel wrote:
If the price escalates above what the typical player can afford, then they will either not buy them, or only use them when convinced they do so without risk of loss.

Players will risk what they feel comfortable risking.

Pricing sets that comfort level, effectively.


2009, megathrons were a pinch under 90m per. now they're nearly double that, at near 170m. (according to eve-markets)

thousands of them were dumped on 6vdt in fountain not long ago. if you need a battleship; you'll buy a battleship.

Which in no way diminishes my point, nor seems to even address it.

You gave me an anecdotal reference, which while demonstrating a change in pricing, clearly remained within the boundaries of what many could afford.

Let me rephrase it, this might make things more clear.
Players will not purchase items they cannot afford, and will often avoid risk with items they cannot afford to lose.

In any case, this is a basic concept, and is side tracking from the bot discussion.
Dave Stark
#245 - 2014-04-30 20:54:41 UTC
actually, i just proved the price has nothing to do with what ships people will use.

but you feel free to ignore facts.
Erutpar Ambient
The Scope
Gallente Federation
#246 - 2014-04-30 21:20:01 UTC
Dave Stark wrote:
actually, i just proved the price has nothing to do with what ships people will use.

but you feel free to ignore facts.

The example you used has nothing to do with a person's ability to afford a loss. In the case of your example it has to do with a coalition's ability to afford a loss. All this example is a testament to is the change in relative wealth of Alliances and Coalitions with respect to individuals.

A player's ability to afford a loss is not based on the arbitrary and fluctuating value of the current monetary system. It is based on the time require to mitigate the loss. As a loss requires more and more time to recover from they will be less and less willing to take that risk.


For the inevitable "what about supers and titans if coalitions are so rich" arguement.

Supers and especially Titans require not only Isk to replace, but very large quantities of time. And coalitions cannot acquire a wealth of time. This makes them even more risk than their isk value. Which is why you only see them in extremely 1 sided fights or just once or twice a year in max numbers.
Dave Stark
#247 - 2014-04-30 22:07:11 UTC
Erutpar Ambient wrote:
Dave Stark wrote:
actually, i just proved the price has nothing to do with what ships people will use.

but you feel free to ignore facts.

The example you used has nothing to do with a person's ability to afford a loss. In the case of your example it has to do with a coalition's ability to afford a loss. All this example is a testament to is the change in relative wealth of Alliances and Coalitions with respect to individuals.

A player's ability to afford a loss is not based on the arbitrary and fluctuating value of the current monetary system. It is based on the time require to mitigate the loss. As a loss requires more and more time to recover from they will be less and less willing to take that risk.


For the inevitable "what about supers and titans if coalitions are so rich" arguement.

Supers and especially Titans require not only Isk to replace, but very large quantities of time. And coalitions cannot acquire a wealth of time. This makes them even more risk than their isk value. Which is why you only see them in extremely 1 sided fights or just once or twice a year in max numbers.


it has nothing to do with affording loss.

he said people will stop using ships when price increases; i proved that to be false.
Jur Tissant
Garoun Investment Bank
Gallente Federation
#248 - 2014-04-30 22:17:43 UTC  |  Edited by: Jur Tissant
Mining in high-sec is already a low-income activity. Hell, I can make about as much running L4 distribution missions in low-sec. The only reason that players turn to it is because it's low risk, somewhat low skill, and doesn't require a great deal of interaction. Now you're suggesting that profits be made so meager that even a bot - working all day long - can hardly PLEX an account. At that point you might as well take all the belts out of high-sec because their only occupants will be bots.
Nikk Narrel
Moonlit Bonsai
#249 - 2014-05-01 13:24:37 UTC
Dave Stark wrote:
it has nothing to do with affording loss.

he said people will stop using ships when price increases; i proved that to be false.

You never even came close.

Please provide an example of a player buying a ship they cannot afford.
Reaver Glitterstim
The Scope
Gallente Federation
#250 - 2014-05-01 14:07:34 UTC  |  Edited by: Reaver Glitterstim
Jur Tissant wrote:
Now you're suggesting that profits be made so meager that even a bot - working all day long - can hardly PLEX an account.
I actually suggested making profits so meager that EVEN a bot won't be able to plex an account by mining. When you go to a belt, you won't see only bots, you'll see only free asteroids. You can mine for a half hour, with 5-10 buddies to haul, and go back to doing other things. You don't need to be able to buy veldspar on the market because it would be so easy to get your own.

That's what I suggested.

FT Diomedes: "Reaver, sometimes I wonder what you are thinking when you sit down to post."

Frostys Virpio: "We have to give it to him that he does put more effort than the vast majority in his idea but damn does it sometime come out of nowhere."

embrel
BamBam Inc.
#251 - 2014-05-01 14:47:33 UTC
Reaver Glitterstim wrote:
Bot mining is extremely common because it is more than possible to mine enough income in highsec to plex the account using a simple computer program that can run the mining operation.

Solution: Make highsec mining not profitable enough to sustain an account all by itself.

Economic reaction: Nearly all highsec bot mining operations will disappear; the majority of remaining highsec bot miners will be characters that are used for other things as well. The only remaining characters devoted entirely to botting will have operators who run other passive income sources as well to suplement their income.

How to accomplish this: Reduce the demand for highsec minerals. Dramatically increase the prevalence of minerals tritanium, pyerite, mexallon, and isogen.

If normal players could mine in highsec enough for their own ships in their off time, then highsec mineral income would plummet. The economy could not sustain lots of bot miners because there simply wouldn't be enough demand for those minerals. A lot of manufacturers would refuse to pay large amounts of ISK for their minerals when they could just go mine them in a short amount of time.


It seems like you didn't account for demand/supply. At all.
Riot Girl
You'll Cowards Don't Even Smoke Crack
#252 - 2014-05-01 14:59:08 UTC
My solution to mining would be to reduce the amount of minerals seeded by 90% and then to reduce material requirements of all manufactured items by 90%. I think this would basically make mining 10x more competitive and 10x more profitable. With resources being so sparse, miners wouldn't be able to sit around mining all day, they'd have to be cunning and daring to get to the ore before anyone else, and then try to mine it all as fast as they can for a tidy profit. It would also encourage miners to search further afield for minerals, but without the limitation of being forced to sit in belts for hours undefended. They'd still need to defend themselves though because an increase in competition means an increase in PvP.
Nikk Narrel
Moonlit Bonsai
#253 - 2014-05-01 15:08:40 UTC
Riot Girl wrote:
My solution to mining would be to reduce the amount of minerals seeded by 90% and then to reduce material requirements of all manufactured items by 90%. I think this would basically make mining 10x more competitive and 10x more profitable. With resources being so sparse, miners wouldn't be able to sit around mining all day, they'd have to be cunning and daring to get to the ore before anyone else, and then try to mine it all as fast as they can for a tidy profit. It would also encourage miners to search further afield for minerals, but without the limitation of being forced to sit in belts for hours undefended. They'd still need to defend themselves though because an increase in competition means an increase in PvP.

You are keeping the minerals supply consistent with the need / demand, but in the process you are making mining 10x faster.

The problem is, you are making it first come, first served, and up to 9 out of 10 current miners are out of luck.

We want supply to meet demand.

We want challenge and competition to be interesting.

I am not sure reducing available ore is the best way, although I can see how it might hurt botting if active play has an advantage gathering a more limited supply.

It might work, but emergent play is a beast you need to watch carefully.
Riot Girl
You'll Cowards Don't Even Smoke Crack
#254 - 2014-05-01 15:35:42 UTC
Nikk Narrel wrote:
The problem is, you are making it first come, first served, and up to 9 out of 10 current miners are out of luck.

I like the idea of there being an aspect of "early bird catching the worm", but I guess there should be some mechanic to allow resources to spawn roughly evenly around the clock.
Reaver Glitterstim
The Scope
Gallente Federation
#255 - 2014-05-01 16:47:06 UTC
Riot Girl, I like your solution. That's a pretty cool idea.

FT Diomedes: "Reaver, sometimes I wonder what you are thinking when you sit down to post."

Frostys Virpio: "We have to give it to him that he does put more effort than the vast majority in his idea but damn does it sometime come out of nowhere."

Nikk Narrel
Moonlit Bonsai
#256 - 2014-05-01 17:17:37 UTC
Riot Girl wrote:
Nikk Narrel wrote:
The problem is, you are making it first come, first served, and up to 9 out of 10 current miners are out of luck.

I like the idea of there being an aspect of "early bird catching the worm", but I guess there should be some mechanic to allow resources to spawn roughly evenly around the clock.

That could be a solution.

With fewer resources spawning in each wave, more frequent waves would seem to be practical.
Otherwise, you might get spawn camping.

I hated that in other games, although in EVE it could be interesting if players were not on the same side.
Systemlord Rah
Garoun Investment Bank
Gallente Federation
#257 - 2014-05-01 17:29:04 UTC
and i think Riot Girls idea isnt good its horrible

is a mission runner bound to the time he plays or needs he to travel long distances to find a agend NO
and the ano flying bunch in 0.0 space NO
Producers also NO

and now miners i mine in empire space and have about 5 Bases in good systems even a hour before dt roids are still
present and also in enough numbers

also why should i not be able to plex my acc with mining with enough time at hand only because bots and multiboxers
live in New Eden there are a botters and multiboxers out there and the only reason they have a bad reputation is they mine
ice becauese its more worth and all people are upset because they mine the ice thats so much more worth then ore

its almost a joke bots are realy bad i agree on that point

multiboxers nope they are ok its hard to manage many accounts and i know i know is boxer wtf
there are many types of multiboxers dont lumb them together and punish them for they gameplay
at least in eve one point is clear at least anyone i know has hat least 2 accounts or more if he produces somesthing

Reaver Glitterstim
The Scope
Gallente Federation
#258 - 2014-05-01 17:39:23 UTC
Systemlord Rah wrote:
at least anyone i know has hat least 2 accounts or more if he produces somesthing

Everyone I know who handles a significant portion of the background efforts that maintain our gameplay (mining, PI, production, logistics/hauling, trade, POS fueling) treats this work as a job and they don't seem to be enjoying it. They spend much time and energy at it, and all because they feel like it is important for them to do that. We may not be able to stop these people from wasting their time and energy like that, but I see no reason to encourage it.

FT Diomedes: "Reaver, sometimes I wonder what you are thinking when you sit down to post."

Frostys Virpio: "We have to give it to him that he does put more effort than the vast majority in his idea but damn does it sometime come out of nowhere."

Kendra Zane
Working From Home
#259 - 2014-05-01 18:00:48 UTC
Well, at least it wasn't the usual suggestion of "user interaction every N minutes". Utterly stupid idea that would destroy the economy but it made for an amusing read.
Riot Girl
You'll Cowards Don't Even Smoke Crack
#260 - 2014-05-01 18:15:18 UTC  |  Edited by: Riot Girl
Systemlord Rah wrote:
also why should i not be able to plex my acc with mining with enough time at hand

The idea I suggested would allow you to plex an account 10x faster. The only problem is, you have to get to materials before anyone else can. Also with minerals being worth so much, people will be prepared to fight and gank for them so you have to be prepared to protect your interests. It would turn mining into a profession that rewards those who do the groundwork and play aggressively and intelligently. Mining might actually become a respectable profession.