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How to utterly demolish bot mining easily

Author
nia starstryder
Native Freshfood
Minmatar Republic
#201 - 2014-04-19 20:38:58 UTC
Nikk Narrel wrote:
nia starstryder wrote:
Nikk Narrel wrote:
I think who ever suggested high sec was genuinely safe, was being funny. Maybe not by intention, but that is another matter.

There are simply different rules in high sec than in other parts of the game, rules where you can get away with something if you do it fast enough, but it will cost you so be warned.

Safety, like paranoia, exists in the mind of the player only. Sometimes the game just happens to agree with them.


just because your paranoid doesn't mean there not out to get you.

I love that expression.
I think it salutes the attitude we share that would seem crazy in most other places.

Now we are getting a bit zen, however. As you probably know, paranoia is not defined by a belief that others are out to get you, but a more specific thing indeed.
It is considered paranoia if you are wrong, and you are actually not being targeted by the forces you expect.

Nobody, by that definition, can be considered paranoid in EVE. We most definitely are out to get each other.

Twisted


its more like, your paranoid in thinking everyone is out to get you, but the game agrees with you.Twisted
Nikk Narrel
Moonlit Bonsai
#202 - 2014-04-19 23:19:43 UTC
Corraidhin Farsaidh wrote:
Just pointing out again that mining is *intended* to be a lower income low attention relaively low skilled profession. Making it fun (not possible) wouldn't help as people would simply stay mining full time rather than move on to other things. I think you will find most miners are mining whilst doing something else and then using the profit for more fun activities. Mess up the mining dynamic and you will cause many knock on effects...mostly negative ones in my opinion

You may be right about mining being intended to be boring.
I don't know offhand if CCP ever commented either way on that.

But, I must question the premise that players should NEED to move onto other things, since by default this implies that mining is limited to the shallow end of serious play.
Indirectly, I feel it implies that end game content may be undefined, but it definitely does not include any mining.

Why not?

Why can't I mine for one alliance, then turn around and jump into a covert craft and harass my counterparts in another?
Why should I be encouraged to move on, as you put it, and leave that behind?

Maybe I like the combination of the rugged self reliant prospector on the one hand, and the merciless guerrilla combatant on the other. The merciless guerrilla is being funded by the prospector, and I would hope others duplicated my style so I would have more to play with AND against.

Not all of us aspire to large fleets, or repetitive roams, or even have the luxury of a schedule to permit that style.

I would like to think our sandbox has room for my desired play too.
FT Diomedes
The Graduates
#203 - 2014-04-19 23:36:10 UTC
Dolorous Tremmens wrote:
If you really want to get rid of botting, have a captcha pop up for every strip mining cycle 15 seconds before its done.


Making mining more painful for the miner is not the solution.

CCP should add more NPC 0.0 space to open it up and liven things up: the Stepping Stones project.

Corraidhin Farsaidh
Federal Navy Academy
Gallente Federation
#204 - 2014-04-19 23:43:00 UTC
Nikk Narrel wrote:

But, I must question the premise that players should NEED to move onto other things, since by default this implies that mining is limited to the shallow end of serious play.
Indirectly, I feel it implies that end game content may be undefined, but it definitely does not include any mining.


End game mining would be in lo or null I think since you have to keep killing the rats and protect your miners...and you need to protect your territory too...anything to make mining less dull would rapidly become so due to how repetitive it would have to be by nature
Nikk Narrel
Moonlit Bonsai
#205 - 2014-04-20 01:01:40 UTC
Corraidhin Farsaidh wrote:
Nikk Narrel wrote:

But, I must question the premise that players should NEED to move onto other things, since by default this implies that mining is limited to the shallow end of serious play.
Indirectly, I feel it implies that end game content may be undefined, but it definitely does not include any mining.


End game mining would be in lo or null I think since you have to keep killing the rats and protect your miners...and you need to protect your territory too...anything to make mining less dull would rapidly become so due to how repetitive it would have to be by nature

If we accept the premise that basic combat play against other players can remain interesting, then the problem I think for mining centers around the lack of comparable player interaction.

I am the guy who wants to make mining interesting, by bopping over to the other side's belts and trying to pew with the belt dwellers there.

If we make the miners able to fight toe to toe with covert style craft, and gate camps filter out the obvious PvP centric combat front line ships, then add in the cyno jammers, you have created a stadium for combat capable miners to fight against covert players.
(Add in a no-beacon spool up to cynos, and the threat of hot dropping can be balanced out)

I want to be on both sides of that fight.

Now, back to the theme of this thread, can you imagine a more effective anti-bot mechanic, than players with lasers?
FT Diomedes
The Graduates
#206 - 2014-04-20 04:23:33 UTC
Lasers are definitely a great anti-bottling tool. I think adding a five-minute log off timer for activating a mining laser would be a good addition.

CCP should add more NPC 0.0 space to open it up and liven things up: the Stepping Stones project.

Rivr Luzade
Coreli Corporation
Pandemic Legion
#207 - 2014-04-20 05:36:59 UTC
Nikk Narrel wrote:

If we accept the premise that basic combat play against other players can remain interesting, then the problem I think for mining centers around the lack of comparable player interaction.

I am the guy who wants to make mining interesting, by bopping over to the other side's belts and trying to pew with the belt dwellers there.

If we make the miners able to fight toe to toe with covert style craft, and gate camps filter out the obvious PvP centric combat front line ships, then add in the cyno jammers, you have created a stadium for combat capable miners to fight against covert players.
(Add in a no-beacon spool up to cynos, and the threat of hot dropping can be balanced out)

I want to be on both sides of that fight.

Now, back to the theme of this thread, can you imagine a more effective anti-bot mechanic, than players with lasers?


Misconception: Miners don't want to fight, miners want to mine - that is why they are miners. If you need to fight AND mine, the activity of mining becomes way more tedious and laborious than other activities and consequently even less attractive to miners than it already is - and more bot-madden.

UI Improvement Collective

My ridicule, heavy criticism and general pale outlook about your or CCP's ideas is nothing but an encouragement to prove me wrong. Give it a try.

DetKhord Saisio
Seniors Clan
#208 - 2014-04-20 08:29:57 UTC
Reaver Glitterstim wrote:
People will still want ships and the industry will still be just as active. All that will change in industry is the price of materials, which will directly affect the price of output. The margin remains the same because it costs the same amount of work and has the same amount of access.

Mining will continue in places outside of highsec. The price of nocxium, zydrine, megacyte, and morphite will not change significantly. The other minerals will become bystanders which the miners will have in excess and will sell to manufacturers who wish to use them.

Mining in highsec will not be very profitable, and it shouldn't be. It takes very little work and is easily done by bots or mostly AFK. It should pay accordingly.
I agree, highsec mining should not be very profitable. Removing highsec endless ice was done. If I understand you correctly, you want to do the same thing to highsec ore.

The issue remains access to a market hub, but more importantly local creation of market hubs where those minerals are 'created'/mined. The effort required to move the (currently) highsec minerals (tritanium, pyerite, mexallon, isogen, nocxium) increases the cost of producing items. So lowsec & nul market hubs to buy sell locally but also sources of trillions of trit in low/nul currently does not exist. Mining (risk) is not worth the ships lost to highsec ganks or just being too slow warping out. Not complaining about getting ganked or caught, just simply I have better things to do with my time.

The other problem is miners pulling in ice/ore in nulsec or lowsec will be more of a target once all the ice/ore sources are removed from highsec. Like moths to a flame, the bats will follow the prey. A production nerf for highsec would remove the highsec production monopoly, though I suspect many casual players would leave game... say goodbye to highsec ganks. Mineral prices will also go up. Another issue is what to do with all the empty highsec areas once everybody moves to 0.4 and below.

Still as ever, CCP needs to fix the bot/macro problem. Ban, don't ban, perma-ban; who knows what would work, but anything CCP does here would remove players, thus reduce CCP profit. How can CCP prevent macro/bot use without reducing the playerbase? I bet that one has them stumped. I do not have a solution either. And this afk style of play is the problem, so afk mining, afk pve, Planetary Interaction, Moon Goo, market/trading, and anything else done while afk.

Whatever solution CCP goes with, proving a person is at the keyboard is the end goal here. Activating some sort of capta, fingerprinting, voice-recognition, or video of you talking may accomplish this and work for a while, but hackers would likely figure out how to defeat any security protocol quickly. Afaik, CCP has known of bot/macro use for years, but took minimal action to stop it. Are IP bans the answer?
Systemlord Rah
Garoun Investment Bank
Gallente Federation
#209 - 2014-04-20 08:45:00 UTC  |  Edited by: Systemlord Rah
the point is mining is besides ice mining not very profitable i assume an income from about 15.000.000/h
at least i reach this numbers with ore since the roids are small dont hold more than 2 cycles and i have
full orca boost do you even now how much must be mined for all the ships you fly and blow up 0.0 space
cant provide this numbers since mining isnt a proffesion very liked by the pvp and pve base miners ar more
or less looked down upon miners are needet but liked or protectet no

you want fighting miners dont make me laugh the miners i know mine because they hate pvp or dont want to pay attention every sec or both they avoid fights and its fact that miners avoid fights by all means why should they fight if they hate it

and the income is sole based on the market if to many bots or miners mine the ore will be less worth
Nikk Narrel
Moonlit Bonsai
#210 - 2014-04-20 14:04:07 UTC
Rivr Luzade wrote:
Misconception: Miners don't want to fight, miners want to mine - that is why they are miners. If you need to fight AND mine, the activity of mining becomes way more tedious and laborious than other activities and consequently even less attractive to miners than it already is - and more bot-madden.

Speak for yourself, my friend.

I am most definitely a miner, I have the skills, the ships, and the killboards confirm it.
(That's supposed to be funny, asteroid kill mails don't exist... well, I sold the ore, LOL)

We very much enjoy fighting, in the right context. Heck, with null belt rats, it is not like we have any actual choice in the matter.
(You either need to tank BS spawns, or be able to kill them off)

Fighting players, and knowing they did not have an option to overwhelm unless you could avoid being overwhelmed, makes more sense to me.
(Your intel channel would report the marching band approaching, and a spool up would neutralize hot dropping)
Utremi Fasolasi
La Dolce Vita
#211 - 2014-04-20 19:10:48 UTC
DetKhord Saisio wrote:
[Like moths to a flame, the bats will follow the prey.


Holy painful mixed metaphor, Batman!

Are you trying to say the bats will follow the moths? or are they following a flame, but bats fear flames.. eh someone bring me a blue pill..
Reaver Glitterstim
The Scope
Gallente Federation
#212 - 2014-04-20 20:24:09 UTC
DetKhord Saisio wrote:
I agree, highsec mining should not be very profitable. Removing highsec endless ice was done. If I understand you correctly, you want to do the same thing to highsec ore.
I'm pointing out that if highsec ore had a high enough yield, the highsec bots would become unable to sell their ores to nullsec because the cost of transportation would become greater than the cost to mine locally, and nullsec would get their own low-end ore. Then highsec mining would cease to be anything but a fringe business, run by people who want to sit and watch the lasers or even just go AFK (or a few low-income bots), and it would be purchased by highsec and used in highsec primarily. If that's what you meant, then yes, I agree with you. I'm not endorsing my original post as a good solution, but I stand by my assertion that it would, in fact, have the projected consequences. I'm also not saying it's a bad solution. That is for you guys to decide.

DetKhord Saisio wrote:
Afaik, CCP has known of bot/macro use for years, but took minimal action to stop it. Are IP bans the answer?
CCP put a lot of effort into stopping the bots at one point, and they were hugely successful. Several years back, there was a bot infestation in which swarms of bot accounts literally plowed out to lowsec and mined in industrials. Players would shoot them, but there were just too many to make a difference. But CCP developed new technology for spotting bots and is currently employing this tech live on Tranquility, where they detect bots and continue to update the technology. Initially, they banned thousands of accounts accurately, with very few accidents involving banning legitimate players. There are still bots, but it is no longer quite so easy to maintain one. People will tell you that anyone can download a macro program and run their own profitable bots in EVE but it simply isn't true. If it were true, there would still be bots flying industrials into lowsec.

CCP is taking measures to decrease botting even more, but they are also aware that a very substantial amount of EVE's minerals come from bots mining, and that totally getting rid of them in one fell swoop would cause serious economic backlash. Alternatively, it's not something they need to worry about because there's no way they can get rid of botting in one fell swoop. It won't happen.

FT Diomedes: "Reaver, sometimes I wonder what you are thinking when you sit down to post."

Frostys Virpio: "We have to give it to him that he does put more effort than the vast majority in his idea but damn does it sometime come out of nowhere."

IIshira
School of Applied Knowledge
Caldari State
#213 - 2014-04-20 20:48:51 UTC
Many botters operate in nullsec. Sounds just like normal anti highsec junk
w3ak3stl1nk
Hedion University
#214 - 2014-04-27 01:31:57 UTC
IIshira wrote:
Many botters operate in nullsec. Sounds just like normal anti highsec junk

Yup just another troller trying to encourage bots. Classic null bear logic.

Is that my two cents or yours?

Super spikinator
Hegemonous Conscripts
#215 - 2014-04-30 08:44:46 UTC
Novel (half baked or bad) Ideas to demolish bot mining that are marginally better than the OPs

Remove Defensive mode from Drones and up the quantity and quality of belt rats. Increase the drone bay of all ORE vessels other than the venture (who will get to field two drones) so they can carry a full wave of lights at least. BONUS: this now means that comedy fleets are more fun.
More ewar rats. Particularly warp scramble rats rather than ECM rats.
Logistic Rats
ECM rats
Rats start fitting resists if too many die. A rat spawns each time a person warps to the belt and every 7-17 prime minutes a wave of rats spawn.

Make mining like PI: set up a base, move mining laser/drone platforms into patterns to mine, belt warp in has a POCO style structure that holds minerals that you bring a hauler to to collect. Make the POCOs forced neutral for a year or so and then decide whether to make them procurable. Each race has a different method to mining (amarr use lasers, gallente use drones, caldari use missiles then tractor beam fragments in, Minmatar send fellow Minmatari out to plasmacut the surface)


Join them: allow players to send mining drone I and IIs to belts and they mine out the asteroids for you. New UI function allows to to add modules to a C&C drone which has combat versions, logistical versions, ewar versions, booster versions and Carrier/hauler versions. I'm seeing slot layouts like rookie ships though for modules, or maybe more restrictive.

UI elements would also include a "picture in picture" option of your C&C drone so that whether you are ship spinning, scamming, trading, manufacturing or actually out there PVPing/Doing the work of the lord of high sec you know when your little cubs are under distress so you can go to them and be all mama bear on the enemy/AI or assume direct control of the C&C module and either fight or flight. (WARNING:do not assume direct control while in the middle of PVP, or when you are the midpoint for a cyno chain).

Dave Stark
#216 - 2014-04-30 09:27:53 UTC
Reaver Glitterstim wrote:
CCP is taking measures to decrease botting even more, but they are also aware that a very substantial amount of EVE's minerals come from bots mining, and that totally getting rid of them in one fell swoop would cause serious economic backlash.


strangely, i'd be perfectly fine with the economic backlash of mining's isk/hour not sucking balls.
Rivr Luzade
Coreli Corporation
Pandemic Legion
#217 - 2014-04-30 09:42:44 UTC
Dave Stark wrote:
Reaver Glitterstim wrote:
CCP is taking measures to decrease botting even more, but they are also aware that a very substantial amount of EVE's minerals come from bots mining, and that totally getting rid of them in one fell swoop would cause serious economic backlash.


strangely, i'd be perfectly fine with the economic backlash of mining's isk/hour not sucking balls.


Are you sure? No one would buy a Frigate that costs 20M to produce. Roll

UI Improvement Collective

My ridicule, heavy criticism and general pale outlook about your or CCP's ideas is nothing but an encouragement to prove me wrong. Give it a try.

Reaver Glitterstim
The Scope
Gallente Federation
#218 - 2014-04-30 10:13:19 UTC
Rivr Luzade wrote:
Are you sure? No one would buy a Frigate that costs 20M to produce. Roll
A higher demand doesn't reduce sales. Miners would easily profit from the disappearance of bots. Mining would become much more profitable.

FT Diomedes: "Reaver, sometimes I wonder what you are thinking when you sit down to post."

Frostys Virpio: "We have to give it to him that he does put more effort than the vast majority in his idea but damn does it sometime come out of nowhere."

Dave Stark
#219 - 2014-04-30 10:17:39 UTC
Rivr Luzade wrote:
Dave Stark wrote:
Reaver Glitterstim wrote:
CCP is taking measures to decrease botting even more, but they are also aware that a very substantial amount of EVE's minerals come from bots mining, and that totally getting rid of them in one fell swoop would cause serious economic backlash.


strangely, i'd be perfectly fine with the economic backlash of mining's isk/hour not sucking balls.


Are you sure? No one would buy a Frigate that costs 20M to produce. Roll


if they wanted a frigate, they'd have no choice. just because a frig costs 20m doesn't mean people stop buying and flying frigates.
Rivr Luzade
Coreli Corporation
Pandemic Legion
#220 - 2014-04-30 10:24:58 UTC
True, no choice. So we all go back to Frigs, as in 2003. Because Cruiser, BC, Caps prices multiplied with a factor of 40 (I assumed an average of 500k/frig) are very unlikely to be used in actual combat. See your Mineral dreams fade away. Blink

UI Improvement Collective

My ridicule, heavy criticism and general pale outlook about your or CCP's ideas is nothing but an encouragement to prove me wrong. Give it a try.