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Fix AAR

Author
Catherine Laartii
Doomheim
#1 - 2014-02-27 17:17:30 UTC
Ancillary Armor reps should be fixed to break the single rep mold; As much as I enjoy ASBs on the hawk and caracal, they are remarkably OP, especially if the parent ship gets a rep bonus. I would like to see them get fixed by breaking the single rep mold, and not using capacitor. The current balance is entirely unfair, and should have an armor equivilant in the AAR. That and ishkur should get a rep bonus.

Besides, think of the fun you could have in boats that get a rep bonus; incursus, myrms, hyperion, etc. I'm kind of sick of seeing "trolololol ASB ALL THE THINGS!" from combat herons to indies.

It's kind of gotten out of hand...
Bertrand Butler
Cras es Noster
#2 - 2014-02-27 17:24:11 UTC  |  Edited by: Bertrand Butler
AARs continue to work with no problems and diminished results after the paste runs out, but if you do the same to an ASB you are capped in one cycle. Also, the modus operandi is different, mainly due to the inherent differences between armor and shield tanking.

You use AARs as a buffer module that does not slow down your ship (in dual-triple active or hubrid buffer setups), or you use AARs in small ships where engagements are typically very fast and a normal rep would not have the time to be as efficient. Have in mind also that AARs cycle slower to give you pretty much the same HP/s as a single ASB, while you are more or less inclined to use two ASBs to keep repping for the same amount of time. Thats two slots.
Catherine Laartii
Doomheim
#3 - 2014-02-27 17:30:04 UTC
Bertrand Butler wrote:
AARs continue to work with no problems and diminished results after the paste runs out, but if you do the same to an ASB you are capped in one cycle. Also, the modus operandi is different, mainly due to the inherent differences between armor and shield tanking.

You use AARs as a buffer module that does not slow down your ship (in dual-triple active or hubrid buffer setups), or you use AARs in small ships where engagements are typically very fast and a normal rep would not have the time to be as efficient. Have in mind also that AARs cycle slower to give you pretty much the same HP/s as a single ASB, while you are more or less inclined to use two ASBs to keep repping for the same amount of time. Thats two slots.


This is fairly true I suppose; I'm mostly using the dual rep hawk as a template since the normal tactic for dual MASB in frig warfare is to switch from one to the other during a reload cycle. I thought it would be interesting if they did the same for AAR, since I could see the issues you're mentioning be negated on the medium and large sizes of the module, since that seems to less of an issue at that size.
Hrett
The Scope
Gallente Federation
#4 - 2014-02-27 21:22:34 UTC
You can dual rep ships with an AAR - the second just had to be a regular AR. It works quite well.

I wont speak for battleship level because I haven't used it yet, (where it would seem a normal LAR would be advisable over a LAAR in a single rep setup) but on Cruisers and below, the AAR rocks the house.

spaceship, Spaceship, SPACESHIP!

Kapytul Gaynez
Hedion University
Amarr Empire
#5 - 2014-02-27 22:42:43 UTC
Catherine Laartii wrote:
This is fairly true I suppose; I'm mostly using the dual rep hawk as a template



ASB's are fine, it's the Hawk that is OP.
Taoist Dragon
x Never Regret x
#6 - 2014-02-28 00:54:56 UTC
Catherine Laartii wrote:
Ancillary Armor reps should be fixed to break the single rep mold; As much as I enjoy ASBs on the hawk and caracal, they are remarkably OP, especially if the parent ship gets a rep bonus. I would like to see them get fixed by breaking the single rep mold, and not using capacitor. The current balance is entirely unfair, and should have an armor equivilant in the AAR. That and ishkur should get a rep bonus.

Besides, think of the fun you could have in boats that get a rep bonus; incursus, myrms, hyperion, etc. I'm kind of sick of seeing "trolololol ASB ALL THE THINGS!" from combat herons to indies.

It's kind of gotten out of hand...


Armour tanking =/= shield tanking. Stop asking for stuff to be made identical. I suggest you either don't have the experience or knowledge or the concept of armour tanking to appreciate the AAR. It's fine in it's current form.

That is the Way, the Tao.

Balance is everything.

Odithia
Ministry of War
Amarr Empire
#7 - 2014-02-28 06:48:35 UTC  |  Edited by: Odithia
Taoist Dragon wrote:
It's fine in it's current form.

Double bonussed oversized ASB is ridiculously overpowered and need to be brought back to line.

Comparing Hawk and Vengeance, it is more efficient than AAR + AR (T2) both for burst and sustained tanking.
Oh and it uses no cap !
Bertrand Butler
Cras es Noster
#8 - 2014-02-28 07:08:11 UTC  |  Edited by: Bertrand Butler
You are comparing a hull that has a 37.5% bonus to shield boosting with one that just offers an increase in resists. Now do the same with a Harpy.

Here are two possible templates if you are bored.

[Harpy, Harpy fit]

Micro Auxiliary Power Core II
Co-Processor II
Damage Control II

Faint Epsilon Warp Scrambler I
Medium Ancillary Shield Booster, Navy Cap Booster 50
Medium Ancillary Shield Booster, Navy Cap Booster 50
Experimental 1MN Afterburner I

Light Neutron Blaster II, Null S
Light Neutron Blaster II, Null S
Light Neutron Blaster II, Null S
Light Neutron Blaster II, Null S
5W Infectious Power System Malfunction

Small Anti-EM Screen Reinforcer II
Small Anti-EM Screen Reinforcer II




[Vengeance, Vengeance fit]

Small Armor Repairer II
Small Ancillary Armor Repairer, Nanite Repair Paste
Energized Adaptive Nano Membrane II
Damage Control II

Fleeting Propulsion Inhibitor I
Faint Epsilon Warp Scrambler I
1MN Afterburner II

Rocket Launcher II, Mjolnir Rage Rocket
Rocket Launcher II, Mjolnir Rage Rocket
Rocket Launcher II, Mjolnir Rage Rocket
Rocket Launcher II, Mjolnir Rage Rocket
Corpii A-Type Small Nosferatu

Small Auxiliary Nano Pump I
Small Bay Loading Accelerator II


Do you see the problem with the dual mASB harpy?
Catherine Laartii
Doomheim
#9 - 2014-02-28 09:25:02 UTC  |  Edited by: Catherine Laartii
[quote=Bertrand Butler]You are comparing a hull that has a 37.5% bonus to shield boosting with one that just offers an increase in resists.

THAT specifically is why i was asking about adding a rep bonus to the ishkur AAR using cap, and can only fit one. You actually illustrated my point pretty nicely for me since as you were referring to ships that get the rep bonus vs those that get resists.

No, you're right, they're not the same. ASBs are broken as hell and fun to use for the same reason. You try to stack an active shield tanking ship with dual ASBs vs an active armor rep ship over a protracted fight, the shield setup will win almost every time as long as he's fielding proper resists. ALL I am proposing...is to drop the single-rep only requirement, and go with the capless approach. Regular shield reps have already been relegated to pve activities, which is all well and good, but the concept of "active tanking" tends to dominate most of the time.

Here's an interesting thought experiment; active tanked myrm vs dual rep cyclone. Myrm gets less in the way of active HP/s, but gets better resists. Cyclone gets better HP/s, does slightly better applied dps and has the option for neuts, which could disrupt the reps on the myrm. Which do you think would win in most engagements with that setup? Which do you think would win between rocket Breacher an blaster incursus?

There's a lot of questions to be answered here, but generally the issue that crops up is that ASBs tend to sacrifice a little more in the way of fitting for active tank, and AARs or normal reps tend to balance a bit better on the ships in regards specifically with fitting.

What WOULD be the downside to expanding AAR in relation to where active shielding is now?
Taoist Dragon
x Never Regret x
#10 - 2014-02-28 11:32:59 UTC
Odithia wrote:
Taoist Dragon wrote:
It's fine in it's current form.

Double bonussed oversized ASB is ridiculously overpowered and need to be brought back to line.

Comparing Hawk and Vengeance, it is more efficient than AAR + AR (T2) both for burst and sustained tanking.
Oh and it uses no cap !


Way to completely mis-quote \o/

The OP is stating that ANCIL ARMOUR REPPERS are broken. Nothing in my post suggested anything about ASB's. L2R

Having said that I've not personally had a problem with ASB's either. Great they get a tank the size of the deathstar for 21 seconds. then they die. Keep up the dps for about 35 secs and they are dead.

The problem with things like the Dual ASB Hawk is the bonus not the module. I seriously don't know what the fuss is about with ASB's. I don't have a problem killing them in most ships. Yeah if I come across a Dual ASB fit hawk solo I probably won't kill it but meh. that is one ship that I can easily out fly and get away.

TBH if you want to 'balance' ASB's with AAR make them a 1 only module like the AAR. But don't even suggest that AAR's need to follow the ASB's module cos they don't.

That is the Way, the Tao.

Balance is everything.

Bastion Arzi
Ministry of War
Amarr Empire
#11 - 2014-02-28 13:34:21 UTC
@catherine try ur dual asb hawk vs my vengeance?
Hrett
The Scope
Gallente Federation
#12 - 2014-02-28 15:01:33 UTC
The dual asb hawk is overpowered, yes. But it's not all bad - in my area of space, we just ignore them and keep on looking for a target that actually wants to pvp. Flying around in a hawk is the best way to guarantee you won't get a fight at all, or you will get blobbed. Serves them right. Bottom line - don't fly a Hawk.

spaceship, Spaceship, SPACESHIP!

Odithia
Ministry of War
Amarr Empire
#13 - 2014-02-28 15:55:16 UTC
Bertrand Butler wrote:

Do you see the problem with the dual mASB harpy?

Despite the Vengeance having 4 tank mods + 1 tank rig (and 41sec of cap) versus the Hawk 3 + 2 (3:14 min of cap, that's including a nasty neut), the Hawk win sl (184 v 224 ehp/s) at sustained tank and completely blow the Vengeance at burst tank (288 v 419).


I think ASB need to be brought down to same effectiveness than AAR, not the oposite. Regular shield booster are almost non existent now on PVP ships.
Catherine Laartii
Doomheim
#14 - 2014-02-28 19:57:40 UTC
Bastion Arzi wrote:
@catherine try ur dual asb hawk vs my vengeance?


I operate out of black rise most of the time. Find me in an FW plex. >:)
Catherine Laartii
Doomheim
#15 - 2014-02-28 20:02:47 UTC
Odithia wrote:
Bertrand Butler wrote:

Do you see the problem with the dual mASB harpy?

Despite the Vengeance having 4 tank mods + 1 tank rig (and 41sec of cap) versus the Hawk 3 + 2 (3:14 min of cap, that's including a nasty neut), the Hawk win sl (184 v 224 ehp/s) at sustained tank and completely blow the Vengeance at burst tank (288 v 419).


I think ASB need to be brought down to same effectiveness than AAR, not the oposite. Regular shield booster are almost non existent now on PVP ships.


I have to respectfully disagree; AARs need to be fixed a little as I was stating first. ASBs ARE overpowered, but the issue with shield reps has always been their cap usage vs their reps. Many armor rep boats can easily be made stable, but shield reps tend to go with short bursts, which have to be managed properly as to not cap yourself out. ASBs circumvent that balance issue entirely with not factoring capacitor into that equation at all. While it would be nice to draw out their rep length or reduce it, that issue remains with the cap usage, so unless they drop said cap usage significantly and give armor reps a better burst rep than is current, I don't see the two being balanced at all in relation to each other any time soon.

But again, my point is about buffing the AAR, not nerfing ASBs. I'm just using them to illustrate a point about how lopsided active tanking is right now, a point most people who do small-scale pvp can attest to.
Liam Inkuras
Furnace
#16 - 2014-02-28 21:16:29 UTC
ASBs and AARs are fine. If you run a single ASB, you're pretty screwed once you run out of charges, therefore forcing any smart pilot to run two, which usually forces you to sacrifice DPS for fitting mods, or give up a web in a 4 mid situation. The AAR, however, can run just fine without manure paste, or at the same capacity as an A-Type rep when loaded. The AARs ability to run when empty gives it an inherent advantage over ASBs in prolonged fights.

I wear my goggles at night.

Any spelling/grammatical errors come complimentary with my typing on a phone

God's Apples
Wilderness
IIIIIIIIIIIIIIIIIIIIIIIII
#17 - 2014-02-28 23:37:05 UTC
You have to sacrifice a huge amount of fitting resources and slots to fit dual ASB that doing so it really just not worth it. Also post-nerf dual ASB builds only sustain about 70% of the dps it says they tank in EFT since they charges don't last a minute. This is why even though you can tank 191 EM damage with heated asb + pill on a hawk, you still see many hawk loss mails of dual asb hawks dying to solo vengeances while taking only about 7k damage.

"Hydra Reloaded are just jealous / butthurt on me / us because we can get tons of PVP action in empire while they aren't good enough to get that." - NightmareX

Catherine Laartii
Doomheim
#18 - 2014-03-01 06:38:02 UTC
Liam Inkuras wrote:
ASBs and AARs are fine. If you run a single ASB, you're pretty screwed once you run out of charges, therefore forcing any smart pilot to run two, which usually forces you to sacrifice DPS for fitting mods, or give up a web in a 4 mid situation. The AAR, however, can run just fine without manure paste, or at the same capacity as an A-Type rep when loaded. The AARs ability to run when empty gives it an inherent advantage over ASBs in prolonged fights.


http://i0.kym-cdn.com/photos/images/newsfeed/000/173/576/Wat8.jpg?1315930535
Deerin
East Trading Co Ltd
#19 - 2014-03-01 17:26:52 UTC
A small comparison:

Small AAR:

Fitting 5 CPU 5 PG
Overheated:
Reps 171.6 Armor each 3.825 seconds, has 8 charges
Reps 1372 Armor with a single magazine in 30.6 seconds
Uses 320 cap for a total of 8 charges.

Medium ASB:

Fitting: 50CPU 12 PG
Overheated:
Reps 160.6 Shield each 2.55 seconds, has 9 charges
Reps 1445 Shield with a magazine in 23 Seconds
Uses no cap.

Small AAR costs almost nothing fittingwise if you compare it to a MASB. There are very few frigs that can easily fit MASB without any fitting mods.

Furthermore the auxillary nano pumps are boosting the total amount of a SAAR reps with a very small pg drawback. Cap is usually not a VERY big issue as a typical frig fight usually ends by 30-35 seconds.

Last but not least, you get free med slots when using SAAR, which are invaluable.

---

About the dual MASB Hawk:

Do not be misled by numbers in EFT. EFT shows a tank of 541 dps overheated. This is only for 23 seconds. If you are planning to drag out the fight by staggering the MASB's, you need to run one booster for 60 seconds, the another for 60 seconds. So 541*23/120=104 dps effective tank during a long fight....not really impressive at all. MASB Hawk should be realised as a buffer ship.
Catherine Laartii
Doomheim
#20 - 2014-03-01 19:53:20 UTC
Deerin wrote:
A small comparison:

Small AAR:

Fitting 5 CPU 5 PG
Overheated:
Reps 171.6 Armor each 3.825 seconds, has 8 charges
Reps 1372 Armor with a single magazine in 30.6 seconds
Uses 320 cap for a total of 8 charges.

Medium ASB:

Fitting: 50CPU 12 PG
Overheated:
Reps 160.6 Shield each 2.55 seconds, has 9 charges
Reps 1445 Shield with a magazine in 23 Seconds
Uses no cap.

Small AAR costs almost nothing fittingwise if you compare it to a MASB. There are very few frigs that can easily fit MASB without any fitting mods.

Furthermore the auxillary nano pumps are boosting the total amount of a SAAR reps with a very small pg drawback. Cap is usually not a VERY big issue as a typical frig fight usually ends by 30-35 seconds.

Last but not least, you get free med slots when using SAAR, which are invaluable.

---

About the dual MASB Hawk:

Do not be misled by numbers in EFT. EFT shows a tank of 541 dps overheated. This is only for 23 seconds. If you are planning to drag out the fight by staggering the MASB's, you need to run one booster for 60 seconds, the another for 60 seconds. So 541*23/120=104 dps effective tank during a long fight....not really impressive at all. MASB Hawk should be realised as a buffer ship.


Quite a few caldari ships can fairly easily fit dual MASB; the tradeoff issue that gets raised is that they generally don't have the buffer to withstand anything resembling moderate to high dps that can reach them. I suppose you make a fairly valid point with the usage factor with AARs on frigates, but again, I'm not just limiting this debate to frigates; I can see an enormous potential for use on cruiser/bc with more than one AAR, especially with ships like the myrmidon. Care to comment on their usage with medium to large sizes? I do like the stats you put out, btw.
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