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200 million skill points?

Author
fudface
ACME-INC
#1 - 2014-02-25 14:29:29 UTC
i have been thinking about this for a while and decided to see what you think

Open Jove space but make it a one way trip(again).

the ultimate clone jump into the true unknown where you go from being the cream of the **** to the **** of the cream.

you have to have 150-200 million skill points or more to learn the skill for jumping into Jove space.

because Jove space is uncharted and unknown with totally unknown inhabitants and tech there cant be any speculation on the rewards, infrastructure, or how hostile the Jove universe will be.

you will be literally jumping into the void, and then living there. perhaps you can find a way to return to empire space perhaps not.

my 2 isk worth

Seliah
Red Cloud Vigil
#2 - 2014-02-25 14:33:47 UTC
If Jove space was to be opened, I'd definitely love it if it was something completely unknown, potentially dangerous, etc.

Not sure about the 150mil+ SP requirement to be able to get there though. There are no artificial SP barriers in EVE (except those made by players for corp recruitment ofc), and I wouldn't want any. Also, it makes me think of the Elves retreating to wherever the **** they go when they get old in Lord of the Rings, but that's not really relevant, is it ?
Lephia DeGrande
Luxembourg Space Union
#3 - 2014-02-25 14:39:36 UTC
Prestige Mode, Start all over if you finish all the skills. XD
fudface
ACME-INC
#4 - 2014-02-25 14:40:34 UTC
Seliah wrote:
If Jove space was to be opened, I'd definitely love it if it was something completely unknown, potentially dangerous, etc.

Not sure about the 150mil+ SP requirement to be able to get there though. There are no artificial SP barriers in EVE (except those made by players for corp recruitment ofc), and I wouldn't want any. Also, it makes me think of the Elves retreating to wherever the **** they go when they get old in Lord of the Rings, but that's not really relevant, is it ?



the high SP barrier would mean that account users would have to decide if they want to sit in a titan or move on. take the next step into the unknown.

my 2 isk worth

Uriel Paradisi Anteovnuecci
Itsukame-Zainou Hyperspatial Inquiries Ltd.
Arataka Research Consortium
#5 - 2014-02-25 14:40:58 UTC
Honestly, even thought I'd give anything to fly in Jove space and fly their ships (see my bio), the most attractive thing is the mystery it evokes, having an entire area of the game world we CANNOT REACH.

I joined EVE because I loved the lore, especially the Jovians- I read Templar one and all of the chronicles and short stories involving the Jovians. I think there could be a lot CCP could do to bring the Jovians back into the spotlight in the future without bringing us to Jove space:

- Genolution is a Jovian corp- they have stations all over empire space- they could make use of that.
- Jove ships are really unique in a few of their own ways- they could be released through Geno solely for a huge fee, along with the skills necessary to fly them.
- All Jove corps already have agents, you just can't see them regularly: they could start introducing them for accessible corps in empire space if they wanted to.

More thoughts-

-With the Player-Made Stargates and new space planned, I don't think it would be unreasonable for the Jovians to have already reached some of these areas- there could be access to Jove corps and LP/ships/standings in some places here without the need to open Jove space.

There's a lot they could do with Jovians Big smile
Seliah
Red Cloud Vigil
#6 - 2014-02-25 14:43:10 UTC
fudface wrote:

the high SP barrier would mean that account users would have to decide if they want to sit in a titan or move on. take the next step into the unknown.


Just no. having a lot of SP doesn't mean "be in a titan or nothing". I'm at something like 145mil+ and still having fun in frigates.

Taking a step into the unknown shouldn't have anything to do with SP. It might require having a lot of SP to be able to do anything there, but that's another story.
Corraidhin Farsaidh
Federal Navy Academy
Gallente Federation
#7 - 2014-02-25 14:53:09 UTC
Maybe it would be better for a corp like geneolution to start offering missions that take players into the unknown. These should be randomized in some way so that eve-survival and such can't give prescribed solutions. They should be dangerous too as you have no stations to dock and repair at. A player would need to be prepared and skilled to run the missions or have a good fleet;

These could be exploration missions where players are thrown through an exploration gate into new areas and can only get back by scanning a route through WH's. The player/fleet would have a target to attain that would probably require pacifying areas, exploring others, hacking cans to gather location details to warp to etc etc...these should be hard sites requiring investment in time and materials, like an unsupported Epic Arc capsuleer incursion into unknown territory. The only way to stay safe whilst you overnight is to fit cloak and afk whilst cloaked or log out whilst cloaked.
Daichi Yamato
Jabbersnarks and Wonderglass
#8 - 2014-02-25 16:34:50 UTC
A) the first guy gets there, says its great and hes got lots of cool stuff...but he cannot get to market and has to wait for someone else to come in so he can make money. but because the new guys in jove space can get as much great stuff as him, his new cool items are near worthless.

B) first guy gets there, gets cool items. brings them back to the mainland and sells them for mad isks. everyone learns how great jove space is and it becomes the end game. Incentivised to train as fast as possible everyone puts +5 implants into their clones and sits in station so they never risk their precious SP. the game becomes about SP/hour at almost any cost making for awful gameplay.

C) The first guy gets there, there is no more to do or earn than in the rest of space and he is cut off from the greater community. he gets bored and quits

D) The first guy gets there, there is no more to do or earn than the rest of space. it becomes just another null sec area. awesome...

OP, dnt look for an end game in eve. titans are not the endgame, nullsec is not the endgame, total SP is not the end game, mad isk is not the end game.

EVE FAQ "7.2 CAN I AVOID PVP COMPLETELY? No; there are no systems or locations in New Eden where PvP may be completely avoided"

Daichi Yamato's version of structure based decs

Sumerias
Republic Military School
Minmatar Republic
#9 - 2014-02-25 17:19:30 UTC
fudface wrote:
i have been thinking about this for a while and decided to see what you think

Open Jove space but make it a one way trip(again).

the ultimate clone jump into the true unknown where you go from being the cream of the **** to the **** of the cream.

you have to have 150-200 million skill points or more to learn the skill for jumping into Jove space.

because Jove space is uncharted and unknown with totally unknown inhabitants and tech there cant be any speculation on the rewards, infrastructure, or how hostile the Jove universe will be.

you will be literally jumping into the void, and then living there. perhaps you can find a way to return to empire space perhaps not.



Reflects same mindsets of the approx 200K applicants astronauts for year 2024 mission departure to Mars. appealing for people, some, especially when not liking swimming and creative with red sands a lot i think maybe jovi is same skillpoint needed 150k?
Nariya Kentaya
Ministry of War
Amarr Empire
#10 - 2014-02-25 17:23:37 UTC
Daichi Yamato wrote:
A) the first guy gets there, says its great and hes got lots of cool stuff...but he cannot get to market and has to wait for someone else to come in so he can make money. but because the new guys in jove space can get as much great stuff as him, his new cool items are near worthless.

B) first guy gets there, gets cool items. brings them back to the mainland and sells them for mad isks. everyone learns how great jove space is and it becomes the end game. Incentivised to train as fast as possible everyone puts +5 implants into their clones and sits in station so they never risk their precious SP. the game becomes about SP/hour at almost any cost making for awful gameplay.

C) The first guy gets there, there is no more to do or earn than in the rest of space and he is cut off from the greater community. he gets bored and quits

D) The first guy gets there, there is no more to do or earn than the rest of space. it becomes just another null sec area. awesome...

OP, dnt look for an end game in eve. titans are not the endgame, nullsec is not the endgame, total SP is not the end game, mad isk is not the end game.

TECHNICALLY, making mad isk is the endgame, as the one thing that allows you to accomplish your goals more than community or SP is raw isk, and its hard to have fun if you cant buy your ships, so the more mad iskies you make, the longer the uninterrupted fun you can enjoy.
Daichi Yamato
Jabbersnarks and Wonderglass
#11 - 2014-02-25 17:33:46 UTC
isk is a resource. there is no set amount where u 'win' and cannot progress further.

not few folk would tell u the most fun they have in this game is with T1 frigs...

EVE FAQ "7.2 CAN I AVOID PVP COMPLETELY? No; there are no systems or locations in New Eden where PvP may be completely avoided"

Daichi Yamato's version of structure based decs

Nariya Kentaya
Ministry of War
Amarr Empire
#12 - 2014-02-25 18:36:29 UTC
Daichi Yamato wrote:
isk is a resource. there is no set amount where u 'win' and cannot progress further.

not few folk would tell u the most fun they have in this game is with T1 frigs...

no, isk doesnt let you "win eve" so to speak, but it IS the means to EVERY end, you cna do things without SP, you can do things without friends, you CANNOT do things without isk, therefore the more isk you amass the more things you can throw cash at to do.

like lets say i want to go out on a t1 frig killing spree.

if i only have 1-2mil i can maybe get 1 or 2 t1 frigs to roam with, about 15-30 minutes of fun.

however if i have a billion isk, i can just keep running all day every day for a week with t1 frigs, probably get pretty good at it too.
fudface
ACME-INC
#13 - 2014-02-26 13:13:39 UTC
you all make good points, thank you for replying to me.

the high skill points required for entering Jove space could go some way to fixing the issues with an aging population with ever higher skill points.

personally i would love the idea of having to choose my path once i hit 200m SP. Do i carry on in known space ? or do i take the plunge and head into Jove space where my 200m SP just barely allows me to train for a Jove Frigate.

its a one way trip for the character you send. perhaps there is a way back but i am certain that it wont be as simple as scanning out a wormhole or completing an npc mission.

To me Jove space represents the cliff your about walk off of. Once you step over the edge there is no easy way of turning back til your trips complete.

although the market in empire space is player driven there is nothing to stop the devs making the jove market npc driven.

i dont see jove space as an end game, there is no end and there is no turning back.

my 2 isk worth

Corraidhin Farsaidh
Federal Navy Academy
Gallente Federation
#14 - 2014-02-26 13:49:43 UTC
fudface wrote:
you all make good points, thank you for replying to me.

the high skill points required for entering Jove space could go some way to fixing the issues with an aging population with ever higher skill points.

personally i would love the idea of having to choose my path once i hit 200m SP. Do i carry on in known space ? or do i take the plunge and head into Jove space where my 200m SP just barely allows me to train for a Jove Frigate.

its a one way trip for the character you send. perhaps there is a way back but i am certain that it wont be as simple as scanning out a wormhole or completing an npc mission.

To me Jove space represents the cliff your about walk off of. Once you step over the edge there is no easy way of turning back til your trips complete.

although the market in empire space is player driven there is nothing to stop the devs making the jove market npc driven.

i dont see jove space as an end game, there is no end and there is no turning back.


Any new space has to be open to all players otherwise you risk alienating whichever players cannot access that space, especially in this case where you have no hope of accessing the new areas without spending years training. That's why I suggested missions into jove space on behalf of the jove (capsuleers being used as cannon fodder by the jove who possibly underestimate them...).

Higher SP players would more rapidly gain access to the higher klevel missions, but anyone can do so given the investment of time in running the missions It would need to be missions against someone the Jovians are unsure of, maybe a new sentient drone faction or the Terrans re-discovering and probing New Eden.
Dinsdale Pirannha
Pirannha Corp
#15 - 2014-02-27 00:55:19 UTC
I am not sure about 150M (spoken by someone with only 122 M), but a one way trip works for me.
Given that just about any char with 100M SP has alts around that can stay behind, sure why not essentially move onto Eve 2.0?

Best part, CCP can recreate the game by implementing all new game mechanics that disallow the messes we have today in Eve.
Yolo
Unknown Nation
#16 - 2014-02-27 06:52:38 UTC
Been there done that
Jove Space :)

- since 2003, bitches

Sublime Rage
Black Rabbits
Black Rabbit.
#17 - 2014-02-27 11:02:38 UTC
Going to jove space and never coming back is kinda bad,it would divide the universe similar to server shards and clearly we don't want that we wanna be trapped in a cage with all the snakes and the monkeys and the dogs but making it difficult to come back would be a more realistic thing.
Also,the 200m sp required to go in there is just plain stupid,it takes years and years for a new guy to experience that part of the game.so you're saying if i started 1 year ago i'd have to wait another 5-6 years to take part in the feature?
Lephia DeGrande
Luxembourg Space Union
#18 - 2014-02-27 11:06:01 UTC
Yolo wrote:
Been there done that
Jove Space :)


Fricking Hater! ;)
fudface
ACME-INC
#19 - 2014-02-27 13:47:45 UTC
Sublime Rage wrote:
Going to jove space and never coming back is kinda bad,it would divide the universe similar to server shards and clearly we don't want that we wanna be trapped in a cage with all the snakes and the monkeys and the dogs but making it difficult to come back would be a more realistic thing.
Also,the 200m sp required to go in there is just plain stupid,it takes years and years for a new guy to experience that part of the game.so you're saying if i started 1 year ago i'd have to wait another 5-6 years to take part in the feature?


yes that's exactly what i am saying, i know it sounds stupid and it does preclude a large part of the player base but that's the point. i could be wrong about this but as eve grows and players stay active longer, more and more pilots will hit 200m sp. creating a top heavy tree of highly skilled pilots. allowing them to jump to Jove space removes them. allowing newer lower skilled pilots to move into the vacuum created by account holders deciding to take the plunge.

i admit my ignorance of the whole back end single shard PC thingy and its impact, my whole idea could be unworkable.

i also believe that there should be a way back. possibly a random event or a reward for a particular mission. i don't have the imagination to go into great detail about such things, that's why we pay devs.

thank you for the reply i appreciate it.

my 2 isk worth

Seliah
Red Cloud Vigil
#20 - 2014-02-27 13:54:14 UTC  |  Edited by: Seliah
fudface wrote:
Sublime Rage wrote:

Also,the 200m sp required to go in there is just plain stupid,it takes years and years for a new guy to experience that part of the game.so you're saying if i started 1 year ago i'd have to wait another 5-6 years to take part in the feature?


yes that's exactly what i am saying, i know it sounds stupid and it does preclude a large part of the player base but that's the point.


You should never have a feature come with a hard SP limit like this. What you can do, however, is just have a feature that requires a lot of skills to be exploited efficiently, so in theory anyone can access it but in practice, only older players will because they'll be the only ones with the tools for the job. Wormholes are a good example. In theory, you can enter a wormhole with very few SP, but you can just visit them really. If you want to be able to fully exploit w-space and all its resources, you're going to need a substantial amount of SP to do it efficiently. So no matter what your feature or your intent is, you should definitely not go for such a limitation.
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