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[Kronos] Pirate Faction Frigates

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Author
Garviel Tarrant
Beyond Divinity Inc
Shadow Cartel
#1601 - 2014-05-24 20:47:27 UTC
Flyinghotpocket wrote:
TrouserDeagle wrote:
W0lf Crendraven wrote:
1mn is absurdly strong as a solo ship (at least in low/high), you fly over 2.3km/s with a b type ab and a poly/zors. Its tanky enough to permatank even the garmur and has the ability to gtfo vs almost everything else. You can kill by scram kiting torm style, or orbiting really close and making use of that tracking bonus, all paired with high dps (over 300 with heat) and a decent tank.

Its like the dram of old with way more dps and dps at range (scorch op) and even better gtfo ability.


I think an AB dram is better. much more flexibility.

yup, but succubus with the proper fits is just as fast now.


Its faster, but it doesn't have great tracking (even with the bonus its about the same as unbonused blasters), it doesn't have great range and it doesn't have great dps..

Its basically a faster dramiel that is worse at everything else.

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Flyinghotpocket
Small Focused Memes
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#1602 - 2014-05-24 21:14:07 UTC
Garviel Tarrant wrote:
Flyinghotpocket wrote:
TrouserDeagle wrote:
W0lf Crendraven wrote:
1mn is absurdly strong as a solo ship (at least in low/high), you fly over 2.3km/s with a b type ab and a poly/zors. Its tanky enough to permatank even the garmur and has the ability to gtfo vs almost everything else. You can kill by scram kiting torm style, or orbiting really close and making use of that tracking bonus, all paired with high dps (over 300 with heat) and a decent tank.

Its like the dram of old with way more dps and dps at range (scorch op) and even better gtfo ability.


I think an AB dram is better. much more flexibility.

yup, but succubus with the proper fits is just as fast now.


Its faster, but it doesn't have great tracking (even with the bonus its about the same as unbonused blasters), it doesn't have great range and it doesn't have great dps..

Its basically a faster dramiel that is worse at everything else.

well for people who value whoring on mails and being completely escapable this ship will be the new hotness

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Templar Dane
Amarrian Vengeance
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#1603 - 2014-05-25 07:18:09 UTC
Flyinghotpocket wrote:
Garviel Tarrant wrote:
Flyinghotpocket wrote:
TrouserDeagle wrote:
W0lf Crendraven wrote:
1mn is absurdly strong as a solo ship (at least in low/high), you fly over 2.3km/s with a b type ab and a poly/zors. Its tanky enough to permatank even the garmur and has the ability to gtfo vs almost everything else. You can kill by scram kiting torm style, or orbiting really close and making use of that tracking bonus, all paired with high dps (over 300 with heat) and a decent tank.

Its like the dram of old with way more dps and dps at range (scorch op) and even better gtfo ability.


I think an AB dram is better. much more flexibility.

yup, but succubus with the proper fits is just as fast now.


Its faster, but it doesn't have great tracking (even with the bonus its about the same as unbonused blasters), it doesn't have great range and it doesn't have great dps..

Its basically a faster dramiel that is worse at everything else.

well for people who value whoring on mails and being completely escapable this ship will be the new hotness


Nah, I have a feeling the mordu's ships will be for them.
Templar Dane
Amarrian Vengeance
Ragequit Cancel Sub
#1604 - 2014-05-25 07:39:24 UTC
Bienator II wrote:
CCP Rise wrote:
Hey guys

Getting caught up on some feedback here finally and working on the Cruor a bit as a result.

What I'd really like to do is get the Cruor into a place where it can keep the Blood bonus layout and still be powerful enough to see battle. The request that's been made several times for an extra low makes a lot of sense but I really didn't think it could afford to give up a high (1 turret? only 1 utility high?) or a mid (web bonus) so I was a bit stuck and then I realized there's no reason it can't have 11 slots, so that's what I'm going to do.

We're also going to up the base PG from 50 to 57 and the base CPU from 140 to 150. Finally, to pay a little back for these improvements we're taking one drone away (from 10m3 to 5m3).

Hopefully all in all this gives enough flexibility in fitting to let you take advantage of the slightly divergent bonuses and that lets us keep the faction line in tact and leave the Cruor as a very unique ship in the frigate class rather than forcing it to compete directly with the Sentinel.

Let me know what you think.


i somehow don't see how the cruor might compete with the sentinel. They are both very different ships. Even if you would increase the neut/nos range of the cruor it wouldn't change much on the fact that they are very different. Its a bit like comparing dragoon with a sentinel, its a bit closer but still very different.


Well, right now you can put two lasers on a sentinel and dual rep injected, full tackle........with 4 mids, better resists, neut range......

I've done it before, it's not great but is better than the current cruor in many ways.

You can solo in a sentinel and you can do fleets because you can be at ranges where you aren't always in immediate danger. The cruor is stuck doing solo or extremely small gangs because in order for it to apply dps and it's neuts it is well inside scram range and everyone's guns.

And as I mentioned, it IS possible to brawl with a sentinel. During the reign of the dramiel I had a dual rep sentinel that ate quite a few of them. It only had one neut and two guns because it needed all the dps it coild get (especially during a drone war).....and with those two guns it was like 120 dps with scorch and that's about as much as the cruor does with conflag.

Heck, a triple neut tristan has the same slot layout (lows and mids) and nearly the same neuting power, as well as a weapon system that operates well past anything the cruor can do, while doing pretty much the same dps.........it just doesn't have the web.

So yes, the sentinel steps on the cruor's toes in many ways.
Sheimi Madaveda
Sebiestor Tribe
Minmatar Republic
#1605 - 2014-05-25 09:33:57 UTC  |  Edited by: Sheimi Madaveda
Templar Dane wrote:


Well, right now you can put two lasers on a sentinel and dual rep injected, full tackle........with 4 mids, better resists, neut range......

I've done it before, it's not great but is better than the current cruor in many ways.

Heck, a triple neut tristan has the same slot layout (lows and mids) and nearly the same neuting power, as well as a weapon system that operates well past anything the cruor can do, while doing pretty much the same dps.........it just doesn't have the web.

So yes, the sentinel steps on the cruor's toes in many ways.


Yeah, even just looking at it in EFT - the numbers are essentially same for the active tank (assuming 2x ANP II rigs on Sent), but the Cruor gets 60% more buffer or something to play with the reps a bit better. 20km web isn't as kewl as the Sentinel Neut range, sadly.

It looks like there just isn't any room to make the Cruor a better support boat. At all. Even if it got a lot more tank, it would still get trumped by the Sentinel's ability to avoid damage. EDIT: It's not meant to outclass other support boats, anyways.

However, there is always a DPS stat that could use boosting, which would not conflict with the other E-war frigs.

Arma Purgatorium - Once for the State, Now for the King Low Sec, PvP, Industrial - Open for Recruiting http://armapurgatorium.files.wordpress.com/2012/11/arpur_recruit1.png 

Barune Darkor
Center for Advanced Studies
Gallente Federation
#1606 - 2014-05-25 20:04:14 UTC
Would it be unbalanced to give the worm 5m3 more space in the drone bay so it could carry 3 different flights of drones? Especially with drone rebalance.
elitatwo
Zansha Expansion
#1607 - 2014-05-26 01:03:58 UTC
Barune Darkor wrote:
Would it be unbalanced to give the worm 5m3 more space in the drone bay so it could carry 3 different flights of drones? Especially with drone rebalance.


And maybe 10km more targetting range? 37km is a little short for my taste.

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Sheimi Madaveda
Sebiestor Tribe
Minmatar Republic
#1608 - 2014-05-26 01:27:56 UTC  |  Edited by: Sheimi Madaveda
elitatwo wrote:
Barune Darkor wrote:
Would it be unbalanced to give the worm 5m3 more space in the drone bay so it could carry 3 different flights of drones? Especially with drone rebalance.


And maybe 10km more targetting range? 37km is a little short for my taste.


Your tastes aside, isn't it part Caldari to begin with? So shouldn't it inherit the lock range of Caldari ships, too?

EDIT: It seems unreasonable to ask for another 5m3 of drone space considering the Ishkur only gets 2 flights at max skills, where the Worm gets 2.5 flights right off the bat.

Arma Purgatorium - Once for the State, Now for the King Low Sec, PvP, Industrial - Open for Recruiting http://armapurgatorium.files.wordpress.com/2012/11/arpur_recruit1.png 

Syd Unknown
#1609 - 2014-05-26 22:16:25 UTC  |  Edited by: Syd Unknown
The Cruor is still horrible


It has serious cap issues and serious cpu and powergrid issues.
Miles Winter
The Scope
Gallente Federation
#1610 - 2014-05-28 05:02:08 UTC  |  Edited by: Miles Winter
Found this thread after making my own regarding the Cruor here: https://forums.eveonline.com/default.aspx?g=posts&m=4646551#post4646551

It seems I came to the same conclusion that a lot of other people here did. The Cruor, even in its new incarnation, is simply no good. Originally I was questioning whether my examination of the frigate was correct - but having seen this thread, I see that I'm not the only one who can't pin an actual effective role for it.

--

My recommendation:
Give it a range boost on the Nos/Neuts and the energy weapons to 20-30km's so that the frigate can fly at a range the web bonus implies it's meant to fly at. Get rid of the drone bay, it really doesn't need it.

OR, make it an actual brawler. Toughen it up a lot, make it immune to scramblers disabling its MWD, add resistance to webs, get rid of the range bonus on the webs for some other bonus; make the Cruor something you really really don't want getting right on top of you. Whatever works and stays balanced. (It still doesn't need the dronebay for this. Please don't put a dronebay on it)

Basically the Cruor has no real defined purpose. Figure out what the frigate should/needs to do in a PVP situation, then go from there on your design and make it good at whatever its PVP niche is meant to be.

Suggested roles:
Yarr it's a pirate ship, make it good at solo-PVP or small-gang warfare (I think the Cruor as a solo-PVPer and the Ashimmu as the small gangfighter would do swell for roles)
Keep the theme of the Blood Raiders (and thematic vampire associations) alive, by making the Nosferatu the primary module to focus the rest of the ship around
Give the Blood Raider ships more things in line with vampire mythology - regeneration, difficult to kill, stalkerish, weakness to garlic, up close brawling, insta-popping when warping close to the sun, etc.
Sheimi Madaveda
Sebiestor Tribe
Minmatar Republic
#1611 - 2014-05-28 05:43:52 UTC
Miles Winter wrote:
My recommendation:
Give it a range boost on the Nos/Neuts and the energy weapons to 20-30km's so that the frigate can fly at a range the web bonus implies it's meant to fly at. Get rid of the drone bay, it really doesn't need it.

OR, make it an actual brawler. Toughen it up a lot, make it immune to scramblers disabling its MWD, add resistance to webs, get rid of the range bonus on the webs for some other bonus; make the Cruor something you really really don't want getting right on top of you. Whatever works and stays balanced. (It still doesn't need the dronebay for this. Please don't put a dronebay on it)

Basically the Cruor has no real defined purpose. Figure out what the frigate should/needs to do in a PVP situation, then go from there on your design and make it good at whatever its PVP niche is meant to be.

Suggested roles:
*Snip*
Give the Blood Raider ships more things in line with vampire mythology - regeneration, difficult to kill, stalkerish, weakness to garlic, up close brawling, insta-popping when warping close to the sun, etc.


I agree with the focus on how Blood Raiders should feel to fly as and against entirely. Though I'd hate to lose to anyone that manages to get garlic launchers on their ship.

Considering that the kiting role on a Cruor would overlap far too much with other ships, I'm not springing for it. I'd just give it more speed before trying a web resistance bonus... but I like how you think :)

Drone bays should be pretty healthy in size for all Blood ships IMO as it is a way to split the damage in the ships up so they have at least a little bit even when fit for Capacitor Warfare, and it also deters high DPS turret fits from coming into play.

Arma Purgatorium - Once for the State, Now for the King Low Sec, PvP, Industrial - Open for Recruiting http://armapurgatorium.files.wordpress.com/2012/11/arpur_recruit1.png 

Syd Unknown
#1612 - 2014-05-29 19:09:23 UTC
Quote:
Basically the Cruor has no real defined purpose. Figure out what the frigate should/needs to do in a PVP situation, then go from there on your design and make it good at whatever its PVP niche is meant to be.


The Cruor always had a purpose: Useless..

Any other Faction Frigate will make toast of it in its current form.
All they need to do is stay out of neut range and the cruor is toast.
The web range bonus is only nice in a gang, and if you fly in a gang you are better off bringing a hyena.

The Cruor has **** dps.
Capacitor, CPU and Powergrid are horrible.
And the only way to fit it decent is full faction fit.

FIX the Cruor please..


Dun'Gal
Myriad Contractors Inc.
#1613 - 2014-05-29 19:40:39 UTC
As much as I agree with everyone's sentiments on get this thing fixed more than band-aided I have serious doubts as to whether or not that will ever happen, it will likely remain sub-par because the dev's are far too determined to keep the trash web bonus it has now.
Sheimi Madaveda
Sebiestor Tribe
Minmatar Republic
#1614 - 2014-05-29 22:43:37 UTC  |  Edited by: Sheimi Madaveda
Dun'Gal wrote:
As much as I agree with everyone's sentiments on get this thing fixed more than band-aided I have serious doubts as to whether or not that will ever happen, it will likely remain sub-par because the dev's are far too determined to keep the trash web bonus it has now.


Cruor =/= Daredevil.

You see, a Daredevil goes over 5.5km/s with its MWD overheated. Cruor goes 4km/s with nothing slowing it down, and ~3.3km/s with 400mm plate and armor rigs. On top of that, a Daredevil has a LOT more agility to use that speed to its advantage.

People are whining about being "unable to use cap warfare bonus" because "web isn't strong enough to close range" against AB/web/scram frigates, which is a hilarious joke if you ask me. At least you can USE that web now, and you dictate range against anything with a MWD instead of the other way around...

A-type nos reach to 10.2km, scrams hit to 11km heated, which means that your enemy would have to keep you at 10.5km for the entire duration of the fight to kill you, not counting that you will still have, say... 3000m/s speed vs their 500m/s before you get into web range, then scram range about a server tick later, meaning you will land right on top of them.

If they're MWD/web/scram, then they have small capacitor pools and will take quite a while to pull range, easily getting capped out in the time that would take.

I'm saying this from actually using the ship quite a bit - I was on Singularity and tested the new iteration against Daredevils, Crows, and random cruisers (would not recommend unless you have skirm+armor links, but you could solo one if you had those) you lose to the Worm hardcore, but you can just choose not to fight one.

Arma Purgatorium - Once for the State, Now for the King Low Sec, PvP, Industrial - Open for Recruiting http://armapurgatorium.files.wordpress.com/2012/11/arpur_recruit1.png 

Lloyd Roses
Artificial Memories
#1615 - 2014-05-29 22:50:31 UTC
Think the strong downside for the cruor lies with the range for energy neutralizers. The bottleneck imo is the 6.6km range on small neuts, which also mean that you can't operate in scorch-optimal (which would be around max scramrange - a little). As a result, you'll get kited hard by anything that can sit in scram - but outside neutrange. The cruor would dramatically benefit from neutrange covering all the way out to 9km, with a real neut instead of a weak NOS band aid (they also cost around 20mil each).

Sheimi Madaveda
Sebiestor Tribe
Minmatar Republic
#1616 - 2014-05-29 23:37:21 UTC
Lloyd Roses wrote:
Think the strong downside for the cruor lies with the range for energy neutralizers. The bottleneck imo is the 6.6km range on small neuts, which also mean that you can't operate in scorch-optimal (which would be around max scramrange - a little). As a result, you'll get kited hard by anything that can sit in scram - but outside neutrange. The cruor would dramatically benefit from neutrange covering all the way out to 9km, with a real neut instead of a weak NOS band aid (they also cost around 20mil each).



2x small nos on a Cruor is enough to run a dual rep setup which will be more mobile, have greater tank in almost every situation (tested vs Daredevil) and have more engagement range than a fit with neuts. Simply put, fitting neuts for any reason besides buffer neut fit is probably a bad idea.

Arma Purgatorium - Once for the State, Now for the King Low Sec, PvP, Industrial - Open for Recruiting http://armapurgatorium.files.wordpress.com/2012/11/arpur_recruit1.png 

Syd Unknown
#1617 - 2014-05-30 22:55:05 UTC  |  Edited by: Syd Unknown
Sheimi Madaveda wrote:
Lloyd Roses wrote:
Think the strong downside for the cruor lies with the range for energy neutralizers. The bottleneck imo is the 6.6km range on small neuts, which also mean that you can't operate in scorch-optimal (which would be around max scramrange - a little). As a result, you'll get kited hard by anything that can sit in scram - but outside neutrange. The cruor would dramatically benefit from neutrange covering all the way out to 9km, with a real neut instead of a weak NOS band aid (they also cost around 20mil each).



2x small nos on a Cruor is enough to run a dual rep setup which will be more mobile, have greater tank in almost every situation (tested vs Daredevil) and have more engagement range than a fit with neuts. Simply put, fitting neuts for any reason besides buffer neut fit is probably a bad idea.


Yes and a dual rep cruor can rep about 160dps/s wich is pathetic because an incursus can do the same.
A daredevil has 90% webs and will do over 300 dps to that cruor and **** it.
Cruor was not meant to be an active repper.
The only way to make a viable cruor fit is buffer tanked with 1 nos and 1 neut, and that is almost impossible
to fit because of cpu and powergrid. And even if you manage to fit that armor plate using faction modules
then you STILL do **** dps.

Cruors will still be rarely seen after Kronos because they are still terribad.

It needs a range bonus for neuts or a range and damage bonus for guns
Sheimi Madaveda
Sebiestor Tribe
Minmatar Republic
#1618 - 2014-05-30 23:34:39 UTC  |  Edited by: Sheimi Madaveda
Syd Unknown wrote:

Yes and a dual rep cruor can rep about 160dps/s wich is pathetic because an incursus can do the same.
A daredevil has 90% webs and will do over 300 dps to that cruor and **** it.
Cruor was not meant to be an active repper.
The only way to make a viable cruor fit is buffer tanked with 1 nos and 1 neut, and that is almost impossible
to fit because of cpu and powergrid. And even if you manage to fit that armor plate using faction modules
then you STILL do **** dps.

Cruors will still be rarely seen after Kronos because they are still terribad.

It needs a range bonus for neuts or a range and damage bonus for guns


Considering that I've fought and killed DD in a t2 fit without using exile OR ancillary repairer OR links OR t2 rigs, you're just wrong about this. Granted, he was using Ions instead of Neutrons (still had a mag stab and DPS rig) - but I was lacking anything like anci rep, deadspace rep, or exile that would have made me tank his damage better.

One thing to keep in mind is that the only reason to exclude the ancillary repairer from your fit is if you intend to fight enemies with a lot more capacitor than you, such as a cruiser - that's because once you nos your target dry, YOUR capacitor starts to run out because of that, so you can't support standard dual rep like a cap boosting Astero might.

If I'd used a C-type repairer with anci armor rep + c-type Corpii rep + t2 aux nano pumps, my OH tank would be 253. Standard Exile makes that 303. So, what was that about 300 DPS? Also - don't you run with links, anyways? That'd make your tank on just the c-type repper up to 167 OH'd, assuming you aren't using a rep speed link.

Personally, I don't use links, but the unlinked numbers are good enough for me.

Other reasons why your comparison to the Incursus is bad:
1. Dual Rep incursus can't nos your capacitor to 0.
2. Dual Rep incursus doesn't have a web, let alone a range-bonused web to deal with kiters.
3. Dual Rep incursus has MUCH less buffer to absorb vollies from its enemies.

Cruors will rarely be seen after Kronos because EVE players are bad at the game.

Arma Purgatorium - Once for the State, Now for the King Low Sec, PvP, Industrial - Open for Recruiting http://armapurgatorium.files.wordpress.com/2012/11/arpur_recruit1.png 

Dun'Gal
Myriad Contractors Inc.
#1619 - 2014-05-31 10:10:30 UTC
Sheimi Madaveda wrote:

People are whining about being "unable to use cap warfare bonus" because "web isn't strong enough to close range" against AB/web/scram frigates, which is a hilarious joke if you ask me. At least you can USE that web now, and you dictate range against anything with a MWD instead of the other way around...


Clearly the joke is over my head, ab/web/scram frigs are simply faster inside scram range, no matter how you cut it. As far as closing range vs kiters, sure as long as you have an mwd fit. But frankly irregardless of that web range bonus, you fly virtually any frigate with an mwd - slinging a kiter into scram range isn't going to be much of an issue. At this point, however, I will have to reserve my judgement on how the Cruor will/won't perform, until Kronos is released, so I can give it a proper test in a live environment.

Note: I'm not judging your own tests, but a part of me feels that sisi testing is too artificial to truly judge the performance of a ship in combat.

Also to Syd Unknown, I have flown and been extremely successful in active fit Cruor's. As with everything in Eve there is never "one way only" to fit a ship and have it perform well. I have over the years tried to point out the quality of the Cruor to a fair few active pvpers only to have them shrug it off because the "status quo" is that it's garbage, without truly giving it a proper chance. The fact is, the ship was strong as is, while being extremely niche (to the point that there was very few normal reasons to actually undock it.) I fear it loses some of that strength now, but as I said I will have to wait until Kronos hits to truly experiment with it.
Sheimi Madaveda
Sebiestor Tribe
Minmatar Republic
#1620 - 2014-05-31 17:07:16 UTC  |  Edited by: Sheimi Madaveda
Dun'Gal wrote:

Clearly the joke is over my head, ab/web/scram frigs are simply faster inside scram range, no matter how you cut it. As far as closing range vs kiters, sure as long as you have an mwd fit. But frankly irregardless of that web range bonus, you fly virtually any frigate with an mwd - slinging a kiter into scram range isn't going to be much of an issue. At this point, however, I will have to reserve my judgement on how the Cruor will/won't perform, until Kronos is released, so I can give it a proper test in a live environment.

Note: I'm not judging your own tests, but a part of me feels that sisi testing is too artificial to truly judge the performance of a ship in combat.

Also to Syd Unknown, I have flown and been extremely successful in active fit Cruor's. As with everything in Eve there is never "one way only" to fit a ship and have it perform well. I have over the years tried to point out the quality of the Cruor to a fair few active pvpers only to have them shrug it off because the "status quo" is that it's garbage, without truly giving it a proper chance. The fact is, the ship was strong as is, while being extremely niche (to the point that there was very few normal reasons to actually undock it.) I fear it loses some of that strength now, but as I said I will have to wait until Kronos hits to truly experiment with it.


You're right about Sisi... there was a lot, and I do mean A LOT of bad players on, trying the new Mordu's Legion ships. Each using their own specially poorly made fit. However, I'm doing my best to try and filter out those fights from my judgment.

My point about AB/Web/Scram is that at least you can land on top of/near to your target once you land, they can't keep you on grid AND avoid you (I.E. Cruor can only be kited by other long range webs) whereas a 90% web with no range bonus is very hard to use given the Cruor's low speed, assuming you don't have links and Fed Navy Web, of course. If you're the kind of person that flies with those, this is definitely a nerf.

I don't get why people are terribly worried about just AB/Web/Scram, is all... plenty of other fits can't dictate range against those fits, but that is a very specific setup. I mean, there are dualprop Dramiel fits that can't dictate range against AB/Web/Scram, so why does it matter a lot more when a Cruor has the chance to cap out its opponent? Additionally, not every fight is a 1v1, and not everyone wants to run away from you... otherwise they probably would not have let you get that close to begin with.

The Cruor shines brighest in small scale engagements like 2v2 with a DPS ship by its side. Perhaps a Daredevil if you really want that 90% web ;)

Arma Purgatorium - Once for the State, Now for the King Low Sec, PvP, Industrial - Open for Recruiting http://armapurgatorium.files.wordpress.com/2012/11/arpur_recruit1.png