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Ships & Modules

 
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When will capitals be balanced?

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Author
Catherine Laartii
Doomheim
#61 - 2014-03-25 23:15:03 UTC  |  Edited by: Catherine Laartii
I think the probably really lies more with the capital-sized modules, specifically the mechanics involved with siege mode and RR. I would propose that capital module stats for reps, either local or remote, and guns get buffed significantly and have siege and triage bonuses to module effectiveness be rolled into the module proper to allow more effective fleet logistics formations.

Part of the reason subcap fleet mechanics are in a better place balance-wise is because the philosophy for fielding them and how logistics works in general at that scale IS in fact balanced very well with how cap is transferred and how formations are set up to rep. Following a similar gameplay mechanic then scaling it up would be, in my limited and humble opinion, a way to help balance capitals better. Buffing the tracking speed on fighters would be ideal as well; having them be able to hit battlecruisers and some slower cruisers would be excellent since it would expand their usefulness.

A good place to start would be with a fighter balance. Buff the tracking up a bit, but reduce the hp and mineral costs slightly. Bringing down that, plus adding t2 and faction fighters would help signficantly; making them around 5 mil a pop for t1 and current prices for t2 or higher would be ideal for expanding the market and helping the carriers themselves out a bit.

Also, a good way to balance bonuses to them would be the Thanatos getting a RR amount bonus to armor, the Nid getting RR bonus to shields to be better in line with racial rates, and each getting local active tanking bonuses. The Chimera and Archon would get transfer range bonuses for both getting cap, the chimera getting shields and the archon getting armor range. You'd have balanced gameplay options assuming the nid would get balanced more towards midslots, preferably the lows and mids flipped around.

This would follow the current subcap logi line with racial bonuses, especially in regards to caldari and amarr being generally fleet-focused in regards to logistics. I would be in favor of keeing triage if it got a big nerf to sensors so it would be used more towards healing structures and ships that survive after a fight, rather than during the fight. Upping the cap/fuel usage and nerfing scan res and sensor strength after doing a good buff to cap reps in general would be appropriate I think. You'd have the gal and min carriers be better suited towards that; giving the hel a tracking bonus might all kinds of awesome too.

Aside from carriers, dropping the damage part on siege module might be an ideal way to buff capitals after rolling the damage into the guns themselves, but to also rolling something like a tracking bonus in there would be great. It would be most ideal to be able to have them use their guns out of siege to they don't drop like flies during a large engagement since they can't receive reps while sieged.

Generally the intention would be to carry over combat mechanics that work subcap and scale them up. Only downside I could see would be big fights lasting a bit longer if everyone knows what they're doing, but that's more the fault of everyone piling into the same node than anything wrong with the capital fight mechanics themselves.
Kelgan O'Sullivan
Project.Nova
The Initiative.
#62 - 2014-03-27 07:18:08 UTC
Use the Archon as the carrier standard and buff the rest to its level.


Buff the Revs damage to the point its actually as useful as a moros/nag.


Unfuck the Formula for citadel weapons systems and make the missiles travel faster to all pheonixes to even be somewhat useful. Make citadel torps good to about 50km and cruises for the 51-150km range. Buff damage to about 14k dps with any damage type.
Gypsio III
Questionable Ethics.
Ministry of Inappropriate Footwork
#63 - 2014-03-28 10:57:20 UTC
Kelgan O'Sullivan wrote:
Buff the Revs damage to the point its actually as useful as a moros/nag.


I don't think that'll work, at least not by itself. Part of the problem is that Nag/Moros/Rev range is already quite homogeneous, so homogenising their DPS also doesn't sound great. The Rev should have a useful range advantage over the other two, but the Moros and Nag, with close-range turrets, already have plenty of range. So giving the Rev more range alone won't be enough, the Moros and Nag will have to lose optimal and/or falloff.
chris elliot
Seal Club Six
Plug N Play
#64 - 2014-03-28 16:19:04 UTC
Paikis wrote:
Nate Gordo wrote:
Gallente (Nyx, Thanatos) and Amarrian (Aeon, Archon) being the clear favorites.


In what world is the Thanatos good? The fighter damage bonus only applies to fighters, and fighters are... well there's a reason people use sentry drones instead.

The Chimera has fitting issues as well as cap issues.
The Nidhoggur has really good RR bonuses, but can't use them without excessive usage of fitting mods, or self-tanking what you aren't repping.
The Archon does everything well and doesn't have any glaring issues.


If you aren't flying an Archon, you're doing it wrong.



Thanatos is the kingjewmobile for those that know what they are doing. The archon in comparison is just 'meh' at it.
Onictus
Federal Navy Academy
Gallente Federation
#65 - 2014-03-29 22:23:26 UTC
Kelgan O'Sullivan wrote:
Use the Archon as the carrier standard and buff the rest to its level.



.



Everytime they do that the ship that "was the bar" turns into a turd.
Baneken
Arctic Light Inc.
Arctic Light
#66 - 2014-03-30 11:30:41 UTC
While they're at it they should get rid of the drone control units and merge it with the skill in question.

I mean who in their right mind fits any carrier with 5x drone control modules, let alone trains for 30days for that ?

RcTamiya Leontis
Magister Mortalis.
#67 - 2014-04-01 07:21:16 UTC
Baneken wrote:
While they're at it they should get rid of the drone control units and merge it with the skill in question.

I mean who in their right mind fits any carrier with 5x drone control modules, let alone trains for 30days for that ?




I am too lazy now, but check some 00 bear carriers who decided to end up in a light show after beeing caught in their sites :P
Malcanis
Vanishing Point.
The Initiative.
#68 - 2014-04-01 12:45:39 UTC
Schmata Bastanold wrote:
Delusions of grandeur are hardly a basis for higher priority in balancing order. And class used by less than 1% of population is most definitely not even near the top of tiercide list.


You're thinking of supercaps. Capitals are far more popular than that.

"Just remember later that I warned against any change to jump ranges or fatigue. You earned whats coming."

Grath Telkin, 11.10.2016