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[Rubicon 1.3] Remote Sensor Dampeners and the Celestis

First post First post
Author
Tarsas Phage
Sniggerdly
#61 - 2014-02-26 21:15:52 UTC
TrouserDeagle wrote:
Irya Boone wrote:
can you tell me if you plan to remove gallente from the game or what ?

after nerfing the incursus,
after nerfing the dominix , now this ? why don't you just remove gallente ships from the game ?


lol


Heh yea. Apparently this person was not around when Hybrids in general sucked and Gallente ships were so much slower than they are now.
Goldensaver
Maraque Enterprises
Just let it happen
#62 - 2014-02-26 22:06:35 UTC
Irya Boone wrote:
can you tell me if you plan to remove gallente from the game or what ?

after nerfing the incursus,
after nerfing the dominix , now this ? why don't you just remove gallente ships from the game ?

LOL.

Apparently the the Dominix and Incursus and all other Gallente ships are under performing, and soon the Celestis will as well. TIL.
aetherguy881
Grouchy Rediculous Ugly Man Pigs
#63 - 2014-02-26 22:37:29 UTC
ECM needs fixed before any other ewar is changed.
Mario Putzo
#64 - 2014-02-27 00:05:10 UTC
2013
Buff Damps
Buff Drone Use
Nerf HMLs

Despite players saying each of these was a stupid idea

2014
Nerf Drone Use
Nerf Damps
Buff HMLs?


I think ECM should also be made to jam drone bandwidth only. I jam your bandwidth, and you lose control of drones, but can still do other stuff. You must reconnect to drones before using them again.

ECM taking people completely out of a fight from 80+K Away is pretty lame mechanics. I love my Falcon, but seriously the only reason I fly it is because it is such a tear harvester.
Abyss Azizora
Viziam
Amarr Empire
#65 - 2014-02-27 00:31:31 UTC
Goldensaver wrote:
and upon activation of ECM mods, the ship should self destruct.


I could live with that change.
Dr Sraggles
The Covenant of Blood
#66 - 2014-02-27 04:29:11 UTC
CCP Fozzie wrote:
Hey everyone.
In Rubicon 1.3 we are making a few small tweaks to Damps and the Celestis cruiser, to lay the groundwork for another damp change that we have planned for a later patch.

Damps are a very powerful EWar that have the ability to create some interesting tactical situations and we feel we are getting very close to hitting the mark with their balance, but they are a little more effective at extreme ranges than we think is appropriate.

In 1.3 we'll be reducing the base optimal range of all damps by 16.66% and reducing the damp range bonus on the Celestis to 7.5% per level.

The new optimal range values for dampeners will be:
Name Old Optimal New Optimal
Remote Sensor Dampener I 30000 25000
Remote Sensor Dampener II 36000 30000
Low Frequency Sensor Suppressor I 34500 28750
Indirect Scanning Dampening Unit I 33000 27500
Kapteyn Sensor Array Inhibitor I 31500 26250
Phased Muon Sensor Disruptor I 36000 30000
'Broker' Remote Sensor Dampener I 36000 30000
'Executive' Remote Sensor Dampener I 36000 30000
Shadow Serpentis Remote Sensor Dampener 36000 30000

Thanks and let us know what you think!



What I presume to be the "other change" would be changing the guaranteed chance of a Damp hitting the target ship regardless of its signal strength or racial type?

This is what is OP about damps: They always land.

As far as the change goes obviously the FUFleets composed of Celestis were OP. However, my Arazu could please be left alone? :)

The problem with nerfs of ECM in general, however is that they really hurt the smallest gangs the most. The blobs can compensate with moar blob. Nerfing small gangs nerfs new players.
Dark Rum
The Scope
Gallente Federation
#67 - 2014-02-27 10:43:09 UTC
Xnot a happy celesits pilot.
in my little world, the celestis is certainly not a dominant force on a battlefield.
the Celestis is most effective against Blackbirds > disrupting Logi > support vs one dangerous ship.
on comms, enemy Celestis rarely get a mention. Blackbirds are mentioned often.
at best a handful of Celestis in fleet can be an annoyance to enemy logi. 'oh no, they've got a few Celestis, let's take our 15+ Logi and run!!!!' <- this does not happen.

further changes? what does that mean?
as previously mentioned, the Celestis is currently an under utilised EWAR system which may well see less use.
what can you do about Blobs? they will just blob more?
Blastcaps Madullier
Handsome Millionaire Playboys
Sedition.
#68 - 2014-02-27 12:51:21 UTC
as someone else noted else where, I hope your also going to be doing the same to jammers and blackbirds at the same time.
TBT sensor damps are fine, worst case they force people in closer or make it take longer for people to lock things, unlike jams which prevent anyone from doing anything, also how about FINALY adding a damp range bonus to arazus and lach? atm they have effective bonus but no range bonus like the celestis does atm, which I belive is one reason people dont bother to fit damps to either of these.
Harvey James
The Sengoku Legacy
#69 - 2014-02-27 13:05:05 UTC
i think the falloff needs either more clarity exactly what does it mean for e-war mods? perhaps in the description tab so we all know.

and perhaps what it should mean is that for every % of falloff you lose effectiveness of said e-war. also made clear in description tab.

T3's need to be versatile so no rigs are necessary ... they should not have OP dps and tank

ABC's should be T2, remove drone assist, separate HAM's and Torps range, -3 HS for droneboats

Nerf web strength, Make the blaster Eagle worth using

Powers Sa
#70 - 2014-02-27 14:54:38 UTC
Kat Ayclism wrote:
GOOD. Nerf them even more. Swing wildly like you do when nerfing caps.

cry about it

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Batelle
Federal Navy Academy
#71 - 2014-02-27 15:31:12 UTC  |  Edited by: Batelle
Yankunytjatjara wrote:
Fozzie, why don't you perform an effectiveness balance pass dropping effectiveness from the mods and raising it on specialized ships to keep them equal.

In this way, ewar specialized ships have the same effect, but the mods on other ships would drop a bit in effectiveness. This would help the frig warfare quite a bit - basically a nerf to the damp condor and other similar monstrosities without affecting specialized damp ships.


Because that would take us full circle to the situation that caused the great script nerf in the first place. Damps being so powerful that everyone used them on everything. Then they got castrated by scripts. It was YEARS before the damp bonus on damp-bonused hulls was increased to compensate. Damps were literally **** for years. Gallente recons became primarily flown as shield tanks just because you had no need for damps.

"**CCP is changing policy, and has asked that we discontinue the bonus credit program after November 7th. So until then, enjoy a super-bonus of 1B Blink Credit for each 60-day GTC you buy!"**

Never forget.

Cardano Firesnake
Fire Bullet Inc
#72 - 2014-02-27 15:55:16 UTC
Hope the new Ewar will affect drones and missiles...
And as usual REVAMP ECM!!! :-)

Posted - 2010.07.01 11:24:00 - [4] Erase learning skills, remap all SP. That's all.

Catherine Laartii
Doomheim
#73 - 2014-02-27 17:02:20 UTC  |  Edited by: Catherine Laartii
I think in addition to adding equivilant sig distortion amps, they should do the following to fix each racial ewar class.
ECM should get rid of racial jammers and add racial scripts that can be loaded. unscripted functions exactly in the same way multispec currently does.

Sensor damps would have AOE lock speed unscripted, and damp range scripted. This would open up some very interesting game mechanics for fleet warfare, as say in FW an incoming fleet to a plex coming into a fleet with damps would be at a severe disadvantage if they didn't have damps of their own.

Tracking disruption is in a very nice place where it currently is, although I would like to see base unscripted changed to tracking speed, and a new script for disrupting missile flight paths; effect would be the missile arcing or looking in such a way that it would reduce its effective range before attempting to hit the ship.

And finally I have a very interesting proposition for target painters; split them over to caldari's second ewar bonus on t2 ewar boats, like the kitsune and falcon, and add a whole new type of ewar called Remote and Local Signature damping. Concord already has a module like this called an Active Stealth field that reduces the parent ship's sig radius; having this and a remote version would be a VERY interesting thing to add on minmatar ships; sort of the opposite of a target painter.
It's more in line with matari lore, and would be more conducive to their tactics of speed tanking. Last note would be their t1 ewar boats; vigil and bellicose respectively, would swap over to having a web range bonus, to again aid in speed tanking and to be in line with the lore.
Harvey James
The Sengoku Legacy
#74 - 2014-02-27 17:18:07 UTC
web range on T1 ships would be too powerful for very little effort .. but it does make sense for caldari too have TP's as a secondary e-war .. just not sure anyone would use it though.... a sig reducing e-war would be intriguing..

T3's need to be versatile so no rigs are necessary ... they should not have OP dps and tank

ABC's should be T2, remove drone assist, separate HAM's and Torps range, -3 HS for droneboats

Nerf web strength, Make the blaster Eagle worth using

Rowells
Blackwater USA Inc.
Pandemic Horde
#75 - 2014-02-27 17:26:24 UTC
Mario Putzo wrote:
2013
Buff Damps
Buff Drone Use
Nerf HMLs

Despite players saying each of these was a stupid idea

2014
Nerf Drone Use
Nerf Damps
Buff HMLs?


I think ECM should also be made to jam drone bandwidth only. I jam your bandwidth, and you lose control of drones, but can still do other stuff. You must reconnect to drones before using them again.

ECM taking people completely out of a fight from 80+K Away is pretty lame mechanics. I love my Falcon, but seriously the only reason I fly it is because it is such a tear harvester.

I think thats the point of these. The buffs last year gave them a little extra power, but CCP is realizing that EWAR from extreme ranges is the real problem. Not the tool itself as much.
Catherine Laartii
Doomheim
#76 - 2014-02-27 17:26:41 UTC  |  Edited by: Catherine Laartii
Harvey James wrote:
web range on T1 ships would be too powerful for very little effort .. but it does make sense for caldari too have TP's as a secondary e-war .. just not sure anyone would use it though.... a sig reducing e-war would be intriguing..


Perhaps the t1 minmatar could get bonuses to remote sig damping? Remote sig damping would be able to assist tackle frigates and speed tankers on field a bit so they're harder to hit; it would be completely in line with minmatar lore for tech and combat tactics. Local sig damping could help frigates that focus on speed but don't get mwd reduction bonuses could focus a little more on speed tanking. Maybe make it a highslot module? That would help out attack frigs like the condor, atron etc and assault frigates, since they all tend to get a 4th or 5th utility high.
Torijace
The Upside Down
#77 - 2014-02-27 17:38:11 UTC
I haven't experienced much null fighting with damps so i can't comment on that part of the experience. Damps are counter-able at whatever range they damp. Bombers, cloaky warpins for fleet, assisted sentry fire, fof missiles, drones. However what I see that concerns me more growing trend of CCP stepping in to counter fleets that are effective instead of relying on opposition to counter it. This more trend more than anything else I think is what needs to be nerfed.
Kaerakh
Obscure Joke Implied
#78 - 2014-02-27 17:41:51 UTC
Goldensaver wrote:
Kaerakh wrote:
Nerfing an already under used ewar system makes me more likely to continue to under use an already under used system.

Arguably one of the best EWar systems.
Buggers up Logi more effectively and with more consistency than ECM.
Actually has a real fleet comp based around it (**** You Fleet).
Is an underused EWar system.

Wat?


I've only ever seen it in used once in PVP. I've been around for a long time. I'd consider it under used. Blink
Catherine Laartii
Doomheim
#79 - 2014-02-27 17:46:56 UTC
Kaerakh wrote:
Goldensaver wrote:
Kaerakh wrote:
Nerfing an already under used ewar system makes me more likely to continue to under use an already under used system.

Arguably one of the best EWar systems.
Buggers up Logi more effectively and with more consistency than ECM.
Actually has a real fleet comp based around it (**** You Fleet).
Is an underused EWar system.

Wat?


I've only ever seen it in used once in PVP. I've been around for a long time. I'd consider it under used. Blink


It's used EXTREMELY often in factional warfare with gal mil vs cal mil. it's an integral part of midsize to larger cruiser gangs.
Sabriz Adoudel
Move along there is nothing here
#80 - 2014-02-27 22:25:24 UTC
seth Hendar wrote:
KiithSoban wrote:
*sigh* ok. Just buff the arazu's armor tank and give it a similar optimal bonus too plz

a bit of cap regen would be better imao, or a reduction in damps consumption.

they are cap hungry.....

and while we are at it, please take a look at T2 remote damps, who will ever use them?

i mean:


Phased Muon Sensor Disruptor I
meta: 4
base scan res & range reduction: -15.3%
optimal: 36 km
fallof: 60 km
cap consumption: 24 Energy
cpu: 28 tf


Remote Sensor Dampener II
meta: 5
base scan res & range reduction: -15.3%
optimal: 36 km
fallof: 60 km
cap consumption: 36 Energy
cpu: 42 tf

i'd say apply the proposed -16.66% on all of them but the T2, this way you create a real interest in T2 (or maybe reduce a tad the T2, but give him superior strenght than the meta 4 one)


Strengthening the dampening on RSDs is not a good idea due to the escalating returns you will see when they are used in multiples.

I'm all for T2 damps getting a longer range, however, than meta 4 ones.

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