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Out of Pod Experience

 
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Holy Christballs! SKYRIM

Author
Alpheias
Tactical Farmers.
Pandemic Horde
#21 - 2011-11-12 17:33:37 UTC
The game is Oblivion 2.0 with vikings and dragons. And tons of bugs.

Agent of Chaos, Sower of Discord.

Don't talk to me unless you are IQ verified and certified with three references from non-family members. Please have your certificate of authenticity on hand.

Large Collidable Object
morons.
#22 - 2011-11-12 19:04:06 UTC
It's pretty good. The main story doesn't seem to be that great and it looks like you're more or less forced to play the good hero stereotype when doing it. I guess it will be a far shot from Morrowinds, but there's some hope it will be better than oblivions.
Anyway - I play TES games for the faction quests and with various characters to only cover a few of those at at time. Not going to touch the main story any further until I did all the faction quests.

Graphics look dated even on ultra settings (which perform really good though) and are no big improvement over oblivion, but I guess that's because of consoles.

My only real gripe would be the terrible console interface.
You know... [morons.](http://www.youtube.com/watch?v=4gjOx65yD5A)
Kambiri Zoltana
Aliastra
Gallente Federation
#23 - 2011-11-12 19:24:11 UTC
whats the dowload size from a digital download? Like on steam?
Drifterin Thedark
#24 - 2011-11-12 20:36:54 UTC  |  Edited by: Drifterin Thedark
Large Collidable Object wrote:
Graphics look dated even on ultra settings (which perform really good though) and are no big improvement over oblivion, but I guess that's because of consoles.

My only real gripe would be the terrible console interface.


Yeah, the interface could make use of a keyboard better.

And i'm not sure why they continued to use DX9, but it still manages to be some of the best graphics i've seen this year. Only really topped by BF3. Don't know how you think they're so similar to Oblivion, but everyone seems to just make things up about Oblivion all the time these last couple weeks, so i'll just assume it's more of that. Oblivion was a good game, even before the mods and patches it was fully playable and enjoyable. It was even *gasp* better than Morrowind. Yeah, i went there.

Kambiri Zoltana wrote:
whats the dowload size from a digital download? Like on steam?


Around 6-7gigs. Bethesda has been boasting about their leet optimization and compression skeels, and they have every right to. If just the dialogue alone wasn't extremely compressed the game would easily be 30gigs.
Graelyn
Aeternus Command Academy
#25 - 2011-11-13 20:15:02 UTC
Yeah, Oblivion wasn't bad.

Especially the mods. Wow, those got deep. There was one that was a whole new map/world/storyline/etc.

Cardinal Graelyn

Amarr Loyalist of the Year - YC113

Brisco County
Deep Core Mining Inc.
Caldari State
#26 - 2011-11-14 04:45:45 UTC
game is pretty good. As in, "I haven't showered or left my house since Friday night" good. But I wasn't going to shower or leave my house, anyway, so I guess that isn't a good example.

I've played this game religiously all weekend and it hasn't froze once. No bugs. No glitches. This is so uncharacteristic of bethsoft. Granted, I decided to buy it on the xbox360 because I didn't want to shell out hundreds of dollars to upgrade my PC.
pussnheels
Viziam
#27 - 2011-11-14 05:54:21 UTC
Did you know you can keep track on how many bunnies you killed

i was very impressed and indeed while the introduction was a bit slow it really picks up fast after that and once" you done the golden claw quest you find so meny sites and side quest it gets hard keeping track of it all
by the way there are 2 options at the start either you follow arvad and the imperial plot linee or you follow ulfric and follow thee rebel plot line , either enter the keep or enter the turret next to the keep i only did the imperial plot line so i have no idea how the rebel plot line develops

There are indeed a few bugqs around but we probably can expect a first patch the following week or so
And the lack of manual or proper tutorial is a real downside

Anyway i was very impressed and my female double handed battle axe wielding woodelf did kill her 4 th dragon last night , yeeeaahh eat axe dragon

I do not agree with what you are saying , but i will defend to the death your right to say it...... Voltaire

Jhagiti Tyran
Caldari Provisions
Caldari State
#28 - 2011-11-14 06:20:39 UTC  |  Edited by: Jhagiti Tyran
The dragon fights are great, best ones in any game I can remember so far. Usually dragons in these games waddle about on the ground, the way they take off and circle around trying to roast its attackers or takes to the air if pressed on the ground. The scenery around these fights make them even more epic feeling.

The new skill system is good to, I had my doubts at first thinking it was over simplified but its much better than Oblivion or the Fallout games by Bethseda. With the old system you just get stronger or faster and tougher, with this new system you don't just have the skill sets make the char different, the perks you choose really make a char unique with its different skill set and then the perks focus the char further.

Other cool stuff, no more repairing. Being a char without heavy blacksmithing skills is possible, no more equipment falling to pieces part way through a dungeon or quest because it degrades so fast. The crafting more than makes up for this slight loss of depth. The NPC graphics are much better and the way they behave is more immersive than Oblivion, they way the go about their lives seems more natural than the random wandering in the last game, there are some nice little touches like bards touting for business and other things like that. The finishing moves spice up combat a bit to, makes the first person slashing a bit more exciting. Dual wielding of magic and weapons is great also, and being able to use a shield offensively is another nice touch that makes combat better.

The UI could have been a lot better, the level up menu with the constellations is pretty though and if you use the WASD keys to operate the UI instead of mouse clicks its a little less painful.
VKhaun Vex
Viziam
Amarr Empire
#29 - 2011-11-14 07:34:36 UTC
Oblivion didn't hold me because it felt like an RPG first and foremost. Technically both games are, and they have similar graphics, but Skyrim feels much more like an action game. It has better art (art != graphics) to begin with, and then the environments feel closer to FPS maps than MMO dungeons.

Unfortunately I work weekend nights, three twelve out shifts, so I've just been experimenting for an hour or two at a time when I was supposed to be sleeping. I've done golden claw, gotten a few shouts but only one at a time on any given character experiment. Killed one dragon the cheesey way, sitting on top of a tower and shooting lightning bolts at it over and over.



Maybe it was just my perception tonight, but just before work I found a sword on my pure mage test character. My fighters have been using axes and maces, so I just tried the sword real quick and it seemed MUCH faster. I liked the lively feel of the self heal spell and sword very much. I see that heal has lots of nice melee perks, too. High efficiency through half mana cost and +50% effect perks as well as stamina regen perks.

I think after a good night's sleep I'm going to make my real character to play a sword/heal combo in heavy armor.



LOTS of locks in the game. All of my test characters have lockpick right there with their combat skills just by accident, which is not really good since you go up levels based on skill ups. I'm fighting enemies based on my level, which assumes those skill ups are helping but I don't find anything that great with lockpicking to make up for that level difference vs my magic/weapon. I'm going to make a bee line for that standing stone of The Tower that lets you open locks, and see if it does so without giving skill ups in lockpicking. If so, done deal, I'll just stick with that and let my skills go up evenly at normal speed.

Charges Twilight fans with Ka-bar -Surfin's PlunderBunny LIIIIIIIIIIINNEEEEE PIIIEEEECCCCEEE!!!!!!! -Taedrin Using relativity to irrational numbers is smart -rodyas I no longer believe we landed on the moon. -Atticus Fynch

pussnheels
Viziam
#30 - 2011-11-14 07:42:02 UTC
VKhaun Vex wrote:
Oblivion didn't hold me because it felt like an RPG first and foremost. Technically both games are, and they have similar graphics, but Skyrim feels much more like an action game. It has better art (art != graphics) to begin with, and then the environments feel closer to FPS maps than MMO dungeons.

Unfortunately I work weekend nights, three twelve out shifts, so I've just been experimenting for an hour or two at a time when I was supposed to be sleeping. I've done golden claw, gotten a few shouts but only one at a time on any given character experiment. Killed one dragon the cheesey way, sitting on top of a tower and shooting lightning bolts at it over and over.



Maybe it was just my perception tonight, but just before work I found a sword on my pure mage test character. My fighters have been using axes and maces, so I just tried the sword real quick and it seemed MUCH faster. I liked the lively feel of the self heal spell and sword very much. I see that heal has lots of nice melee perks, too. High efficiency through half mana cost and +50% effect perks as well as stamina regen perks.

I think after a good night's sleep I'm going to make my real character to play a sword/heal combo in heavy armor.



LOTS of locks in the game. All of my test characters have lockpick right there with their combat skills just by accident, which is not really good since you go up levels based on skill ups. I'm fighting enemies based on my level, which assumes those skill ups are helping but I don't find anything that great with lockpicking to make up for that level difference vs my magic/weapon. I'm going to make a bee line for that standing stone of The Tower that lets you open locks, and see if it does so without giving skill ups in lockpicking. If so, done deal, I'll just stick with that and let my skills go up evenly at normal speed.

makes me wonder how lockpicking actually works , i had a lock master lvl picked using only one lock pick and the next chest adept lvl i used 6 lockpicks on it , really want to know how it works

I do not agree with what you are saying , but i will defend to the death your right to say it...... Voltaire

VKhaun Vex
Viziam
Amarr Empire
#31 - 2011-11-14 07:46:23 UTC  |  Edited by: VKhaun Vex
pussnheels wrote:
makes me wonder how lockpicking actually works , i had a lock master lvl picked using only one lock pick and the next chest adept lvl i used 6 lockpicks on it , really want to know how it works


You have to adjust the pick to the right location. Putting pressure on it in the wrong position 'damages' it and it eventually breaks. The closer you get to the right spot the farther the lock will move before sticking and damaging the pick.

Easier locks damage picks more slowly so you can feel around, and their location is less specific. The lowest tier lock is like a 40 degree arc that's correct. Masters are fairly exact. I don't know if the perks make it less exact, less damaging to picks, or both.

Anything can be picked by someone with 0 lockpick skill, if you have enough lock picks to experiment or enough patience to reload your save from before you broke your lock picks.

I spent about 30min trying to get to a shiny gold sword in the Jarl of Riverwatch's place (I think that's what it was called.) and gave up. Then I opened a master lock in a dunegon in two tries. It's just a matter of finding that spot where it will turn all the way.

Charges Twilight fans with Ka-bar -Surfin's PlunderBunny LIIIIIIIIIIINNEEEEE PIIIEEEECCCCEEE!!!!!!! -Taedrin Using relativity to irrational numbers is smart -rodyas I no longer believe we landed on the moon. -Atticus Fynch

Royaldo
Kongsberg Vaapenfabrikk Amarr branch.
Clever Use of Neutral Toons
#32 - 2011-11-14 08:08:26 UTC
running around at random in the forrest and then beeing attacked by a dragon and the chase is on! ******* awesome!
Jett0
Ministry of War
Amarr Empire
#33 - 2011-11-14 08:44:42 UTC
Maybe this is where that forum post about lower player counts came from.

Loving Skyrim so far, myself. Still not as weird and wonderful as Morrowind, but then Bethesda stated somewhere that it's supposed to be somewhere between TES III and IV on that scale, which I think they accomplished.

I'm actually glad the graphics are a bit dated. Morrowind and Oblivion both ran terribly on my comps at the time. It's nice to actually be able to near-max the settings with my two year old hardware.

The interface for the PC version is awful, though. And a bit buggy. Clearly it's console oriented.

Occasionally plays sober

XIRUSPHERE
In Bacon We Trust
#34 - 2011-11-14 09:27:55 UTC
The one thing that pulls me in and impresses me more than anything is the fact they finally got some real good voice acting down and it's fluid and full of charm. Mind you there is still plenty of rabble that could stand to not be repeated quite so much but it is wonderful. Skyrim feels more alive than any TES game to date and im enjoying it.

The advantage of a bad memory is that one can enjoy the same good things for the first time several times.

One will rarely err if extreme actions be ascribed to vanity, ordinary actions to habit, and mean actions to fear.

Holy One
Privat Party
#35 - 2011-11-14 10:39:34 UTC  |  Edited by: Holy One
XIRUSPHERE wrote:
The one thing that pulls me in and impresses me more than anything is the fact they finally got some real good voice acting down and it's fluid and full of charm. Mind you there is still plenty of rabble that could stand to not be repeated quite so much but it is wonderful. Skyrim feels more alive than any TES game to date and im enjoying it.


Are you American by any chance? Cos to me they all sound like Americans failing to be anything from German to Swedish. Only they end up sounding Oirish. The hispanic Nordic guard is hillarious too btw.

Terrible, cringe worthy,.awful acting ..

The combat is rubbish, the biggest turn off for me. The plots are as has been pointed out generic fantasy shyte with only 'good guy' routes. The main quest is ridiculous and uninteresting - typically Bethesda. The graphic style tries to be nordic but looks more like WoW cliche to me.

So far I am still playing it after a few days, but rapidly losing interest. Bethesda should just stop making TES and FO games and farm it all out to Obsidian.

:)

VKhaun Vex
Viziam
Amarr Empire
#36 - 2011-11-14 11:01:31 UTC
Holy One wrote:
Terrible, cringe worthy,.awful acting ..


QFT. Mediocre VO of bad acting.


Holy One wrote:
The combat is rubbish, the biggest turn off for me.


You're either trolling or heavily medicated. The combat is great. Active blocking, interrupts and staggers, headshots, timing, range differences, movement based power attack types, plus special moves based on moving/standing/sprinting... wtf more do you want?

I call it fantastic, but even if it's not to your liking I can't see calling it rubbish by any means.

Charges Twilight fans with Ka-bar -Surfin's PlunderBunny LIIIIIIIIIIINNEEEEE PIIIEEEECCCCEEE!!!!!!! -Taedrin Using relativity to irrational numbers is smart -rodyas I no longer believe we landed on the moon. -Atticus Fynch

Pr1ncess Alia
Doomheim
#37 - 2011-11-14 11:31:49 UTC
If I'm lucky it'll show up today.

I feel like the last person on earth that wasn't magically rapture d to heaven.

Then:

Good by reality for 3 weeks
Hello omgimfkingawsum
Shivus Tao
Brutor Tribe
Minmatar Republic
#38 - 2011-11-14 12:48:20 UTC
The voice acting is campy but it's really grown on me. Even though the world looks to be about the same size as Oblivion it feels far more massive just because of how they've handcrafted it. It must have taken me two hours to ride from Whiterun to Riften between getting lost on paths, fighting things, stopping for the night and mining some ore.

The best moment by far was running back to Whiterun after that one Companions quest (you know the one if you've done it). I see a poor jester in the road, and stop to help him. While I'm talking with him I see a dragon come in from the top of the screen, the music starts playing, I tab out of the conversation, draw my weapon as the dragon comes about to land and think "**** YEAH THIS IS THE BEST GAME EVER!"

Skyrim is by far the best RPG I've ever played because it makes me actually want to play a role and immerse myself in the world rather than Min/Max my character for a certain build and go the optimal route at all times. The combat goes a long way towards helping that. In Oblivion I always rolled a stealth class because I couldn't stand the combat, and going stealth I could snipe pretty much everything bypassing combat entirely. I absolutely hated the magic system as well. But Skyrim seems to do everything right. Great combat, a nice magic system, and from the limited sneaking I've done on my Nord warrior, enemies that actually hear you and investigate if you aren't dead silent.
stoicfaux
#39 - 2011-11-14 15:07:56 UTC
The Mage College quest line is really good (so far.) I'm reserving the word "epic" until I actually finish it.

Also, the damn game cost me 6.5 hours of training time. Note to self: turn on Evemon's "Run Evemon at startup" option.

Pon Farr Memorial: once every 7 years, all the carebears in high-sec must PvP or they will be temp-banned.

Midori Tsu
Evolution
Northern Coalition.
#40 - 2011-11-14 17:00:33 UTC
Oh god, i can't stop playing. Beat the main quest (first elderscrolls game for me to beat the main quest at that too), did the college, now im ******* arround with the dragon priest masks (2 more left).

I don't know when i'll log in to put a skill on my alt. :oh dear: