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[Rubicon 1.3] T1 Frigate and Cruiser Balance Pass

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Author
Goldensaver
Maraque Enterprises
Just let it happen
#81 - 2014-02-26 16:22:18 UTC
Petrus Blackshell wrote:
Goldensaver wrote:
Petrus Blackshell wrote:

I believe the Rifter is entitled to being the best ship in Eve.

Oh you Rifterlings :)

I don't believe is a USB hub shaped like an Atron, Merlin, Dramiel, or any other frigate other than the Rifter, is there? It's patently obvious that even CCP endorses the Rifter as the best frigate.

True, but if they do I expect my USB hub to get patched. I refuse to use an underpowered USB hub.
Dinsdale Pirannha
Pirannha Corp
#82 - 2014-02-26 16:22:39 UTC
Goldensaver wrote:
Petrus Blackshell wrote:

I strongly disagree. A properly flown Vexor with a flight of 2 heavies, 2 mediums and 1 light is very, very viable in my experience. It's niche and it's hard to get in to actually apply your damage, but that's where the fun comes in. The 75 mbit/s bandwidth is there for a reason, and the reason is not to use 3 heavies (perhaps to use 3 sentries though).

I agree yet disagree. I would agree if just getting into range allowed you to properly apply damage, but heavies have trash application on a good amount of targets. You pretty much have to run a dual web and scram fit to properly apply with the heavies, but if you do you actually get a pretty sweet gankboat what with the blasters and drones.

Though the 15% per level with mediums also sounds pretty damn fine, giving good application, good damage, and a more reliable drone system, though perhaps too strong against frigs.

Dinsdale Pirannha wrote:
Jaro Essa wrote:
CCP Fozzie wrote:

VEXOR:
-10 m/s velocity
+0.03 inertia
-210000 mass

This seems like a bit of a double whammy, a very slight nerf to gank-focused blaster fits coupled with a slight nerf to 1600mm plate fits. Very small nerfs, but still. Is the intention to increase the differentiation between the Vexor and the Thorax?


It indeed looks like a nerf.
The Vexor is a brawler boat. It has to to close on its target before releasing drones (Ogre's fly slower than the ship does). To lower its speed is just bad idea. Though with the drop in mass, I am curious what the MwD speed looks like.

From what I understand, they're mostly trying to keep MWD speeds the same, but reducing the plated speed to penalize buffer tanking and encourage Gallente style active tanking.


See, I just don't understand the logic there, if what you say CCP is trying to achieve with the Gallente boats is accurate. There are 5 low slots on a Vexor. If you are a brawler, you have to be buffer tanking in my opinion with the slot layout and cap. So penalizing the speed of a plated ship that has to get close to be effective makes no sense. Guess the idea is to just put a 3 slot shield tank on the thing, have someone else apply tackle, and hope for the best.
Petrus Blackshell
Rifterlings
#83 - 2014-02-26 16:24:28 UTC
Omnathious Deninard wrote:
No the bandwidth mechanic was introduced to limit the size of drones you could field while allowing large drone bays still. Large drone bays is what allows for versatility in the field.

So there should be no other bandwidth amounts than 25, 50, and 125 for dedicated drone ships? Don't you find that... boring?

Why does the Algos have 35 bandwidth? Hint: it's the same reason the Vexor has 75, and the Myrmidon has 100.

Alternatively, why would anyone fly an Algos, Vexor, or Myrmidon instead of a Dragoon, Arbitrator, or Prophecy if they could field the exact same drones? The Amarr drone ships have lots of goodies (ewar or giant tank) compared to the Gallente ones. The only conclusion is that mix-and-match drone flights are an intended mechanic by CCP to give an edge to ships with odd drone bays.

Accidentally The Whole Frigate - For-newbies blog (currently on pause)

Dersen Lowery
The Scope
#84 - 2014-02-26 16:25:37 UTC
Speedkermit Damo wrote:
However, the Punisher really does need more help. To be honest, all ships need a mimimum of three mid-slots.


Or, someone at CCP needs to sit down and take a good hard look at the decisions behind the need for nearly every PVP ship to fit full tackle.

That's a far more difficult approach, but it could pay off richly in terms of providing more diverse ship fitting options, especially for Amarr ships.

Proud founder and member of the Belligerent Desirables.

I voted in CSM X!

Omnathious Deninard
University of Caille
Gallente Federation
#85 - 2014-02-26 16:29:16 UTC
Petrus Blackshell wrote:
Omnathious Deninard wrote:
No the bandwidth mechanic was introduced to limit the size of drones you could field while allowing large drone bays still. Large drone bays is what allows for versatility in the field.

So there should be no other bandwidth amounts than 25, 50, and 125 for dedicated drone ships? Don't you find that... boring?

Why does the Algos have 35 bandwidth? Hint: it's the same reason the Vexor has 75, and the Myrmidon has 100.

Alternatively, why would anyone fly an Algos, Vexor, or Myrmidon instead of a Dragoon, Arbitrator, or Prophecy if they could field the exact same drones? The Amarr drone ships have lots of goodies (ewar or giant tank) compared to the Gallente ones. The only conclusion is that mix-and-match drone flights are an intended mechanic by CCP to give an edge to ships with odd drone bays.

Don't find it boring at all. The Algos has 35 bandwidth same reason as the Vexor and Myrmidon mostly because they wanted to separate Gallente drone ships from Amarr drone ships and they didn't want to deviate form the 10% drone damage and HP per level.

Why would any one want to fly a Brutix over a Thorax, they use both use hybrid turrets.

If you don't follow the rules, neither will I.

TrouserDeagle
Beyond Divinity Inc
Shadow Cartel
#86 - 2014-02-26 16:29:27 UTC
Petrus Blackshell wrote:
Omnathious Deninard wrote:
No the bandwidth mechanic was introduced to limit the size of drones you could field while allowing large drone bays still. Large drone bays is what allows for versatility in the field.

So there should be no other bandwidth amounts than 25, 50, and 125 for dedicated drone ships? Don't you find that... boring?

Why does the Algos have 35 bandwidth? Hint: it's the same reason the Vexor has 75, and the Myrmidon has 100.

Alternatively, why would anyone fly an Algos, Vexor, or Myrmidon instead of a Dragoon, Arbitrator, or Prophecy if they could field the exact same drones? The Amarr drone ships have lots of goodies (ewar or giant tank) compared to the Gallente ones. The only conclusion is that mix-and-match drone flights are an intended mechanic by CCP to give an edge to ships with odd drone bays.


kind of repeating previous posts, but if you actually use mediums in an algos you're going to get rekt because they're awful. you're also wasting tonnes of bay on a ship that already has none. the algos in particular I find funny, because destroyers all have tracking bonuses, and this one lets you fit the drone equivalent of a medium weapon, i.e. no tracking at all.

it is an intended mechanic, but it's really very bad, and they should get rid of it because it's stupid.
Rovinia
Exotic Dancers Union
#87 - 2014-02-26 16:30:02 UTC
Nice to see that you keep looking at the ships that allready have get through tiericide. Hope assaultships will get a second look too.

CCP Fozzie wrote:

CARACAL:
+0.01 inertia


Special thanks for that one, made me smile Lol
Petrus Blackshell
Rifterlings
#88 - 2014-02-26 16:30:46 UTC
Goldensaver wrote:
True, but if they do I expect my USB hub to get patched. I refuse to use an underpowered USB hub.


No worries there, USB power is very balanced.

Dersen Lowery wrote:
Speedkermit Damo wrote:
However, the Punisher really does need more help. To be honest, all ships need a mimimum of three mid-slots.


Or, someone at CCP needs to sit down and take a good hard look at the decisions behind the need for nearly every PVP ship to fit full tackle.

That's a far more difficult approach, but it could pay off richly in terms of providing more diverse ship fitting options, especially for Amarr ships.

Or, someone in the playerbase needs to sit down and take a good hard look at the decisions behind assuming every ship requires tackle and should be able to work well alone.

Ships are allowed to not have good solo-ing as an intended role, and thus suck at solo, but instead shine in fleets.

Accidentally The Whole Frigate - For-newbies blog (currently on pause)

Goldensaver
Maraque Enterprises
Just let it happen
#89 - 2014-02-26 16:32:03 UTC
Dinsdale Pirannha wrote:


See, I just don't understand the logic there, if what you say CCP is trying to achieve with the Gallente boats is accurate. There are 5 low slots on a Vexor. If you are a brawler, you have to be buffer tanking in my opinion with the slot layout and cap. So penalizing the speed of a plated ship that has to get close to be effective makes no sense. Guess the idea is to just put a 3 slot shield tank on the thing, have someone else apply tackle, and hope for the best.

Then why do I see dual rep, cap injected Vexors, and why do I see them wreck things, even when brawling? Even a cap injected dual rep fit can fit tackle and a Prop mod. The damage won't be exceptional, but it'll still be high while also allowing a powerful sustained tank against up to a small group of foes.

I'd say Vexors are the most commonly flown Combat Cruiser, and because of this I'd say it's a little stronger than other Combat Cruisers. I'm not really against a small nerf of it, so long as it's within reason. I'm not against changing it to more use mediums than heavies, but I am not against a small nerf either.

Though I'd say the Attack Cruisers might need a bit of a balancing pass, what with the Caracal and Thorax being so prominent while the Stabber and Omen seem to fall behind in use.
TrouserDeagle
Beyond Divinity Inc
Shadow Cartel
#90 - 2014-02-26 16:33:48 UTC
Goldensaver wrote:
Dinsdale Pirannha wrote:


See, I just don't understand the logic there, if what you say CCP is trying to achieve with the Gallente boats is accurate. There are 5 low slots on a Vexor. If you are a brawler, you have to be buffer tanking in my opinion with the slot layout and cap. So penalizing the speed of a plated ship that has to get close to be effective makes no sense. Guess the idea is to just put a 3 slot shield tank on the thing, have someone else apply tackle, and hope for the best.

Then why do I see dual rep, cap injected Vexors, and why do I see them wreck things, even when brawling? Even a cap injected dual rep fit can fit tackle and a Prop mod. The damage won't be exceptional, but it'll still be high while also allowing a powerful sustained tank against up to a small group of foes.

I'd say Vexors are the most commonly flown Combat Cruiser, and because of this I'd say it's a little stronger than other Combat Cruisers. I'm not really against a small nerf of it, so long as it's within reason. I'm not against changing it to more use mediums than heavies, but I am not against a small nerf either.

Though I'd say the Attack Cruisers might need a bit of a balancing pass, what with the Caracal and Thorax being so prominent while the Stabber and Omen seem to fall behind in use.


you're making the CCP mistake here of going by what people use and what people don't use.
Petrus Blackshell
Rifterlings
#91 - 2014-02-26 16:36:05 UTC
TrouserDeagle wrote:

kind of repeating previous posts, but if you actually use mediums in an algos you're going to get rekt because they're awful. you're also wasting tonnes of bay on a ship that already has none. the algos in particular I find funny, because destroyers all have tracking bonuses, and this one lets you fit the drone equivalent of a medium weapon, i.e. no tracking at all.


it is an intended mechanic, but it's really very bad, and they should get rid of it because it's stupid.[/quote]
Then they should also get rid of oversized afterburners, rapid launchers, bombers, and ABCs, just to make sure every ship class is pigeonholed in its little corner of "stuff that is not stupid". Or maybe they should remove the CPU/powergrid mechanic, because apparently making tradeoffs to fit bigger things is "stupid".

Sorry, the "but it can't apply damage" argument against using mediums on an Algos or heavies on a Vexor just won't fly with me because I have repeatedly seen the exact opposite. Managed right, both those ships can apply scary amounts of damage with oversized drones, at the trade-off of having less versatility in smaller drones.

Accidentally The Whole Frigate - For-newbies blog (currently on pause)

Goldensaver
Maraque Enterprises
Just let it happen
#92 - 2014-02-26 16:36:23 UTC
Petrus Blackshell wrote:
Goldensaver wrote:
True, but if they do I expect my USB hub to get patched. I refuse to use an underpowered USB hub.


No worries there, USB power is very balanced.

But what if I want +10 to USB velocity?
Petrus Blackshell wrote:
Omnathious Deninard wrote:
No the bandwidth mechanic was introduced to limit the size of drones you could field while allowing large drone bays still. Large drone bays is what allows for versatility in the field.

So there should be no other bandwidth amounts than 25, 50, and 125 for dedicated drone ships? Don't you find that... boring?

Why does the Algos have 35 bandwidth? Hint: it's the same reason the Vexor has 75, and the Myrmidon has 100.

Alternatively, why would anyone fly an Algos, Vexor, or Myrmidon instead of a Dragoon, Arbitrator, or Prophecy if they could field the exact same drones? The Amarr drone ships have lots of goodies (ewar or giant tank) compared to the Gallente ones. The only conclusion is that mix-and-match drone flights are an intended mechanic by CCP to give an edge to ships with odd drone bays.

The same edge could be given by a slightly higher damage bonus, but a smaller bay allowing the Amarrians to have more different flights of drones, with the Gallente having an outright gank advantage.
Petrus Blackshell
Rifterlings
#93 - 2014-02-26 16:38:30 UTC
Goldensaver wrote:

The same edge could be given by a slightly higher damage bonus, but a smaller bay allowing the Amarrians to have more different flights of drones, with the Gallente having an outright gank advantage.

Isn't that what they're experimenting with with the Worm? It's an interesting idea. I think the current system is OK, but if it were changed to more ships resembling what the Worm is doing I would be fine with it.

Accidentally The Whole Frigate - For-newbies blog (currently on pause)

Lady Ayeipsia
BlueWaffe
#94 - 2014-02-26 16:42:25 UTC
Given the breacher has a shield boost bonus and you ate increasing RoF, could we get say a 5 m^3 increase in cargo so there is room for the extra missiles/rockets among the cap boosters for the ancillary shield booster?
TrouserDeagle
Beyond Divinity Inc
Shadow Cartel
#95 - 2014-02-26 16:43:02 UTC
Petrus Blackshell wrote:

Sorry, the "but it can't apply damage" argument against using mediums on an Algos or heavies on a Vexor just won't fly with me because I have repeatedly seen the exact opposite. Managed right, both those ships can apply scary amounts of damage with oversized drones, at the trade-off of having less versatility in smaller drones.


you messed up the quote :o

last time I used medium drones on my algos, the target just sat dead still, the mediums fly circles around it and missed for the entire fight. skirmish links may have been involved.

if the algos needs more drone damage than 10% per level on 5 lights, then they should bump up the bonus a little. destroyers, to me, are really intended to kill frigs fast in gangs. ignoring the fact that destroyers die instantly in gangs because they're cruisers with frig tanks for a minute, they can do this fairly well with long range guns and range/tracking bonuses. the algos throws this all away when you fit medium drones, and I really don't see the point in it at all, except that it's 'more interesting'.
Goldensaver
Maraque Enterprises
Just let it happen
#96 - 2014-02-26 16:46:06 UTC  |  Edited by: Goldensaver
Petrus Blackshell wrote:
Goldensaver wrote:

The same edge could be given by a slightly higher damage bonus, but a smaller bay allowing the Amarrians to have more different flights of drones, with the Gallente having an outright gank advantage.

Isn't that what they're experimenting with with the Worm? It's an interesting idea. I think the current system is OK, but if it were changed to more ships resembling what the Worm is doing I would be fine with it.

Very much so, and I quite like the idea with the Worm able to field 2 different flights with a spare for one of them. It actually looks quite strong to me, with the closest comparable ship (if you ask me) being the Ishkur which doesn't even get a damage bonus to its 5 drones and its (edit: 3.75 effective) guns (edit: with a range bonus) being compared to the Worm's 8 effective drones (which are a pain in the ass to kill at that) and 3 effective launchers as long as you use Kin/Therm (one of which is the most commonly used damage types, so I'm pretty okay with that).

Edit: the Ishkur also has a 50m3 drone bay giving it only 2 full flights with no spares. Though it is substantially more effective at using other types of drones (EWar, repair, etc.)

I'm definitely going to be picking up some Worms to play with.

Petrus Blackshell wrote:
TrouserDeagle wrote:

kind of repeating previous posts, but if you actually use mediums in an algos you're going to get rekt because they're awful. you're also wasting tonnes of bay on a ship that already has none. the algos in particular I find funny, because destroyers all have tracking bonuses, and this one lets you fit the drone equivalent of a medium weapon, i.e. no tracking at all.

it is an intended mechanic, but it's really very bad, and they should get rid of it because it's stupid.

Then they should also get rid of oversized afterburners, rapid launchers, bombers, and ABCs, just to make sure every ship class is pigeonholed in its little corner of "stuff that is not stupid". Or maybe they should remove the CPU/powergrid mechanic, because apparently making tradeoffs to fit bigger things is "stupid".

Sorry, the "but it can't apply damage" argument against using mediums on an Algos or heavies on a Vexor just won't fly with me because I have repeatedly seen the exact opposite. Managed right, both those ships can apply scary amounts of damage with oversized drones, at the trade-off of having less versatility in smaller drones.

Good thing to note, Mediums have a signature resolution of 40 technically putting them in the small weapons system class, though it's somewhat odd as they have pretty low application, but rather high damage for a small weapon system

TrouserDeagle wrote:

you're making the CCP mistake here of going by what people use and what people don't use.

So the popularity of a ship has nothing to do with its effectiveness, absolutely nothing at all. Alright, sounds legit. People don't fly ships because they're strong or have a higher chance of surviving/winning fights, they fly them because they don't mind losing their investment every time they get into a fight.

I mean, I have go-to ships for fun, but I also have go-to ships for when I need to win a fight, and those also happen to be fun to fly too, so there is some overlap that causes me to fly the good ships more than the "fun" ships.

I'm sorry, but there is something to be said for usage statistics. Don't use them as the be all and end all, but definitely use them to see where problems may exist.


Edited for some odd wording.
Speedkermit Damo
Republic University
Minmatar Republic
#97 - 2014-02-26 16:46:11 UTC
Petrus Blackshell wrote:
Goldensaver wrote:
True, but if they do I expect my USB hub to get patched. I refuse to use an underpowered USB hub.


No worries there, USB power is very balanced.

Dersen Lowery wrote:
Speedkermit Damo wrote:
However, the Punisher really does need more help. To be honest, all ships need a mimimum of three mid-slots.


Or, someone at CCP needs to sit down and take a good hard look at the decisions behind the need for nearly every PVP ship to fit full tackle.

That's a far more difficult approach, but it could pay off richly in terms of providing more diverse ship fitting options, especially for Amarr ships.

Or, someone in the playerbase needs to sit down and take a good hard look at the decisions behind assuming every ship requires tackle and should be able to work well alone.

Ships are allowed to not have good solo-ing as an intended role, and thus suck at solo, but instead shine in fleets.


With the exception of the Stay Frosty FFA last month, I honestly can't remember the last time I saw a Punisher in space, whether solo or in a fleet.

Protect me from knowing what I don't need to know. Protect me from even knowing that there are things to know that I don't know. Protect me from knowing that I decided not to know about the things that I decided not to know about. Amen.

TrouserDeagle
Beyond Divinity Inc
Shadow Cartel
#98 - 2014-02-26 16:51:00 UTC
Goldensaver wrote:

TrouserDeagle wrote:

you're making the CCP mistake here of going by what people use and what people don't use.

So the popularity of a ship has nothing to do with its effectiveness, absolutely nothing at all. Alright, sounds legit. People don't fly ships because they're strong or have a higher chance of surviving/winning fights, they fly them because they don't mind losing their investment every time they get into a fight.

I mean, I have go-to ships for fun, but I also have go-to ships for when I need to win a fight, and those also happen to be fun to fly too, so there is some overlap that causes me to fly the good ships more than the "fun" ships.

I'm sorry, but there is something to be said for usage statistics. Don't use them as the be all and end all, but definitely use them to see where problems may exist.


you can use popularity as an indication that something might be up. popular doesn't mean overpowered, and unpopular doesn't mean underpowered. there is, yes, something to be said, but that's all.
Goldensaver
Maraque Enterprises
Just let it happen
#99 - 2014-02-26 16:54:42 UTC
TrouserDeagle wrote:
Goldensaver wrote:

TrouserDeagle wrote:

you're making the CCP mistake here of going by what people use and what people don't use.

So the popularity of a ship has nothing to do with its effectiveness, absolutely nothing at all. Alright, sounds legit. People don't fly ships because they're strong or have a higher chance of surviving/winning fights, they fly them because they don't mind losing their investment every time they get into a fight.

I mean, I have go-to ships for fun, but I also have go-to ships for when I need to win a fight, and those also happen to be fun to fly too, so there is some overlap that causes me to fly the good ships more than the "fun" ships.

I'm sorry, but there is something to be said for usage statistics. Don't use them as the be all and end all, but definitely use them to see where problems may exist.


you can use popularity as an indication that something might be up. popular doesn't mean overpowered, and unpopular doesn't mean underpowered. there is, yes, something to be said, but that's all.

Alright, as long as we can agree there I'm fine with this.
Petrus Blackshell
Rifterlings
#100 - 2014-02-26 16:58:06 UTC
TrouserDeagle wrote:
Petrus Blackshell wrote:

Sorry, the "but it can't apply damage" argument against using mediums on an Algos or heavies on a Vexor just won't fly with me because I have repeatedly seen the exact opposite. Managed right, both those ships can apply scary amounts of damage with oversized drones, at the trade-off of having less versatility in smaller drones.


you messed up the quote :o

I did. Sad

TrouserDeagle wrote:
last time I used medium drones on my algos, the target just sat dead still, the mediums fly circles around it and missed for the entire fight. skirmish links may have been involved.


Well that's your problem right there P. That, or you were trying to shoot a frigate, which mediums just suck at. In all seriousness though...

TrouserDeagle wrote:
destroyers, to me, are really intended to kill frigs fast in gangs. ignoring the fact that destroyers die instantly in gangs because they're cruisers with frig tanks for a minute, they can do this fairly well with long range guns and range/tracking bonuses. the algos throws this all away when you fit medium drones, and I really don't see the point in it at all, except that it's 'more interesting'.

With a mixture of caution and reckless abandon, I have used destroyers very successfully against cruisers in the past. That is actually what I have in mind when I am saying they don't have trouble applying damage. If I fly Algos/Vexor, I consider the trade-off between being able to adapt damage against the size of the targets I'm shooting versus my sustainability if I lose the drones appropriate to that target:


  • For the Algos it means either carrying a 2/3 set of mediums/lights to hit big targets and a set of 5 lights to hit frigates, OR carrying 2.4 sets of light drones so I can fry all frigates. The former gives me more damage potential if I run into bigger stuff, while the latter gives me more long-term confidence that I won't be turned useless if my drones pop.
  • For the Vexor, it's either 2/2/1 H/M/L + 5 M, OR 2/2/1 H/M/L + 10 L, OR 10 M, 10 L, 5 EC-300. The same concept applies.


I think the disconnect here is that I am brave/stupid and will charge at cruisers with destroyers. I usually only do that when I can distract the cruisers with something else first, though, like a gangmate in a tanky cruiser.

Lady Ayeipsia wrote:
Given the breacher has a shield boost bonus and you ate increasing RoF, could we get say a 5 m^3 increase in cargo so there is room for the extra missiles/rockets among the cap boosters for the ancillary shield booster?

Wat. You can already carry 116 Navy Cap Booster 50s in a Breacher. That's 12 MASB reloads. Why the heck would you even carry that many in the first place, let alone needing more?

Accidentally The Whole Frigate - For-newbies blog (currently on pause)